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A Nightmare on Elm Street (NES)/RAM map: Difference between revisions
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m (Xkeeper moved page A Nightmare on Elm Street (NES):RAM map to A Nightmare on Elm Street (NES)/RAM map: normalize subpages and titles) |
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|$069A||1 byte||4||"Game over" flag for each player|| | |$069A||1 byte||4||"Game over" flag for each player|| | ||
* | *'''00''' = Playable | ||
* | *'''01''' = Game over (or not selected) | ||
|- | |- | ||
|$06AE||1 byte||4||X-position for each player sprite<br>(low byte)||Pixels | |$06AE||1 byte||4||X-position for each player sprite<br>(low byte)||Pixels | ||
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|} | |} | ||
{{Internal Data}} |
Latest revision as of 14:30, 24 January 2024
The following article is a RAM map for A Nightmare on Elm Street (NES).
Address | Entry size | # of entries | Description | Notes |
$0113 | 1 byte | 1 | Boss HP | |
$0139 | 1 byte | 4 | # of lives for each player | |
$03F4 | 1 byte | 4 | X-position for each player (low byte) |
Subpixels |
$040B | 1 byte | 4 | X-position for each player (mid byte) |
Pixels |
$0422 | 1 byte | 4 | X-position for each player (mid byte) |
Screen sections |
$0439 | 1 byte | 4 | X-speed for each player (low byte) |
Subpixels/frame (unsigned) |
$0450 | 1 byte | 4 | X-speed for each player (high byte) |
Pixels/frame (unsigned) |
$069A | 1 byte | 4 | "Game over" flag for each player |
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$06AE | 1 byte | 4 | X-position for each player sprite (low byte) |
Pixels |
$06B2 | 1 byte | 4 | X-position for each player sprite (high byte) |
Screen sections |
$06C8 | 1 byte | 4 | Sleep meter for each player (high byte) |
Units of on-screen meter |
$06CC | 1 byte | 4 | Sleep meter for each player (low byte) |
Internal Data for A Nightmare on Elm Street (NES)
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