Deadly Towers/RAM map: Difference between revisions

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(Template use, cleanup)
 
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<pre>
<pre>
$0099 - Current HP
$0057 - Player sprite animation
$009A - Current HP
$0099 - Current HP x256 (00-03)
$009A - Current HP x1  (00-FF)
$009B - Current Lunder
$009B - Current Lunder
$00A2 - Invincibility count (00 - Not Invincible, 01-1F - Invincible with recoil)
$00BC - Player X Position x1
$00BD - Player X Position x256
$00BE - Player Y Position x1


$0170 - 1st item in defense
$0170 - 1st item in defense
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           9F - Green Scroll
           9F - Green Scroll


$01B2 - Maximum HP
$01B2 - Maximum HP x256 (00-03)
$01B3 - Maximum HP
$01B3 - Maximum HP x1 (00-FF)


$01B7 - Strength/Misc of Sword (bit toggles?)
$01B7 - Strength/Misc of Sword (bit toggles?)
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           *A - Parallel Shot with Normal Gloves
           *A - Parallel Shot with Normal Gloves
           *B - Parallel Shot with Gauntlets
           *B - Parallel Shot with Gauntlets
$0521 - Fourth enemy HP
$0522 - Third enemy HP
$0523 - Second enemy HP
$0524 - First enemy HP
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Some info from [http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php?title=Deadly_Towers thealmightyguru.com]
{{Internal Data}}

Latest revision as of 14:31, 24 January 2024

Chip tiny.png The following article is a RAM map for Deadly Towers.

$0057 - Player sprite animation
$0099 - Current HP x256 (00-03)
$009A - Current HP x1   (00-FF)
$009B - Current Lunder
$00A2 - Invincibility count (00 - Not Invincible, 01-1F - Invincible with recoil)
$00BC - Player X Position x1
$00BD - Player X Position x256
$00BE - Player Y Position x1


$0170 - 1st item in defense
$0171 - 2nd item in defense
$0172 - 3rd item in defense
$0173 - 1st item in attack
$0174 - 2nd item in attack
$0175 - 3rd item in attack
$0176 - 1st item in inventory
$0177 - 2nd item in inventory
$0178 - 3rd item in inventory
$0179 - 4th item in inventory
$017A - 5th item in inventory
$017B - 6th item in inventory
$017C - 7th item in inventory
$017D - 8th item in inventory
$017E - 9th item in inventory

$0189 - Button presses

$01B0 - ???
          01 - Blue Crystal
          02 - Hyper Boots
          40 - Orange Crystal
          9F - Green Scroll

$01B2 - Maximum HP x256 (00-03)
$01B3 - Maximum HP x1 (00-FF)

$01B7 - Strength/Misc of Sword (bit toggles?)
          0* - Strength Multiply by 1
          1* - Receive Damage, Freeze Enemies, Can't Shoot
          2* - No Damage, Enemies Move, Strength Multiply by 1
          3* - No Damage, Freeze Enemies, Can't Shoot
          4* - Strength Multiply by 2
          5* - Receive Damage, Freeze Enemies, Can't Shoot
          6* - No Damage, Enemies Move, Strength Multiply by 2
          7* - No Damage, Freeze Enemies, Can't Shoot
          8* - Strength Multiply by 3
          9* - Receive Damage, Freeze Enemies, Can't Shoot
          A* - No Damage, Enemies Move, Strength Multiply by 3
          B* - No Damage, Freeze Enemies, Can't Shoot
          C* - Strength Multiply by 4
          D* - Receive Damage, Freeze Enemies, Can't Shoot
          E* - No Damage, Enemies Move, Strength Multiply by 4
          F* - No Damage, Freeze Enemies, Can't Shoot
          *0 - Speed without Gloves
          *1 - Speed with Gloves
          *2 - Speed with Normal Gloves
          *3 - Speed with Gauntlets
          *4 - Double Shot without Gloves
          *5 - Double Shot with Gloves
          *6 - Double Shot with Normal Gloves
          *7 - Double Shot with Gauntlets
          *8 - Parallel Shot without Gloves
          *9 - Parallel Shot with Gloves
          *A - Parallel Shot with Normal Gloves
          *B - Parallel Shot with Gauntlets

$0521 - Fourth enemy HP
$0522 - Third enemy HP
$0523 - Second enemy HP
$0524 - First enemy HP


Some info from thealmightyguru.com