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Momotarou Densetsu/RAM map: Difference between revisions
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|$0700-$07FF || Sprite DMA table | |$0700-$07FF || Sprite DMA table | ||
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{{Internal Data}} |
Latest revision as of 14:32, 24 January 2024
The following article is a RAM map for Momotarou Densetsu.
RAM | Purpose |
$00CE | Randomized from 0x01 to 0x10 after each step, used to determine whether to decrement the step counter ($D6). |
$00D6 | Step counter for battles. Re-randomized each time you exit a battle scene. |
$00D9 | Enemy HP |
$0200-$02FF | ID# for every 16x16 tile on the screen. Momotarou is centered on the tile at $0278. |
$0700-$07FF | Sprite DMA table |
Internal Data for Momotarou Densetsu
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