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The 7th Saga/RAM map: Difference between revisions
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(→SRAM: Filling in gaps with unused data ranges (will make note of other save slots in those ranges later)) |
(→SRAM) |
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{{rammap|game=The 7th Saga}} | |||
== Main == | |||
<pre> | |||
Offset | Len | Description | |||
_________|_______|_____________________ | |||
0x7E1DC1 | 1 | 1st PC's ????? | |||
0x7E1DC2 | 2 | 1st PC's level | |||
0x7E1DC4 | 2 | 1st PC's cur HP | |||
0x7E1DC6 | 2 | 1st PC's max HP | |||
0x7E1DC8 | 2 | 1st PC's cur MP | |||
0x7E1DCA | 2 | 1st PC's max HP | |||
0x7E1DCC | 2 | 1st PC's Power | |||
0x7E1DCE | 1 | 1st PC's Magic | |||
0x7E1DCF | 1 | 1st PC's Speed | |||
0x7E1DD0 | 1 | 1st PC's ????? | |||
0x7E1DD1 | 1 | 1st PC's weapon slot? | |||
0x7E1DD2 | 1 | 1st PC's armor/clock/robe slot? | |||
0x7E1DD3 | 1 | 1st PC's accessory/helmet/shield slot? | |||
0x7E1DD4 | 1 | 1st PC's ????? | |||
0x7E4C00 | 1 | Inventory slot 1 item type | |||
0x7E4C01 | 1 | Inventory slot 1 item quantity | |||
0x7E4C02 | 254 | Inventory slots 2-128 | |||
0x7E4E00 | 32 | Game Flags | |||
0x7E4E20 | 32 | Treasure Flags | |||
==SRAM== | ==SRAM== | ||
<pre> | <pre> | ||
Line 5: | Line 30: | ||
Offset | Len | Description | Offset | Len | Description | ||
_______|______|_____________________ | _______|______|_____________________ | ||
0x0000 | 2 | Checksum | 0x0000 | 2 | Checksum using 16-bit XOR | ||
0x0002 | 510 | Unused | 0x0002 | 510 | Unused | ||
0x0200 | | 0x0200 | 1280 | Save Slot 1 | ||
0x0700 | | 0x0700 | 1280 | Save Slot 2 | ||
0x1100 | | 0x0C00 | 1280 | Save Slot 1 | ||
0x1100 | 1280 | Save Slot 1 (Identical contents to 0x200-0x6FF) | |||
0x1600 | 1280 | Save Slot 2 (Identical contents to 0x700-0xBFF) | |||
0x1B00 | 1280 | Save Slot 3 (Identical contents to 0xC00-0x10FF) | |||
Save Slot Structure ( | Save Slot Structure (0x500 = 1280 bytes) | ||
Offset | Len | Description | Offset | Len | Description | ||
_______|_____|______________________ | _______|_____|______________________ | ||
0x0005 | 1 | Number of times saved? | |||
0x0021 | 1 | 1st PC's ????? | |||
0x0022 | 2 | 1st PC's level | |||
0x0024 | 2 | 1st PC's cur HP | |||
0x0026 | 2 | 1st PC's max HP | |||
0x0028 | 2 | 1st PC's cur MP | |||
0x002A | 2 | 1st PC's max MP | |||
0x002C | 2 | 1st PC's Power | |||
0x002E | 2 | 1st PC's Magic | |||
0x0030 | 1 | 1st PC's Speed | |||
0x0031 | 1 | 1st PC's ????? | |||
0x0032 | 1 | 1st PC's weapon slot | |||
0x0033 | 1 | 1st PC's armor/clock/robe slot | |||
0x0034 | 1 | 1st PC's accessory/helmet/shield slot | |||
0x0035 | 3 | 1st PC's XP plus 30 | |||
0x0038 | 3 | 1st PC's Gold plus 27 | |||
0x0050 | 1 | 2nd PC's ????? | |||
0x0051 | 47 | 2nd PC's data (identical to 1st PC) | |||
0x0080 | 1 | Inventory slot 1 item type | |||
0x0081 | 1 | Inventory slot 1 item quantity | |||
0x0082 | 254 | Inventory slots 2 through 128 | |||
0x0180 | 256 | Unused(00)? | |||
0x0280 | 126 | Quest flags? | |||
0x03FE | 2 | Checksum using 16-bit XOR | |||
Default for 0x0002-0x10FF is 0xFF. Default for 0x1100-1FFF is 0x00. Unused areas generally follow this pattern. | |||
</pre> | |||
{{Internal Data}} | |||
Latest revision as of 14:33, 24 January 2024
The following article is a RAM map for The 7th Saga.
Main
Offset | Len | Description _________|_______|_____________________ 0x7E1DC1 | 1 | 1st PC's ????? 0x7E1DC2 | 2 | 1st PC's level 0x7E1DC4 | 2 | 1st PC's cur HP 0x7E1DC6 | 2 | 1st PC's max HP 0x7E1DC8 | 2 | 1st PC's cur MP 0x7E1DCA | 2 | 1st PC's max HP 0x7E1DCC | 2 | 1st PC's Power 0x7E1DCE | 1 | 1st PC's Magic 0x7E1DCF | 1 | 1st PC's Speed 0x7E1DD0 | 1 | 1st PC's ????? 0x7E1DD1 | 1 | 1st PC's weapon slot? 0x7E1DD2 | 1 | 1st PC's armor/clock/robe slot? 0x7E1DD3 | 1 | 1st PC's accessory/helmet/shield slot? 0x7E1DD4 | 1 | 1st PC's ????? 0x7E4C00 | 1 | Inventory slot 1 item type 0x7E4C01 | 1 | Inventory slot 1 item quantity 0x7E4C02 | 254 | Inventory slots 2-128 0x7E4E00 | 32 | Game Flags 0x7E4E20 | 32 | Treasure Flags ==SRAM== <pre> File Structure (0x2000 = 8192 bytes) Offset | Len | Description _______|______|_____________________ 0x0000 | 2 | Checksum using 16-bit XOR 0x0002 | 510 | Unused 0x0200 | 1280 | Save Slot 1 0x0700 | 1280 | Save Slot 2 0x0C00 | 1280 | Save Slot 1 0x1100 | 1280 | Save Slot 1 (Identical contents to 0x200-0x6FF) 0x1600 | 1280 | Save Slot 2 (Identical contents to 0x700-0xBFF) 0x1B00 | 1280 | Save Slot 3 (Identical contents to 0xC00-0x10FF) Save Slot Structure (0x500 = 1280 bytes) Offset | Len | Description _______|_____|______________________ 0x0005 | 1 | Number of times saved? 0x0021 | 1 | 1st PC's ????? 0x0022 | 2 | 1st PC's level 0x0024 | 2 | 1st PC's cur HP 0x0026 | 2 | 1st PC's max HP 0x0028 | 2 | 1st PC's cur MP 0x002A | 2 | 1st PC's max MP 0x002C | 2 | 1st PC's Power 0x002E | 2 | 1st PC's Magic 0x0030 | 1 | 1st PC's Speed 0x0031 | 1 | 1st PC's ????? 0x0032 | 1 | 1st PC's weapon slot 0x0033 | 1 | 1st PC's armor/clock/robe slot 0x0034 | 1 | 1st PC's accessory/helmet/shield slot 0x0035 | 3 | 1st PC's XP plus 30 0x0038 | 3 | 1st PC's Gold plus 27 0x0050 | 1 | 2nd PC's ????? 0x0051 | 47 | 2nd PC's data (identical to 1st PC) 0x0080 | 1 | Inventory slot 1 item type 0x0081 | 1 | Inventory slot 1 item quantity 0x0082 | 254 | Inventory slots 2 through 128 0x0180 | 256 | Unused(00)? 0x0280 | 126 | Quest flags? 0x03FE | 2 | Checksum using 16-bit XOR Default for 0x0002-0x10FF is 0xFF. Default for 0x1100-1FFF is 0x00. Unused areas generally follow this pattern.
Internal Data for The 7th Saga
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