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Skies of Arcadia/ROM map: Difference between revisions
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Revision as of 02:42, 24 January 2024
The following article is a ROM map for Skies of Arcadia.
Enemy Stats
- Disc 1: 0x166D140 - Enemy stats
Offset Size Description ------ ---- ----------- 1D 1 Width 1E 1 Depth (can crash game if too high !) 1F 1 Element 00 : Green 01 : Red 02 : Purple 03 : Blue 04 : Yellow 05 : Silver 06 : Black (Unused) 22 1 ? 26 2 Experience 28 2 Gold 2C 3 HP 32 1 ? 5E 2 Attack 66 2 Will 6E 2 Power 70 2 Defense 72 2 Mag Def 74 2 ?
Multi 6
Disk 1 0x16266BA : Ferratus 0x166D143 : Antonio 1 0x166D3AE : Thorkryn Disk 2 0x27089D5 : Ramirez (2nd form) 0x270CC30 : Elcian
US
Disk 1 0x23DBEC : Galcian (on the train)
Game script
- Disc 1: 0x26FC9F64 - Game script
Debug strings
- Disc 1: 0x2F5A13C9 - Debug Strings
syStart Ver 1.17 Build:Dec 01 1999 12:17:57 rb CHUNK POF IS HEAP AREA OVER Sound Driver Read Error Sound Lib Init Error Sound Mem Block Create Error Sound Mem Block Param Error Sound Drv Init Error Sound Mem Block Destroy Error MIDI PORT OPEN ERROR MIDI PORT STOP ERROR MIDI PORT RESET ERROR Sound sdSysSetSlotMax Error Sound MLT Down Load Error SMSB SMPB MLT File Is Illegal %s Sound Bank Data Down Load Error Sound Fx Set Error MIDI RELEASE MODE ERROR Sound SHOT Close Error Sound PCM Close Error Bank 0 Error Sound Get Status Error Sound Midi Reset Prm Error Sound Shot Reset Prm Error Sound PCM Reset Prm Error Sound Play Error Bank Error Sound PCM Down Load Error Sound Pcm Status Error Sound Pcm Play Error Sound MIDI Pause Error Sound MIDI Fade Error Sound SHOT Fade Error Sound PCM Fade Error Left Sound PCM Fade Error Right \sound\ MLT FAST HANDLE IS EMPTY MLT FAST HANDLE ERROR %s GAME CAMERA LIGHT 0 LIGHT 1 LIGHT 2 MURABITO DEBUG MODE - Calc Vertex - Calc Polygon - Draw Polygon - FPS - TEXTURE - VIEW POS - PURSUIT POS - VIEW ANG - PURSUIT ANG - DISTANCE - PERS - LIGHT NUM - LIGHT POS - LIGHT VECTOR - AMBIENT - DEFFUSE - SPECULAR - UP - PLAYER Z + DOWN - PLAYER Z - LEFT - PLAYER X + RIGHT - PLAYER X - L BTN - VIEW 45 LEFT TURN R BTN - VIEW 45 RIGHT TURN X BTN - VIEW MODE CHANGE Y BTN - DEBUG INDICATE SWITCH Z BTN - DEBUG MODE CHANGE START - DUNGEON CHANGE UP - PLAYER ADVANCE LEFT - PLAYER TURN LEFT RIGHT - PLAYER TURN RIGHT L BTN - VIEW MODE CHANGE UP - X ROLL - DOWN - X ROLL + LEFT - Y ROLL - RIGHT - Y ROLL + L BTN - PERS FAR R BTN - PERS NEAR A BTN - DISTANCE NEAR X BTN - DISTANCE FAR Y BTN - Y + B BTN - Y - START - EXIT UP - Z + DOWN - Z - LEFT - X + RIGHT - X - L BTN - Y ROLL + R BTN - Y ROLL - X BTN - X ROLL + A BTN - X ROLL - Z BTN - RESET VIEW UP - Z - DOWN - Z + LEFT - X - RIGHT - X + UP - LIGHT Z + DOWN - LIGHT Z - LEFT - LIGHT X + RIGHT - LIGHT X - R BTN - LIGHT Y + L BTN - LIGHT Y - A BTN - AMBIENT UP B BTN - DEFFUSE UP C BTN - SPECULAR X BTN - LIGHT SWITCH (L BTN)+(R BTN) - DELETE MURABITO A BTN - SET MUARABITO %1d %3 2f %3d INFOMATION ON STAGE SELECT GAME MODE CAMERA MODE LIGHT MODE FOG MENU START = EXIT CAMERA MODE 0 PURSUIT INF VIEW INF ALL RESET FOG OFF NEAR -1.0000 FAR -100.0000 RED 255 GREEN 255 BULE 255 \sound\m04s.p16 \ending\sr.mll \ending\srok.mll \ending\staff.mld MOVE MODEL HIT WEAPON FACECHANGE STAGE FADE WEAPON CONT FADE MODEL TARGET MODEL TARGET SPR FLAIREWING CHARA COLOR POLYWALL TEXCHANGE PUTCOPYMODEL SMOKE TEXSCREEN THUNDER POINT LIGHT STAGE LIGHT MOTION CAMERA CHARA FADE RANBU HAICHI STAGE COLOR ALLHIT CALL EFFECT DRAQMA HAND CHARA BREAK SET PAUSE CHARASHADOW RANGEHIT SYSTEM CAMERA PAUSE RANGE CHARA PRESS MODEL BIND ICON CONTROLL UPSMOKE SP SCREENSHOT CONE COLISION EFFECT WAIT PARTICLE SPR ZOOM SCREEN DEBUG FRAME SE REQUEST RANGE FADE OFFSET MOVE TEXSCREENEX MAGIC HAICHI STREAM SET DRAGONMOVE TOKUSHUTAIKI CAMERA EFFECT MOTION BIND MOTION PAUSE2 MLDLINK SET SCREEN BULLER TEXCOPYMODEL ENVTEXFADE MOTION BIND+ SPARC MODEL CHARA UV PUTMODEL SP CALL CHARA UPSMOKE DX GATTAI HAICHI PARTS SWITCH CREW WAZA MOTION LOAD MAGIC HAICHI2 SET PAUSE EX STAGE LIGHT2 DUPLIMOTION PUTMODEL- HIGH SHD PUL PACK SCREEN EFF EXT CHARA SYS CAMERA2 ALL FADE OUT REVIVE STOP END CODE (SAMPLE) SET POS(FP) BOUND(FP) SET ANG1(FP) SET ANG2(FP) INIT POS(FP) PUB ANG(FP) FP ATTACK(FP) FP DROP(FP) FP FLOAT(FP) FP WAIT(FP) FP DAMAGE(FP) MOT PLAY(FP) INIT DIR(FP) MOVING FAR ATC FP FADE(FP) PARTS BREAK DIE PATTERN NOMDAMAGE(FP) END CODE
Hidden Copyright
- Disc 1: 0x3020BCD6 - Hidden Copyright
COPYRIGHT (C) NEC Corporation 1998 All rights reserved by NEC Corporation. This program must be used solely for the purpose for which it was furnished by NEC Corporation. No part of this program may be reproduced or disclosed to others, in any form, without the prior written permission of NEC Corporation. Use of copyright notice does not evidence publication of this program. Developed by * Semiconductor Solution Engineering Division NEC Corpolation. * Home Multimedia Development Division NEC Corpolation * Client Server Software Development Division NEC Software,Ltd