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Vagrant Story/skills: Difference between revisions
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m (Xkeeper moved page Vagrant Story:skills to Vagrant Story/skills: normalize subpages and titles) |
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$34 bytes each skill | {{subpage|game=Vagrant Story:Data Structures}} | ||
256 x $34 bytes each skill starting at RAM 8004B9DC | |||
$0 1 [[Vagrant Story:skills list|skills list]] | $0 1 [[Vagrant Story:skills list|skills list]] | ||
$1 1 ? | $1 1 ? somehow points to the effect file(s)... (EFFPURGE) | ||
$2 1 bit0 ? | $2 1 bit0: ? | ||
bits1-3 | bits1-3: type | ||
1 spell (costs MP) | |||
2 special attack / battle abil (costs RISK) | |||
3 break art (costs HP) | |||
4 ? unused (costs weapon PP) | |||
5 item effect (costs nothing) | |||
6 normal (cost defined by weapon) | |||
7 trap | |||
bits4-7 | bits4-7: targeting parameters | ||
$3 1 cost | $3 1 cost | ||
$4 4 [[Vagrant Story:range|range]] | $4 4 [[Vagrant Story:range|range]] | ||
$8 4 area of effect [[Vagrant Story:range|range]] | $8 4 area of effect [[Vagrant Story:range|range]] | ||
$c 1 bits0-7: WT/$100 (if $FF, use weapon's WT instead) | |||
bit15: is learned | |||
$14 2*4 1st-2nd hit parameters | |||
bits0-6: [[Vagrant Story:skill effect|skill effect]] | |||
bits7-12: [[Vagrant Story:skill hitrate prereqs|skill hitrate prereqs]] | |||
bits13-15: [[Vagrant Story:skill hitrate calc|skill hitrate calc]] | |||
bits16-21: [[Vagrant Story:skill damage|skill damage]] | |||
bits22-26: attack multiplier | |||
bits27-28: damage type (B/E/P) if zero use weapon's | |||
bits29-31: damage affinity, if zero use weapon's | |||
$1c $18str name | $1c $18str name | ||
Latest revision as of 02:42, 24 January 2024
This is a sub-page of Vagrant Story.
256 x $34 bytes each skill starting at RAM 8004B9DC
$0 1 skills list $1 1 ? somehow points to the effect file(s)... (EFFPURGE) $2 1 bit0: ? bits1-3: type 1 spell (costs MP) 2 special attack / battle abil (costs RISK) 3 break art (costs HP) 4 ? unused (costs weapon PP) 5 item effect (costs nothing) 6 normal (cost defined by weapon) 7 trap bits4-7: targeting parameters $3 1 cost $4 4 range $8 4 area of effect range $c 1 bits0-7: WT/$100 (if $FF, use weapon's WT instead) bit15: is learned $14 2*4 1st-2nd hit parameters bits0-6: skill effect bits7-12: skill hitrate prereqs bits13-15: skill hitrate calc bits16-21: skill damage bits22-26: attack multiplier bits27-28: damage type (B/E/P) if zero use weapon's bits29-31: damage affinity, if zero use weapon's $1c $18str name