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Super Mario Bros. 2 (NES)/Tile Definitions: Difference between revisions
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Revision as of 02:42, 24 January 2024
This is a sub-page of Super Mario Bros. 2 (NES).
- Block Tile Values = Tile Values
0x00C455 to 0x------ = World 1 Ground below top makeup 0x00C456 to 0x------ = World 1 Ground top makeup 0x00C45D to 0x00C45F = World 1 Cave walls makeup 0x00C44E to 0x------ = Inside Jar, Sides 0x00C465 to 0x00C457 = World 1 Boss Brick makeup 0x00C482 to 0x------ = World 1 Interior wall/floor makeup 0x00C4B6 to 0x------ = Walls of Jar makeup 0x00C4B7 to 0x------ = Exterior of Jar makeup 0x00C4DD to 0x00C4DF = World 3 Tile for Rocks (horizonal area) 0x00C4F9 to 0x------ = Tile to use for waterfall (lower portion) 0x00C511 to 0x------ = Tile to use for Waterfall base 0x00C51D to 0x00C51F = World 4 Rock makeup 0x00C529 to 0x00C52B = World 4 Water makeup 0x00C53E to 0x------ = World 4 Boss Brick makeup (1 row) 0x00C546 to 0x------ = World 4 Boss Brick makeup (2 row) 0x00C54A to 0x------ = World 4 Boss Brick makeup (3 row) 0x00C561 to 0x00C563 = World 4 Interior wall/floor makeup 0x00C565 to 0x00C567 = World 5 Boss Brick makeup 0x00C569 to 0x00C56B = World 4 0x00C918 to 0x------ = World 1 Tile for Bombable ? 0x00C919 to 0x------ = World 2 Tile for Bombable ? 0x00C91A to 0x------ = World 3 Tile for Bombable ? 0x00C91B to 0x------ = World 4 Tile for Bombable ? 0x00C91C to 0x------ = World 5 Tile for Bombable ? 0x00C91D to 0x------ = World 6 Tile for Bombable ? 0x00C91E to 0x------ = World 7 Tile for Bombable ? 0x00C922 to 0x------ = World 1 Tiles for rows of X-blocks (passable) 0x00C923 to 0x------ = World 1 Tiles for rows of X-blocks (not passable) 0x00C929 to 0x------ = World 1 Tiles for rows of Small Vegetables 0x00C932 to 0x------ = World 1 Tiles for rows of Spikes 0x00C934 to 0x------ = World 1 Tiles for column of rocks 0x00C935 to 0x------ = World 1 Tiles for columns of Bombable Blocks 0x00C93C to 0x------ = World 1 Tiles for columns of Chains 0x00C944 to 0x------ = World 2 Tiles for rows of Wood Blocks 0x00C945 to 0x------ = World 2 Tiles for rows of X-blocks (passable) 0x00C946 to 0x------ = World 2 Tiles for rows of X-blocks in Boss Room 0x00C949 to 0x------ = World 2 Tiles for rows of X-blocks (not passable) 0x00C96D to 0x------ = World 3 Tiles for rows of X-blocks (not passable) 0x00C96F to 0x------ = World 3 Tiles for rows of Small Vegetable Root 0x00C97D to 0x------ = World 3 Tiles for columns of Bombable Blocks 0x00C983 to 0x------ = World 3 Tile for Ladder 0x00C985 to 0x------ = World 3 Tile for Ladder (underground) 0x00C98B to 0x------ = World 4 Tiles for rows of X-blocks (passable) ice 0x00C993 to 0x------ = World 4 Tile for Small Vegetable Root 0x00C99F to 0x------ = World 4 Tiles for Column of Rocks 0x00C9F7 to 0x------ = World 7 Tile for X-block (passable) 0x00C9FA to 0x------ = World 7 Tile for Bombable Blocks 0x00CA0B to 0x------ = World 7 Tile for Rock (Outside Bricks) 0x00CA02 to 0x------ = World 7 Tile for Small Vegetable Root 0x00CA0E to 0x------ = World 7 Tile for Column at bottom of screen 0x00CA14 to 0x------ = World 7 Tile for columns of Chains 0x00CB50 to 0x------ = Tile for a single Mushroom Block 0x00CB51 to 0x------ = Tile for a single POW Block 0x00CB52 to 0x------ = Tile for a single Bombable Block 0x00CB53 to 0x------ = Tile for a single Vine Block 0x00CB54 to 0x------ = Tile for a small jar 0x00CB55 to 0x------ = Tile for a single Ladder Block 0x00CB56 to 0x------ = Tile for a single Ladder (underground) Block 0x00CB82 to 0x------ = Tile for left side of a walkable cloud 0x00CB84 to 0x------ = Tile for middle of a walkable cloud 0x00CB86 to 0x------ = Tile for right side of a walkable cloud 0x00CBBA to 0x------ = Tile for the Top Left of a hill 0x00CBBB to 0x------ = Tile for the Top Middle of a hill 0x00CBBC to 0x------ = Tile for the Top Right of a hill 0x00CBBD to 0x------ = Tile for the Left side of a hill 0x00CBBE to 0x------ = Tile for the Middle of a hill 0x00CBBF to 0x------ = Tile for the Right side of a hill 0x00CC0E to 0x------ = Tile for the Top Left side of a hill when below the Left side of another hill 0x00CC0F to 0x------ = Tile for the Top Left side of a hill when below the Middle of another hill 0x00CC10 to 0x------ = Tile for the Top Left side of a hill when below the Right side of another hill 0x00CC11 to 0x------ = Tile for the Top Right side of a hill when below the Left side of another hill 0x00CC12 to 0x------ = Tile for the Top Right side of a hill when below the Middle of another hill 0x00CC13 to 0x------ = Tile for the Top Right side of a hill when below the Right side of another hill 0x00CC63 to 0x------ = Tile for the Tree Top 0x00CC65 to 0x------ = Tile for the Tree Trunk 0x00CD40 to 0x------ = Tile for Coin root (not in subspace) 0x00CD41 to 0x------ = Tile for Large Vegetable root 0x00CD42 to 0x------ = Tile for Small Vegetable root 0x00CD43 to 0x------ = Tile for Rocket root 0x00CD44 to 0x------ = Tile for Shell root 0x00CD45 to 0x------ = Tile for Bomb root 0x00CD46 to 0x------ = Tile for Potion root 0x00CD47 to 0x------ = Tile for 1-Up root 0x00CD48 to 0x------ = Tile for POW root 0x00CD49 to 0x------ = Tile for Cherry 0x00CD4A to 0x------ = Tile for Bob Omb root 0x00CD4B to 0x------ = Tile for Mushroom 1 0x00CD4C to 0x------ = Tile for Decorative Phanto 0x00CD4D to 0x------ = Tile for Mushroom 2 0x00CDA3 to 0x------ = Tile for Top of Waterfall 0x00CDA4 to 0x------ = Tile for Middle of Waterfall