Kid Icarus/RAM map: Difference between revisions

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(added RAM values for Icarus)
 
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{{rammap|game=Final Fantasy I}}
{{rammap|game=Kid Icarus}}


<br>
{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
|'''RAM'''  || '''Purpose'''
|'''RAM'''  || '''Function''' || '''Details'''
|-
|-
|0017 || Button being held on Cont. I
|0x0017 || Button being held on Cont. I ||
|-
|-
|0018 || Button being held on Cont. II
|0x0018 || Button being held on Cont. II ||
|-
|-
|0019 || Button pressed on Cont. I
|0x0019 || Button pressed on Cont. I ||
|-
|-
|001A || Button pressed on Cont. II
|0x001A || Button pressed on Cont. II ||
|-
|-
|001F || Delay before shooting an arrow
|0x001F || Delay before shooting an arrow ||
|-
|-
|003E || Amount of Time left for enemies to be Hammers
|0x003E || Amount of time left for enemies to be Hammers ||
|-
|-
|006B || Current amount of boss health left
|0x006B || Current amount of boss health left ||
|-
|-
|006F || An Eggplant? 00-no 01-yes
|0x006F || Eggplant status || $00 = Normal, $01 = Eggplant
|-
|-
|00A5 || Activated Weapons
|0x00A5 || Activated Weapons ||
|-
|-
|00A6 || Current amount of Health
|0x00A6 || Current amount of Health ||
|-
|-
|00A7 || Time left for Feather to be active
|0x00A7 || Time left for Feather to be active ||
|-
|-
|00AA || Current number of Health Containers
|0x00AA || Current number of Health Containers || End of Game: Checked if >= $04
|-
|-
|0131-0133 || Current Score
|0x0130 || Stage X-? || Only for vertical scrolling levels
|-
|-
|0134-0136 || Current "Skill"
|0x0131-0x0133 || Current Score ||
|-
|-
|013A || Have Torch? 00-no, 01-yes
|0x0134-0x0136 || Current "Skill" ||
|-
|-
|013B || Have Pencil? 00-no, 01-yes
|0x013A || Torch || $00 = Don't Have, $01 = Have
|-
|-
|013D-013F || Current Weapons
|0x013B || Pencil || $00 = Don't Have, $01 = Have
|-
|-
|0144-0146 || Current Total Score
|0x013E-0x0140 || Weapon Status || $00 = Don't Have, $01 = Disabled, $02 = Enabled, End of Game: Checked if all == $02
|-
|-
|014A-014B || Current Heart Piece currency
|0x0141-0x0143 || Weapon Type || $00 = Don't Have, $01 = Flaming Arrow, $02 = Bow, $03 = Shield
|-
|-
|014C-014D || Current Debt for Credit Card left
|0x0144-0x0146 || Current Total Score ||
|-
|-
|014E || Have Credit Card? 00-no, 01-yes
|0x0147-0x0149 || Current Total "Skill" ||
|-
|-
|014F || Current number of Hammers left
|0x014A-0x014B || Current Heart Piece currency || End of Game: Checked if == $E703
|-
|-
|0150 || Current number of Feathers left
|0x014C-0x014D || Current Debt for Credit Card left ||
|-
|-
|0151 || Current number of Bottles left
|0x014E || Credit Card || $00 = Don't Have, $01 = Have
|-
|-
|0152 || Current Strength Level
|0x014F || Current number of Hammers left ||
|-
|-
|0153-0155 || Current Treasures
|0x0150 || Current number of Feathers left ||
|-
|0x0151 || Current number of Bottles left & Enable Barrel || $00-$08 = Bottles Left, $40 = Have Barrel
|-
|0x0152 || Current Strength Level || End of Game: Checked if >= $04
|-
|0x0153-0x0155 || Current Treasures ||
|-
|-
|}
|}
 
<br>
{{stub}}
{{Internal Data|game=Kid Icarus}}

Latest revision as of 02:41, 24 January 2024

Chip tiny.png The following article is a RAM map for Kid Icarus.


RAM Function Details
0x0017 Button being held on Cont. I
0x0018 Button being held on Cont. II
0x0019 Button pressed on Cont. I
0x001A Button pressed on Cont. II
0x001F Delay before shooting an arrow
0x003E Amount of time left for enemies to be Hammers
0x006B Current amount of boss health left
0x006F Eggplant status $00 = Normal, $01 = Eggplant
0x00A5 Activated Weapons
0x00A6 Current amount of Health
0x00A7 Time left for Feather to be active
0x00AA Current number of Health Containers End of Game: Checked if >= $04
0x0130 Stage X-? Only for vertical scrolling levels
0x0131-0x0133 Current Score
0x0134-0x0136 Current "Skill"
0x013A Torch $00 = Don't Have, $01 = Have
0x013B Pencil $00 = Don't Have, $01 = Have
0x013E-0x0140 Weapon Status $00 = Don't Have, $01 = Disabled, $02 = Enabled, End of Game: Checked if all == $02
0x0141-0x0143 Weapon Type $00 = Don't Have, $01 = Flaming Arrow, $02 = Bow, $03 = Shield
0x0144-0x0146 Current Total Score
0x0147-0x0149 Current Total "Skill"
0x014A-0x014B Current Heart Piece currency End of Game: Checked if == $E703
0x014C-0x014D Current Debt for Credit Card left
0x014E Credit Card $00 = Don't Have, $01 = Have
0x014F Current number of Hammers left
0x0150 Current number of Feathers left
0x0151 Current number of Bottles left & Enable Barrel $00-$08 = Bottles Left, $40 = Have Barrel
0x0152 Current Strength Level End of Game: Checked if >= $04
0x0153-0x0155 Current Treasures