Keitai Denjuu Telefang 2/ROM map: Difference between revisions

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{{rommap|game=Keitai Denjuu Telefang 2}}
{{rommap|game=Keitai Denjuu Telefang 2}}


= Text Values =
== Text Values ==


* <tt>09C2F0-09CD2F</tt> = Battle text
* <tt>09C2F0-09CD2F</tt> = Battle text
Line 12: Line 12:
* <tt>09E1C0-09E9BF</tt> = Item descriptions
* <tt>09E1C0-09E9BF</tt> = Item descriptions


= Denjuu Data =
== Denjuu Data ==


* <span style="color:#C00000;"><tt>4F6BD8-4F7DCF</tt> = Denjuu Stats, Movesets, Evolutions, and Types (Power Version)</span>
* <span style="color:#C00000;"><tt>4F6BD8-4F7DCF</tt> = Denjuu Stats, Movesets, Evolutions, and Types (Power Version)</span>
* <span style="color:#0000C0;"><tt>4F68B8-4F7AAF</tt> = Denjuu Stats, Movesets, Evolutions, and Types (Speed Version)</span>
* <span style="color:#0000C0;"><tt>4F68B8-4F7AAF</tt> = Denjuu Stats, Movesets, Evolutions, and Types (Speed Version)</span>
 
<div style="border: 1px solid #000000; background: #F0F0F0; padding: 2px;">
In both versions, the format of data is 23 (17h) bytes for each Denjuu and is
In both versions, the format of data is 23 (17h) bytes for each Denjuu and is as follows:<br />
as follows:<br />
<tt>aa bb cc dd ee ff gg hh ii jj kk ll mm nn oo pp qq rr ss tt uu vv ww</tt>
aa bb cc dd ee ff gg hh ii jj kk ll mm nn oo pp qq rr ss tt uu vv ww<br />
* <tt>aa</tt> = Type
aa = Type
** 00 = Mountain
      00 = Mountain
** 01 = Grassland
      01 = Grassland
** 02 = Forest
      02 = Forest
** 03 = Aquatic
      03 = Aquatic
** 04 = Sky
      04 = Sky
** 05 = Desert
      05 = Desert
** Anything else = glitch type
      Anything else = glitch type
* <tt>bb</tt> = HP growth rate group (each stat has 8 preset groups of growth rates, which can be found here: http://wikifang.meowcorp.us/wiki/User:Blaziken257/Telefang_2_Stat_Growth_Rates)
bb = Base HP 1 (Yes, base stats in this game consist of two bytes... the first
* <tt>cc</tt> = HP stat multiplier (divided by 128)
      byte has a huge influence on a stat)
* <tt>dd</tt> = Speed growth rate group
cc = Base HP 2 (The second byte has a much smaller influence)
* <tt>ee</tt> = Speed stat multiplier
dd = Base Speed 1
* <tt>ff</tt> = Attack growth rate group
ee = Base Speed 2
* <tt>gg</tt> = Attack stat multiplier
ff = Base Attack 1
* <tt>hh</tt> = Defense growth rate group
gg = Base Attack 2
* <tt>ii</tt> = Defense stat multiplier
hh = Base Defense 1
* <tt>jj</tt> = Denma growth rate group
ii = Base Defense 2
* <tt>kk</tt> = Denma stat multiplier
jj = Base Electric 1
* <tt>ll</tt> = Move 1
kk = Base Electric 2
** (List can be found at http://www.freewebs.com/blaziken257/Telefang%202/movelist.html)
ll = Move 1
* <tt>mm</tt> = Move 2
      (List can be found at
* <tt>nn</tt> = Move 3
      http://www.freewebs.com/blaziken257/Telefang%202/movelist.html)
* <tt>oo</tt> = Move 4
mm = Move 2
** This is always a Denma Attack, meaning it will deplete DP depending on the move, and run off the Denma stat. It is possible to stick an ordinary move that isn't normally used as a Denma Attack in this slot without any problems (and vice-versa), except it will now run off the Denma stat. Also, since ordinary moves were never meant to be put in the 4th slot, it will deplete no DP, and Denma Attacks will not deplete DP in the first three slots.
nn = Move 3
* <tt>pp</tt> = Level of learning 5th move
oo = Move 4
** If the Denjuu doesn't learn a fifth move, then this value is <tt>FF</tt>.
      This is always a Denma Attack, meaning it will deplete DP depending on the
* <tt>qq</tt> = Move 5
      move, and run off the Electric stat. It is possible to stick an ordinary
** This move replaces the 2nd moveslot. A lot of Denjuu, if not all, happen to learn this move BEFORE Move 4. If it doesn't learn a move that replaces the 2nd moveslot, this value is <tt>00</tt>.
      move that isn't normally used as a Denma Attack in this slot without any
* <tt>rr</tt> = Level of learning 3rd move
      problems (and vice-versa), except it will now run off the Electric stat.
* <tt>ss</tt> = Level of learning 4th move
      Also, since ordinary moves were never meant to be put in the 4th slot, it
* <tt>tt</tt> = Level of Natural Evolution
      will deplete no DP, and Denma Attacks will not deplete DP in the first
** If a Denjuu doesn't evolve naturally, this value is <tt>00</tt>. This is true even if it mod evolves.
      three slots.
* <tt>uu</tt> = Denjuu it naturally evolves into
pp = Level of learning 5th move
** Unlike Telefang 1, this doesn't go by the order of the game's Picture Book. Rather, it uses this order:<br />http://wikifang.meowcorp.us/wiki/List_of_Denjuu_in_Telefang_2_by_index_number<br />Just take the index number on that page and convert it to hex. If a Denjuu doesn't naturally evolve, this is <tt>00</tt> (this means that no Denjuu can ever evolve into the Basic form of Muscovy, because its index number is <tt>00</tt>).
      If the Denjuu doesn't learn a fifth move, then this value is FF.
* <tt>vv</tt> = ???
qq = Move 5
* <tt>ww</tt> = ???
      This move replaces the 2nd moveslot. A lot of Denjuu, if not all, happen
----
      to learn this move BEFORE Move 4. If it doesn't learn a move that replaces
Unlike Telefang 1, the order that the Denjuu appear in the ROM is different from the picture book order, similar to the 21st byte (<tt>uu</tt>) in the data. Here's the order that the game internally orders Denjuu:<br />http://wikifang.meowcorp.us/wiki/List_of_Denjuu_in_Telefang_2_by_index_number
      the 2nd moveslot, this value is 00.
</div>
rr = Level of learning 3rd move
{{Internal Data|game=Keitai Denjuu Telefang 2}}
ss = Level of learning 4th move
tt = Level of Natural Evolution
      If a Denjuu doesn't evolve naturally, this value is 00. This is true even
      if it mod evolves.
uu = Denjuu it naturally evolves into
      Unlike Telefang 1, this doesn't go by the order of the game's Picture Book.
      Rather, it uses this order:
      http://telefang.wikia.com/wiki/List_of_Denjuu_in_Telefang_2_by_index_number
      Just take the index number on that page and convert it to hex. If a Denjuu
      doesn't naturally evolve, this is 00 (this means that no Denjuu can ever
      evolve into the Basic form of Mosukobii, because its index number is 00).
vv = ???
ww = ???
Unlike Telefang 1, the order that the Denjuu appear in the ROM is different
from the picture book order, similar to the 21th byte (uu) in the data. Here's
the order that the game internally orders Denjuu:
http://telefang.wikia.com/wiki/List_of_Denjuu_in_Telefang_2_by_index_number

Latest revision as of 02:41, 24 January 2024

Chip tiny.png The following article is a ROM map for Keitai Denjuu Telefang 2.

Text Values

  • 09C2F0-09CD2F = Battle text
  • 09CD50-09D38F = Denjuu names
  • 09D3A0-09D3CF = Denjuu types
  • 09D3E0-09D40F = Denjuu personalities
  • 09D420-09D49F = Status effects
  • 09D4B0-09D5AF = Map locations
  • 09D5D0-09DD2F = Attack names
  • 09E1C0-09E9BF = Item descriptions

Denjuu Data

  • 4F6BD8-4F7DCF = Denjuu Stats, Movesets, Evolutions, and Types (Power Version)
  • 4F68B8-4F7AAF = Denjuu Stats, Movesets, Evolutions, and Types (Speed Version)

In both versions, the format of data is 23 (17h) bytes for each Denjuu and is as follows:
aa bb cc dd ee ff gg hh ii jj kk ll mm nn oo pp qq rr ss tt uu vv ww

  • aa = Type
    • 00 = Mountain
    • 01 = Grassland
    • 02 = Forest
    • 03 = Aquatic
    • 04 = Sky
    • 05 = Desert
    • Anything else = glitch type
  • bb = HP growth rate group (each stat has 8 preset groups of growth rates, which can be found here: http://wikifang.meowcorp.us/wiki/User:Blaziken257/Telefang_2_Stat_Growth_Rates)
  • cc = HP stat multiplier (divided by 128)
  • dd = Speed growth rate group
  • ee = Speed stat multiplier
  • ff = Attack growth rate group
  • gg = Attack stat multiplier
  • hh = Defense growth rate group
  • ii = Defense stat multiplier
  • jj = Denma growth rate group
  • kk = Denma stat multiplier
  • ll = Move 1
  • mm = Move 2
  • nn = Move 3
  • oo = Move 4
    • This is always a Denma Attack, meaning it will deplete DP depending on the move, and run off the Denma stat. It is possible to stick an ordinary move that isn't normally used as a Denma Attack in this slot without any problems (and vice-versa), except it will now run off the Denma stat. Also, since ordinary moves were never meant to be put in the 4th slot, it will deplete no DP, and Denma Attacks will not deplete DP in the first three slots.
  • pp = Level of learning 5th move
    • If the Denjuu doesn't learn a fifth move, then this value is FF.
  • qq = Move 5
    • This move replaces the 2nd moveslot. A lot of Denjuu, if not all, happen to learn this move BEFORE Move 4. If it doesn't learn a move that replaces the 2nd moveslot, this value is 00.
  • rr = Level of learning 3rd move
  • ss = Level of learning 4th move
  • tt = Level of Natural Evolution
    • If a Denjuu doesn't evolve naturally, this value is 00. This is true even if it mod evolves.
  • uu = Denjuu it naturally evolves into
    • Unlike Telefang 1, this doesn't go by the order of the game's Picture Book. Rather, it uses this order:
      http://wikifang.meowcorp.us/wiki/List_of_Denjuu_in_Telefang_2_by_index_number
      Just take the index number on that page and convert it to hex. If a Denjuu doesn't naturally evolve, this is 00 (this means that no Denjuu can ever evolve into the Basic form of Muscovy, because its index number is 00).
  • vv = ???
  • ww = ???

Unlike Telefang 1, the order that the Denjuu appear in the ROM is different from the picture book order, similar to the 21st byte (uu) in the data. Here's the order that the game internally orders Denjuu:
http://wikifang.meowcorp.us/wiki/List_of_Denjuu_in_Telefang_2_by_index_number