Mega Man IV/RAM map/Direction Bits: Difference between revisions

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m (MartsINY moved page $420-$437: Direction Bits to Mega Man IV:RAM map:$420-$437: Direction Bits: I didn't understand correctly the page naming yesterday)
m (Reverted edits by Hawk (talk) to last revision by Xkeeper)
Tag: Rollback
 
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{{subpage|game=Mega Man 4:RAM map}}
'''LSB to MSB'''
'''LSB to MSB'''
{| border="1" cellpadding="3"
{| border="1" cellpadding="3"
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| 7 || Substance (If Set, MM is damaged if hitting Object) ||
| 7 || Substance (If Set, MM is damaged if hitting Object) ||
|}
|}
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'''Note:'''
'''Note:'''
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'''Bit 0-5:'''
'''Bit 0-5:'''
:???Megaman's byte in this array ($408) has no use, appearently.
:???Megaman's byte in this array ($408) has no use, appearently.

Latest revision as of 13:04, 24 January 2024

This is a sub-page of Mega Man IV/RAM map.

LSB to MSB

Bit Function Remark
0-5 Shape ID (Decides Height and Width setting of occupying space) See note
6 Weapon damage See note
7 Substance (If Set, MM is damaged if hitting Object)

Note:

Bit 0-5:

???Megaman's byte in this array ($408) has no use, appearently.

Bit 6:

If 0, Weapons are deflected (however, if the weapon is set to do no damage for that object, nothing happens.)
If 1, Object is damaged by weapons (however, if the weapon is set to do no damage for that object, the weapon is deflected if object is set to visible with bit 2 of Sprite Flag (of 528). If it is invisible, nothing happen.)