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Mach Rider/RAM map: Difference between revisions
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|$70||1 byte||1||Game Over flag|| | |$70||1 byte||1||Game Over flag|| | ||
|- | |- | ||
|$71||1 byte||1||Power-up | |$71||1 byte||1||Power-up flags|| | ||
*'''04''' - powerful shots | |||
*'''02''' - unlimited auto-shots | |||
*'''01''' - invulnerable to rocks & barrels | |||
|- | |- | ||
|$0780||1 byte||6||# of each car color destroyed|| | |$0780||1 byte||6||# of each car color destroyed|| | ||
Line 43: | Line 46: | ||
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|$0794||5 bytes||3||Top Score for each game mode||Decimal digits | |$0794||5 bytes||3||Top Score for each game mode||Decimal digits | ||
{{Internal Data}} |
Latest revision as of 14:32, 24 January 2024
The following article is a RAM map for Mach Rider.
Zero Page
Address | Entry size | # of entries | Description | Notes | ||||
$00 | 1 byte | 5 | Current score | Decimal digits | ||||
$08 | 2 bytes | 1 | X-position | Signed | ||||
$17 | 1 byte | 1 | Stage # | |||||
$1E | 1 byte | 1 | Game Mode |
| ||||
$3F | 1 byte | 1 | Global timer | Runs while unpaused | ||||
$5C | 2 bytes | 1 | Energy | |||||
$5F | 1 byte | 1 | Shot | |||||
$60 | 2 bytes | 1 | To Go | Decimal digits | ||||
$62 | 1 byte | 1 | To Go (subunits) | Hexadecimal | ||||
$63 | 1 byte | 1 | Lives | |||||
$70 | 1 byte | 1 | Game Over flag | |||||
$71 | 1 byte | 1 | Power-up flags |
| ||||
$0780 | 1 byte | 6 | # of each car color destroyed | |||||
$0786 | 1 byte | 6 | # of each car color blocked | |||||
$078C | 1 byte | 1 | Middle-of-road barrels destroyed | |||||
$078D | 1 byte | 1 | Floating orbs destroyed | |||||
$078E | 1 byte | 1 | Side-of-road barrels destroyed | |||||
$0794 | 5 bytes | 3 | Top Score for each game mode | Decimal digits
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