If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Mega Man IV/RAM map/Direction Bits: Difference between revisions
Jump to navigation
Jump to search
m (FCandChill moved page Direction Bits: RAM 420-437 (Mega Man 4) to Mega Man IV:RAM map:Direction Bits) |
Tag: Rollback |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{subpage|game=Mega Man | {{subpage|game=Mega Man 4:RAM map}} | ||
'''LSB to MSB''' | '''LSB to MSB''' | ||
{| border="1" cellpadding="3" | {| border="1" cellpadding="3" |
Latest revision as of 13:04, 24 January 2024
This is a sub-page of Mega Man IV/RAM map.
LSB to MSB
Bit | Function | Remark |
0-5 | Shape ID (Decides Height and Width setting of occupying space) | See note |
6 | Weapon damage | See note |
7 | Substance (If Set, MM is damaged if hitting Object) |
Note:
Bit 0-5:
- ???Megaman's byte in this array ($408) has no use, appearently.
Bit 6:
- If 0, Weapons are deflected (however, if the weapon is set to do no damage for that object, nothing happens.)
- If 1, Object is damaged by weapons (however, if the weapon is set to do no damage for that object, the weapon is deflected if object is set to visible with bit 2 of Sprite Flag (of 528). If it is invisible, nothing happen.)