Mega Man IV/RAM map/$BE: Difference between revisions

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{{rammap}}
{{subpage|game=Mega Man IV:RAM map}}
{{subpage|game=Mega Man IV:RAM map}}
==Description==
==Description==
Set to #$9C when opening weapon's menu.<Br>
Set to #$9C when opening weapon's menu.<Br>
Weapon menu uses the [[Mega_Man_IV:RAM_map#Weapon_Energy_-_Array|Weapon Array]] to draw the energy bars.<br>
Weapon menu uses the [[Mega Man IV:RAM map#Weapon Energy - Array|Weapon Array]] to draw the energy bars.<br>
This is simply used to draw the energy bar below "M.Buster" (using the same method as for the other energy bars). The buster bar is always full in the weapon's menu.
This is simply used to draw the energy bar below "M.Buster" (using the same method as for the other energy bars). The buster bar is always full in the weapon's menu.

Revision as of 13:03, 24 January 2024

Chip tiny.png The following article is a RAM map for Mega Man IV/RAM map.


This is a sub-page of Mega Man IV/RAM map.

Description

Set to #$9C when opening weapon's menu.
Weapon menu uses the Weapon Array to draw the energy bars.
This is simply used to draw the energy bar below "M.Buster" (using the same method as for the other energy bars). The buster bar is always full in the weapon's menu.