If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
River City Ransom/ROM map: Difference between revisions
Jump to navigation
Jump to search
m (Xkeeper moved page River City Ransom:ROM map to River City Ransom/ROM map: normalize subpages and titles) |
Mantidactyle (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{rommap|game=River City Ransom}} | {{rommap|game=River City Ransom}} | ||
0x005CBB = Room captions - Array of [[River City Ransom:Page1Text|Page1Text]] indexed by [[River City Ransom:RoomNumber|RoomNumber]] | 0x005CBB = Room captions - Array of [[River City Ransom:Page1Text|Page1Text]] indexed by [[River City Ransom:RoomNumber|RoomNumber]]<br> | ||
0x00A4F9 = Array[128] of pointer to item records indexed by [[River City Ransom:ItemNumber|ItemNumber]]<br> | |||
0x00A4F9 = Array[128] of pointer to item records indexed by [[River City Ransom:ItemNumber|ItemNumber]] | Each item record: | ||
* [variable] item name terminated by 05 | |||
< | * [03 bytes] YZ WX 0V: item cost $VWX.YZ (digits are BCD) | ||
Each item record: | * [03 bytes] ?? ?? ??: unknown | ||
* [variable] item name terminated by 05 | * [01 byte] Abilities enhanced bitmask: | ||
* [03 bytes] YZ WX 0V: item cost $VWX.YZ (digits are BCD) | * 7 = punch | ||
* [03 bytes] ?? ?? ??: unknown | * 6 = kick | ||
* [01 byte] Abilities enhanced bitmask: | * 5 = weapon | ||
* 4 = throw | |||
* 3 = agility | |||
* 2 = defense | |||
* 1 = strength | |||
* 0 = will power | |||
* [01 byte] Status enhanced bitmask: | |||
* 7 = stamina | |||
* [variable] Variable length array of ability values, in the order above. | |||
* [01 byte] Status enhanced bitmask: | Array element is present only if corresponding bit is set above. | ||
* [variable] Variable length array of ability values, in the order above. | |||
{{Internal Data|game=River City Ransom}} | {{Internal Data|game=River City Ransom}} |
Latest revision as of 08:15, 24 January 2024
The following article is a ROM map for River City Ransom.
0x005CBB = Room captions - Array of Page1Text indexed by RoomNumber
0x00A4F9 = Array[128] of pointer to item records indexed by ItemNumber
Each item record: * [variable] item name terminated by 05 * [03 bytes] YZ WX 0V: item cost $VWX.YZ (digits are BCD) * [03 bytes] ?? ?? ??: unknown * [01 byte] Abilities enhanced bitmask: * 7 = punch * 6 = kick * 5 = weapon * 4 = throw * 3 = agility * 2 = defense * 1 = strength * 0 = will power * [01 byte] Status enhanced bitmask: * 7 = stamina * [variable] Variable length array of ability values, in the order above. Array element is present only if corresponding bit is set above.
Internal Data for River City Ransom
| |
---|---|