Mega Man 5/Object ID: Difference between revisions

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Revision as of 02:42, 24 January 2024

This is a sub-page of Mega Man 5.

Object ID defines part of the constellation of data used to set up Object Memory for a level's enemies and their sprites. When an object is initialized (when an enemy or item becomes visible on the side of the screen), the Object ID is used as index to load from tables and write to Object Memory. Tables used in hit-detection events also uses Object ID for index. Most of those are Vulnerability tables.

List of Object ID's

Hmmm...
To do:
List of ID's between $00 - $FF to be added


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?