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Romancing SaGa 3/RAM map: Difference between revisions
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{{rammap|game=Romancing SaGa 3}} | |||
==In-battle state== | ==In-battle state== | ||
* <tt>7E0942</tt> - ID of currently attack character is performing | * <tt>7E0942</tt> - ID of currently attack character is performing | ||
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* <tt>7E143C</tt> - ? Number of techs learned during current battle. | * <tt>7E143C</tt> - ? Number of techs learned during current battle. | ||
{{Internal Data}} |
Latest revision as of 14:33, 24 January 2024
The following article is a RAM map for Romancing SaGa 3.
In-battle state
- 7E0942 - ID of currently attack character is performing
- 7E0943 - Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn)
- 7E0944 - Target monster's learning rate. It seems the chance to learn a skill is 0 if the skill difficulty is 10 or more points higher than the monster's learning rate. Asura has rate 35. Final boss only has a rate of 24.
- 7E0945 - ? (Lowers chance to learn when not 0)
- 7E0983 - ? (copy) Learning-difficulty level of technique character is rolling to learn (higher = less chance to learn)
- 7E098A - After function, holds number you must roll less than to succeed at current technique learning
- 7E099E - 3-byte pointer to currently selected character battle-data structure
- 7E09AD - 3-byte scratch pointer along with AF.
- 7E09AF -
- 7E09B3 - 3-byte scratch pointer along with B5.
- 7E09B5 -
- 7E09B6 - 3-byte pointer to currently selected enemy battle data structure.
- 7E09C4 - (During tech-learning function) Chance to learn skill. Gotten from chance table at FE3195.
- 7E09C5 - 0'd by learning function.
- 7E09C7 - 0'd by learning function.
- 7E09C8 - Scratch RAM for learning function. Eventually holds determining random number.
- 7E09CA - ? Holds result of random rolling routine 2
- 7E143C - ? Number of techs learned during current battle.
Internal Data for Romancing SaGa 3
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