Balloon Fight GB/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Balloon Fight GB}} Many of these addresses may also be the same in Balloon Kid. C007: Stage map cursor D101: Can affect state. When 05 player always has a...")
 
 
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C007: Stage map cursor
C007: Stage map cursor
C832, C846: Related to stray balloon string sprites
D101: Can affect state. When 05 player always has a Power-Up Balloon's effect (thanks nolberto82)
D101: Can affect state. When 05 player always has a Power-Up Balloon's effect (thanks nolberto82)
D111: Number of balloons inflated (thanks visitntX)
D111: Number of balloons inflated (thanks visitntX)
D108: Related to alignment of Alice on the screen
D117: Invincible if stays at 1B (but does not knock out enemies)
D117: Invincible if stays at 1B (but does not knock out enemies)
D141: Balloons automatically come back if 01
D141: Balloons automatically come back if 01
DE13: Current stage
DE13: Current stage
{{Internal Data}}

Latest revision as of 14:30, 24 January 2024

Chip tiny.png The following article is a RAM map for Balloon Fight GB.

Many of these addresses may also be the same in Balloon Kid.

C007: Stage map cursor

C832, C846: Related to stray balloon string sprites

D101: Can affect state. When 05 player always has a Power-Up Balloon's effect (thanks nolberto82)

D111: Number of balloons inflated (thanks visitntX)

D108: Related to alignment of Alice on the screen

D117: Invincible if stays at 1B (but does not knock out enemies)

D141: Balloons automatically come back if 01

DE13: Current stage