Hyper Lode Runner/ROM map: Difference between revisions

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==Level Map Structure==
==Level Map Structure==
0x4C00 is start of level design.
* <tt>0x4C00</tt> is start of level design.<br>
* <tt>0x4B56-0x4B57</tt> is start of level pointer. (ie, 4B57=4C, 4B56=00 will begin at 0x4C00)
 
===Single digit tiles===
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)


==Tiles digits==
0 - Brick<br>
0 - Brick<br>
1 - Stone<br>
1 - Block<br>
2 - Ladder<br>
2 - Ladder<br>
3 - Rope<br>
3 - Rope<br>
4 - Gold<br>
4 - Gold<br>
5 - Blank<br>
5 - Blank<br>
6 - Blank(glitch) - (makes 4/6 tiles structure)<br>
6 - Blank(glitch) - (makes 4/6 tiles structure, see below)<br>
7 - Blank(glitch) - (makes 4/6 tiles structure)<br>
7 - Blank(glitch) - (makes 4/6 tiles structure, see below)<br>
8 - Hidden Ladder<br>
8 - Hidden Ladder<br>
9 - Fall-thru Brick<br>
9 - Fall-thru Brick<br>
Line 19: Line 22:
C - Door<br>
C - Door<br>
D - Key<br>
D - Key<br>
E - Stone(glitch) - (makes 4/6 tiles structure)<br>
E - Block(glitch) - (makes 4/6 tiles structure, see below)<br>
F - Stone(glitch) - (makes 4/6 tiles structure)<br>
F - Block(glitch) - (makes 4/6 tiles structure, see below)<br>
 
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)


[[Category:Hyper Lode Runner|ROM map]]
===Double digit tiles===
60 - brick, blank, blank, brick<br>
61 - blank, brick, brick, blank<br>
62 - ladder, brick, brick, ladder<br>
63 - gold, brick, brick, brick<br>
64 - brick, blank, blank, blank<br>
65 - ladder, blank, blank, blank<br>
66 - gold, blank, blank, blank<br>
67 - blank, blank, blank, gold<br>
68 - blank, blank, blank, brick<br>
69 - blank, blank, blank, ladder<br>
6A - brick, brick, blank, blank<br>
6B - blank, blank, brick, brick<br>
6C - brick, brick, brick, blank<br>
6D - blank, brick, brick, brick<br>
6E - ladder, brick, brick, brick<br>
6F - brick, brick, brick, ladder<br>
<br>
70 - brick, block, brick, block<br>
71 - block, brick, block, brick<br>
72 - ladder, blank, ladder, blank<br>
73 - blank, ladder, blank, ladder<br>
74 - blank, gold, blank, gold<br>
75 - gold, blank, gold, blank<br>
76 - brick, ladder, brick, ladder<br>
77 - ladder, brick, ladder, brick<br>
78 - block, ladder, block, ladder<br>
79 - brick, blank, brick, blank<br>
7A - blank, brick, blank, brick<br>
7B - brick, gold, brick, gold<br>
7C - gold, brick, gold, brick<br>
7D - gold, blank, blank, gold<br>
7E - rope, rope, rope, blank<br>
7F - blank, blank, ladder, blank<br>
<br>
E0 - blank, blank, gold, blank<br>
E1 - brick, blank, blank, ladder<br>
E2 - ladder, blank, blank, gold<br>
E3 - block, block, block, ladder<br>
E4 - ladder, block, block, block<br>
E5 - brick, ladder, brick, blank<br>
E6 - blank, brick, brick, ladder<br>
E7 - ladder, blank, blank, brick<br>
E8 - blank, blank, ladder, brick<br>
E9 - gold, blank, blank, ladder<br>
EA - rope, rope, rope, ladder<br>
EB - ladder, rope, rope, rope<br>
EC - blank, gold, blank, blank<br>
ED - brick, brick, ladder, brick<br>
EE - blank, blank, blank, blank<br>
EF - blank, blank, blank, blank<br>
<br>
F0 - blank, ladder, blank, blank<br>
F1 - ladder, gold, ladder, ladder<br>
F2 - brick, brick, brick, brick<br>
F3 - block, block, block, block<br>
F4 - ladder, ladder, ladder, ladder<br>
F5 - rope, rope, rope, rope<br>
F6 - gold, gold, gold, gold<br>
F7 - blank, blank, blank, blank<br>
F8 - blank, blank, blank, blank<br>
F9 - blank, blank, blank, blank<br>
FA - brick, brick, brick, brick, brick, brick<br>
FB - block, block, block, block, block, block<br>
FC - ladder, ladder, ladder, ladder, ladder, ladder<br>
FD - rope, rope, rope, rope, rope, rope<br>
FE - gold, gold, gold, gold, gold, gold<br>
FF - blank, blank, blank, blank, blank, blank<br>
{{Internal Data|game=Hyper Lode Runner}}

Latest revision as of 02:41, 24 January 2024

Chip tiny.png The following article is a ROM map for Hyper Lode Runner.

Level Map Structure

  • 0x4C00 is start of level design.
  • 0x4B56-0x4B57 is start of level pointer. (ie, 4B57=4C, 4B56=00 will begin at 0x4C00)

Single digit tiles

They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)

0 - Brick
1 - Block
2 - Ladder
3 - Rope
4 - Gold
5 - Blank
6 - Blank(glitch) - (makes 4/6 tiles structure, see below)
7 - Blank(glitch) - (makes 4/6 tiles structure, see below)
8 - Hidden Ladder
9 - Fall-thru Brick
A - Player
B - Enemy
C - Door
D - Key
E - Block(glitch) - (makes 4/6 tiles structure, see below)
F - Block(glitch) - (makes 4/6 tiles structure, see below)

Double digit tiles

60 - brick, blank, blank, brick
61 - blank, brick, brick, blank
62 - ladder, brick, brick, ladder
63 - gold, brick, brick, brick
64 - brick, blank, blank, blank
65 - ladder, blank, blank, blank
66 - gold, blank, blank, blank
67 - blank, blank, blank, gold
68 - blank, blank, blank, brick
69 - blank, blank, blank, ladder
6A - brick, brick, blank, blank
6B - blank, blank, brick, brick
6C - brick, brick, brick, blank
6D - blank, brick, brick, brick
6E - ladder, brick, brick, brick
6F - brick, brick, brick, ladder

70 - brick, block, brick, block
71 - block, brick, block, brick
72 - ladder, blank, ladder, blank
73 - blank, ladder, blank, ladder
74 - blank, gold, blank, gold
75 - gold, blank, gold, blank
76 - brick, ladder, brick, ladder
77 - ladder, brick, ladder, brick
78 - block, ladder, block, ladder
79 - brick, blank, brick, blank
7A - blank, brick, blank, brick
7B - brick, gold, brick, gold
7C - gold, brick, gold, brick
7D - gold, blank, blank, gold
7E - rope, rope, rope, blank
7F - blank, blank, ladder, blank

E0 - blank, blank, gold, blank
E1 - brick, blank, blank, ladder
E2 - ladder, blank, blank, gold
E3 - block, block, block, ladder
E4 - ladder, block, block, block
E5 - brick, ladder, brick, blank
E6 - blank, brick, brick, ladder
E7 - ladder, blank, blank, brick
E8 - blank, blank, ladder, brick
E9 - gold, blank, blank, ladder
EA - rope, rope, rope, ladder
EB - ladder, rope, rope, rope
EC - blank, gold, blank, blank
ED - brick, brick, ladder, brick
EE - blank, blank, blank, blank
EF - blank, blank, blank, blank

F0 - blank, ladder, blank, blank
F1 - ladder, gold, ladder, ladder
F2 - brick, brick, brick, brick
F3 - block, block, block, block
F4 - ladder, ladder, ladder, ladder
F5 - rope, rope, rope, rope
F6 - gold, gold, gold, gold
F7 - blank, blank, blank, blank
F8 - blank, blank, blank, blank
F9 - blank, blank, blank, blank
FA - brick, brick, brick, brick, brick, brick
FB - block, block, block, block, block, block
FC - ladder, ladder, ladder, ladder, ladder, ladder
FD - rope, rope, rope, rope, rope, rope
FE - gold, gold, gold, gold, gold, gold
FF - blank, blank, blank, blank, blank, blank