ActRaiser/ROM map: Difference between revisions

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{{rommap|game=ActRaiser}}
{{rommap|game=ActRaiser}}


==Header==
==Assembly==
<pre>
<pre>
    0 to   1FF = ROM header
0x11ACD to 0x12621 = SPC700 program
</pre>
 
0x1B40E to  0x1B431 =0xExperience levels - Required population
0x1B432 to  0x1B455 =0xExperience levels - Max SP


==Assembly==
0x1B825 to  0x1B8FC = Lair data
<pre>
1B60E to  1B631 = Experience levels: Required population
1B632 to  1B655 = Experience levels: Max SP


  1BA25 to  1BAFC = Lair data
0x1DCFA to  0x1DD79 = Town0xBuilding/obstacle Data related to 0x7F6800 (Fillmore)
0x1DD7A to  0x1DDF9 = Town0xBuilding/obstacle Data related to 0x7F6800 (Bloodpool)
0x1DDFA to  0x1DE79 = Town0xBuilding/obstacle Data related to 0x7F6800 (Kasandora)
0x1DE7A to  0x1DEF9 = Town0xBuilding/obstacle Data related to 0x7F6800 (Aitos)
0x1DEFA to 0x1DF79 = Town0xBuilding/obstacle Data related to 0x7F6800 (Marahna)
0x1DF7A to  0x1DFF9 = Town0xBuilding/obstacle Data related to 0x7F6800 (Northwall)
</pre>
</pre>


==Text==
==Text==
<pre>
<pre>
20200 to  2020D = City name text pointers
0x20000 to  0x2000D = Town name text pointers
2020E to  20242 = City names
0x2000E to  0x20042 = Town names
20243 to  2024A = Enemy name text pointers
0x20043 to  0x2004A = Enemy name text pointers
2024B to  20276 = Enemy names
0x2004B to  0x20076 = Enemy names
20277 to  21596 = Angel text
0x20077 to  0x21396 = Angel text
21597 to  215A2 = Pointers to the blocks of city text pointers
0x21397 to  0x213A2 = Town text metapointers
215A3 to  215E2 = City text pointers (Fillmore)
0x213A3 to  0x213E2 = Town text pointers (Fillmore)
215E3 to  21622 = City text pointers (Bloodpool)
0x213E3 to  0x21422 = Town text pointers (Bloodpool)
21623 to  21662 = City text pointers (Kasandora)
0x21423 to  0x21462 = Town text pointers (Kasandora)
21663 to  216A2 = City text pointers (Aitos)
0x21463 to  0x214A2 = Town text pointers (Aitos)
216A3 to  216E2 = City text pointers (Marahna)
0x214A3 to  0x214E2 = Town text pointers (Marahna)
216E3 to  21722 = City text pointers (Northwall)
0x214E3 to  0x21522 = Town text pointers (Northwall)
21723 to  248AD = City text
0x21523 to  0x246AD = Town text
248AE to  248D7 = Offering text pointers
0x246AE to  0x246D7 = Offering text pointers
248D8 to  24E89 = Offering text
0x246D8 to  0x24C89 = Offering text
24E8A to  24E99 = Ending text pointers
0x24C8A to  0x24C99 = Ending text pointers
24E9A to  25AF2 = Ending text
0x24C9A to  0x258F2 = Ending text
25AF3 to  260F2 = Text compression dictionary
0x258F3 to  0x25EF2 = Text Compression Dictionary
260F3 to  281FF = Unused
0x25EF3 to  0x27FFF = Unused
</pre>
</pre>


==Maps, Sound, Graphics==
==Maps, Sound, Graphics==
<pre>
<pre>
28200 to  2903F = Map metadata
0x28000 to  0x28E3F = Map metadata
29040 to  2907C = *** UNKNOWN - 61 bytes (all null). There are 61 maps. Coincidence? ***
0x28E40 to  0x28E7C = *** UNKNOWN -0x610xBytes (all null). There Are 61 maps.0xCoincidence? ***
2907D to  2D07E = Uncompressed map arrangement data
0x28E7D to  0x2CE7E = Uncompressed map arrangement data
2D07F to  2F07E = Uncompressed graphics
0x2CE7F to  0x2EE7E = Uncompressed graphics
2F07F to  3017F = Compressed graphics
0x2EE7F to  0x2FF7F = Compressed graphics
30180 to  301FF = Map palettes
0x2FF80 to  0x2FFFF = Map palettes
30200 to  3022F = *** UNKNOWN - Pointers to following data ***
0x30000 to  0x3002F = *** UNKNOWN - Pointers to following data ***
30230 to  304BE = *** UNKNOWN - Data ***
0x30030 to  0x302BE = *** UNKNOWN - data ***
304BF to  3052C = *** UNKNOWN - Pointers to following data ***
0x302BF to  0x3032C = *** UNKNOWN - Pointers to following data ***
3052D to  31D76 = *** UNKNOWN - Data ***
0x3032D to  0x31B76 = *** UNKNOWN - data ***
31D77 to  321FF = Compressed map mystery data (pointed by metadata [01])
0x31B77 to  0x31FFF = Compressed sprite Composition data
32200 to  329FF = *** UNKNOWN ***
0x32000 to  0x327FF = Uncompressed graphics
32A00 to  32A17 = *** UNKNOWN - Pointers to following data ***
0x32800 to  0x32817 = *** UNKNOWN - Pointers to following data ***
32A18 to  32A9A = *** UNKNOWN - Data ***
0x32818 to  0x3289A = *** UNKNOWN - Data ***
32A9B to  32AC4 = *** UNKNOWN - Pointers to following data ***
0x3289B to  0x328C4 = *** UNKNOWN - Pointers to following data ***
32AC5 to  32D8E = *** UNKNOWN - Data ***
0x328C5 to  0x32B8E = *** UNKNOWN - Data ***
32D8F to  32DFB = Music: (no music)
0x32B8F to  0x32BFB = Music - (no music)
32DFC to  32DFF = Unused
0x32BFC to  0x32BFF = Unused
32E00 to  3353E = Music: UNKNOWN - Writes to different SPC700 addresses. Musical setup?
0x32C00 to  0x3333E = SPC700 music setup, loaded after the SPC700 program
3353F to  37540 = Uncompressed map arrangement data
0x3333F to  0x37340 = Uncompressed map arrangement data
37541 to  38176 = Compressed map arrangement data
0x37341 to  0x37F76 = Compressed map arrangement data
38177 to  381FB = Compressed map arrangement data
0x37F77 to  0x37FFB = Compressed map arrangement data
381FC to  381FF = Unused
0x37FFC to  0x37FFF = Unused
38200 to  3C1FF = Uncompressed graphics: Platform-mode warrior
0x38000 to  0x3BFFF = Uncompressed graphics - Platform-mode warrior
3C200 to  3C20B = *** UNKNOWN - Pointers to following data ***
0x3C000 to  0x3C00B = *** UNKNOWN - Pointers to following data ***
3C20C to  3C2E0 = *** UNKNOWN - Data ***
0x3C00C to  0x3C0E0 = *** UNKNOWN - Data ***
3C2E1 to  3C33E = *** UNKNOWN - Pointers to following data ***
0x3C0E1 to  0x3C13E = *** UNKNOWN - Pointers to following data ***
3C33F to  3C9C4 = *** UNKNOWN - Data ***
0x3C13F to  0x3C7C4 = *** UNKNOWN - Data ***
3C9C5 to  3C9E4 = Map palettes
0x3C7C5 to  0x3C7E4 = Map palettes
3C9E5 to  3C9FF = *** UNKNOWN ***
0x3C7E5 to  0x3C7FF = *** UNKNOWN ***
3CA00 to  3CA09 = *** UNKNOWN - Pointers to following data ***
0x3C800 to  0x3C809 = *** UNKNOWN - Pointers to following data ***
3CA0A to  3CB59 = *** UNKNOWN - Data ***
0x3C80A to  0x3C959 = *** UNKNOWN - Data ***
3CB5A to  3CB71 = *** UNKNOWN - Pointers to following data ***
0x3C95A to  0x3C971 = *** UNKNOWN - Pointers to following data ***
3CB72 to  3CE23 = *** UNKNOWN - Data ***
0x3C972 to  0x3CC23 = *** UNKNOWN - Data ***
3CE24 to  3D1F1 = Compressed map mystery data (pointed by metadata [01])
0x3CC24 to  0x3CFF1 = Compressed sprite Composition data
3D1F2 to  3D29F = *** UNKNOWN ***
0x3CFF2 to  0x3D09F = *** UNKNOWN ***
3D2A0 to  3D39F = Uncompressed arrangement data for the "just loaded a game" screen
0x3D0A0 to  0x3D19F = Uncompressed Arrangement Data For the "just loaded a game" screen (Sky Palace interior w/ textbox)
3D3A0 to  3F1C6 = Compressed map mystery data (pointed by metadata [01])
0x3D1A0 to  0x3EFC6 = Compressed sprite Composition data
3F1C7 to  401DE = Compressed map mystery data (pointed by metadata [01])
0x3EFC7 to  0x3FFDE = Compressed sprite Composition data
401DF to  401FF = Unused
0x3FFDF to  0x3FFFF = Unused
40200 to  40D02 = Sound sample 00 (16-bit length value and BRR data)
0x40000 to  0x40B02 = Sound sample 00 (16-bit length value And0xBRR data)
40D03 to  416EE = Sound sample 01 (16-bit length value and BRR data)
0x40B03 to  0x414EE = Sound sample 01 (16-bit length value And0xBRR data)
416EF to  4174A = Sound sample 02 (16-bit length value and BRR data)
0x414EF to  0x4154A = Sound sample 02 (16-bit length value And0xBRR data)
4174B to  42136 = Sound sample 03 (16-bit length value and BRR data)
0x4154B to  0x41F36 = Sound sample 03 (16-bit length value And0xBRR data)
42137 to  42A1D = Sound sample 04 (16-bit length value and BRR data)
0x41F37 to  0x4281D = Sound sample 04 (16-bit length value And0xBRR data)
42A1E to  42FBF = Sound sample 05 (16-bit length value and BRR data)
0x4281E to  0x42DBF = Sound sample 05 (16-bit length value And0xBRR data)
42FC0 to  42FE5 = Sound sample 06 (16-bit length value and BRR data)
0x42DC0 to  0x42DE5 = Sound sample 06 (16-bit length value And0xBRR data)
42FE6 to  43B15 = Sound sample 07 (16-bit length value and BRR data)
0x42DE6 to  0x43915 = Sound sample 07 (16-bit length value And0xBRR data)
43B16 to  43FB2 = Sound sample 08 (16-bit length value and BRR data)
0x43916 to  0x43DB2 = Sound sample 08 (16-bit length value And0xBRR data)
43FB3 to  4400E = Sound sample 09 (16-bit length value and BRR data)
0x43DB3 to  0x43E0E = Sound sample 09 (16-bit length value And0xBRR data)
4400F to  44B23 = Sound sample 0A (16-bit length value and BRR data)
0x43E0F to  0x44923 = Sound sample 0A (16-bit length value And0xBRR data)
44B24 to  4586F = Sound sample 0B (16-bit length value and BRR data)
0x44924 to  0x4566F = Sound sample 0B (16-bit length value And0xBRR data)
45870 to  458C2 = Sound sample 0C (16-bit length value and BRR data)
0x45670 to  0x456C2 = Sound sample 0C (16-bit length value And0xBRR data)
458C3 to  4648B = Sound sample 0D (16-bit length value and BRR data)
0x456C3 to  0x4628B = Sound sample 0D (16-bit length value And0xBRR data)
4648C to  464DE = Sound sample 0E (16-bit length value and BRR data)
0x4628C to  0x462DE = Sound sample 0E (16-bit length value And0xBRR data)
464DF to  466FC = Sound sample 0F (16-bit length value and BRR data)
0x462DF to  0x464FC = Sound sample 0F (16-bit length value And0xBRR data)
466FD to  46C44 = Sound sample 10 (16-bit length value and BRR data)
0x464FD to  0x46A44 = Sound sample 10 (16-bit length value And0xBRR data)
46C45 to  47B9A = Sound sample 11 (16-bit length value and BRR data)
0x46A45 to  0x4799A = Sound sample 11 (16-bit length value And0xBRR data)
47B9B to  4846F = Sound sample 12 (16-bit length value and BRR data)
0x4799B to  0x4826F = Sound sample 12 (16-bit length value And0xBRR data)
48470 to  485C7 = Sound sample 13 (16-bit length value and BRR data)
0x48270 to  0x483C7 = Sound sample 13 (16-bit length value And0xBRR data)
485C8 to  489C2 = Sound sample 14 (16-bit length value and BRR data)
0x483C8 to  0x487C2 = Sound sample 14 (16-bit length value And0xBRR data)
489C3 to  48A15 = Sound sample 15 (16-bit length value and BRR data)
0x487C3 to  0x48815 = Sound sample 15 (16-bit length value And0xBRR data)
48A16 to  49BB4 = Sound sample 16 (16-bit length value and BRR data)
0x48816 to  0x499B4 = Sound sample 16 (16-bit length value And0xBRR data)
49BB5 to  49BEC = Sound sample 17 (16-bit length value and BRR data)
0x499B5 to  0x499EC = Sound sample 17 (16-bit length value And0xBRR data)
49BED to  4A926 = Sound sample 18 (16-bit length value and BRR data)
0x499ED to  0x4A726 = Sound sample 18 (16-bit length value And0xBRR data)
4A927 to  4BF3C = Sound sample 19 (16-bit length value and BRR data)
0x4A727 to  0x4BD3C = Sound sample 19 (16-bit length value And0xBRR data)
4BF3D to  4C82C = Sound sample 1A (16-bit length value and BRR data)
0x4BD3D to  0x4C62C = Sound sample 1A (16-bit length value And0xBRR data)
4C82D to  4DB2A = Sound sample 1B (16-bit length value and BRR data)
0x4C62D to  0x4D92A = Sound sample 1B (16-bit length value And0xBRR data)
4DB2B to  4E1D1 = Sound sample 1C (16-bit length value and BRR data)
0x4D92B to  0x4DFD1 = Sound sample 1C (16-bit length value And0xBRR data)
4E1D2 to  4E653 = Sound sample 1D (16-bit length value and BRR data)
0x4DFD2 to  0x4E453 = Sound sample 1D (16-bit length value And0xBRR data)
4E654 to  4E9EB = Sound sample 1E (16-bit length value and BRR data)
0x4E454 to  0x4E7EB = Sound sample 1E (16-bit length value And0xBRR data)
4E9EC to  4ED95 = Sound sample 1F (16-bit length value and BRR data)
0x4E7EC to  0x4EB95 = Sound sample 1F (16-bit length value And0xBRR data)
4ED96 to  4F349 = Sound sample 20 (16-bit length value and BRR data)
0x4EB96 to  0x4F149 = Sound sample 20 (16-bit length value And0xBRR data)
4F34A to  4FF2D = Sound sample 21 (16-bit length value and BRR data)
0x4F14A to  0x4FD2D = Sound sample 21 (16-bit length value And0xBRR data)
4FF2E to  501F9 = Compressed map arrangement data
0x4FD2E to  0x4FFF9 = Compressed map arrangement data
501FA to  501FF = Unused
0x4FFFA to  0x4FFFF = Unused
50200 to  519FF = City base maps
0x50000 to  0x517FF = Town maps (base layer)
51A00 to  531FF = City improved maps
0x51800 to  0x52FFF = Town maps (obstacle layer)
53200 to  532FF = *** UNKNOWN ***
0x53000 to  0x530FF = *** UNKNOWN ***
53300 to  533C9 = *** UNKNOWN - Map IDs, pointers to following data ***
0x53100 to  0x531C9 = *** UNKNOWN - Map IDs (for overworld0xAnd platform stages), pointers to following data ***
533CA to  5470C = *** UNKNOWN - Data ***
0x531CA to  0x5450C = *** UNKNOWN - data ***
5470D to  549BD = Compressed map tileset data
0x5450D to  0x547BD = Compressed map tileset data
549BE to  549FF = *** UNKNOWN ***
0x547BE to  0x547FF = *** UNKNOWN ***
54A00 to  54B7B = *** UNKNOWN - Pointers to following data ***
0x54800 to  0x5497B = *** UNKNOWN - Pointers to following data ***
54B7C to  55D16 = *** UNKNOWN - Data ***
0x5497C to  0x55B16 = *** UNKNOWN - data ***
55D17 to  57A2D = Compressed graphics
0x55B17 to  0x5782D = Compressed graphics
57A2E to  581FE = Compressed map mystery data (pointed by metadata [01])
0x5782E to  0x57FFE = Compressed sprite Composition data
 
          0x57FFF = Unused
  58500 to  5C4FF = *** UNKNOWN - Graphics of some sort? ***
0x58000 to 0x582FF = *** UNKNOWN ***
5C500 to  5E121 = Compressed graphics
0x58300 to  0x5C2FF = *** UNKNOWN - Graphics of some sort? ***
5E122 to  5FC89 = Compressed map arrangement data
0x5C300 to  0x5DF21 = Compressed graphics
5FC8A to  601F7 = Compressed map tileset data
0x5DF22 to  0x5FA89 = Compressed map arrangement data
601F8 to  601FF = Unused
0x5FA8A to  0x5FFF7 = Compressed map tileset data
60200 to  701FF = Uncompressed graphics
0x5FFF8 to  0x5FFFF = Unused
70200 to  741FF = *** UNKNOWN - Graphics of some sort? ***
0x60000 to  0x6FFFF = Uncompressed graphics
74200 to  75D61 = Compressed graphics
0x70000 to  0x73FFF = *** UNKNOWN - Graphics of some sort? ***
75D62 to  7789E = Compressed graphics
0x74000 to  0x75B61 = Compressed graphics
7789F to  781D7 = Music: Ancient
0x75B62 to  0x7769E = Compressed graphics
781D8 to  781FF = Unused
0x7769F to  0x77FD7 = Music - Pyramid ~ Marahna
78200 to  79D27 = Compressed graphics
0x77FD8 to  0x77FFF = Unused
79D28 to  7B839 = Compressed graphics
0x78000 to  0x79B27 = Compressed graphics
7B83A to  7D345 = Compressed graphics
0x79B28 to  0x7B639 = Compressed graphics
7D346 to  7EE4A = Compressed graphics
0x7B63A to  0x7D145 = Compressed graphics
7EE4B to  80085 = Compressed graphics
0x7D146 to  0x7EC4A = Compressed graphics
80086 to  801FB = Compressed map arrangement data
0x7EC4B to  0x7FE85 = Compressed graphics
801FC to  801FF = Unused
0x7FE86 to  0x7FFFB = Compressed map arrangement data
80200 to  81CE5 = Compressed graphics
0x7FFFC to  0x7FFFF = Unused
81CE6 to  837A1 = Compressed graphics
0x80000 to  0x81AE5 = Compressed graphics
837A2 to  85200 = Compressed graphics
0x81AE6 to  0x835A1 = Compressed graphics
85201 to  86C26 = Compressed graphics
0x835A2 to  0x85000 = Compressed graphics
86C27 to  881B7 = Compressed graphics
0x85001 to  0x86A26 = Compressed graphics
881B8 to  881FF = Unused
0x86A27 to  0x87FB7 = Compressed graphics
88200 to  89BE1 = Compressed graphics
0x87FB8 to  0x87FFF = Unused
89BE2 to  8B5BC = Compressed graphics
0x88000 to  0x899E1 = Compressed graphics
8B5BD to  8CF69 = Compressed graphics
0x899E2 to  0x8B3BC = Compressed graphics
8CF6A to  8E8D4 = Compressed graphics
0x8B3BD to  0x8CD69 = Compressed graphics
8E8D5 to  901E6 = Compressed graphics
0x8CD6A to  0x8E6D4 = Compressed graphics
901E7 to  901FF = Unused
0x8E6D5 to  0x8FFE6 = Compressed graphics
90200 to  91B2E = Compressed graphics
0x8FFE7 to  0x8FFFF = Unused
91B2F to  93433 = Compressed graphics
0x90000 to  0x9192E = Compressed graphics
93434 to  94D04 = Compressed graphics
0x9192F to  0x93233 = Compressed graphics
94D05 to  965BF = Compressed graphics
0x93234 to  0x94B04 = Compressed graphics
965C0 to  97E75 = Compressed graphics
0x94B05 to  0x963BF = Compressed graphics
97E76 to  981FB = Compressed map mystery data (pointed by metadata [01])
0x963C0 to  0x97C75 = Compressed graphics
981FC to  981FF = Unused
0x97C76 to  0x97FFB = Compressed sprite Composition data
98200 to  99AA7 = Compressed graphics
0x97FFC to  0x97FFF = Unused
99AA8 to  9B32E = Compressed graphics
0x98000 to  0x998A7 = Compressed graphics
9B32F to  9CB49 = Compressed graphics
0x998A8 to  0x9B12E = Compressed graphics
9CB4A to  9E33B = Compressed graphics
0x9B12F to  0x9C949 = Compressed graphics
9E33C to  9FB26 = Compressed graphics
0x9C94A to  0x9E13B = Compressed graphics
9FB27 to  A01F6 = Compressed map tileset data
0x9E13C to  0x9F926 = Compressed graphics
A01F7 to  A01FF = Unused
0x9F927 to  0x9FFF6 = Compressed map tileset data
A0200 to  A1989 = Compressed graphics
0x9FFF7 to  0x9FFFF = Unused
A198A to  A3104 = Compressed graphics
0xA0000 to  0xA1789 = Compressed graphics
A3105 to  A4842 = Compressed graphics
0xA178A to  0xA2F04 = Compressed graphics
A4843 to  A5F75 = Compressed graphics
0xA2F05 to  0xA4642 = Compressed graphics
A5F76 to  A769C = Compressed graphics
0xA4643 to  0xA5D75 = Compressed graphics
A769D to  A81B6 = Compressed map mystery data (pointed by metadata [01])
0xA5D76 to  0xA749C = Compressed graphics
A81B7 to  A81FF = Unused
0xA749D to  0xA7FB6 = Compressed sprite Composition data
A8200 to  A991B = Compressed graphics
0xA7FB7 to  0xA7FFF = Unused
A991C to  AAFC2 = Compressed graphics
0xA8000 to  0xA971B = Compressed graphics
AAFC3 to  AC64C = Compressed graphics
0xA971C to  0xAADC2 = Compressed graphics
AC64D to  ADCC7 = Compressed graphics
0xAADC3 to  0xAC44C = Compressed graphics
ADCC8 to  AF330 = Compressed graphics
0xAC44D to  0xADAC7 = Compressed graphics
AF331 to  B017F = Compressed map arrangement data
0xADAC8 to  0xAF130 = Compressed graphics
B0180 to  B01FF = Map palettes
0xAF131 to  0xAFF7F = Compressed map arrangement data
B0200 to  B184F = Compressed graphics
0xAFF80 to  0xAFFFF = Map palettes
B1850 to  B2E85 = Compressed graphics
0xB0000 to  0xB164F = Compressed graphics
B2E86 to  B4403 = Compressed graphics
0xB1650 to  0xB2C85 = Compressed graphics
B4404 to  B58C7 = Compressed graphics
0xB2C86 to  0xB4203 = Compressed graphics
B58C8 to  B6D08 = Compressed graphics
0xB4204 to  0xB56C7 = Compressed graphics
B6D09 to  B8112 = Compressed graphics
0xB56C8 to  0xB6B08 = Compressed graphics
B8113 to  B81FE = Compressed map arrangement data
0xB6B09 to  0xB7F12 = Compressed graphics
          B81FF = Unused
0xB7F13 to  0xB7FFE = Compressed map arrangement data
B8200 to  B9257 = Compressed graphics
          0xB7FFF = Unused
B9258 to  BA267 = Compressed graphics
0xB8000 to  0xB9057 = Compressed graphics
BA268 to  BB25B = Compressed graphics
0xB9058 to  0xBA067 = Compressed graphics
BB25C to  BC226 = Music: Credits
0xBA068 to  0xBB05B = Compressed graphics
BC227 to  BD1ED = Music: Great Tree
0xBB05C to  0xBC026 = Music - Ending
BD1EE to  BE18D = Compressed map arrangement data
0xBC027 to  0xBCFED = Music - All Over The World
BE18E to  BEEFA = Compressed map arrangement data
0xBCFEE to  0xBDF8D = Compressed map arrangement data
BEEFB to  BF9A1 = Compressed font graphics (2BPP GameBoy format)
0xBDF8E to  0xBECFA = Compressed map arrangement data
BF9A2 to  C01F4 = Compressed map arrangement data
0xBECFB to  0xBF7A1 = Compressed font graphics (2BPP GameBoy0xFormat)
C01F5 to  C01FF = Unused
0xBF7A2 to  0xBFFF4 = Compressed map arrangement data
C0200 to  C0C91 = Compressed map mystery data (pointed by metadata [01])
0xBFFF5 to  0xBFFFF = Unused
C0C92 to  C167E = Compressed map arrangement data
0xC0000 to  0xC0A91 = Compressed sprite Composition data
C167F to  C2064 = Music: Forest
0xC0A92 to  0xC147E = Compressed map arrangement data
C2065 to  C29CE = Compressed map mystery data (pointed by metadata [01])
0xC147F to  0xC1E64 = Music - Fillmore
C29CF to  C3336 = Compressed map mystery data (pointed by metadata [01])
0xC1E65 to  0xC27CE = Compressed sprite Composition data
C3337 to  C3C40 = Compressed map mystery data (pointed by metadata [01])
0xC27CF to  0xC3136 = Compressed sprite Composition Data
C3C41 to  C452B = Compressed map arrangement data
0xC3137 to  0xC3A40 = Compressed sprite Composition Data
C452C to  C4E16 = Compressed map mystery data (pointed by metadata [01])
0xC3A41 to  0xC432B = Compressed map arrangement data
C4E17 to C56F9 = Compressed map mystery data (pointed by metadata [01])
0xC432C to  0xC4C16 = Compressed sprite Composition data
C56FA to  C5FCB = Music: Boss 3
0xC4C17 to 0xC54F9 = Compressed sprite Composition data
C5FCC to  C685C = Music: Bloodpool
0xC54FA to  0xC5DCB = Music - Satan
C685D to  C70E5 = Compressed map arrangement data
0xC5DCC to  0xC665C = Music - Bloodpool ~ Kasandora
C70E6 to  C7926 = Compressed map mystery data (pointed by metadata [01])
0xC665D to  0xC6EE5 = Compressed map arrangement data
C7927 to  C8164 = Compressed map mystery data (pointed by metadata [01])
0xC6EE6 to  0xC7726 = Compressed sprite Composition data
C8165 to  C81FF = Compressed map arrangement data
0xC7727 to  0xC7F64 = Compressed sprite Composition data
C8200 to  C8A19 = Compressed map mystery data (pointed by metadata [01])
0xC7F65 to  0xC7FFF = Compressed map arrangement data
C8A1A to  C9219 = Uncompressed map tileset data
0xC8000 to  0xC8819 = Compressed sprite Composition data
C921A to  C9A19 = Uncompressed map tileset data
0xC881A to  0xC9019 = Uncompressed map tileset data
C9A1A to  CA219 = Uncompressed map tileset data
0xC901A to  0xC9819 = Uncompressed map tileset data
CA21A to  CAA19 = Uncompressed map tileset data
0xC981A to  0xCA019 = Uncompressed map tileset data
CAA1A to  CB216 = Compressed map mystery data (pointed by metadata [01])
0xCA01A to  0xCA819 = Uncompressed map tileset data
CB217 to  CB9F7 = Compressed map mystery data (pointed by metadata [01])
0xCA81A to  0xCB016 = Compressed sprite Composition data
CB9F8 to  CC1C5 = Compressed map arrangement data
0xCB017 to  0xCB7F7 = Compressed sprite Composition data
CC1C6 to  CC977 = Compressed map arrangement data
0xCB7F8 to  0xCBFC5 = Compressed map arrangement data
CC978 to  CD121 = Compressed map mystery data (pointed by metadata [01])
0xCBFC6 to  0xCC777 = Compressed map arrangement data
CD122 to  CD894 = Compressed map mystery data (pointed by metadata [01])
0xCC778 to  0xCCF21 = Compressed sprite Composition data
CD895 to  CDFDB = Compressed map mystery data (pointed by metadata [01])
0xCCF22 to  0xCD694 = Compressed sprite Composition data
CDFDC to  CE702 = Compressed map tileset data
0xCD695 to  0xCDDDB = Compressed sprite Composition data
CE703 to  CEE1C = Compressed map arrangement data
0xCDDDC to  0xCE502 = Compressed map tileset data
CEE1D to  CF534 = Compressed map mystery data (pointed by metadata [01])
0xCE503 to  0xCEC1C = Compressed map arrangement data
CF535 to  CFC4A = Compressed map mystery data (pointed by metadata [01])
0xCEC1D to  0xCF334 = Compressed sprite Composition data
CFC4B to  D01EB = Music: Northwall
0xCF335 to  0xCFA4A = Compressed sprite Composition data
D01EC to  D01FF = Unused
0xCFA4B to  0xCFFEB = Music - Northwall
D0200 to  D0903 = Compressed map mystery data (pointed by metadata [01])
0xCFFEC to  0xCFFFF = Unused
D0904 to  D0FFA = Compressed map arrangement data
0xD0000 to  0xD0703 = Compressed sprite Composition data
D0FFB to  D16B7 = Compressed map tileset data
0xD0704 to  0xD0DFA = Compressed map arrangement data
D16B8 to  D1D6E = Music: Title
0xD0DFB to  0xD14B7 = Compressed map tileset data
D1D6F to  D23F7 = Compressed font graphics (2BPP GameBoy format)
0xD14B8 to  0xD1B6E = Music - Opening
D23F8 to  D2A7A = Compressed map mystery data (pointed by metadata [01])
0xD1B6F to  0xD21F7 = Compressed0xFont graphics (2BPP GameBoy0xFormat)
D2A7B to  D30FC = Compressed map arrangement data
0xD21F8 to  0xD287A = Compressed sprite Composition data
D30FD to  D3774 = Compressed map tileset data
0xD287B to  0xD2EFC = Compressed map arrangement data
D3775 to  D3DA5 = Compressed map mystery data (pointed by metadata [01])
0xD2EFD to  0xD3574 = Compressed map tileset data
D3DA6 to  D43C9 = Compressed map tileset data
0xD3575 to  0xD3BA5 = Compressed sprite Composition data
D43CA to  D49D6 = Compressed map tileset data
0xD3BA6 to  0xD41C9 = Compressed map tileset data
D49D7 to  D4FAE = Compressed map arrangement data
0xD41CA to  0xD47D6 = Compressed map tileset data
D4FAF to  D5572 = Compressed map tileset data
0xD47D7 to  0xD4DAE = Compressed map arrangement data
D5573 to  D5B33 = Compressed map arrangement data
0xD4DAF to  0xD5372 = Compressed map tileset data
D5B34 to  D60C5 = Compressed map arrangement data
0xD5373 to  0xD5933 = Compressed map arrangement data
D60C6 to  D6656 = Compressed map arrangement data
0xD5934 to  0xD5EC5 = Compressed map arrangement data
D6657 to  D6BE1 = Compressed map tileset data
0xD5EC6 to  0xD6456 = Compressed map arrangement data
D6BE2 to  D7162 = Music: Boss 1
0xD6457 to  0xD69E1 = Compressed map tileset data
D7163 to  D76E0 = Music: Psalm
0xD69E2 to  0xD6F62 = Music - The Beast0xAppears
D76E1 to  D7C49 = Compressed map arrangement data
0xD6F63 to  0xD74E0 = Music - Sacrifices
D7C4A to  D81B1 = Compressed map arrangement data
0xD74E1 to  0xD7A49 = Compressed map arrangement data
D81B2 to  D81FE = Compressed map arrangement data
0xD7A4A to  0xD7FB1 = Compressed map arrangement data
          D81FF = Unused
0xD7FB2 to  0xD7FFE = Compressed map arrangement data
D8200 to  D8753 = Compressed map tileset data
          0xD7FFF = Unused
D8754 to  D8C8E = Music: Volcano
0xD8000 to  0xD8553 = Compressed map tileset data
D8C8F to  D919C = Compressed map arrangement data
0xD8554 to  0xD8A8E = Music -0xAitos ~ Temple
D919D to  D966F = Compressed map arrangement data
0xD8A8F to  0xD8F9C = Compressed map arrangement data
D9670 to  D9B42 = Music: Boss 2
0xD8F9D to  0xD946F = Compressed map arrangement data
D9B43 to  D9FF8 = Compressed map mystery data (pointed by metadata [01])
0xD9470 to  0xD9942 = Music - Powerful0xEnemy
D9FF9 to  DA4AA = Compressed map tileset data
0xD9943 to  0xD9DF8 = Compressed sprite Composition data
DA4AB to  DA957 = Music: End Story
0xD9DF9 to  0xDA2AA = Compressed map tileset data
DA958 to  DADEC = Compressed map arrangement data
0xDA2AB to  0xDA757 = Music - Peaceful World
DADED to  DB27D = Music: Town
0xDA758 to  0xDABEC = Compressed map arrangement data
DB27E to  DB701 = Compressed map mystery data (pointed by metadata [01])
0xDABED to  0xDB07D = Music -0xBirth of the People
DB702 to  DBB61 = Compressed map tileset data
0xDB07E to  0xDB501 = Compressed sprite Composition data
DBB62 to  DBFA6 = Compressed map arrangement data
0xDB502 to  0xDB961 = Compressed map tileset data
DBFA7 to  DC3E5 = Compressed map arrangement data
0xDB962 to  0xDBDA6 = Compressed map arrangement data
DC3E6 to  DC821 = Compressed map tileset data
0xDBDA7 to  0xDC1E5 = Compressed map arrangement data
DC822 to  DCC55 = Compressed map mystery data (pointed by metadata [01])
0xDC1E6 to  0xDC621 = Compressed map tileset data
DCC56 to  DD069 = Compressed map tileset data
0xDC622 to  0xDCA55 = Compressed sprite Composition data
DD06A to  DD479 = Compressed map mystery data (pointed by metadata [01])
0xDCA56 to  0xDCE69 = Compressed map tileset data
DD47A to  DD886 = Compressed map mystery data (pointed by metadata [01])
0xDCE6A to  0xDD279 = Compressed sprite Composition data
DD887 to  DDC92 = Compressed map tileset data
0xDD27A to  0xDD686 = Compressed sprite Composition data
DDC93 to  DE097 = Compressed map arrangement data
0xDD687 to  0xDDA92 = Compressed map tileset data
DE098 to  DE499 = Uncompressed map arrangement data
0xDDA93 to  0xDDE97 = Compressed map arrangement data
DE49A to  DE89B = Uncompressed map arrangement data
0xDDE98 to  0xDE299 = Uncompressed map arrangement data
DE89C to  DEC9D = Uncompressed map arrangement data
0xDE29A to  0xDE69B = Uncompressed map arrangement data
DEC9E to  DF092 = Compressed map tileset data
0xDE69C to  0xDEA9D = Uncompressed map arrangement data
DF093 to  DF45C = Compressed map arrangement data
0xDEA9E to  0xDEE92 = Compressed map tileset data
DF45D to  DF819 = Compressed map tileset data
0xDEE93 to  0xDF25C = Compressed map arrangement data
DF81A to  DFBD6 = Compressed map tileset data
0xDF25D to  0xDF619 = Compressed map tileset data
DFBD7 to  DFF6A = Compressed map mystery data (pointed by metadata [01])
0xDF61A to  0xDF9D6 = Compressed map tileset data
DFF6B to  E01EE = Music: Credits (intro only)
0xDF9D7 to  0xDFD6A = Compressed sprite Composition data
E01EF to  E01FF = Unused
0xDFD6B to  0xDFFEE = Music - ???
E0200 to  E0591 = Compressed map arrangement data
0xDFFEF to  0xDFFFF = Unused
E0592 to  E091E = Compressed map tileset data
0xE0000 to  0xE0391 = Compressed map arrangement data
E091F to  E0C8D = Compressed map mystery data (pointed by metadata [01])
0xE0392 to  0xE071E = Compressed map tileset data
E0C8E to  E0FDD = Compressed map arrangement data
0xE071F to  0xE0A8D = Compressed sprite Composition data
E0FDE to  E132C = Compressed map arrangement data
0xE0A8E to  0xE0DDD = Compressed map arrangement data
E132D to  E1655 = Compressed map arrangement data
0xE0DDE to  0xE112C = Compressed map arrangement data
E1656 to  E1962 = Compressed map tileset data
0xE112D to  0xE1455 = Compressed map arrangement data
E1963 to  E1C05 = Compressed map arrangement data
0xE1456 to  0xE1762 = Compressed map tileset data
E1C06 to  E1EA1 = Compressed map tileset data
0xE1763 to  0xE1A05 = Compressed map arrangement data
E1EA2 to  E213C = Compressed map tileset data
0xE1A06 to  0xE1CA1 = Compressed map tileset data
E213D to  E239D = Music: Clear
0xE1CA2 to  0xE1F3C = Compressed map tileset data
E239E to  E25CF = Compressed map arrangement data
0xE1F3D to  0xE219D = Music - Silence
E25D0 to  E27FA = Compressed map arrangement data
0xE219E to  0xE23CF = Compressed map arrangement data
E27FB to  E29CB = Music: Victory
0xE23D0 to  0xE25FA = Compressed map arrangement data
E29CC to  E2B87 = Music: Battle
0xE25FB to  0xE27CB = Music - Round0xClear
E2B88 to  E2D40 = Music: Cloud Castle
0xE27CC to  0xE2987 = Music - Descent
E2D41 to  E2ED9 = Compressed map arrangement data
0xE2988 to  0xE2B40 = Music - Sky Palace
E2EDA to  E3066 = Compressed map arrangement data
0xE2B41 to  0xE2CD9 = Compressed map arrangement data
E3067 to  E31EA = Compressed map arrangement data
0xE2CDA to  0xE2E66 = Compressed map arrangement data
E31EB to  E3348 = Music: UNKNOWN
0xE2E67 to  0xE2FEA = Compressed map arrangement data
E3349 to  E349F = Compressed map arrangement data
0xE2FEB to  0xE3148 = Music - Level Up
E34A0 to  E35F1 = Compressed map arrangement data
0xE3149 to  0xE329F = Compressed map arrangement data
E35F2 to  E373C = Music: UNKNOWN
0xE32A0 to  0xE33F1 = Compressed map arrangement data
E373D to  E386E = Compressed map arrangement data
0xE33F2 to  0xE353C = Music - ???
E386F to  E3983 = Compressed map arrangement data
0xE353D to  0xE366E = Compressed map arrangement data
E3984 to  E3A8E = Compressed map arrangement data
0xE366F to  0xE3783 = Compressed map arrangement data
E3A8F to  E3B90 = Uncompressed map arrangement data
0xE3784 to  0xE388E = Compressed map arrangement data
E3B91 to  E3C92 = Uncompressed map arrangement data
0xE388F to  0xE3990 = Uncompressed map arrangement data
E3C93 to  E3D92 = Map palettes
0xE3991 to  0xE3A92 = Uncompressed map arrangement data
E3D93 to  E3E92 = Map palettes
0xE3A93 to  0xE3B92 = Map palettes
E3E93 to  E3F92 = Map palettes
0xE3B93 to  0xE3C92 = Map palettes
E3F93 to  E4092 = Map palettes
0xE3C93 to  0xE3D92 = Map palettes
E4093 to  E4192 = Map palettes
0xE3D93 to  0xE3E92 = Map palettes
E4193 to  E4292 = Map palettes
0xE3E93 to  0xE3F92 = Map palettes
E4293 to  E4392 = Map palettes
0xE3F93 to  0xE4092 = Map palettes
E4393 to  E4462 = Compressed map arrangement data
0xE4093 to  0xE4192 = Map palettes
E4463 to  E4527 = Compressed map arrangement data
0xE4193 to  0xE4262 = Compressed map arrangement data
E4528 to  E45EB = Compressed map arrangement data
0xE4263 to  0xE4327 = Compressed map arrangement data
E45EC to  E46AF = Compressed map arrangement data
0xE4328 to  0xE43EB = Compressed map arrangement data
E46B0 to  E4764 = Compressed map arrangement data
0xE43EC to  0xE44AF = Compressed map arrangement data
E4765 to  E4819 = Compressed map arrangement data
0xE44B0 to  0xE4564 = Compressed map arrangement data
E481A to  E48C6 = Compressed map arrangement data
0xE4565 to  0xE4619 = Compressed map arrangement data
E48C7 to  E4970 = Compressed map arrangement data
0xE461A to  0xE46C6 = Compressed map arrangement data
E4971 to  E4A16 = Compressed map arrangement data
0xE46C7 to  0xE4770 = Compressed map arrangement data
E4A17 to  E4ABB = Compressed map arrangement data
0xE4771 to  0xE4816 = Compressed map arrangement data
E4ABC to  E4B56 = Compressed map arrangement data
0xE4817 to  0xE48BB = Compressed map arrangement data
E4B57 to  E4BF0 = Compressed map arrangement data
0xE48BC to  0xE4956 = Compressed map arrangement data
E4BF1 to  E4C86 = Compressed map arrangement data
0xE4957 to  0xE49F0 = Compressed map arrangement data
E4C87 to  E4D1C = Compressed map arrangement data
0xE49F1 to  0xE4A86 = Compressed map arrangement data
E4D1D to  E4DB2 = Compressed map arrangement data
0xE4A87 to  0xE4B1C = Compressed map arrangement data
E4DB3 to  E4E46 = Compressed map arrangement data
0xE4B1D to  0xE4BB2 = Compressed map arrangement data
E4E47 to  E4ED7 = Compressed map arrangement data
0xE4BB3 to  0xE4C46 = Compressed map arrangement data
E4ED8 to  E4F64 = Compressed map arrangement data
0xE4C47 to  0xE4CD7 = Compressed map arrangement data
E4F65 to  E4FEE = Compressed map arrangement data
0xE4CD8 to  0xE4D64 = Compressed map arrangement data
E4FEF to  E5073 = Compressed map arrangement data
0xE4D65 to  0xE4DEE = Compressed map arrangement data
E5074 to  E50F7 = Compressed map arrangement data
0xE4DEF to  0xE4E73 = Compressed map arrangement data
E50F8 to  E5177 = Map palettes
0xE4E74 to  0xE4EF7 = Compressed map arrangement data
E5178 to  E51F7 = Map palettes
0xE4EF8 to  0xE4F77 = Map palettes
E51F8 to  E5277 = Map palettes
0xE4F78 to  0xE4FF7 = Map palettes
E5278 to  E52F7 = Map palettes
0xE4FF8 to  0xE5077 = Map palettes
E52F8 to  E5377 = Map palettes
0xE5078 to  0xE50F7 = Map palettes
E5378 to  E53F7 = Map palettes
0xE50F8 to  0xE5177 = Map palettes
E53F8 to  E5477 = Map palettes
0xE5178 to  0xE51F7 = Map palettes
E5478 to  E54F7 = Map palettes
0xE51F8 to  0xE5277 = Map palettes
E54F8 to  E5577 = Map palettes
0xE5278 to  0xE52F7 = Map palettes
E5578 to  E55F7 = Map palettes
0xE52F8 to  0xE5377 = Map palettes
E55F8 to  E5677 = Map palettes
0xE5378 to  0xE53F7 = Map palettes
E5678 to  E56F7 = Map palettes
0xE53F8 to  0xE5477 = Map palettes
E56F8 to  E5777 = Map palettes
0xE5478 to  0xE54F7 = Map palettes
E5778 to  E57F7 = Map palettes
0xE54F8 to  0xE5577 = Map palettes
E57F8 to  E5877 = Map palettes
0xE5578 to  0xE55F7 = Map palettes
E5878 to  E58F7 = Map palettes
0xE55F8 to  0xE5677 = Map palettes
E58F8 to  E5977 = Map palettes
0xE5678 to  0xE56F7 = Map palettes
E5978 to  E59F7 = Map palettes
0xE56F8 to  0xE5777 = Map palettes
E59F8 to  E5A77 = Map palettes
0xE5778 to  0xE57F7 = Map palettes
E5A78 to  E5AF7 = Map palettes
0xE57F8 to  0xE5877 = Map palettes
  E5AF8 to  E5B77 = Map palettes
0xE5878 to  0xE58F7 = Map palettes
  E5B78 to  E5BF7 = Map palettes
0xE58F8 to 0xE5977 = Map palettes
  E5BF8 to  E5C77 = Map palettes
0xE5978 to  0xE59F7 = Map palettes
E5C78 to  E5CF7 = Map palettes
0xE59F8 to 0xE5A77 = Map palettes
E5CF8 to  E5D77 = Map palettes
0xE5A78 to  0xE5AF7 = Map palettes
E5D78 to  E5DF7 = Map palettes
0xE5AF8 to 0xE5B77 = Map palettes
E5DF8 to  E5E77 = Map palettes
0xE5B78 to  0xE5BF7 = Map palettes
E5E78 to  E5EF7 = Map palettes
0xE5BF8 to  0xE5C77 = Map palettes
E5EF8 to  E5F77 = Map palettes
0xE5C78 to  0xE5CF7 = Map palettes
E5F78 to  E5FF7 = Map palettes
0xE5CF8 to  0xE5D77 = Map palettes
E5FF8 to  E6077 = Map palettes
0xE5D78 to  0xE5DF7 = Map palettes
E6078 to  E60F7 = Map palettes
0xE5DF8 to  0xE5E77 = Map palettes
E60F8 to  E6177 = Map palettes
0xE5E78 to  0xE5EF7 = Map palettes
E6178 to  E61F7 = Map palettes
0xE5EF8 to  0xE5F77 = Map palettes
E61F8 to  E6277 = Map palettes
0xE5F78 to  0xE5FF7 = Map palettes
E6278 to  E62F7 = Map palettes
0xE5FF8 to  0xE6077 = Map palettes
E62F8 to  E6377 = Map palettes
0xE6078 to  0xE60F7 = Map palettes
E6378 to  E63F7 = Map palettes
0xE60F8 to  0xE6177 = Map palettes
E63F8 to  E6477 = Map palettes
0xE6178 to  0xE61F7 = Map palettes
E6478 to  E64F7 = Map palettes
0xE61F8 to  0xE6277 = Map palettes
E64F8 to  E6577 = Map palettes
0xE6278 to  0xE62F7 = Map palettes
E6578 to  E65F7 = Map palettes
0xE62F8 to  0xE6377 = Map palettes
  E65F8 to  E6677 = Map palettes
0xE6378 to  0xE63F7 = Map palettes
E6678 to  E66F7 = Map palettes
0xE63F8 to  0xE6477 = Map palettes
E66F8 to  E6777 = Map palettes
0xE6478 to  0xE64F7 = Map palettes
E6778 to  E67F6 = Compressed map arrangement data
0xE64F8 to  0xE6577 = Map palettes
E67F7 to  E6873 = Compressed map arrangement data
0xE6578 to 0xE65F6 = Compressed map arrangement data
E6874 to  E68ED = Compressed map arrangement data
0xE65F7 to  0xE6673 = Compressed map arrangement data
E68EE to  E6966 = Compressed map arrangement data
0xE6674 to  0xE66ED = Compressed map arrangement data
E6967 to  E69DE = Compressed map arrangement data
0xE66EE to  0xE6766 = Compressed map arrangement data
E69DF to  E6A54 = Compressed map arrangement data
0xE6767 to  0xE67DE = Compressed map arrangement data
E6A55 to  E6ACA = Compressed map arrangement data
0xE67DF to  0xE6854 = Compressed map arrangement data
E6ACB to  E6B40 = Compressed map arrangement data
0xE6855 to  0xE68CA = Compressed map arrangement data
E6B41 to  E6BB4 = Compressed map arrangement data
0xE68CB to  0xE6940 = Compressed map arrangement data
E6BB5 to  E6C14 = Compressed map arrangement data
0xE6941 to  0xE69B4 = Compressed map arrangement data
E6C15 to  E6C5E = Compressed map arrangement data
0xE69B5 to  0xE6A14 = Compressed map arrangement data
E6C5F to 1001FF = Unused
0xE6A15 to  0xE6A5E = Compressed map arrangement data
0xE6A5F to  0xFFFFF = Unused
</pre>
</pre>


Line 409: Line 414:
* [[ActRaiser:Map Data]]
* [[ActRaiser:Map Data]]


[[Category: ActRaiser]]
{{Internal Data}}

Latest revision as of 14:26, 24 January 2024

Chip tiny.png The following article is a ROM map for ActRaiser.

Assembly

0x11ACD to  0x12621 = SPC700 program

0x1B40E to  0x1B431 =0xExperience levels - Required population
0x1B432 to  0x1B455 =0xExperience levels - Max SP

0x1B825 to  0x1B8FC = Lair data

0x1DCFA to  0x1DD79 = Town0xBuilding/obstacle Data related to 0x7F6800 (Fillmore)
0x1DD7A to  0x1DDF9 = Town0xBuilding/obstacle Data related to 0x7F6800 (Bloodpool)
0x1DDFA to  0x1DE79 = Town0xBuilding/obstacle Data related to 0x7F6800 (Kasandora)
0x1DE7A to  0x1DEF9 = Town0xBuilding/obstacle Data related to 0x7F6800 (Aitos)
0x1DEFA to  0x1DF79 = Town0xBuilding/obstacle Data related to 0x7F6800 (Marahna)
0x1DF7A to  0x1DFF9 = Town0xBuilding/obstacle Data related to 0x7F6800 (Northwall)

Text

0x20000 to  0x2000D = Town name text pointers
0x2000E to  0x20042 = Town names
0x20043 to  0x2004A = Enemy name text pointers
0x2004B to  0x20076 = Enemy names
0x20077 to  0x21396 = Angel text
0x21397 to  0x213A2 = Town text metapointers
0x213A3 to  0x213E2 = Town text pointers (Fillmore)
0x213E3 to  0x21422 = Town text pointers (Bloodpool)
0x21423 to  0x21462 = Town text pointers (Kasandora)
0x21463 to  0x214A2 = Town text pointers (Aitos)
0x214A3 to  0x214E2 = Town text pointers (Marahna)
0x214E3 to  0x21522 = Town text pointers (Northwall)
0x21523 to  0x246AD = Town text
0x246AE to  0x246D7 = Offering text pointers
0x246D8 to  0x24C89 = Offering text
0x24C8A to  0x24C99 = Ending text pointers
0x24C9A to  0x258F2 = Ending text
0x258F3 to  0x25EF2 = Text Compression Dictionary
0x25EF3 to  0x27FFF = Unused

Maps, Sound, Graphics

0x28000 to  0x28E3F = Map metadata
0x28E40 to  0x28E7C = *** UNKNOWN -0x610xBytes (all null). There Are 61 maps.0xCoincidence? ***
0x28E7D to  0x2CE7E = Uncompressed map arrangement data
0x2CE7F to  0x2EE7E = Uncompressed graphics
0x2EE7F to  0x2FF7F = Compressed graphics
0x2FF80 to  0x2FFFF = Map palettes
0x30000 to  0x3002F = *** UNKNOWN - Pointers to following data ***
0x30030 to  0x302BE = *** UNKNOWN - data ***
0x302BF to  0x3032C = *** UNKNOWN - Pointers to following data ***
0x3032D to  0x31B76 = *** UNKNOWN - data ***
0x31B77 to  0x31FFF = Compressed sprite Composition data
0x32000 to  0x327FF = Uncompressed graphics
0x32800 to  0x32817 = *** UNKNOWN - Pointers to following data ***
0x32818 to  0x3289A = *** UNKNOWN - Data ***
0x3289B to  0x328C4 = *** UNKNOWN - Pointers to following data ***
0x328C5 to  0x32B8E = *** UNKNOWN - Data ***
0x32B8F to  0x32BFB = Music - (no music)
0x32BFC to  0x32BFF = Unused
0x32C00 to  0x3333E = SPC700 music setup, loaded after the SPC700 program
0x3333F to  0x37340 = Uncompressed map arrangement data
0x37341 to  0x37F76 = Compressed map arrangement data
0x37F77 to  0x37FFB = Compressed map arrangement data
0x37FFC to  0x37FFF = Unused
0x38000 to  0x3BFFF = Uncompressed graphics - Platform-mode warrior
0x3C000 to  0x3C00B = *** UNKNOWN - Pointers to following data ***
0x3C00C to  0x3C0E0 = *** UNKNOWN - Data ***
0x3C0E1 to  0x3C13E = *** UNKNOWN - Pointers to following data ***
0x3C13F to  0x3C7C4 = *** UNKNOWN - Data ***
0x3C7C5 to  0x3C7E4 = Map palettes
0x3C7E5 to  0x3C7FF = *** UNKNOWN ***
0x3C800 to  0x3C809 = *** UNKNOWN - Pointers to following data ***
0x3C80A to  0x3C959 = *** UNKNOWN - Data ***
0x3C95A to  0x3C971 = *** UNKNOWN - Pointers to following data ***
0x3C972 to  0x3CC23 = *** UNKNOWN - Data ***
0x3CC24 to  0x3CFF1 = Compressed sprite Composition data
0x3CFF2 to  0x3D09F = *** UNKNOWN ***
0x3D0A0 to  0x3D19F = Uncompressed Arrangement Data For the "just loaded a game" screen (Sky Palace interior w/ textbox)
0x3D1A0 to  0x3EFC6 = Compressed sprite Composition data
0x3EFC7 to  0x3FFDE = Compressed sprite Composition data
0x3FFDF to  0x3FFFF = Unused
0x40000 to  0x40B02 = Sound sample 00 (16-bit length value And0xBRR data)
0x40B03 to  0x414EE = Sound sample 01 (16-bit length value And0xBRR data)
0x414EF to  0x4154A = Sound sample 02 (16-bit length value And0xBRR data)
0x4154B to  0x41F36 = Sound sample 03 (16-bit length value And0xBRR data)
0x41F37 to  0x4281D = Sound sample 04 (16-bit length value And0xBRR data)
0x4281E to  0x42DBF = Sound sample 05 (16-bit length value And0xBRR data)
0x42DC0 to  0x42DE5 = Sound sample 06 (16-bit length value And0xBRR data)
0x42DE6 to  0x43915 = Sound sample 07 (16-bit length value And0xBRR data)
0x43916 to  0x43DB2 = Sound sample 08 (16-bit length value And0xBRR data)
0x43DB3 to  0x43E0E = Sound sample 09 (16-bit length value And0xBRR data)
0x43E0F to  0x44923 = Sound sample 0A (16-bit length value And0xBRR data)
0x44924 to  0x4566F = Sound sample 0B (16-bit length value And0xBRR data)
0x45670 to  0x456C2 = Sound sample 0C (16-bit length value And0xBRR data)
0x456C3 to  0x4628B = Sound sample 0D (16-bit length value And0xBRR data)
0x4628C to  0x462DE = Sound sample 0E (16-bit length value And0xBRR data)
0x462DF to  0x464FC = Sound sample 0F (16-bit length value And0xBRR data)
0x464FD to  0x46A44 = Sound sample 10 (16-bit length value And0xBRR data)
0x46A45 to  0x4799A = Sound sample 11 (16-bit length value And0xBRR data)
0x4799B to  0x4826F = Sound sample 12 (16-bit length value And0xBRR data)
0x48270 to  0x483C7 = Sound sample 13 (16-bit length value And0xBRR data)
0x483C8 to  0x487C2 = Sound sample 14 (16-bit length value And0xBRR data)
0x487C3 to  0x48815 = Sound sample 15 (16-bit length value And0xBRR data)
0x48816 to  0x499B4 = Sound sample 16 (16-bit length value And0xBRR data)
0x499B5 to  0x499EC = Sound sample 17 (16-bit length value And0xBRR data)
0x499ED to  0x4A726 = Sound sample 18 (16-bit length value And0xBRR data)
0x4A727 to  0x4BD3C = Sound sample 19 (16-bit length value And0xBRR data)
0x4BD3D to  0x4C62C = Sound sample 1A (16-bit length value And0xBRR data)
0x4C62D to  0x4D92A = Sound sample 1B (16-bit length value And0xBRR data)
0x4D92B to  0x4DFD1 = Sound sample 1C (16-bit length value And0xBRR data)
0x4DFD2 to  0x4E453 = Sound sample 1D (16-bit length value And0xBRR data)
0x4E454 to  0x4E7EB = Sound sample 1E (16-bit length value And0xBRR data)
0x4E7EC to  0x4EB95 = Sound sample 1F (16-bit length value And0xBRR data)
0x4EB96 to  0x4F149 = Sound sample 20 (16-bit length value And0xBRR data)
0x4F14A to  0x4FD2D = Sound sample 21 (16-bit length value And0xBRR data)
0x4FD2E to  0x4FFF9 = Compressed map arrangement data
0x4FFFA to  0x4FFFF = Unused
0x50000 to  0x517FF = Town maps (base layer)
0x51800 to  0x52FFF = Town maps (obstacle layer)
0x53000 to  0x530FF = *** UNKNOWN ***
0x53100 to  0x531C9 = *** UNKNOWN - Map IDs (for overworld0xAnd platform stages), pointers to following data ***
0x531CA to  0x5450C = *** UNKNOWN - data ***
0x5450D to  0x547BD = Compressed map tileset data
0x547BE to  0x547FF = *** UNKNOWN ***
0x54800 to  0x5497B = *** UNKNOWN - Pointers to following data ***
0x5497C to  0x55B16 = *** UNKNOWN - data ***
0x55B17 to  0x5782D = Compressed graphics
0x5782E to  0x57FFE = Compressed sprite Composition data
          0x57FFF = Unused
0x58000 to  0x582FF = *** UNKNOWN ***
0x58300 to  0x5C2FF = *** UNKNOWN - Graphics of some sort? ***
0x5C300 to  0x5DF21 = Compressed graphics
0x5DF22 to  0x5FA89 = Compressed map arrangement data
0x5FA8A to  0x5FFF7 = Compressed map tileset data
0x5FFF8 to  0x5FFFF = Unused
0x60000 to  0x6FFFF = Uncompressed graphics
0x70000 to  0x73FFF = *** UNKNOWN - Graphics of some sort? ***
0x74000 to  0x75B61 = Compressed graphics
0x75B62 to  0x7769E = Compressed graphics
0x7769F to  0x77FD7 = Music - Pyramid ~ Marahna
0x77FD8 to  0x77FFF = Unused
0x78000 to  0x79B27 = Compressed graphics
0x79B28 to  0x7B639 = Compressed graphics
0x7B63A to  0x7D145 = Compressed graphics
0x7D146 to  0x7EC4A = Compressed graphics
0x7EC4B to  0x7FE85 = Compressed graphics
0x7FE86 to  0x7FFFB = Compressed map arrangement data
0x7FFFC to  0x7FFFF = Unused
0x80000 to  0x81AE5 = Compressed graphics
0x81AE6 to  0x835A1 = Compressed graphics
0x835A2 to  0x85000 = Compressed graphics
0x85001 to  0x86A26 = Compressed graphics
0x86A27 to  0x87FB7 = Compressed graphics
0x87FB8 to  0x87FFF = Unused
0x88000 to  0x899E1 = Compressed graphics
0x899E2 to  0x8B3BC = Compressed graphics
0x8B3BD to  0x8CD69 = Compressed graphics
0x8CD6A to  0x8E6D4 = Compressed graphics
0x8E6D5 to  0x8FFE6 = Compressed graphics
0x8FFE7 to  0x8FFFF = Unused
0x90000 to  0x9192E = Compressed graphics
0x9192F to  0x93233 = Compressed graphics
0x93234 to  0x94B04 = Compressed graphics
0x94B05 to  0x963BF = Compressed graphics
0x963C0 to  0x97C75 = Compressed graphics
0x97C76 to  0x97FFB = Compressed sprite Composition data
0x97FFC to  0x97FFF = Unused
0x98000 to  0x998A7 = Compressed graphics
0x998A8 to  0x9B12E = Compressed graphics
0x9B12F to  0x9C949 = Compressed graphics
0x9C94A to  0x9E13B = Compressed graphics
0x9E13C to  0x9F926 = Compressed graphics
0x9F927 to  0x9FFF6 = Compressed map tileset data
0x9FFF7 to  0x9FFFF = Unused
0xA0000 to  0xA1789 = Compressed graphics
0xA178A to  0xA2F04 = Compressed graphics
0xA2F05 to  0xA4642 = Compressed graphics
0xA4643 to  0xA5D75 = Compressed graphics
0xA5D76 to  0xA749C = Compressed graphics
0xA749D to  0xA7FB6 = Compressed sprite Composition data
0xA7FB7 to  0xA7FFF = Unused
0xA8000 to  0xA971B = Compressed graphics
0xA971C to  0xAADC2 = Compressed graphics
0xAADC3 to  0xAC44C = Compressed graphics
0xAC44D to  0xADAC7 = Compressed graphics
0xADAC8 to  0xAF130 = Compressed graphics
0xAF131 to  0xAFF7F = Compressed map arrangement data
0xAFF80 to  0xAFFFF = Map palettes
0xB0000 to  0xB164F = Compressed graphics
0xB1650 to  0xB2C85 = Compressed graphics
0xB2C86 to  0xB4203 = Compressed graphics
0xB4204 to  0xB56C7 = Compressed graphics
0xB56C8 to  0xB6B08 = Compressed graphics
0xB6B09 to  0xB7F12 = Compressed graphics
0xB7F13 to  0xB7FFE = Compressed map arrangement data
          0xB7FFF = Unused
0xB8000 to  0xB9057 = Compressed graphics
0xB9058 to  0xBA067 = Compressed graphics
0xBA068 to  0xBB05B = Compressed graphics
0xBB05C to  0xBC026 = Music - Ending
0xBC027 to  0xBCFED = Music - All Over The World
0xBCFEE to  0xBDF8D = Compressed map arrangement data
0xBDF8E to  0xBECFA = Compressed map arrangement data
0xBECFB to  0xBF7A1 = Compressed font graphics (2BPP GameBoy0xFormat)
0xBF7A2 to  0xBFFF4 = Compressed map arrangement data
0xBFFF5 to  0xBFFFF = Unused
0xC0000 to  0xC0A91 = Compressed sprite Composition data
0xC0A92 to  0xC147E = Compressed map arrangement data
0xC147F to  0xC1E64 = Music - Fillmore
0xC1E65 to  0xC27CE = Compressed sprite Composition data
0xC27CF to  0xC3136 = Compressed sprite Composition Data
0xC3137 to  0xC3A40 = Compressed sprite Composition Data
0xC3A41 to  0xC432B = Compressed map arrangement data
0xC432C to  0xC4C16 = Compressed sprite Composition data
0xC4C17 to  0xC54F9 = Compressed sprite Composition data
0xC54FA to  0xC5DCB = Music - Satan
0xC5DCC to  0xC665C = Music - Bloodpool ~ Kasandora
0xC665D to  0xC6EE5 = Compressed map arrangement data
0xC6EE6 to  0xC7726 = Compressed sprite Composition data
0xC7727 to  0xC7F64 = Compressed sprite Composition data
0xC7F65 to  0xC7FFF = Compressed map arrangement data
0xC8000 to  0xC8819 = Compressed sprite Composition data
0xC881A to  0xC9019 = Uncompressed map tileset data
0xC901A to  0xC9819 = Uncompressed map tileset data
0xC981A to  0xCA019 = Uncompressed map tileset data
0xCA01A to  0xCA819 = Uncompressed map tileset data
0xCA81A to  0xCB016 = Compressed sprite Composition data
0xCB017 to  0xCB7F7 = Compressed sprite Composition data
0xCB7F8 to  0xCBFC5 = Compressed map arrangement data
0xCBFC6 to  0xCC777 = Compressed map arrangement data
0xCC778 to  0xCCF21 = Compressed sprite Composition data
0xCCF22 to  0xCD694 = Compressed sprite Composition data
0xCD695 to  0xCDDDB = Compressed sprite Composition data
0xCDDDC to  0xCE502 = Compressed map tileset data
0xCE503 to  0xCEC1C = Compressed map arrangement data
0xCEC1D to  0xCF334 = Compressed sprite Composition data
0xCF335 to  0xCFA4A = Compressed sprite Composition data
0xCFA4B to  0xCFFEB = Music - Northwall
0xCFFEC to  0xCFFFF = Unused
0xD0000 to  0xD0703 = Compressed sprite Composition data
0xD0704 to  0xD0DFA = Compressed map arrangement data
0xD0DFB to  0xD14B7 = Compressed map tileset data
0xD14B8 to  0xD1B6E = Music - Opening
0xD1B6F to  0xD21F7 = Compressed0xFont graphics (2BPP GameBoy0xFormat)
0xD21F8 to  0xD287A = Compressed sprite Composition data
0xD287B to  0xD2EFC = Compressed map arrangement data
0xD2EFD to  0xD3574 = Compressed map tileset data
0xD3575 to  0xD3BA5 = Compressed sprite Composition data
0xD3BA6 to  0xD41C9 = Compressed map tileset data
0xD41CA to  0xD47D6 = Compressed map tileset data
0xD47D7 to  0xD4DAE = Compressed map arrangement data
0xD4DAF to  0xD5372 = Compressed map tileset data
0xD5373 to  0xD5933 = Compressed map arrangement data
0xD5934 to  0xD5EC5 = Compressed map arrangement data
0xD5EC6 to  0xD6456 = Compressed map arrangement data
0xD6457 to  0xD69E1 = Compressed map tileset data
0xD69E2 to  0xD6F62 = Music - The Beast0xAppears
0xD6F63 to  0xD74E0 = Music - Sacrifices
0xD74E1 to  0xD7A49 = Compressed map arrangement data
0xD7A4A to  0xD7FB1 = Compressed map arrangement data
0xD7FB2 to  0xD7FFE = Compressed map arrangement data
          0xD7FFF = Unused
0xD8000 to  0xD8553 = Compressed map tileset data
0xD8554 to  0xD8A8E = Music -0xAitos ~ Temple
0xD8A8F to  0xD8F9C = Compressed map arrangement data
0xD8F9D to  0xD946F = Compressed map arrangement data
0xD9470 to  0xD9942 = Music - Powerful0xEnemy
0xD9943 to  0xD9DF8 = Compressed sprite Composition data
0xD9DF9 to  0xDA2AA = Compressed map tileset data
0xDA2AB to  0xDA757 = Music - Peaceful World
0xDA758 to  0xDABEC = Compressed map arrangement data
0xDABED to  0xDB07D = Music -0xBirth of the People
0xDB07E to  0xDB501 = Compressed sprite Composition data
0xDB502 to  0xDB961 = Compressed map tileset data
0xDB962 to  0xDBDA6 = Compressed map arrangement data
0xDBDA7 to  0xDC1E5 = Compressed map arrangement data
0xDC1E6 to  0xDC621 = Compressed map tileset data
0xDC622 to  0xDCA55 = Compressed sprite Composition data
0xDCA56 to  0xDCE69 = Compressed map tileset data
0xDCE6A to  0xDD279 = Compressed sprite Composition data
0xDD27A to  0xDD686 = Compressed sprite Composition data
0xDD687 to  0xDDA92 = Compressed map tileset data
0xDDA93 to  0xDDE97 = Compressed map arrangement data
0xDDE98 to  0xDE299 = Uncompressed map arrangement data
0xDE29A to  0xDE69B = Uncompressed map arrangement data
0xDE69C to  0xDEA9D = Uncompressed map arrangement data
0xDEA9E to  0xDEE92 = Compressed map tileset data
0xDEE93 to  0xDF25C = Compressed map arrangement data
0xDF25D to  0xDF619 = Compressed map tileset data
0xDF61A to  0xDF9D6 = Compressed map tileset data
0xDF9D7 to  0xDFD6A = Compressed sprite Composition data
0xDFD6B to  0xDFFEE = Music - ???
0xDFFEF to  0xDFFFF = Unused
0xE0000 to  0xE0391 = Compressed map arrangement data
0xE0392 to  0xE071E = Compressed map tileset data
0xE071F to  0xE0A8D = Compressed sprite Composition data
0xE0A8E to  0xE0DDD = Compressed map arrangement data
0xE0DDE to  0xE112C = Compressed map arrangement data
0xE112D to  0xE1455 = Compressed map arrangement data
0xE1456 to  0xE1762 = Compressed map tileset data
0xE1763 to  0xE1A05 = Compressed map arrangement data
0xE1A06 to  0xE1CA1 = Compressed map tileset data
0xE1CA2 to  0xE1F3C = Compressed map tileset data
0xE1F3D to  0xE219D = Music - Silence
0xE219E to  0xE23CF = Compressed map arrangement data
0xE23D0 to  0xE25FA = Compressed map arrangement data
0xE25FB to  0xE27CB = Music - Round0xClear
0xE27CC to  0xE2987 = Music - Descent
0xE2988 to  0xE2B40 = Music - Sky Palace
0xE2B41 to  0xE2CD9 = Compressed map arrangement data
0xE2CDA to  0xE2E66 = Compressed map arrangement data
0xE2E67 to  0xE2FEA = Compressed map arrangement data
0xE2FEB to  0xE3148 = Music - Level Up
0xE3149 to  0xE329F = Compressed map arrangement data
0xE32A0 to  0xE33F1 = Compressed map arrangement data
0xE33F2 to  0xE353C = Music - ???
0xE353D to  0xE366E = Compressed map arrangement data
0xE366F to  0xE3783 = Compressed map arrangement data
0xE3784 to  0xE388E = Compressed map arrangement data
0xE388F to  0xE3990 = Uncompressed map arrangement data
0xE3991 to  0xE3A92 = Uncompressed map arrangement data
0xE3A93 to  0xE3B92 = Map palettes
0xE3B93 to  0xE3C92 = Map palettes
0xE3C93 to  0xE3D92 = Map palettes
0xE3D93 to  0xE3E92 = Map palettes
0xE3E93 to  0xE3F92 = Map palettes
0xE3F93 to  0xE4092 = Map palettes
0xE4093 to  0xE4192 = Map palettes
0xE4193 to  0xE4262 = Compressed map arrangement data
0xE4263 to  0xE4327 = Compressed map arrangement data
0xE4328 to  0xE43EB = Compressed map arrangement data
0xE43EC to  0xE44AF = Compressed map arrangement data
0xE44B0 to  0xE4564 = Compressed map arrangement data
0xE4565 to  0xE4619 = Compressed map arrangement data
0xE461A to  0xE46C6 = Compressed map arrangement data
0xE46C7 to  0xE4770 = Compressed map arrangement data
0xE4771 to  0xE4816 = Compressed map arrangement data
0xE4817 to  0xE48BB = Compressed map arrangement data
0xE48BC to  0xE4956 = Compressed map arrangement data
0xE4957 to  0xE49F0 = Compressed map arrangement data
0xE49F1 to  0xE4A86 = Compressed map arrangement data
0xE4A87 to  0xE4B1C = Compressed map arrangement data
0xE4B1D to  0xE4BB2 = Compressed map arrangement data
0xE4BB3 to  0xE4C46 = Compressed map arrangement data
0xE4C47 to  0xE4CD7 = Compressed map arrangement data
0xE4CD8 to  0xE4D64 = Compressed map arrangement data
0xE4D65 to  0xE4DEE = Compressed map arrangement data
0xE4DEF to  0xE4E73 = Compressed map arrangement data
0xE4E74 to  0xE4EF7 = Compressed map arrangement data
0xE4EF8 to  0xE4F77 = Map palettes
0xE4F78 to  0xE4FF7 = Map palettes
0xE4FF8 to  0xE5077 = Map palettes
0xE5078 to  0xE50F7 = Map palettes
0xE50F8 to  0xE5177 = Map palettes
0xE5178 to  0xE51F7 = Map palettes
0xE51F8 to  0xE5277 = Map palettes
0xE5278 to  0xE52F7 = Map palettes
0xE52F8 to  0xE5377 = Map palettes
0xE5378 to  0xE53F7 = Map palettes
0xE53F8 to  0xE5477 = Map palettes
0xE5478 to  0xE54F7 = Map palettes
0xE54F8 to  0xE5577 = Map palettes
0xE5578 to  0xE55F7 = Map palettes
0xE55F8 to  0xE5677 = Map palettes
0xE5678 to  0xE56F7 = Map palettes
0xE56F8 to  0xE5777 = Map palettes
0xE5778 to  0xE57F7 = Map palettes
0xE57F8 to  0xE5877 = Map palettes
0xE5878 to  0xE58F7 = Map palettes
0xE58F8 to  0xE5977 = Map palettes
0xE5978 to  0xE59F7 = Map palettes
0xE59F8 to  0xE5A77 = Map palettes
0xE5A78 to  0xE5AF7 = Map palettes
0xE5AF8 to  0xE5B77 = Map palettes
0xE5B78 to  0xE5BF7 = Map palettes
0xE5BF8 to  0xE5C77 = Map palettes
0xE5C78 to  0xE5CF7 = Map palettes
0xE5CF8 to  0xE5D77 = Map palettes
0xE5D78 to  0xE5DF7 = Map palettes
0xE5DF8 to  0xE5E77 = Map palettes
0xE5E78 to  0xE5EF7 = Map palettes
0xE5EF8 to  0xE5F77 = Map palettes
0xE5F78 to  0xE5FF7 = Map palettes
0xE5FF8 to  0xE6077 = Map palettes
0xE6078 to  0xE60F7 = Map palettes
0xE60F8 to  0xE6177 = Map palettes
0xE6178 to  0xE61F7 = Map palettes
0xE61F8 to  0xE6277 = Map palettes
0xE6278 to  0xE62F7 = Map palettes
0xE62F8 to  0xE6377 = Map palettes
0xE6378 to  0xE63F7 = Map palettes
0xE63F8 to  0xE6477 = Map palettes
0xE6478 to  0xE64F7 = Map palettes
0xE64F8 to  0xE6577 = Map palettes
0xE6578 to  0xE65F6 = Compressed map arrangement data
0xE65F7 to  0xE6673 = Compressed map arrangement data
0xE6674 to  0xE66ED = Compressed map arrangement data
0xE66EE to  0xE6766 = Compressed map arrangement data
0xE6767 to  0xE67DE = Compressed map arrangement data
0xE67DF to  0xE6854 = Compressed map arrangement data
0xE6855 to  0xE68CA = Compressed map arrangement data
0xE68CB to  0xE6940 = Compressed map arrangement data
0xE6941 to  0xE69B4 = Compressed map arrangement data
0xE69B5 to  0xE6A14 = Compressed map arrangement data
0xE6A15 to  0xE6A5E = Compressed map arrangement data
0xE6A5F to  0xFFFFF = Unused

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