Solomon's Club/Notes: Difference between revisions

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(Created page with "{{rommap|game=Solomon's Club}} == Metatile list for levels == It limits the tiles to the bitmask 0b00111111, meaning 0x40+ is treated as 0x00+ frame|right|Metatiles shown in order. First row starts at 00, second starts at 09, etc. * 00 = Empty * 01 = Solid, unbreakable block (like border) * 02 = Breakable block (the ones you make with magic) * 03 = Partially broken block (when you headbutt the above block once) * 04 = Skull spawner...")
 
m (Xkeeper moved page Solomon's Club:Notes to Solomon's Club/Notes: normalize subpages and titles)
 
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{{rommap|game=Solomon's Club}}
{{notes|game=Solomon's Club}}


== Metatile list for levels ==
== Metatile list for levels ==

Latest revision as of 02:42, 24 January 2024

Chip tiny.png The following article is a Notes Page for Solomon's Club.

Metatile list for levels

It limits the tiles to the bitmask 0b00111111, meaning 0x40+ is treated as 0x00+

Metatiles shown in order. First row starts at 00, second starts at 09, etc.
  • 00 = Empty
  • 01 = Solid, unbreakable block (like border)
  • 02 = Breakable block (the ones you make with magic)
  • 03 = Partially broken block (when you headbutt the above block once)
  • 04 = Skull spawner
  • 05 = Door
  • 06 = Half-open door
  • 07 = Open door
  • 08 = Bat (magic blocker)
  • 09 = Broken skull spawner
  • 0A = Key
  • 0B = Solomon's book
  • 0C = Left side of the open Solomon's book
  • 0D = Right side of the open Solomon's book
  • 0E = Fairy bell
  • 0F = 5k Coin
  • 10 = 3k Coin
  • 11 = Jewel
  • 12 = 1-Up
  • 13 = Seal
  • 14 = Shop
  • 15 = Wing
  • 16 = Spikes
  • 17-3F = glitched metatiles