If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Mega Man IV/RAM map/Enemy Number in Level: Difference between revisions
Jump to navigation
Jump to search
m (MartsINY moved page RAM 438-44F: Enemy Number in Level (Mega Man 4) to Enemy Number in Level: RAM 438-44F (Mega Man 4)) |
Tag: Rollback |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{subpage|game=Mega Man 4:RAM map}} | |||
'''???May never be used! Play a complete game with a debugger point to know.''' | '''???May never be used! Play a complete game with a debugger point to know.''' | ||
This is used to know if an enemy can reappear : each enemy as a unique ID in the level. When position where enemy is spawned appears in screen, it checks if the current enemy is already spawned looping through all enemies using this ID. | This is used to know if an enemy can reappear : each enemy as a unique ID in the level. When position where enemy is spawned appears in screen, it checks if the current enemy is already spawned looping through all enemies using this ID. |
Latest revision as of 13:04, 24 January 2024
This is a sub-page of Mega Man IV/RAM map.
???May never be used! Play a complete game with a debugger point to know.
This is used to know if an enemy can reappear : each enemy as a unique ID in the level. When position where enemy is spawned appears in screen, it checks if the current enemy is already spawned looping through all enemies using this ID.