If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Kid Icarus/RAM map: Difference between revisions
Jump to navigation
Jump to search
Ice Ranger (talk | contribs) (added RAM values for Icarus) |
m (Xkeeper moved page Kid Icarus:RAM map to Kid Icarus/RAM map: normalize subpages and titles) |
||
(10 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{rammap|game= | {{rammap|game=Kid Icarus}} | ||
<br> | |||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''RAM''' || ''' | |'''RAM''' || '''Function''' || '''Details''' | ||
|- | |- | ||
| | |0x0017 || Button being held on Cont. I || | ||
|- | |- | ||
| | |0x0018 || Button being held on Cont. II || | ||
|- | |- | ||
| | |0x0019 || Button pressed on Cont. I || | ||
|- | |- | ||
| | |0x001A || Button pressed on Cont. II || | ||
|- | |- | ||
| | |0x001F || Delay before shooting an arrow || | ||
|- | |- | ||
| | |0x003E || Amount of time left for enemies to be Hammers || | ||
|- | |- | ||
| | |0x006B || Current amount of boss health left || | ||
|- | |- | ||
| | |0x006F || Eggplant status || $00 = Normal, $01 = Eggplant | ||
|- | |- | ||
| | |0x00A5 || Activated Weapons || | ||
|- | |- | ||
| | |0x00A6 || Current amount of Health || | ||
|- | |- | ||
| | |0x00A7 || Time left for Feather to be active || | ||
|- | |- | ||
| | |0x00AA || Current number of Health Containers || End of Game: Checked if >= $04 | ||
|- | |- | ||
| | |0x0130 || Stage X-? || Only for vertical scrolling levels | ||
|- | |- | ||
| | |0x0131-0x0133 || Current Score || | ||
|- | |- | ||
| | |0x0134-0x0136 || Current "Skill" || | ||
|- | |- | ||
| | |0x013A || Torch || $00 = Don't Have, $01 = Have | ||
|- | |- | ||
| | |0x013B || Pencil || $00 = Don't Have, $01 = Have | ||
|- | |- | ||
| | |0x013E-0x0140 || Weapon Status || $00 = Don't Have, $01 = Disabled, $02 = Enabled, End of Game: Checked if all == $02 | ||
|- | |- | ||
| | |0x0141-0x0143 || Weapon Type || $00 = Don't Have, $01 = Flaming Arrow, $02 = Bow, $03 = Shield | ||
|- | |- | ||
| | |0x0144-0x0146 || Current Total Score || | ||
|- | |- | ||
| | |0x0147-0x0149 || Current Total "Skill" || | ||
|- | |- | ||
| | |0x014A-0x014B || Current Heart Piece currency || End of Game: Checked if == $E703 | ||
|- | |- | ||
| | |0x014C-0x014D || Current Debt for Credit Card left || | ||
|- | |- | ||
| | |0x014E || Credit Card || $00 = Don't Have, $01 = Have | ||
|- | |- | ||
| | |0x014F || Current number of Hammers left || | ||
|- | |- | ||
| | |0x0150 || Current number of Feathers left || | ||
|- | |||
|0x0151 || Current number of Bottles left & Enable Barrel || $00-$08 = Bottles Left, $40 = Have Barrel | |||
|- | |||
|0x0152 || Current Strength Level || End of Game: Checked if >= $04 | |||
|- | |||
|0x0153-0x0155 || Current Treasures || | |||
|- | |- | ||
|} | |} | ||
<br> | |||
{{ | {{Internal Data|game=Kid Icarus}} |
Latest revision as of 02:41, 24 January 2024
The following article is a RAM map for Kid Icarus.
RAM | Function | Details |
0x0017 | Button being held on Cont. I | |
0x0018 | Button being held on Cont. II | |
0x0019 | Button pressed on Cont. I | |
0x001A | Button pressed on Cont. II | |
0x001F | Delay before shooting an arrow | |
0x003E | Amount of time left for enemies to be Hammers | |
0x006B | Current amount of boss health left | |
0x006F | Eggplant status | $00 = Normal, $01 = Eggplant |
0x00A5 | Activated Weapons | |
0x00A6 | Current amount of Health | |
0x00A7 | Time left for Feather to be active | |
0x00AA | Current number of Health Containers | End of Game: Checked if >= $04 |
0x0130 | Stage X-? | Only for vertical scrolling levels |
0x0131-0x0133 | Current Score | |
0x0134-0x0136 | Current "Skill" | |
0x013A | Torch | $00 = Don't Have, $01 = Have |
0x013B | Pencil | $00 = Don't Have, $01 = Have |
0x013E-0x0140 | Weapon Status | $00 = Don't Have, $01 = Disabled, $02 = Enabled, End of Game: Checked if all == $02 |
0x0141-0x0143 | Weapon Type | $00 = Don't Have, $01 = Flaming Arrow, $02 = Bow, $03 = Shield |
0x0144-0x0146 | Current Total Score | |
0x0147-0x0149 | Current Total "Skill" | |
0x014A-0x014B | Current Heart Piece currency | End of Game: Checked if == $E703 |
0x014C-0x014D | Current Debt for Credit Card left | |
0x014E | Credit Card | $00 = Don't Have, $01 = Have |
0x014F | Current number of Hammers left | |
0x0150 | Current number of Feathers left | |
0x0151 | Current number of Bottles left & Enable Barrel | $00-$08 = Bottles Left, $40 = Have Barrel |
0x0152 | Current Strength Level | End of Game: Checked if >= $04 |
0x0153-0x0155 | Current Treasures |
Internal Data for Kid Icarus
| |
---|---|