Momotarou Densetsu/RAM map: Difference between revisions

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(Created page with '{{rammap|game=Momotarou Densetsu}} <br> {| border="1" cellpadding="1" |'''RAM''' || '''Purpose''' |- |0x00D6 || Step counter for battles. |-')
 
 
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|'''RAM'''  || '''Purpose'''
|'''RAM'''  || '''Purpose'''
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|0x00D6 || Step counter for battles.
|$00CE || Randomized from 0x01 to 0x10 after each step, used to determine whether to decrement the step counter ($D6).
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|$00D6 || Step counter for battles. Re-randomized each time you exit a battle scene.
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|$00D9 || Enemy HP
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|$0200-$02FF || ID# for every 16x16 tile on the screen. Momotarou is centered on the tile at $0278.
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|$0700-$07FF || Sprite DMA table
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{{Internal Data}}

Latest revision as of 14:32, 24 January 2024

Chip tiny.png The following article is a RAM map for Momotarou Densetsu.


RAM Purpose
$00CE Randomized from 0x01 to 0x10 after each step, used to determine whether to decrement the step counter ($D6).
$00D6 Step counter for battles. Re-randomized each time you exit a battle scene.
$00D9 Enemy HP
$0200-$02FF ID# for every 16x16 tile on the screen. Momotarou is centered on the tile at $0278.
$0700-$07FF Sprite DMA table