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Mega Man 5/Object ID: Difference between revisions
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m (Xkeeper moved page Mega Man V: Object ID to Mega Man V/Object ID: normalize subpages and titles) |
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Revision as of 02:42, 24 January 2024
This is a sub-page of Mega Man 5.
Object ID defines part of the constellation of data used to set up Object Memory for a level's enemies and their sprites. When an object is initialized (when an enemy or item becomes visible on the side of the screen), the Object ID is used as index to load from tables and write to Object Memory. Tables used in hit-detection events also uses Object ID for index. Most of those are Vulnerability tables.
List of Object ID's
To do: List of ID's between $00 - $FF to be added |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |