Final Fantasy VI/ROM map/Assembly C3D: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(clean up)
m (Xkeeper moved page Final Fantasy VI:ROM map/Assembly C3D to Final Fantasy VI/ROM map/Assembly C3D: normalize subpages and titles)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{subpage|game=Final Fantasy VI:ROM map}}
==C3/D000 unknow==
==C3/D000 unknow==
  C3/D000: A62D    LDX $2D
  C3/D000: A62D    LDX $2D
Line 153: Line 154:
  C3/D141: E220    SEP #$20      (8 bit memory/accum.)
  C3/D141: E220    SEP #$20      (8 bit memory/accum.)
  C3/D143: 60      RTS
  C3/D143: 60      RTS
==C3/D144 unknow==
==C3/D144 Setup and execute VRAM transfer==
  C3/D144: A0BAD7  LDY #$D7BA
  C3/D144: A0BAD7  LDY #$D7BA ; Data Source Address: #$D7BA
  C3/D147: 84E7    STY $E7
  C3/D147: 84E7    STY $E7
  C3/D149: A97E    LDA #$7E
  C3/D149: A97E    LDA #$7E ; Data Source Bank: #$7E (WRAM)
  C3/D14B: 85E9    STA $E9
  C3/D14B: 85E9    STA $E9
  C3/D14D: A08005  LDY #$0580
  C3/D14D: A08005  LDY #$0580
  C3/D150: 84EB    STY $EB
  C3/D150: 84EB    STY $EB ; Transfer #$580 bytes
  C3/D152: 64ED    STZ $ED
  C3/D152: 64ED    STZ $ED ; No value-to-add to the data double-bytes
  C3/D154: 64EE    STZ $EE
  C3/D154: 64EE    STZ $EE
  C3/D156: A0006C  LDY #$6C00
  C3/D156: A0006C  LDY #$6C00 ; Destination in VRAM
  C3/D159: 4CB9DD  JMP $DDB9
  C3/D159: 4CB9DD  JMP $DDB9 ; TRANSFER TO VRAM
 
==C3/D15C unknow==
==C3/D15C unknow==
  C3/D15C: A9C3    LDA #$C3
  C3/D15C: A9C3    LDA #$C3
Line 301: Line 303:
  C3/D261: 38      SEC            (not done with this queue yet)
  C3/D261: 38      SEC            (not done with this queue yet)
  C3/D262: 60      RTS
  C3/D262: 60      RTS
==C3/D263 unknow==
==C3/D263 Transfer variables to Mode 7 Matrix registers==
  C3/D263: A5BB    LDA $BB
  C3/D263: A5BB    LDA $BB
  C3/D265: 8D1B21  STA $211B
  C3/D265: 8D1B21  STA $211B ; M7A
  C3/D268: A5BC    LDA $BC
  C3/D268: A5BC    LDA $BC
  C3/D26A: 8D1B21  STA $211B
  C3/D26A: 8D1B21  STA $211B ; M7A
  C3/D26D: A5BD    LDA $BD
  C3/D26D: A5BD    LDA $BD
  C3/D26F: 8D1C21  STA $211C
  C3/D26F: 8D1C21  STA $211C ; M7B
  C3/D272: A5BE    LDA $BE
  C3/D272: A5BE    LDA $BE
  C3/D274: 8D1C21  STA $211C
  C3/D274: 8D1C21  STA $211C ; M7B
  C3/D277: A5BF    LDA $BF
  C3/D277: A5BF    LDA $BF
  C3/D279: 8D1D21  STA $211D
  C3/D279: 8D1D21  STA $211D ; M7C
  C3/D27C: A5C0    LDA $C0
  C3/D27C: A5C0    LDA $C0
  C3/D27E: 8D1D21  STA $211D
  C3/D27E: 8D1D21  STA $211D ; M7C
  C3/D281: A5C1    LDA $C1
  C3/D281: A5C1    LDA $C1
  C3/D283: 8D1E21  STA $211E
  C3/D283: 8D1E21  STA $211E ; M7D
  C3/D286: A5C2    LDA $C2
  C3/D286: A5C2    LDA $C2
  C3/D288: 8D1E21  STA $211E
  C3/D288: 8D1E21  STA $211E ; M7D
  C3/D28B: A5B7    LDA $B7
  C3/D28B: A5B7    LDA $B7
  C3/D28D: 8D1F21  STA $211F
  C3/D28D: 8D1F21  STA $211F ; M7X
  C3/D290: A5B8    LDA $B8
  C3/D290: A5B8    LDA $B8
  C3/D292: 8D1F21  STA $211F
  C3/D292: 8D1F21  STA $211F ; M7X
  C3/D295: A5B9    LDA $B9
  C3/D295: A5B9    LDA $B9
  C3/D297: 8D2021  STA $2120
  C3/D297: 8D2021  STA $2120 ; M7Y
  C3/D29A: A5BA    LDA $BA
  C3/D29A: A5BA    LDA $BA
  C3/D29C: 8D2021  STA $2120
  C3/D29C: 8D2021  STA $2120 ; M7Y
  C3/D29F: 60      RTS
  C3/D29F: 60      RTS
==C3/D2A0 unknow==
==C3/D2A0 unknow==
  C3/D2A0: A900    LDA #$00
  C3/D2A0: A900    LDA #$00
Line 603: Line 606:
  C3/D4D1: AB      PLB
  C3/D4D1: AB      PLB
  C3/D4D2: 60      RTS
  C3/D4D2: 60      RTS
==C3/D4D3 unknow==
==C3/D4D3 Transfer Sky graphics to VRAM==
  C3/D4D3: C220    REP #$20       (from C3/CA74, 16 bit memory/accum.)
  C3/D4D3: C220    REP #$20 ; (from C3/CA74) 16 bit memory/accum.
  C3/D4D5: AF06B2EE LDA $EEB206   (pointer to sky graphics, lower two bytes)
  C3/D4D5: AF06B2EE LDA $EEB206 ; pointer to sky graphics address
  C3/D4D9: A8      TAY
  C3/D4D9: A8      TAY
  C3/D4DA: E220    SEP #$20     (8 bit memory/accum.)
  C3/D4DA: E220    SEP #$20 ; 8 bit memory/accum.
  C3/D4DC: AF08B2EE LDA $EEB208   (pointer to sky graphics, high byte)
  C3/D4DC: AF08B2EE LDA $EEB208 ; pointer to sky graphics bank
  C3/D4E0: 2061DD  JSR $DD61     (prepare for and do LZ decompression)
  C3/D4E0: 2061DD  JSR $DD61 ; prepare for and do LZ decompression
  C3/D4E3: 2018D5  JSR $D518
  C3/D4E3: 2018D5  JSR $D518 ; Sets $E7-$E9 to $7EC000
  C3/D4E6: A0201A  LDY #$1A20
  C3/D4E6: A0201A  LDY #$1A20
  C3/D4E9: 84EB    STY $EB
  C3/D4E9: 84EB    STY $EB ; $1A20 bytes to transfer
  C3/D4EB: 64ED    STZ $ED
  C3/D4EB: 64ED    STZ $ED ; No value-to-add to the data bytes
  C3/D4ED: 64EE    STZ $EE
  C3/D4ED: 64EE    STZ $EE
  C3/D4EF: A00040  LDY #$4000
  C3/D4EF: A00040  LDY #$4000 ; VRAM destination: $4000
  C3/D4F2: 20B9DD  JSR $DDB9
  C3/D4F2: 20B9DD  JSR $DDB9 ; TRANSFER TO VRAM
  C3/D4F5: C220    REP #$20     (16 bit memory/accum.)
  C3/D4F5: C220    REP #$20 ; 16 bit memory/accum.
  C3/D4F7: AF09B2EE LDA $EEB209   (sky tilemap, lower two bytes)
  C3/D4F7: AF09B2EE LDA $EEB209 ; sky tilemap address
  C3/D4FB: A8      TAY
  C3/D4FB: A8      TAY
  C3/D4FC: E220    SEP #$20     (8 bit memory/accum.)
  C3/D4FC: E220    SEP #$20 ; 8 bit memory/accum.
  C3/D4FE: AF0BB2EE LDA $EEB20B   (sky tilemap, high byte)
  C3/D4FE: AF0BB2EE LDA $EEB20B ; sky tilemap bank
  C3/D502: 2061DD  JSR $DD61     (prepare for and do LZ decompression)
  C3/D502: 2061DD  JSR $DD61 ; prepare for and do LZ decompression
  C3/D505: A00020  LDY #$2000
  C3/D505: A00020  LDY #$2000
  C3/D508: 84ED    STY $ED
  C3/D508: 84ED    STY $ED ; Add #$2000 to each data byte (sets tile priority for each tile)
  C3/D50A: 2018D5  JSR $D518
  C3/D50A: 2018D5  JSR $D518 ; Sets $E7-$E9 to $7EC000
  C3/D50D: A00004  LDY #$0400
  C3/D50D: A00004  LDY #$0400
  C3/D510: 84EB    STY $EB
  C3/D510: 84EB    STY $EB ; $400 byte to transfer
  C3/D512: A00050  LDY #$5000
  C3/D512: A00050  LDY #$5000 ; VRAM destination: $5000
  C3/D515: 4CB9DD  JMP $DDB9
  C3/D515: 4CB9DD  JMP $DDB9 ; TRANSFER TO VRAM
 
==C3/D518 unknow==
==C3/D518 unknow==
  C3/D518: A000C0  LDY #$C000
  C3/D518: A000C0  LDY #$C000
Line 836: Line 840:
  C3/D6E8: A00060  LDY #$6000
  C3/D6E8: A00060  LDY #$6000
  C3/D6EB: 4CB9DD  JMP $DDB9
  C3/D6EB: 4CB9DD  JMP $DDB9
==C3/D6EE unknow==
==C3/D6EE Flexible transfer loop==
 
Can be used to transfer data from any position to another.
 
$00: Loop counter start value (LOW BYTE)
$01: Loop counter start value (HIGH BYTE)
$E7: Load address (LOW BYTE)
$E8: Load address (HIGH BYTE)
$E9: Load bank
$EB: Store address (LOW BYTE)
$EC: Store address (HIGH BYTE)
$ED: Store bank
$EF: Loop counter exit value (LOW BYTE)
$F0: Loop counter exit value (HIGH BYTE)
$F1: Value that gets added to each data double-byte (LOW BYTE)
$F2: Value that gets added to each data double-byte (HIGH BYTE)
 
Note that the counter value (Y) is used both for the loading and storing of the data double-bytes, too.
The lines D6F8 and D6F9 only make sense if some subroutines jump directly to line D6F2.
 
  C3/D6EE: 64F1    STZ $F1
  C3/D6EE: 64F1    STZ $F1
  C3/D6F0: 64F2    STZ $F2
  C3/D6F0: 64F2    STZ $F2
  C3/D6F2: C220    REP #$20     (16 bit memory/accum.)
  C3/D6F2: C220    REP #$20 ; 16 bit memory/accum.
  C3/D6F4: A400    LDY $00
  C3/D6F4: A400    LDY $00 ; Load counter value
  C3/D6F6: B7E7    LDA [$E7],Y
  C3/D6F6: B7E7    LDA [$E7],Y ; Load value
  C3/D6F8: 18      CLC
  C3/D6F8: 18      CLC
  C3/D6F9: 65F1    ADC $F1
  C3/D6F9: 65F1    ADC $F1 ; Add value to loaded double-byte
  C3/D6FB: 97EB    STA [$EB],Y
  C3/D6FB: 97EB    STA [$EB],Y ; Store the result
  C3/D6FD: C8      INY
  C3/D6FD: C8      INY ; Increment loop counter
  C3/D6FE: C8      INY
  C3/D6FE: C8      INY
  C3/D6FF: C4EF    CPY $EF
  C3/D6FF: C4EF    CPY $EF ; Exit value reached?
  C3/D701: D0F3    BNE $D6F6
  C3/D701: D0F3    BNE $D6F6 ; Loop if not
  C3/D703: E220    SEP #$20     (8 bit memory/accum.)
  C3/D703: E220    SEP #$20 ; 8 bit memory/accum.
  C3/D705: 60      RTS
  C3/D705: 60      RTS
==C3/D706 unknow==
==C3/D706 unknow==
  C3/D706: 7B      TDC
  C3/D706: 7B      TDC
Line 1,170: Line 1,194:
  C3/D96B: 38      SEC
  C3/D96B: 38      SEC
  C3/D96C: 60      RTS
  C3/D96C: 60      RTS
==C3/D96D unknow==
==C3/D96D End Credits Text - buffer update 1==
  C3/D96D: A2C09D  LDX #$9DC0
  C3/D96D: A2C09D  LDX #$9DC0       (address for "PRODUCER")
  C3/D970: A9C2    LDA #$C2
  C3/D970: A9C2    LDA #$C2         (+ bank)
  C3/D972: A00400  LDY #$0004
  C3/D972: A00400  LDY #$0004       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
  C3/D975: 20F1D9  JSR $D9F1
  C3/D975: 20F1D9  JSR $D9F1       (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS)
  C3/D978: A2449C  LDX #$9C44
  C3/D978: A2449C  LDX #$9C44       (address for "HIRONOBU" [SAKAGUCHI])
  C3/D97B: A9C2    LDA #$C2
  C3/D97B: A9C2    LDA #$C2         (+ bank)
  C3/D97D: A00800  LDY #$0008
  C3/D97D: A00800  LDY #$0008       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
  C3/D980: 4CFAD9  JMP $D9FA
  C3/D980: 4CFAD9  JMP $D9FA       (store X, A, Y to $4A-$4E, then JMP $DBE8, which will end with RTS, kicking us back to $C3C63F)
==C3/D983 unknow==
==C3/D983 End Credits Text - buffer update 2==
  C3/D983: A2C49D  LDX #$9DC4
  C3/D983: A2C49D  LDX #$9DC4       (address for "DIRECTOR")
  C3/D986: A9C2    LDA #$C2
  C3/D986: A9C2    LDA #$C2         (+ bank)
  C3/D988: A02800  LDY #$0028
  C3/D988: A02800  LDY #$0028       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
  C3/D98B: 20F1D9  JSR $D9F1
  C3/D98B: 20F1D9  JSR $D9F1       (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS)
  C3/D98E: A24C9C  LDX #$9C4C
  C3/D98E: A24C9C  LDX #$9C4C       (address for "YOSHINORI" [KITASE])
  C3/D991: A9C2    LDA #$C2
  C3/D991: A9C2    LDA #$C2         (+ bank)
  C3/D993: A06000  LDY #$0060
  C3/D993: A06000  LDY #$0060       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
  C3/D996: 4CFAD9  JMP $D9FA
  C3/D996: 4CFAD9  JMP $D9FA       (store X, A, Y to $4A-$4E, then JMP $DBE8, which will end with RTS, kicking us back to $C3C7B9)
==C3/D999 unknow==
==C3/D999 End Credits Text - buffer update 3==
  C3/D999: A2EC9D  LDX #$9DEC
  C3/D999: A2EC9D  LDX #$9DEC       (address for "FIELD" [PLANNER])
  C3/D99C: A9C2    LDA #$C2
  C3/D99C: A9C2    LDA #$C2         (+ bank)
  C3/D99E: A01800  LDY #$0018
  C3/D99E: A01800  LDY #$0018       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
  C3/D9A1: 20F1D9  JSR $D9F1
  C3/D9A1: 20F1D9  JSR $D9F1       (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS)
  C3/D9A4: A2AC9C  LDX #$9CAC
  C3/D9A4: A2AC9C  LDX #$9CAC       (address for "YOSHIHIKO" [MAEKAWA])
  C3/D9A7: A9C2    LDA #$C2
  C3/D9A7: A9C2    LDA #$C2         (+ bank)
  C3/D9A9: A04000  LDY #$0040
  C3/D9A9: A04000  LDY #$0040       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
  C3/D9AC: 4CFAD9  JMP $D9FA
  C3/D9AC: 4CFAD9  JMP $D9FA       (store X, A, Y to $4A-$4E, then JMP $DBE8, which will end with RTS, kicking us back to $C3C8FE)
==C3/D9AF unknow==
==C3/D9AF End Credits Text - buffer update 4==
  C3/D9AF: A2049E  LDX #$9E04
  C3/D9AF: A2049E  LDX #$9E04       (address for "SOUND" [PROGRAMMER])
  C3/D9B2: A9C2    LDA #$C2
  C3/D9B2: A9C2    LDA #$C2         (+ bank)
  C3/D9B4: A02000  LDY #$0020
  C3/D9B4: A02000  LDY #$0020       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
  C3/D9B7: 20F1D9  JSR $D9F1
  C3/D9B7: 20F1D9  JSR $D9F1       (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS)
  C3/D9BA: A2EC9C  LDX #$9CEC
  C3/D9BA: A2EC9C  LDX #$9CEC       (address for "MINORU" [AKAO])
  C3/D9BD: A9C2    LDA #$C2
  C3/D9BD: A9C2    LDA #$C2         (+ bank)
  C3/D9BF: A06400  LDY #$0064
  C3/D9BF: A06400  LDY #$0064       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
  C3/D9C2: 4CFAD9  JMP $D9FA
  C3/D9C2: 4CFAD9  JMP $D9FA       (store X, A, Y to $4A-$4E, then JMP $DBE8, which will end with RTS, kicking us back to $C3CA48)
==C3/D9C5 unknow==
==C3/D9C5 End Credits Text - buffer update 5==
  C3/D9C5: A2249E  LDX #$9E24
  C3/D9C5: A2249E  LDX #$9E24       (address for "SOUND" [ENGINEER])
  C3/D9C8: A9C2    LDA #$C2
  C3/D9C8: A9C2    LDA #$C2         (+ bank)
  C3/D9CA: A02400  LDY #$0024
  C3/D9CA: A02400  LDY #$0024       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
  C3/D9CD: 20F1D9  JSR $D9F1
  C3/D9CD: 20F1D9  JSR $D9F1       (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS)
  C3/D9D0: A2509D  LDX #$9D50
  C3/D9D0: A2509D  LDX #$9D50       (address for "EIJI" [NAKAMURA])
  C3/D9D3: A9C2    LDA #$C2
  C3/D9D3: A9C2    LDA #$C2         (+ bank)
  C3/D9D5: A07000  LDY #$0070
  C3/D9D5: A07000  LDY #$0070       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
  C3/D9D8: 4CFAD9  JMP $D9FA
  C3/D9D8: 4CFAD9  JMP $D9FA       (store X, A, Y to $4A-$4E, then JMP $DBE8, which will end with RTS, kicking us back to $C3CD76)
==C3/D9DB unknow==
==C3/D9DB End Credits Text - buffer update 6==
  C3/D9DB: A2489E  LDX #$9E48
  C3/D9DB: A2489E  LDX #$9E48       (address for "TEST" [COORDINATOR])
  C3/D9DE: A9C2    LDA #$C2
  C3/D9DE: A9C2    LDA #$C2         (+ bank)
  C3/D9E0: A0E400  LDY #$00E4
  C3/D9E0: A0E400  LDY #$00E4       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
  C3/D9E3: 4CF1D9  JMP $D9F1
  C3/D9E3: 4CF1D9  JMP $D9F1       (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS, kicking us back to $C3CED1)
==C3/D9E6 unknow==
==C3/D9E6 End Credits Text - buffer update 7==
  C3/D9E6: A22C9F  LDX #$9F2C
  C3/D9E6: A22C9F  LDX #$9F2C       (address for "M.MORI")
  C3/D9E9: A9C2    LDA #$C2
  C3/D9E9: A9C2    LDA #$C2         (+ bank)
  C3/D9EB: A06C00  LDY #$006C
  C3/D9EB: A06C00  LDY #$006C       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
  C3/D9EE: 4CF1D9  JMP $D9F1
  C3/D9EE: 4CF1D9  JMP $D9F1       (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS, kicking us back to $C3CF1E)
==C3/D9F1 unknow==
==C3/D9F1 unknow==
  C3/D9F1: 864A    STX $4A
  C3/D9F1: 864A    STX $4A
Line 1,235: Line 1,259:
  C3/D9FE: 844D    STY $4D
  C3/D9FE: 844D    STY $4D
  C3/DA00: 4CE8DB  JMP $DBE8
  C3/DA00: 4CE8DB  JMP $DBE8
==C3/DA03 unknow==
==C3/DA03 queue display of page 1 text==
  C3/DA03: A00C00  LDY #$000C
  C3/DA03: A00C00  LDY #$000C       (number of strings to display on page 1; 4 bytes per string)
  C3/DA06: A29498  LDX #$9894
  C3/DA06: A29498  LDX #$9894       ("PRODUCER")
  C3/DA09: A9C2    LDA #$C2
  C3/DA09: A9C2    LDA #$C2
  C3/DA0B: 4CA5DB  JMP $DBA5
  C3/DA0B: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA0E unknow==
==C3/DA0E queue display of page 2 text==
  C3/DA0E: A01400  LDY #$0014
  C3/DA0E: A01400  LDY #$0014       (number of strings to display on page 2; 4 bytes per string)
  C3/DA11: A2A098  LDX #$98A0
  C3/DA11: A2A098  LDX #$98A0       ("DIRECTOR")
  C3/DA14: A9C2    LDA #$C2
  C3/DA14: A9C2    LDA #$C2
  C3/DA16: 4CA5DB  JMP $DBA5
  C3/DA16: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA19 unknow==
==C3/DA19 queue display of page 3 text==
  C3/DA19: A01800  LDY #$0018
  C3/DA19: A01800  LDY #$0018       (number of strings to display on page 3; 4 bytes per string)
  C3/DA1C: A2B498  LDX #$98B4
  C3/DA1C: A2B498  LDX #$98B4       ("MAIN" [PROGRAMMER])
  C3/DA1F: A9C2    LDA #$C2
  C3/DA1F: A9C2    LDA #$C2
  C3/DA21: 4CA5DB  JMP $DBA5
  C3/DA21: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA24 unknow==
==C3/DA24 queue display of page 4 text==
  C3/DA24: A01800  LDY #$0018
  C3/DA24: A01800  LDY #$0018       (number of strings to display on page 4; 4 bytes per string)
  C3/DA27: A2CC98  LDX #$98CC
  C3/DA27: A2CC98  LDX #$98CC       ("GRAPHIC" [DIRECTOR], page 1)
  C3/DA2A: A9C2    LDA #$C2
  C3/DA2A: A9C2    LDA #$C2
  C3/DA2C: 4CA5DB  JMP $DBA5
  C3/DA2C: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA2F unknow==
==C3/DA2F queue display of page 5 text==
  C3/DA2F: A01800  LDY #$0018
  C3/DA2F: A01800  LDY #$0018       (number of strings to display on page 5; 4 bytes per string)
  C3/DA32: A2E498  LDX #$98E4
  C3/DA32: A2E498  LDX #$98E4       ("GRAPHIC" [DIRECTOR], page 2)
  C3/DA35: A9C2    LDA #$C2
  C3/DA35: A9C2    LDA #$C2
  C3/DA37: 4CA5DB  JMP $DBA5
  C3/DA37: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA3A unknow==
==C3/DA3A queue display of page 6 text==
  C3/DA3A: A00C00  LDY #$000C
  C3/DA3A: A00C00  LDY #$000C       (number of strings to display on page 6; 4 bytes per string)
  C3/DA3D: A2FC98  LDX #$98FC
  C3/DA3D: A2FC98  LDX #$98FC       ("MUSIC")
  C3/DA40: A9C2    LDA #$C2
  C3/DA40: A9C2    LDA #$C2
  C3/DA42: 4CA5DB  JMP $DBA5
  C3/DA42: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA45 unknow==
==C3/DA45 queue display of page 7 text==
  C3/DA45: A01000  LDY #$0010
  C3/DA45: A01000  LDY #$0010       (number of strings to display on page 7; 4 bytes per string)
  C3/DA48: A20899  LDX #$9908
  C3/DA48: A20899  LDX #$9908       ("IMAGE" [DESIGN])
  C3/DA4B: A9C2    LDA #$C2
  C3/DA4B: A9C2    LDA #$C2
  C3/DA4D: 4CA5DB  JMP $DBA5
  C3/DA4D: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA50 unknow==
==C3/DA50 queue display of page 8 text==
  C3/DA50: A01800  LDY #$0018
  C3/DA50: A01800  LDY #$0018       (number of strings to display on page 8; 4 bytes per string)
  C3/DA53: A21899  LDX #$9918
  C3/DA53: A21899  LDX #$9918       ("BATTLE" [PLANNER])
  C3/DA56: A9C2    LDA #$C2
  C3/DA56: A9C2    LDA #$C2
  C3/DA58: 4CA5DB  JMP $DBA5
  C3/DA58: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA5B unknow==
==C3/DA5B queue display of page 9 text==
  C3/DA5B: A02000  LDY #$0020
  C3/DA5B: A02000  LDY #$0020       (number of strings to display on page 9; 4 bytes per string)
  C3/DA5E: A23099  LDX #$9930
  C3/DA5E: A23099  LDX #$9930       ("FIELD" [PLANNER])
  C3/DA61: A9C2    LDA #$C2
  C3/DA61: A9C2    LDA #$C2
  C3/DA63: 4CA5DB  JMP $DBA5
  C3/DA63: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA66 unknow==
==C3/DA66 queue display of page 10 text==
  C3/DA66: A01800  LDY #$0018
  C3/DA66: A01800  LDY #$0018       (number of strings to display on page 10; 4 bytes per string)
  C3/DA69: A25099  LDX #$9950
  C3/DA69: A25099  LDX #$9950       ("EVENT" [PLANNER])
  C3/DA6C: A9C2    LDA #$C2
  C3/DA6C: A9C2    LDA #$C2
  C3/DA6E: 4CA5DB  JMP $DBA5
  C3/DA6E: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA71 unknow==
==C3/DA71 queue display of page 11 text==
  C3/DA71: A01800  LDY #$0018
  C3/DA71: A01800  LDY #$0018       (number of strings to display on page 11; 4 bytes per string)
  C3/DA74: A26899  LDX #$9968
  C3/DA74: A26899  LDX #$9968       ("EFFECT" [PROGRAMMER])
  C3/DA77: A9C2    LDA #$C2
  C3/DA77: A9C2    LDA #$C2
  C3/DA79: 4CA5DB  JMP $DBA5
  C3/DA79: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA7C unknow==
==C3/DA7C queue display of page 12 text==
  C3/DA7C: A01000  LDY #$0010
  C3/DA7C: A01000  LDY #$0010       (number of strings to display on page 12; 4 bytes per string)
  C3/DA7F: A28099  LDX #$9980
  C3/DA7F: A28099  LDX #$9980       ("BATTLE" [PROGRAMMER])
  C3/DA82: A9C2    LDA #$C2
  C3/DA82: A9C2    LDA #$C2
  C3/DA84: 4CA5DB  JMP $DBA5
  C3/DA84: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA87 unknow==
==C3/DA87 queue display of page 13 text==
  C3/DA87: A01000  LDY #$0010
  C3/DA87: A01000  LDY #$0010       (number of strings to display on page 13; 4 bytes per string)
  C3/DA8A: A29099  LDX #$9990
  C3/DA8A: A29099  LDX #$9990       ("SOUND" [PROGRAMMER])
  C3/DA8D: A9C2    LDA #$C2
  C3/DA8D: A9C2    LDA #$C2
  C3/DA8F: 4CA5DB  JMP $DBA5
  C3/DA8F: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA92 unknow==
==C3/DA92 queue display of page 14 text==
  C3/DA92: A01400  LDY #$0014
  C3/DA92: A01400  LDY #$0014       (number of strings to display on page 14; 4 bytes per string)
  C3/DA95: A2A099  LDX #$99A0
  C3/DA95: A2A099  LDX #$99A0       ("EFFECT" [GRAPHIC DESIGNER])
  C3/DA98: A9C2    LDA #$C2
  C3/DA98: A9C2    LDA #$C2
  C3/DA9A: 4CA5DB  JMP $DBA5
  C3/DA9A: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DA9D unknow==
==C3/DA9D queue display of page 15 text==
  C3/DA9D: A02400  LDY #$0024
  C3/DA9D: A02400  LDY #$0024       (number of strings to display on page 15; 4 bytes per string)
  C3/DAA0: A2B499  LDX #$99B4
  C3/DAA0: A2B499  LDX #$99B4       ("FIELD" [GRAPHIC DESIGNER], page 1)
  C3/DAA3: A9C2    LDA #$C2
  C3/DAA3: A9C2    LDA #$C2
  C3/DAA5: 4CA5DB  JMP $DBA5
  C3/DAA5: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DAA8 unknow==
==C3/DAA8 queue display of page 16 text==
  C3/DAA8: A02400  LDY #$0024
  C3/DAA8: A02400  LDY #$0024       (number of strings to display on page 16; 4 bytes per string)
  C3/DAAB: A2D899  LDX #$99D8
  C3/DAAB: A2D899  LDX #$99D8       ("FIELD" [GRAPHIC DESIGNER], page 2)
  C3/DAAE: A9C2    LDA #$C2
  C3/DAAE: A9C2    LDA #$C2
  C3/DAB0: 4CA5DB  JMP $DBA5
  C3/DAB0: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DAB3 unknow==
==C3/DAB3 queue display of page 17 text==
  C3/DAB3: A02400  LDY #$0024
  C3/DAB3: A02400  LDY #$0024       (number of strings to display on page 17; 4 bytes per string)
  C3/DAB6: A2FC99  LDX #$99FC
  C3/DAB6: A2FC99  LDX #$99FC       ("FIELD" [GRAPHIC DESIGNER], page 3)
  C3/DAB9: A9C2    LDA #$C2
  C3/DAB9: A9C2    LDA #$C2
  C3/DABB: 4CA5DB  JMP $DBA5
  C3/DABB: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DABE unknow==
==C3/DABE queue display of page 18 text==
  C3/DABE: A01400  LDY #$0014
  C3/DABE: A01400  LDY #$0014       (number of strings to display on page 18; 4 bytes per string)
  C3/DAC1: A2209A  LDX #$9A20
  C3/DAC1: A2209A  LDX #$9A20       ("MONSTER" [GRAPHIC DESIGNER])
  C3/DAC4: A9C2    LDA #$C2
  C3/DAC4: A9C2    LDA #$C2
  C3/DAC6: 4CA5DB  JMP $DBA5
  C3/DAC6: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DAC9 unknow==
==C3/DAC9 queue display of page 19 text==
  C3/DAC9: A01400  LDY #$0014
  C3/DAC9: A01400  LDY #$0014       (number of strings to display on page 19; 4 bytes per string)
  C3/DACC: A2349A  LDX #$9A34
  C3/DACC: A2349A  LDX #$9A34       ("OBJECT" [GRAPHIC DESIGNER])
  C3/DACF: A9C2    LDA #$C2
  C3/DACF: A9C2    LDA #$C2
  C3/DAD1: 4CA5DB  JMP $DBA5
  C3/DAD1: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DAD4 unknow==
==C3/DAD4 queue display of page 20 text==
  C3/DAD4: A01000  LDY #$0010
  C3/DAD4: A01000  LDY #$0010       (number of strings to display on page 20; 4 bytes per string)
  C3/DAD7: A2489A  LDX #$9A48
  C3/DAD7: A2489A  LDX #$9A48       ("SOUND" [ENGINEER])
  C3/DADA: A9C2    LDA #$C2
  C3/DADA: A9C2    LDA #$C2
  C3/DADC: 4CA5DB  JMP $DBA5
  C3/DADC: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DADF unknow==
==C3/DADF queue display of page 21 text==
  C3/DADF: A01800  LDY #$0018
  C3/DADF: A01800  LDY #$0018       (number of strings to display on page 21; 4 bytes per string)
  C3/DAE2: A2589A  LDX #$9A58
  C3/DAE2: A2589A  LDX #$9A58       ("SOUND" [EFFECT], page 1)
  C3/DAE5: A9C2    LDA #$C2
  C3/DAE5: A9C2    LDA #$C2
  C3/DAE7: 4CA5DB  JMP $DBA5
  C3/DAE7: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DAEA unknow==
==C3/DAEA queue display of page 22 text==
  C3/DAEA: A01800  LDY #$0018
  C3/DAEA: A01800  LDY #$0018       (number of strings to display on page 22; 4 bytes per string)
  C3/DAED: A2709A  LDX #$9A70
  C3/DAED: A2709A  LDX #$9A70       ("SOUND" [EFFECT], page 2)
  C3/DAF0: A9C2    LDA #$C2
  C3/DAF0: A9C2    LDA #$C2
  C3/DAF2: 4CA5DB  JMP $DBA5
  C3/DAF2: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DAF5 unknow==
==C3/DAF5 queue display of page 23 text==
  C3/DAF5: A02400  LDY #$0024
  C3/DAF5: A02400  LDY #$0024       (number of strings to display on page 23; 4 bytes per string)
  C3/DAF8: A2889A  LDX #$9A88
  C3/DAF8: A2889A  LDX #$9A88       ("REMAKE" [PLANNER])
  C3/DAFB: A9C2    LDA #$C2
  C3/DAFB: A9C2    LDA #$C2
  C3/DAFD: 4CA5DB  JMP $DBA5
  C3/DAFD: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB00 unknow==
==C3/DB00 queue display of page 24 text==
  C3/DB00: A01800  LDY #$0018
  C3/DB00: A01800  LDY #$0018       (number of strings to display on page 24; 4 bytes per string)
  C3/DB03: A2AC9A  LDX #$9AAC
  C3/DB03: A2AC9A  LDX #$9AAC       ("SYSTEM" [ENGINEER], page 1)
  C3/DB06: A9C2    LDA #$C2
  C3/DB06: A9C2    LDA #$C2
  C3/DB08: 4CA5DB  JMP $DBA5
  C3/DB08: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB0B unknow==
==C3/DB0B queue display of page 25 text==
  C3/DB0B: A01800  LDY #$0018
  C3/DB0B: A01800  LDY #$0018       (number of strings to display on page 25; 4 bytes per string)
  C3/DB0E: A2C49A  LDX #$9AC4
  C3/DB0E: A2C49A  LDX #$9AC4       ("SYSTEM" [ENGINEER], page 2)
  C3/DB11: A9C2    LDA #$C2
  C3/DB11: A9C2    LDA #$C2
  C3/DB13: 4CA5DB  JMP $DBA5
  C3/DB13: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB16 unknow==
==C3/DB16 queue display of page 26 text==
  C3/DB16: A01800  LDY #$0018
  C3/DB16: A01800  LDY #$0018       (number of strings to display on page 26; 4 bytes per string)
  C3/DB19: A2DC9A  LDX #$9ADC
  C3/DB19: A2DC9A  LDX #$9ADC       ("EXECUTIVE" [PRODUCER])
  C3/DB1C: A9C2    LDA #$C2
  C3/DB1C: A9C2    LDA #$C2
  C3/DB1E: 4CA5DB  JMP $DBA5
  C3/DB1E: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB21 unknow==
==C3/DB21 queue display of page 27 text==
  C3/DB21: A02800  LDY #$0028
  C3/DB21: A02800  LDY #$0028       (number of strings to display on page 27; 4 bytes per string)
  C3/DB24: A2F49A  LDX #$9AF4
  C3/DB24: A2F49A  LDX #$9AF4       ("TEST" [COORDINATOR])
  C3/DB27: A9C2    LDA #$C2
  C3/DB27: A9C2    LDA #$C2
  C3/DB29: 4CA5DB  JMP $DBA5
  C3/DB29: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB2C unknow==
==C3/DB2C queue display of page 28 text==
  C3/DB2C: A02800  LDY #$0028
  C3/DB2C: A02800  LDY #$0028       (number of strings to display on page 28; 4 bytes per string)
  C3/DB2F: A21C9B  LDX #$9B1C
  C3/DB2F: A21C9B  LDX #$9B1C       ("SPECIAL" [THANKS TO])
  C3/DB32: A9C2    LDA #$C2
  C3/DB32: A9C2    LDA #$C2
  C3/DB34: 4CA5DB  JMP $DBA5
  C3/DB34: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB37 unknow==
==C3/DB37 queue display of page 29 text==
  C3/DB37: A02400  LDY #$0024
  C3/DB37: A02400  LDY #$0024       (number of strings to display on page 29; 4 bytes per string)
  C3/DB3A: A2449B  LDX #$9B44
  C3/DB3A: A2449B  LDX #$9B44       ("Y.HIRATA")
  C3/DB3D: A9C2    LDA #$C2
  C3/DB3D: A9C2    LDA #$C2
  C3/DB3F: 4CA5DB  JMP $DBA5
  C3/DB3F: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB42 unknow==
==C3/DB42 queue display of page 30 text==
  C3/DB42: A02000  LDY #$0020
  C3/DB42: A02000  LDY #$0020       (number of strings to display on page 30; 4 bytes per string)
  C3/DB45: A2689B  LDX #$9B68
  C3/DB45: A2689B  LDX #$9B68       ("K.TANIKAWA")
  C3/DB48: A9C2    LDA #$C2
  C3/DB48: A9C2    LDA #$C2
  C3/DB4A: 4CA5DB  JMP $DBA5
  C3/DB4A: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB4D unknow==
==C3/DB4D queue display of page 31 text==
  C3/DB4D: A01800  LDY #$0018
  C3/DB4D: A01800  LDY #$0018       (number of strings to display on page 31; 4 bytes per string)
  C3/DB50: A2889B  LDX #$9B88
  C3/DB50: A2889B  LDX #$9B88       ("H.YOKOTA")
  C3/DB53: A9C2    LDA #$C2
  C3/DB53: A9C2    LDA #$C2
  C3/DB55: 4CA5DB  JMP $DBA5
  C3/DB55: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB58 unknow==
==C3/DB58 queue display of page 32 text==
  C3/DB58: A01400  LDY #$0014
  C3/DB58: A01400  LDY #$0014       (number of strings to display on page 32; 4 bytes per string)
  C3/DB5B: A2A09B  LDX #$9BA0
  C3/DB5B: A2A09B  LDX #$9BA0       ("M.KOUNO")
  C3/DB5E: A9C2    LDA #$C2
  C3/DB5E: A9C2    LDA #$C2
  C3/DB60: 4CA5DB  JMP $DBA5
  C3/DB60: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB63 unknow==
==C3/DB63 queue display of page 33 text==
  C3/DB63: A02400  LDY #$0024
  C3/DB63: A02400  LDY #$0024       (number of strings to display on page 33; 4 bytes per string)
  C3/DB66: A2B49B  LDX #$9BB4
  C3/DB66: A2B49B  LDX #$9BB4       ("K.MIYAMOTO")
  C3/DB69: A9C2    LDA #$C2
  C3/DB69: A9C2    LDA #$C2
  C3/DB6B: 4CA5DB  JMP $DBA5
  C3/DB6B: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB6E unknow==
==C3/DB6E queue display of page 34 text==
  C3/DB6E: A01800  LDY #$0018
  C3/DB6E: A01800  LDY #$0018       (number of strings to display on page 34; 4 bytes per string)
  C3/DB71: A2D89B  LDX #$9BD8
  C3/DB71: A2D89B  LDX #$9BD8       ("T.MORITA")
  C3/DB74: A9C2    LDA #$C2
  C3/DB74: A9C2    LDA #$C2
  C3/DB76: 4CA5DB  JMP $DBA5
  C3/DB76: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB79 unknow==
==C3/DB79 queue display of page 35 text==
  C3/DB79: A01800  LDY #$0018
  C3/DB79: A01800  LDY #$0018       (number of strings to display on page 35; 4 bytes per string)
  C3/DB7C: A2F09B  LDX #$9BF0
  C3/DB7C: A2F09B  LDX #$9BF0       ("M.KANESHIGE")
  C3/DB7F: A9C2    LDA #$C2
  C3/DB7F: A9C2    LDA #$C2
  C3/DB81: 4CA5DB  JMP $DBA5
  C3/DB81: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB84 unknow==
==C3/DB84 queue display of page 36 text==
  C3/DB84: A01400  LDY #$0014
  C3/DB84: A01400  LDY #$0014       (number of strings to display on page 36; 4 bytes per string)
  C3/DB87: A2089C  LDX #$9C08
  C3/DB87: A2089C  LDX #$9C08       ("RICH SILVEIRA")
  C3/DB8A: A9C2    LDA #$C2
  C3/DB8A: A9C2    LDA #$C2
  C3/DB8C: 4CA5DB  JMP $DBA5
  C3/DB8C: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB8F unknow==
==C3/DB8F queue display of page 37 text==
  C3/DB8F: A01400  LDY #$0014
  C3/DB8F: A01400  LDY #$0014       (number of strings to display on page 37; 4 bytes per string)
  C3/DB92: A21C9C  LDX #$9C1C
  C3/DB92: A21C9C  LDX #$9C1C       ("CHRIS BUDD")
  C3/DB95: A9C2    LDA #$C2
  C3/DB95: A9C2    LDA #$C2
  C3/DB97: 4CA5DB  JMP $DBA5
  C3/DB97: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DB9A unknow==
==C3/DB9A queue display of page 38 text==
  C3/DB9A: A01400  LDY #$0014
  C3/DB9A: A01400  LDY #$0014       (number of strings to display on page 38; 4 bytes per string)
  C3/DB9D: A2309C  LDX #$9C30
  C3/DB9D: A2309C  LDX #$9C30       ("REBECCA COFFMAN")
  C3/DBA0: A9C2    LDA #$C2
  C3/DBA0: A9C2    LDA #$C2
  C3/DBA2: 4CA5DB  JMP $DBA5
  C3/DBA2: 4CA5DB  JMP $DBA5         (queue up text for this page)
==C3/DBA5 unknow==
==C3/DBA5 unknow==
  C3/DBA5: 84FA    STY $FA
  C3/DBA5: 84FA    STY $FA
Line 1,450: Line 1,474:
==C3/DBC8 unknow==
==C3/DBC8 unknow==
  C3/DBC8: A400    LDY $00
  C3/DBC8: A400    LDY $00
  C3/DBCA: 2008DC  JSR $DC08
  C3/DBCA: 2008DC  JSR $DC08     (set palette for 8*8 font)
  C3/DBCD: C220    REP #$20      (16 bit memory/accum.)
  C3/DBCD: C220    REP #$20      (16 bit memory/accum.)
  C3/DBCF: B74A    LDA [$4A],Y
  C3/DBCF: B74A    LDA [$4A],Y
Line 1,465: Line 1,489:
  C3/DBDF: 20BCDC  JSR $DCBC
  C3/DBDF: 20BCDC  JSR $DCBC
  C3/DBE2: 7A      PLY
  C3/DBE2: 7A      PLY
  C3/DBE3: C44D    CPY $4D
  C3/DBE3: C44D    CPY $4D       (have we read all of the 8*8 strings?)
  C3/DBE5: D0E3    BNE $DBCA
  C3/DBE5: D0E3    BNE $DBCA
  C3/DBE7: 60      RTS
  C3/DBE7: 60      RTS
==C3/DBE8 unknow==
==C3/DBE8 unknow==
  C3/DBE8: A400    LDY $00
  C3/DBE8: A400    LDY $00
  C3/DBEA: 200EDC  JSR $DC0E
  C3/DBEA: 200EDC  JSR $DC0E     (set palette for 16*8 font)
  C3/DBED: C220    REP #$20      (16 bit memory/accum.)
  C3/DBED: C220    REP #$20      (16 bit memory/accum.)
  C3/DBEF: B74A    LDA [$4A],Y
  C3/DBEF: B74A    LDA [$4A],Y
Line 1,485: Line 1,509:
  C3/DBFF: 20D1DC  JSR $DCD1
  C3/DBFF: 20D1DC  JSR $DCD1
  C3/DC02: 7A      PLY
  C3/DC02: 7A      PLY
  C3/DC03: C44D    CPY $4D
  C3/DC03: C44D    CPY $4D       (have we read all of the 16*8 strings?)
  C3/DC05: D0E3    BNE $DBEA
  C3/DC05: D0E3    BNE $DBEA
  C3/DC07: 60      RTS
  C3/DC07: 60      RTS
    
    
  C3/DC08: A2000B  LDX #$0B00
  C3/DC08: A2000B  LDX #$0B00   (palette for 8*8 font)
  C3/DC0B: 86F1    STX $F1
  C3/DC0B: 86F1    STX $F1
  C3/DC0D: 60      RTS
  C3/DC0D: 60      RTS
    
    
  C3/DC0E: A20009  LDX #$0900
  C3/DC0E: A20009  LDX #$0900   (palette for 16*8 font)
  C3/DC11: 86F1    STX $F1
  C3/DC11: 86F1    STX $F1
  C3/DC13: 60      RTS
  C3/DC13: 60      RTS
Line 1,578: Line 1,602:
  C3/DCB9: AB      PLB
  C3/DCB9: AB      PLB
  C3/DCBA: 80DF    BRA $DC9B
  C3/DCBA: 80DF    BRA $DC9B
  C3/DCBC: 2031DD  JSR $DD31
  C3/DCBC: 2031DD  JSR $DD31     (store data, count bytes)
  C3/DCBF: 2025DD  JSR $DD25
  C3/DCBF: 2025DD  JSR $DD25     (store number of bytes to [$EB],Y)
  C3/DCC2: 2002DD  JSR $DD02
  C3/DCC2: 2002DD  JSR $DD02     (store (x, y) position, letter, palette to [$EB],Y, set carry if we still need to read another letter)
  C3/DCC5: 9009    BCC $DCD0
  C3/DCC5: 9009    BCC $DCD0
  C3/DCC7: A5E0    LDA $E0
  C3/DCC7: A5E0    LDA $E0
  C3/DCC9: 18      CLC
  C3/DCC9: 18      CLC
  C3/DCCA: 6908    ADC #$08
  C3/DCCA: 6908    ADC #$08     (spacing between letters)
  C3/DCCC: 85E0    STA $E0
  C3/DCCC: 85E0    STA $E0
  C3/DCCE: 80F2    BRA $DCC2
  C3/DCCE: 80F2    BRA $DCC2
  C3/DCD0: 60      RTS
  C3/DCD0: 60      RTS
==C3/DCD1 unknow==
==C3/DCD1 unknow==
  C3/DCD1: 2031DD  JSR $DD31
  C3/DCD1: 2031DD  JSR $DD31     (store data, count bytes)
  C3/DCD4: 2025DD  JSR $DD25
  C3/DCD4: 2025DD  JSR $DD25     (store number of bytes to [$EB],Y)
  C3/DCD7: 7B      TDC
  C3/DCD7: 7B      TDC
  C3/DCD8: A7E7    LDA [$E7]
  C3/DCD8: A7E7    LDA [$E7]
  C3/DCDA: F025    BEQ $DD01
  C3/DCDA: F025    BEQ $DD01     (are we done reading letters?)
  C3/DCDC: 85E3    STA $E3
  C3/DCDC: 85E3    STA $E3
  C3/DCDE: A5E0    LDA $E0
  C3/DCDE: A5E0    LDA $E0
  C3/DCE0: 0980    ORA #$80
  C3/DCE0: 0980    ORA #$80
  C3/DCE2: 97EB    STA [$EB],Y
  C3/DCE2: 97EB    STA [$EB],Y   (store x | #$80 position to [$EB],Y)
  C3/DCE4: C8      INY
  C3/DCE4: C8      INY
  C3/DCE5: 7B      TDC
  C3/DCE5: 7B      TDC
  C3/DCE6: 97EB    STA [$EB],Y
  C3/DCE6: 97EB    STA [$EB],Y   (store y position to [$EB],Y)
  C3/DCE8: C8      INY
  C3/DCE8: C8      INY
  C3/DCE9: 7B      TDC
  C3/DCE9: 7B      TDC
Line 1,606: Line 1,630:
  C3/DCEC: C221    REP #$21
  C3/DCEC: C221    REP #$21
  C3/DCEE: 65F1    ADC $F1
  C3/DCEE: 65F1    ADC $F1
  C3/DCF0: 97EB    STA [$EB],Y
  C3/DCF0: 97EB    STA [$EB],Y   (store letter, palette to [$EB],Y)
  C3/DCF2: E6E7    INC $E7
  C3/DCF2: E6E7    INC $E7
  C3/DCF4: C8      INY
  C3/DCF4: C8      INY
Line 1,617: Line 1,641:
  C3/DCFF: 80D6    BRA $DCD7
  C3/DCFF: 80D6    BRA $DCD7
  C3/DD01: 60      RTS
  C3/DD01: 60      RTS
==C3/DD02 unknow==
==C3/DD02 store (x, y) position, letter, palette to [$EB],Y==
  C3/DD02: 7B      TDC
  C3/DD02: 7B      TDC
  C3/DD03: A7E7    LDA [$E7]
  C3/DD03: A7E7    LDA [$E7]
  C3/DD05: F01C    BEQ $DD23
  C3/DD05: F01C    BEQ $DD23     (are we done reading letters yet?)
  C3/DD07: 85E3    STA $E3
  C3/DD07: 85E3    STA $E3
  C3/DD09: A5E0    LDA $E0
  C3/DD09: A5E0    LDA $E0
Line 1,642: Line 1,666:
  C3/DD23: 18      CLC
  C3/DD23: 18      CLC
  C3/DD24: 60      RTS
  C3/DD24: 60      RTS
==C3/DD25 unknow==
==C3/DD25 store number of bytes read (8-bit A) to [$EB],Y==
  C3/DD25: A400    LDY $00        (from C3/DCBF, C3/DCD4)
  C3/DD25: A400    LDY $00        (from C3/DCBF, C3/DCD4)
  C3/DD27: 97EB    STA [$EB],Y
  C3/DD27: 97EB    STA [$EB],Y
Line 1,650: Line 1,674:
  C3/DD2E: 64F0    STZ $F0
  C3/DD2E: 64F0    STZ $F0
  C3/DD30: 60      RTS
  C3/DD30: 60      RTS
==C3/DD31 unknow==
==C3/DD31 store data, count bytes==
  C3/DD31: 86E7    STX $E7        (from C3/DCBC, C3/DCD1)
  C3/DD31: 86E7    STX $E7        (from C3/DCBC, C3/DCD1)
  C3/DD33: A9C2    LDA #$C2
  C3/DD33: A9C2    LDA #$C2       (store X, A, Y, #$7E to $E7 - $ED)
  C3/DD35: 85E9    STA $E9
  C3/DD35: 85E9    STA $E9
  C3/DD37: 84EB    STY $EB
  C3/DD37: 84EB    STY $EB
Line 1,660: Line 1,684:
  C3/DD3F: A5EB    LDA $EB
  C3/DD3F: A5EB    LDA $EB
  C3/DD41: 690300  ADC #$0003
  C3/DD41: 690300  ADC #$0003
  C3/DD44: 87EB    STA [$EB]
  C3/DD44: 87EB    STA [$EB]     (store Y + #$03, #$FE to [$EB])
  C3/DD46: E6EB    INC $EB
  C3/DD46: E6EB    INC $EB
  C3/DD48: E6EB    INC $EB
  C3/DD48: E6EB    INC $EB
  C3/DD4A: E220    SEP #$20     (8 bit memory/accum.)
  C3/DD4A: E220    SEP #$20       (8 bit memory/accum.)
  C3/DD4C: A9FE    LDA #$FE
  C3/DD4C: A9FE    LDA #$FE
  C3/DD4E: 87EB    STA [$EB]
  C3/DD4E: 87EB    STA [$EB]
Line 1,669: Line 1,693:
  C3/DD52: A400    LDY $00
  C3/DD52: A400    LDY $00
  C3/DD54: BB      TYX
  C3/DD54: BB      TYX
  C3/DD55: B7E7    LDA [$E7],Y
  C3/DD55: B7E7    LDA [$E7],Y   (keep reading until we see #$00, store number of bytes in 8-bit A)
  C3/DD57: C8      INY
  C3/DD57: C8      INY
  C3/DD58: C900    CMP #$00
  C3/DD58: C900    CMP #$00
Line 1,686: Line 1,710:
  C3/DD6E: 226DFFC2 JSL $C2FF6D    (LZ decompression!)
  C3/DD6E: 226DFFC2 JSL $C2FF6D    (LZ decompression!)
  C3/DD72: 60      RTS
  C3/DD72: 60      RTS
==C3/DD73 unknow==
==C3/DD73 Clear VRAM loop==
  C3/DD73: C220    REP #$20       (from C3/C557, 16 bit memory/accum.)
  C3/DD73: C220    REP #$20 ; (from C3/C557, 16 bit memory/accum.)
  C3/DD75: 7B      TDC
  C3/DD75: 7B      TDC
  C3/DD76: 8D1621  STA $2116
  C3/DD76: 8D1621  STA $2116 ; VRAM destination address: 0
  C3/DD79: A8      TAY
  C3/DD79: A8      TAY ; Set loop counter to 0
  C3/DD7A: 8D1821  STA $2118
  C3/DD7A: 8D1821  STA $2118 ; Store 0 in VRAM
  C3/DD7D: C8      INY
  C3/DD7D: C8      INY ; increment counter
  C3/DD7E: C00080  CPY #$8000
  C3/DD7E: C00080  CPY #$8000 ; has counter reached #$8000?
  C3/DD81: D0F7    BNE $DD7A
  C3/DD81: D0F7    BNE $DD7A ; if not - loop
  C3/DD83: E220    SEP #$20     (8 bit memory/accum.)
  C3/DD83: E220    SEP #$20 ; (8 bit memory/accum.)
  C3/DD85: 60      RTS
  C3/DD85: 60      RTS
==C3/DD86 unknow==
 
  C3/DD86: 8C1621  STY $2116
==C3/DD86 8/8 Data Transfer loop to VRAM==
 
This transfers rotationally eight double-bytes data and eight empty (double-?)bytes to VRAM.
 
Y: VRAM destination
$E7: Data Address
$E9: Data Bank
$EB: Loop Counter comparison value (LOW BYTE)
$EC: Loop Counter comparison value (HIGH BYTE)
 
Note that the comparision value is the number of loaded bytes that are transfered, not the number of bytes stored in the VRAM (which is higher due to the empty bytes). So, the number of bytes that are actually stored in the VRAM is higher.
 
  C3/DD86: 8C1621  STY $2116 ; Set VRAM destination
  C3/DD89: 7B      TDC
  C3/DD89: 7B      TDC
  C3/DD8A: A8      TAY
  C3/DD8A: A8      TAY ; Clear Data Load index
  C3/DD8B: C220    REP #$20     (16 bit memory/accum.)
  C3/DD8B: C220    REP #$20 ; (16 bit memory/accum.)
  C3/DD8D: A20800  LDX #$0008
  C3/DD8D: A20800  LDX #$0008 ; Set up loop counter
  C3/DD90: B7E7    LDA [$E7],Y
  C3/DD90: B7E7    LDA [$E7],Y ; Load data double byte
  C3/DD92: 8D1821  STA $2118
  C3/DD92: 8D1821  STA $2118 ; Store to VRAM
  C3/DD95: C8      INY
  C3/DD95: C8      INY ; Increment Data Load index
  C3/DD96: C8      INY
  C3/DD96: C8      INY
  C3/DD97: CA      DEX
  C3/DD97: CA      DEX ; Decrement Loop counter
  C3/DD98: D0F6    BNE $DD90
  C3/DD98: D0F6    BNE $DD90 ; Branch if not zero
  C3/DD9A: 9C1821  STZ $2118
  C3/DD9A: 9C1821  STZ $2118 ; Store eight empty (double?)-bytes in VRAM
  C3/DD9D: 9C1821  STZ $2118
  C3/DD9D: 9C1821  STZ $2118
  C3/DDA0: 9C1821  STZ $2118
  C3/DDA0: 9C1821  STZ $2118
Line 1,717: Line 1,753:
  C3/DDAC: 9C1821  STZ $2118
  C3/DDAC: 9C1821  STZ $2118
  C3/DDAF: 9C1821  STZ $2118
  C3/DDAF: 9C1821  STZ $2118
  C3/DDB2: C4EB    CPY $EB
  C3/DDB2: C4EB    CPY $EB ; Compare Y to exit value
  C3/DDB4: D0D7    BNE $DD8D
  C3/DDB4: D0D7    BNE $DD8D ; Branch if exit value is not reached yet
  C3/DDB6: E220    SEP #$20     (8 bit memory/accum.)
  C3/DDB6: E220    SEP #$20 ; (8 bit memory/accum.)
  C3/DDB8: 60      RTS
  C3/DDB8: 60      RTS
==C3/DDB9 unknow==
 
  C3/DDB9: C220    REP #$20     (16 bit memory/accum.)
==C3/DDB9 Data Transfer loop to VRAM==
 
This transfers data to the VRAM. Not by DMA, but by loop. The following registers have to be set with the according values first:
 
Y: VRAM destination
$E7: Data Address
$E9: Data Bank
$EB: Loop Counter comparison value (LOW BYTE)
$EC: Loop Counter comparison value (HIGH BYTE)
$ED: value that gets added to each transfered data double-byte (LOW BYTE)
$EE: value that gets added to each transfered data double-byte (HIGH BYTE)
 
$EB/$EC can be used for tile maps. This gets used to set all tiles to a certain palette, or sets the priority bit, for example.
 
  C3/DDB9: C220    REP #$20 ; (16 bit memory/accum.)
  C3/DDBB: 98      TYA  
  C3/DDBB: 98      TYA  
  C3/DDBC: 8D1621  STA $2116
  C3/DDBC: 8D1621  STA $2116 ; Set VRAM address
  C3/DDBF: 7B      TDC
  C3/DDBF: 7B      TDC
  C3/DDC0: A8      TAY
  C3/DDC0: A8      TAY ; Clear Loop counter
  C3/DDC1: B7E7    LDA [$E7],Y
  C3/DDC1: B7E7    LDA [$E7],Y ; Load new data value
  C3/DDC3: 18      CLC
  C3/DDC3: 18      CLC
  C3/DDC4: 65ED    ADC $ED
  C3/DDC4: 65ED    ADC $ED ; Add value
  C3/DDC6: 8D1821  STA $2118
  C3/DDC6: 8D1821  STA $2118 ; Store value in VRAM
  C3/DDC9: C8      INY
  C3/DDC9: C8      INY ; Increment counter
  C3/DDCA: C8      INY
  C3/DDCA: C8      INY
  C3/DDCB: C4EB    CPY $EB
  C3/DDCB: C4EB    CPY $EB ; Is the limit reached?
  C3/DDCD: D0F2    BNE $DDC1
  C3/DDCD: D0F2    BNE $DDC1 ; Else: Loop
  C3/DDCF: E220    SEP #$20     (8 bit memory/accum.)
  C3/DDCF: E220    SEP #$20 ; (8 bit memory/accum.)
  C3/DDD1: 60      RTS
  C3/DDD1: 60      RTS
==C3/DDD2 unknow==
==C3/DDD2 unknow==
  C3/DDD2: 8B      PHB
  C3/DDD2: 8B      PHB

Latest revision as of 02:41, 24 January 2024

This is a sub-page of Final Fantasy VI/ROM map.

C3/D000 unknow

C3/D000:	A62D    	LDX $2D
C3/D002:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/D005:	9E4933  	STZ $3349,X
C3/D008:	200612  	JSR $1206
C3/D00B:	A62D    	LDX $2D
C3/D00D:	20FFCB  	JSR $CBFF
C3/D010:	FE4933  	INC $3349,X
C3/D013:	202112  	JSR $1221      (draw the sprites!)
C3/D016:	38      	SEC            (not done with this queue yet)
C3/D017:	60      	RTS

C3/D018 unknow

DP $26 is 1D, 1E, or 1F
C3/D018:	A9C2    	LDA #$C2
C3/D01A:	A04930  	LDY #$3049
C3/D01D:	A29C95  	LDX #$959C
C3/D020:	208E0F  	JSR $0F8E      (copy stuff from C2/959C to 7E/3049)
C3/D023:	A9C2    	LDA #$C2
C3/D025:	A06930  	LDY #$3069
C3/D028:	A29C95  	LDX #$959C
C3/D02B:	208E0F  	JSR $0F8E      (copy stuff from C2/959C and 7E/3069, also JMP!)
C3/D02E:	60      	RTS

C3/D02F unknow

DP $26 is 20
C3/D02F:	22D7CED4	JSL $D4CED7
C3/D033:	209FC5  	JSR $C59F
C3/D036:	A980    	LDA #$80
C3/D038:	8D1A21  	STA $211A
C3/D03B:	200AD6  	JSR $D60A
C3/D03E:	20E6D3  	JSR $D3E6
C3/D041:	2255CED4	JSL $D4CE55
C3/D045:	A9C2    	LDA #$C2
C3/D047:	A0C931  	LDY #$31C9
C3/D04A:	A25497  	LDX #$9754
C3/D04D:	208E0F  	JSR $0F8E      (copy stuff from C2/9754 to 7E/31C9)
C3/D050:	A9C2    	LDA #$C2
C3/D052:	A0E931  	LDY #$31E9
C3/D055:	A24C97  	LDX #$974C
C3/D058:	208E0F  	JSR $0F8E      (copy stuff from C2/974C to 7E/31E9)
C3/D05B:	2073D1  	JSR $D173
C3/D05E:	2018D0  	JSR $D018
C3/D061:	A00100  	LDY #$0001
C3/D064:	84BB    	STY $BB
C3/D066:	84C1    	STY $C1
C3/D068:	A00800  	LDY #$0008
C3/D06B:	84B7    	STY $B7
C3/D06D:	A01800  	LDY #$0018
C3/D070:	84B9    	STY $B9
C3/D072:	A0D8FF  	LDY #$FFD8
C3/D075:	8435    	STY $35
C3/D077:	A0D0FF  	LDY #$FFD0
C3/D07A:	8437    	STY $37
C3/D07C:	A900    	LDA #$00
C3/D07E:	A022D1  	LDY #$D122
C3/D081:	207311  	JSR $1173      (put C3/D122 in the queue)
C3/D084:	E626    	INC $26        (execute at C3/D096)
C3/D086:	A09600  	LDY #$0096
C3/D089:	8420    	STY $20
C3/D08B:	A900    	LDA #$00
C3/D08D:	A0A8D0  	LDY #$D0A8
C3/D090:	207311  	JSR $1173      (put C3/D0A8 in the queue)
C3/D093:	4C6CC6  	JMP $C66C

C3/D096 unknow

DP $26 is 21
C3/D096:	A420    	LDY $20
C3/D098:	D00D    	BNE $D0A7
C3/D09A:	6426    	STZ $26        (execute at C3/C5BE)
C3/D09C:	A07800  	LDY #$0078
C3/D09F:	8420    	STY $20
C3/D0A1:	206BE1  	JSR $E16B
C3/D0A4:	2041E2  	JSR $E241      (JMP fool!)
C3/D0A7:	60      	RTS

C3/D0A8 unknow

C3/D0A8:	A523    	LDA $23
C3/D0AA:	2901    	AND #$01
C3/D0AC:	F011    	BEQ $D0BF
C3/D0AE:	A951    	LDA #$51
C3/D0B0:	8F49987E	STA $7E9849
C3/D0B4:	A94F    	LDA #$4F
C3/D0B6:	8F4A987E	STA $7E984A
C3/D0BA:	20D0D0  	JSR $D0D0
C3/D0BD:	38      	SEC
C3/D0BE:	60      	RTS

C3/D0BF unknow

C3/D0BF:	A959    	LDA #$59
C3/D0C1:	8F49987E	STA $7E9849
C3/D0C5:	A95A    	LDA #$5A
C3/D0C7:	8F4A987E	STA $7E984A
C3/D0CB:	20D0D0  	JSR $D0D0
C3/D0CE:	38      	SEC
C3/D0CF:	60      	RTS

C3/D0D0 unknow

C3/D0D0:	A08302  	LDY #$0283
C3/D0D3:	8414    	STY $14
C3/D0D5:	A04998  	LDY #$9849
C3/D0D8:	8416    	STY $16
C3/D0DA:	A00602  	LDY #$0206
C3/D0DD:	841B    	STY $1B
C3/D0DF:	A04A98  	LDY #$984A
C3/D0E2:	841D    	STY $1D
C3/D0E4:	A97E    	LDA #$7E
C3/D0E6:	8518    	STA $18
C3/D0E8:	851F    	STA $1F
C3/D0EA:	A00100  	LDY #$0001
C3/D0ED:	8412    	STY $12
C3/D0EF:	8419    	STY $19
C3/D0F1:	60      	RTS

C3/D0F2 unknow

C3/D0F2:	A523    	LDA $23
C3/D0F4:	2901    	AND #$01
C3/D0F6:	F00B    	BEQ $D103
C3/D0F8:	A958    	LDA #$58
C3/D0FA:	8F49987E	STA $7E9849
C3/D0FE:	200ED1  	JSR $D10E
C3/D101:	38      	SEC
C3/D102:	60      	RTS

C3/D103 unknow

C3/D103:	A934    	LDA #$34
C3/D105:	8F49987E	STA $7E9849
C3/D109:	200ED1  	JSR $D10E
C3/D10C:	38      	SEC
C3/D10D:	60      	RTS

C3/D10E unknow

C3/D10E:	A09208  	LDY #$0892
C3/D111:	8414    	STY $14
C3/D113:	A04998  	LDY #$9849
C3/D116:	8416    	STY $16
C3/D118:	A97E    	LDA #$7E
C3/D11A:	8518    	STA $18
C3/D11C:	A00100  	LDY #$0001
C3/D11F:	8412    	STY $12
C3/D121:	60      	RTS

C3/D122 unknow

DP $26 is 22, 23, or 24
C3/D122:	2027D1  	JSR $D127
C3/D125:	38      	SEC
C3/D126:	60      	RTS

C3/D127 unknow

C3/D127:	A523    	LDA $23
C3/D129:	2907    	AND #$07
C3/D12B:	D00A    	BNE $D137
C3/D12D:	A4B9    	LDY $B9
C3/D12F:	88      	DEY
C3/D130:	84B9    	STY $B9
C3/D132:	A4B7    	LDY $B7
C3/D134:	C8      	INY
C3/D135:	84B7    	STY $B7
C3/D137:	C220    	REP #$20      (16 bit memory/accum.)
C3/D139:	E6BB    	INC $BB
C3/D13B:	E6BB    	INC $BB
C3/D13D:	E6C1    	INC $C1
C3/D13F:	E6C1    	INC $C1
C3/D141:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D143:	60      	RTS

C3/D144 Setup and execute VRAM transfer

C3/D144:	A0BAD7  	LDY #$D7BA	; Data Source Address: #$D7BA
C3/D147:	84E7    	STY $E7
C3/D149:	A97E    	LDA #$7E	; Data Source Bank: #$7E (WRAM)
C3/D14B:	85E9    	STA $E9
C3/D14D:	A08005  	LDY #$0580
C3/D150:	84EB    	STY $EB		; Transfer #$580 bytes
C3/D152:	64ED    	STZ $ED		; No value-to-add to the data double-bytes
C3/D154:	64EE    	STZ $EE
C3/D156:	A0006C  	LDY #$6C00	; Destination in VRAM
C3/D159:	4CB9DD  	JMP $DDB9	; TRANSFER TO VRAM

C3/D15C unknow

C3/D15C:	A9C3    	LDA #$C3
C3/D15E:	A0C931  	LDY #$31C9
C3/D161:	A2F410  	LDX #$10F4
C3/D164:	208E0F  	JSR $0F8E      (copy stuff from C3/10F4 to 7E/31C9)
C3/D167:	A9C3    	LDA #$C3
C3/D169:	A0E931  	LDY #$31E9
C3/D16C:	A2F410  	LDX #$10F4
C3/D16F:	208E0F  	JSR $0F8E      (copy stuff from C3/10F4 to 7E/31E9)
C3/D172:	60      	RTS

C3/D173 unknow

C3/D173:	A9C2    	LDA #$C2
C3/D175:	A06930  	LDY #$3069
C3/D178:	A2BC95  	LDX #$95BC
C3/D17B:	208E0F  	JSR $0F8E      (copy stuff from C2/95BC to 7E/3069)
C3/D17E:	A9C2    	LDA #$C2
C3/D180:	A08930  	LDY #$3089
C3/D183:	A2DC95  	LDX #$95DC
C3/D186:	208E0F  	JSR $0F8E      (copy stuff from C2/95DC to 7E/3089)
C3/D189:	A9C2    	LDA #$C2
C3/D18B:	A0A930  	LDY #$30A9
C3/D18E:	A2FC95  	LDX #$95FC
C3/D191:	208E0F  	JSR $0F8E      (copy stuff from C2/95FC to 7E/30A9)
C3/D194:	A9C2    	LDA #$C2
C3/D196:	A0C930  	LDY #$30C9
C3/D199:	A21C96  	LDX #$961C
C3/D19C:	208E0F  	JSR $0F8E      (copy stuff from C2/961C to 7E/30C9)
C3/D19F:	A9C2    	LDA #$C2
C3/D1A1:	A00931  	LDY #$3109
C3/D1A4:	A23C96  	LDX #$963C
C3/D1A7:	208E0F  	JSR $0F8E      (copy stuff from C2/963C to 7E/3109)
C3/D1AA:	A9C2    	LDA #$C2
C3/D1AC:	A02931  	LDY #$3129
C3/D1AF:	A25C96  	LDX #$965C
C3/D1B2:	208E0F  	JSR $0F8E      (copy stuff from C2/965C to 7E/3129, also JMP!)
C3/D1B5:	60      	RTS

C3/D1B6 unknow

C3/D1B6:	A4CF    	LDY $CF
C3/D1B8:	C464    	CPY $64
C3/D1BA:	F00E    	BEQ $D1CA
C3/D1BC:	A523    	LDA $23
C3/D1BE:	2903    	AND #$03
C3/D1C0:	D006    	BNE $D1C8
C3/D1C2:	C220    	REP #$20      (16 bit memory/accum.)
C3/D1C4:	C63F    	DEC $3F
C3/D1C6:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D1C8:	38      	SEC
C3/D1C9:	60      	RTS
 
C3/D1CA:	18      	CLC
C3/D1CB:	60      	RTS

C3/D1CC code and jump table

C3/D1CC:	AA      	TAX
C3/D1CD:	7CD0D1  	JMP ($D1D0,X)

C3/D1D0:	D4D1    	
C3/D1D2:	E3D1

C3/D1D4 unknow

C3/D1D4:	A62D    	LDX $2D
C3/D1D6:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/D1D9:	A901    	LDA #$01
C3/D1DB:	9D4A34  	STA $344A,X
C3/D1DE:	A90F    	LDA #$0F
C3/D1E0:	9D4933  	STA $3349,X
C3/D1E3:	A62D    	LDX $2D
C3/D1E5:	BD4933  	LDA $3349,X
C3/D1E8:	F00D    	BEQ $D1F7
C3/D1EA:	BD4A34  	LDA $344A,X
C3/D1ED:	8544    	STA $44
C3/D1EF:	FE4A34  	INC $344A,X
C3/D1F2:	DE4933  	DEC $3349,X
C3/D1F5:	38      	SEC            (not done with this queue yet)
C3/D1F6:	60      	RTS
 
C3/D1F7:	A90F    	LDA #$0F
C3/D1F9:	8544    	STA $44
C3/D1FB:	18      	CLC            (this queue can be removed)
C3/D1FC:	60      	RTS

C3/D1FD code and jump table

C3/D1FD:	AA      	TAX
C3/D1FE:	7C01D2  	JMP ($D201,X)

C3/D201:	05D2    	
C3/D203:	0FD2	

C3/D205 unknow

C3/D205:	A62D		LDX $2D
C3/D207:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/D20A:	A90F    	LDA #$0F
C3/D20C:	9DCA33  	STA $33CA,X
C3/D20F:	A420    	LDY $20
C3/D211:	F00C    	BEQ $D21F
C3/D213:	A62D    	LDX $2D
C3/D215:	BDCA33  	LDA $33CA,X
C3/D218:	8544    	STA $44
C3/D21A:	DECA33  	DEC $33CA,X
C3/D21D:	38      	SEC            (not done with this queue yet)
C3/D21E:	60      	RTS

C3/D21F unknow

C3/D21F:	A980    	LDA #$80
C3/D221:	8544    	STA $44
C3/D223:	18      	CLC            (this queue can be removed)
C3/D224:	60      	RTS

C3/D225 unknow

C3/D225:	48      	PHA
C3/D226:	5A      	PHY
C3/D227:	A901    	LDA #$01
C3/D229:	A03FD2  	LDY #$D23F
C3/D22C:	207311  	JSR $1173      (put C3/D23F in the queue)
C3/D22F:	C220    	REP #$20      (16 bit memory/accum.)
C3/D231:	7A      	PLY
C3/D232:	98      	TYA 
C3/D233:	9FC9327E	STA $7E32C9,X  (save as pointer to OAM data)
C3/D237:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D239:	68      	PLA
C3/D23A:	9FCA357E	STA $7E35CA,X  (save bank pointer to OAM data)
C3/D23E:	60      	RTS

C3/D23F code and jump table

C3/D23F:	AA      	TAX
C3/D240:	7C43D2  	JMP ($D243,X)

C3/D243:	47D2    	
C3/D245:	4FD2

C3/D247 unknow

C2/D247:	A62D		LDX $2D
C3/D249:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/D24C:	200612  	JSR $1206
C3/D24F:	A62D    	LDX $2D
C3/D251:	202712  	JSR $1227
C3/D254:	7B      	TDC
C3/D255:	BDC936  	LDA $36C9,X
C3/D258:	A8      	TAY
C3/D259:	C220    	REP #$20      (16 bit memory/accum.)
C3/D25B:	B7EB    	LDA [$EB],Y
C3/D25D:	8504    	STA $04
C3/D25F:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D261:	38      	SEC            (not done with this queue yet)
C3/D262:	60      	RTS

C3/D263 Transfer variables to Mode 7 Matrix registers

C3/D263:	A5BB    	LDA $BB
C3/D265:	8D1B21  	STA $211B		; M7A
C3/D268:	A5BC    	LDA $BC
C3/D26A:	8D1B21  	STA $211B		; M7A
C3/D26D:	A5BD    	LDA $BD
C3/D26F:	8D1C21  	STA $211C		; M7B
C3/D272:	A5BE    	LDA $BE
C3/D274:	8D1C21  	STA $211C		; M7B
C3/D277:	A5BF    	LDA $BF
C3/D279:	8D1D21  	STA $211D		; M7C
C3/D27C:	A5C0    	LDA $C0
C3/D27E:	8D1D21  	STA $211D		; M7C
C3/D281:	A5C1    	LDA $C1
C3/D283:	8D1E21  	STA $211E		; M7D
C3/D286:	A5C2    	LDA $C2
C3/D288:	8D1E21  	STA $211E		; M7D
C3/D28B:	A5B7    	LDA $B7
C3/D28D:	8D1F21  	STA $211F		; M7X
C3/D290:	A5B8    	LDA $B8
C3/D292:	8D1F21  	STA $211F		; M7X
C3/D295:	A5B9    	LDA $B9
C3/D297:	8D2021  	STA $2120		; M7Y
C3/D29A:	A5BA    	LDA $BA
C3/D29C:	8D2021  	STA $2120		; M7Y
C3/D29F:	60      	RTS

C3/D2A0 unknow

C3/D2A0:	A900    	LDA #$00
C3/D2A2:	A0A9D2  	LDY #$D2A9
C3/D2A5:	207311  	JSR $1173      (put C3/D2A9 in the queue)
C3/D2A8:	60      	RTS

C3/D2A9 unknow

C3/D2A9:	A504    	LDA $04
C3/D2AB:	8910    	BIT #$10       (anyone pressing L?)
C3/D2AD:	F008    	BEQ $D2B7      (branch if not)
C3/D2AF:	C220    	REP #$20      (16 bit memory/accum.)
C3/D2B1:	E6C3    	INC $C3
C3/D2B3:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D2B5:	E659    	INC $59
C3/D2B7:	A504    	LDA $04
C3/D2B9:	8920    	BIT #$20       (anyone pressing R?)
C3/D2BB:	F008    	BEQ $D2C5      (branch if not)
C3/D2BD:	C220    	REP #$20      (16 bit memory/accum.)
C3/D2BF:	C6C3    	DEC $C3
C3/D2C1:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D2C3:	C659    	DEC $59
C3/D2C5:	A504    	LDA $04
C3/D2C7:	8940    	BIT #$40       (anyone pressing X?)
C3/D2C9:	F006    	BEQ $D2D1      (branch if not)
C3/D2CB:	C220    	REP #$20      (16 bit memory/accum.)
C3/D2CD:	E6C7    	INC $C7
C3/D2CF:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D2D1:	A505    	LDA $05
C3/D2D3:	8940    	BIT #$40       (anyone pressing Y?)
C3/D2D5:	F006    	BEQ $D2DD      (branch if not)
C3/D2D7:	C220    	REP #$20      (16 bit memory/accum.)
C3/D2D9:	C6C7    	DEC $C7
C3/D2DB:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D2DD:	A504    	LDA $04
C3/D2DF:	8980    	BIT #$80       (anyone pressing A?)
C3/D2E1:	F002    	BEQ $D2E5      (branch if not, BPL...)
C3/D2E3:	E6C6    	INC $C6
C3/D2E5:	A505    	LDA $05
C3/D2E7:	8980    	BIT #$80       (anyone pressing B?)
C3/D2E9:	F002    	BEQ $D2ED      (branch if not, BPL...)
C3/D2EB:	C6C6    	DEC $C6
C3/D2ED:	A505    	LDA $05
C3/D2EF:	8908    	BIT #$08       (anyone pressing up?)
C3/D2F1:	F008    	BEQ $D2FB      (branch if not)
C3/D2F3:	C220    	REP #$20      (16 bit memory/accum.)
C3/D2F5:	C6B9    	DEC $B9
C3/D2F7:	C637    	DEC $37
C3/D2F9:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D2FB:	A505    	LDA $05
C3/D2FD:	8904    	BIT #$04       (anyone pressing down?)
C3/D2FF:	F008    	BEQ $D309      (branch if not)
C3/D301:	C220    	REP #$20      (16 bit memory/accum.)
C3/D303:	E6B9    	INC $B9
C3/D305:	E637    	INC $37
C3/D307:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D309:	A505    	LDA $05
C3/D30B:	8902    	BIT #$02       (anyone pressing left?)
C3/D30D:	F008    	BEQ $D317      (branch if not)
C3/D30F:	C220    	REP #$20      (16 bit memory/accum.)
C3/D311:	C6B7    	DEC $B7
C3/D313:	C635    	DEC $35
C3/D315:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D317:	A505    	LDA $05
C3/D319:	8901    	BIT #$01       (anyone pressing right?, LSR A...)
C3/D31B:	F008    	BEQ $D325      (branch if not, BCC...)
C3/D31D:	C220    	REP #$20      (16 bit memory/accum.)
C3/D31F:	E6B7    	INC $B7
C3/D321:	E635    	INC $35
C3/D323:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D325:	2038D3  	JSR $D338
C3/D328:	C220    	REP #$20      (16 bit memory/accum.)
C3/D32A:	A504    	LDA $04        (load shared controller bits)
C3/D32C:	29FFF0  	AND #$F0FF     (filter out directions, aka D-pad)
C3/D32F:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D331:	F003    	BEQ $D336      (branch if any other button isn't being pressed)
C3/D333:	20D2DD  	JSR $DDD2
C3/D336:	38      	SEC            (not done with this queue yet)
C3/D337:	60      	RTS

C3/D338 unknow

C3/D338:	C220    	REP #$20      (16 bit memory/accum.)
C3/D33A:	A5B7    	LDA $B7
C3/D33C:	29FF1F  	AND #$1FFF
C3/D33F:	85B7    	STA $B7
C3/D341:	A5B9    	LDA $B9
C3/D343:	29FF1F  	AND #$1FFF
C3/D346:	85B9    	STA $B9
C3/D348:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D34A:	60      	RTS

C3/D34B unknow

C3/D34B:	228FCBD4	JSL $D4CB8F    (from C3/CA77)
C3/D34F:	9C1043  	STZ $4310
C3/D352:	A905    	LDA #$05
C3/D354:	8D1143  	STA $4311      (register address becomes $2105)
C3/D357:	A06AD3  	LDY #$D36A
C3/D35A:	8C1243  	STY $4312      (set address)
C3/D35D:	A9C3    	LDA #$C3
C3/D35F:	8D1443  	STA $4314      (set bank, C3/D36A)
C3/D362:	8D1743  	STA $4317
C3/D365:	A902    	LDA #$02
C3/D367:	0443    	TSB $43        (eventually enable channel 1 of HDMA)
C3/D369:	60      	RTS

C3/D36A hdma table

C3/D36A:	4701
C3/D36C:	0107
C3/D36E:	00

C3/D36F unknow

C2/D36F:	A901    	LDA #$01       (from C3/C9DD, C3/CD28, C3/CEFD)
C3/D371:	8D3043  	STA $4330
C3/D374:	A930    	LDA #$30
C3/D376:	8D3143  	STA $4331      (register address becomes $2130)
C3/D379:	A0A7D3  	LDY #$D3A7
C3/D37C:	8C3243  	STY $4332      (set address)
C3/D37F:	A9C3    	LDA #$C3
C3/D381:	8D3443  	STA $4334      (set bank, C3/D3A7)
C3/D384:	8D3743  	STA $4337
C3/D387:	A908    	LDA #$08
C3/D389:	0443    	TSB $43        (eventually enable channel 3 of HDMA)
C3/D38B:	60      	RTS

C3/D38C unknow

C3/D38C:	9C2043  	STZ $4320      (from C3/C9DA, C3/CD25, C3/CEFA)
C3/D38F:	A932    	LDA #$32
C3/D391:	8D2143  	STA $4321      (register address becomes $2132)
C3/D394:	A0AED3  	LDY #$D3AE
C3/D397:	8C2243  	STY $4322      (set address)
C3/D39A:	A9C3    	LDA #$C3
C3/D39C:	8D2443  	STA $4324      (set bank, C3/D3AE)
C3/D39F:	8D2743  	STA $4327
C3/D3A2:	A904    	LDA #$04
C3/D3A4:	0443    	TSB $43        (eventually enable channel 2 of HDMA)
C3/D3A6:	60      	RTS

C3/D3A7 hdma table

C3/D3A7:	4780
C3/D3A9:	4101
C2/D3AB:	8201
C3/D3AD:	00

C3/D3AE hdma table

C3/D3AE:	47E0
C3/D3B0:	01ED
C3/D3B2:	01EB
C3/D3B4:	01EA
C3/D3B6:	02E9
C3/D3B8:	03E8
C3/D3BA:	04E7
C3/D3BC:	05E6
C3/D3BE:	06E5
C3/D3C0:	07E4
C3/D3C2:	08E3
C3/D3C4:	0CE2
C3/D3C6:	0FE1
C3/D3C8:	1EE0
C3/D3CA:	00

C3/D3CB unknow

C3/D3CB:	9C2043  	STZ $4320
C3/D3CC:	A932    	LDA #$32
C3/D3CF:	8D2143  	STA $4321      (register address becomes $2132)
C3/D3D3:	A04998  	LDY #$9849
C3/D3D6:	8C2243  	STY $4322      (set address)
C3/D3D9:	A97E    	LDA #$7E
C3/D3DB:	8D2443  	STA $4324      (set bank, 7E/9849)
C3/D3DE:	8D2743  	STA $4327
C3/D3E1:	A904    	LDA #$04
C3/D3E3:	0443    	TSB $43        (eventually enable channel 2 of HDMA)
C3/D3E5:	60      	RTS

C3/D3E6 unknow

C3/D3E6:	A00001  	LDY #$0100
C3/D3E9:	84B7    	STY $B7
C3/D3EB:	A08000  	LDY #$0080
C3/D3EE:	84B9    	STY $B9
C3/D3F0:	8435    	STY $35
C3/D3F2:	7B      	TDC
C3/D3F3:	A8      	TAY
C3/D3F4:	8437    	STY $37
C3/D3F6:	6458    	STZ $58
C3/D3F8:	A940    	LDA #$40
C3/D3FA:	8559    	STA $59
C3/D3FC:	A00000  	LDY #$0000
C3/D3FF:	84C7    	STY $C7
C3/D401:	A00001  	LDY #$0100
C3/D404:	84C5    	STY $C5
C3/D406:	A00000  	LDY #$0000
C3/D409:	84C3    	STY $C3
C3/D40B:	60      	RTS

C3/D40C unknow

C3/D40C:	2039D4  	JSR $D439
C3/D40F:	20B1D6  	JSR $D6B1
C3/D412:	206BD6  	JSR $D66B
C3/D415:	2052D5  	JSR $D552
C3/D418:	202AD4  	JSR $D42A
C3/D41B:	2034D6  	JSR $D634
C3/D41E:	206BD6  	JSR $D66B
C3/D421:	2062D5  	JSR $D562
C3/D424:	202AD4  	JSR $D42A
C3/D427:	4C4CD6  	JMP $D64C

C3/D42A unknow

C3/D42A:	208DD6  	JSR $D68D
C3/D42D:	A21AFC  	LDX #$FC1A
C3/D430:	86F1    	STX $F1
C3/D432:	A97E    	LDA #$7E
C3/D434:	85F3    	STA $F3
C3/D436:	4C06D7  	JMP $D706

C3/D439 unknow

C3/D439:	A000BA  	LDY #$BA00
C3/D43C:	A9C4    	LDA #$C4
C3/D43E:	2061DD  	JSR $DD61
C3/D441:	2097D4  	JSR $D497
C3/D444:	A000C0  	LDY #$C000
C3/D447:	84E7    	STY $E7
C3/D449:	A97E    	LDA #$7E
C3/D44B:	85E9    	STA $E9
C3/D44D:	A0000C  	LDY #$0C00
C3/D450:	84EB    	STY $EB
C3/D452:	A00070  	LDY #$7000
C3/D455:	2086DD  	JSR $DD86
C3/D458:	A0C087  	LDY #$87C0
C3/D45B:	84E7    	STY $E7
C3/D45D:	A9C4    	LDA #$C4
C3/D45F:	85E9    	STA $E9
C3/D461:	A00002  	LDY #$0200
C3/D464:	84EB    	STY $EB
C3/D466:	A0007E  	LDY #$7E00
C3/D469:	2086DD  	JSR $DD86
C3/D46C:	4C6FD4  	JMP $D46F

C3/D46F unknow

C3/D46F:	A0108C  	LDY #$8C10
C3/D472:	84E7    	STY $E7
C3/D474:	A9C4    	LDA #$C4
C3/D476:	85E9    	STA $E9
C3/D478:	A01000  	LDY #$0010
C3/D47B:	84EB    	STY $EB
C3/D47D:	A0A07F  	LDY #$7FA0
C3/D480:	2086DD  	JSR $DD86
C3/D483:	A0B08F  	LDY #$8FB0
C3/D486:	84E7    	STY $E7
C3/D488:	A9C4    	LDA #$C4
C3/D48A:	85E9    	STA $E9
C3/D48C:	A01000  	LDY #$0010
C3/D48F:	84EB    	STY $EB
C3/D491:	A0B07F  	LDY #$7FB0
C3/D494:	4C86DD  	JMP $DD86

C3/D497 unknow

C3/D497:	8B      	PHB
C3/D498:	A97E    	LDA #$7E
C3/D49A:	48      	PHA
C3/D49B:	AB      	PLB
C3/D49C:	A600    	LDX $00
C3/D49E:	9B      	TXY
C3/D49F:	DA      	PHX
C3/D4A0:	7B      	TDC
C3/D4A1:	BF5498C2	LDA $C29854,X
C3/D4A5:	C220    	REP #$20      (16 bit memory/accum.)
C3/D4A7:	0A      	ASL A
C3/D4A8:	0A      	ASL A
C3/D4A9:	0A      	ASL A
C3/D4AA:	0A      	ASL A
C3/D4AB:	AA      	TAX
C3/D4AC:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D4AE:	A910    	LDA #$10
C3/D4B0:	85E0    	STA $E0
C3/D4B2:	BD00C0  	LDA $C000,X
C3/D4B5:	9900C4  	STA $C400,Y
C3/D4B8:	E8      	INX
C3/D4B9:	C8      	INY
C3/D4BA:	C6E0    	DEC $E0
C3/D4BC:	D0F4    	BNE $D4B2
C3/D4BE:	7B      	TDC
C3/D4BF:	AA      	TAX
C3/D4C0:	9900C4  	STA $C400,Y
C3/D4C3:	C8      	INY
C3/D4C4:	E8      	INX
C3/D4C5:	E01000  	CPX #$0010
C3/D4C8:	D0F6    	BNE $D4C0
C3/D4CA:	FA      	PLX
C3/D4CB:	E8      	INX
C3/D4CC:	E04000  	CPX #$0040
C3/D4CF:	D0CE    	BNE $D49F
C3/D4D1:	AB      	PLB
C3/D4D2:	60      	RTS

C3/D4D3 Transfer Sky graphics to VRAM

C3/D4D3:	C220    	REP #$20	; (from C3/CA74) 16 bit memory/accum.
C3/D4D5:	AF06B2EE	LDA $EEB206	; pointer to sky graphics address
C3/D4D9:	A8      	TAY
C3/D4DA:	E220    	SEP #$20	; 8 bit memory/accum.
C3/D4DC:	AF08B2EE	LDA $EEB208	; pointer to sky graphics bank
C3/D4E0:	2061DD  	JSR $DD61	; prepare for and do LZ decompression
C3/D4E3:	2018D5  	JSR $D518	; Sets $E7-$E9 to $7EC000
C3/D4E6:	A0201A  	LDY #$1A20
C3/D4E9:	84EB    	STY $EB		; $1A20 bytes to transfer
C3/D4EB:	64ED    	STZ $ED		; No value-to-add to the data bytes
C3/D4ED:	64EE    	STZ $EE
C3/D4EF:	A00040  	LDY #$4000	; VRAM destination: $4000
C3/D4F2:	20B9DD  	JSR $DDB9	; TRANSFER TO VRAM
C3/D4F5:	C220    	REP #$20	; 16 bit memory/accum.
C3/D4F7:	AF09B2EE	LDA $EEB209	; sky tilemap address
C3/D4FB:	A8      	TAY
C3/D4FC:	E220    	SEP #$20	; 8 bit memory/accum.
C3/D4FE:	AF0BB2EE	LDA $EEB20B	; sky tilemap bank
C3/D502:	2061DD  	JSR $DD61	; prepare for and do LZ decompression
C3/D505:	A00020  	LDY #$2000
C3/D508:	84ED    	STY $ED		; Add #$2000 to each data byte (sets tile priority for each tile)
C3/D50A:	2018D5  	JSR $D518	; Sets $E7-$E9 to $7EC000
C3/D50D:	A00004  	LDY #$0400
C3/D510:	84EB    	STY $EB		; $400 byte to transfer
C3/D512:	A00050  	LDY #$5000	; VRAM destination: $5000
C3/D515:	4CB9DD  	JMP $DDB9	; TRANSFER TO VRAM

C3/D518 unknow

C3/D518:	A000C0  	LDY #$C000
C3/D51B:	84E7    	STY $E7
C3/D51D:	A97E    	LDA #$7E
C3/D51F:	85E9    	STA $E9
C3/D521:	60      	RTS

C3/D522 unknow

C3/D522:	2039D4  	JSR $D439
C3/D525:	20B1D6  	JSR $D6B1
C3/D528:	20D6D6  	JSR $D6D6
C3/D52B:	206BD6  	JSR $D66B
C3/D52E:	2052D5  	JSR $D552
C3/D531:	2043D5  	JSR $D543
C3/D534:	2034D6  	JSR $D634
C3/D537:	206BD6  	JSR $D66B
C3/D53A:	2062D5  	JSR $D562
C3/D53D:	2043D5  	JSR $D543
C3/D540:	4C4CD6  	JMP $D64C

C3/D543 unknow

C3/D543:	2086D6  	JSR $D686
C3/D546:	A21AFC  	LDX #$FC1A
C3/D549:	86F1    	STX $F1
C3/D54B:	A97E    	LDA #$7E
C3/D54D:	85F3    	STA $F3
C3/D54F:	4C06D7  	JMP $D706

C3/D552 unknow

C3/D552:	64E4    	STZ $E4
C3/D554:	64E5    	STZ $E5
C3/D556:	A980    	LDA #$80
C3/D558:	85ED    	STA $ED
C3/D55A:	A20098  	LDX #$9800
C3/D55D:	A97F    	LDA #$7F
C3/D55F:	4C4FD7  	JMP $D74F

C3/D562 unknow

C3/D562:	A28000  	LDX #$0080
C3/D565:	86E4    	STX $E4
C3/D567:	A980    	LDA #$80
C3/D569:	85ED    	STA $ED
C3/D56B:	A200A8  	LDX #$A800
C3/D56E:	A97F    	LDA #$7F
C3/D570:	4C4FD7  	JMP $D74F

C3/D573 unknow

C3/D573:	2039D4  	JSR $D439
C3/D576:	2094D6  	JSR $D694
C3/D579:	20D6D6  	JSR $D6D6
C3/D57C:	4C82D5  	JMP $D582

C3/D57F unknow

C3/D57F:	2094D6  	JSR $D694
C3/D582:	2064D6  	JSR $D664
C3/D585:	2052D5  	JSR $D552
C3/D588:	209BD5  	JSR $D59B
C3/D58B:	2034D6  	JSR $D634
C3/D58E:	2064D6  	JSR $D664
C3/D591:	2062D5  	JSR $D562
C3/D594:	209BD5  	JSR $D59B
C3/D597:	204CD6  	JSR $D64C
C3/D59A:	6B      	RTL

C3/D59B unknow

C3/D59B:	2075D6  	JSR $D675
C3/D59E:	A23ADD  	LDX #$DD3A
C3/D5A1:	86F1    	STX $F1
C3/D5A3:	A97E    	LDA #$7E
C3/D5A5:	85F3    	STA $F3
C3/D5A7:	4C06D7  	JMP $D706

C3/D5AA unknow

C3/D5AA:	2039D4  	JSR $D439
C3/D5AD:	2094D6  	JSR $D694
C3/D5B0:	20D6D6  	JSR $D6D6
C3/D5B3:	2064D6  	JSR $D664
C3/D5B6:	2052D5  	JSR $D552
C3/D5B9:	20CBD5  	JSR $D5CB
C3/D5BC:	2034D6  	JSR $D634
C3/D5BF:	2064D6  	JSR $D664
C3/D5C2:	2062D5  	JSR $D562
C3/D5C5:	20CBD5  	JSR $D5CB
C3/D5C8:	4C4CD6  	JMP $D64C

C3/D5CB unknow

C3/D5CB:	207FD6  	JSR $D67F
C3/D5CE:	A2FA2C  	LDX #$2CFA
C3/D5D1:	86F1    	STX $F1
C3/D5D3:	A97F    	LDA #$7F
C3/D5D5:	85F3    	STA $F3
C3/D5D7:	4C06D7  	JMP $D706

C3/D5DA unknow

C3/D5DA:	2039D4  	JSR $D439
C3/D5DD:	2094D6  	JSR $D694
C3/D5E0:	20D6D6  	JSR $D6D6
C3/D5E3:	2064D6  	JSR $D664
C3/D5E6:	2052D5  	JSR $D552
C3/D5E9:	20FBD5  	JSR $D5FB
C3/D5EC:	2034D6  	JSR $D634
C3/D5EF:	2064D6  	JSR $D664
C3/D5F2:	2062D5  	JSR $D562
C3/D5F5:	20FBD5  	JSR $D5FB
C3/D5F8:	4C4CD6  	JMP $D64C

C3/D5FB unknow

C3/D5FB:	2086D6  	JSR $D686
C3/D5FE:	A2FA2C  	LDX #$2CFA
C3/D601:	86F1    	STX $F1
C3/D603:	A97F    	LDA #$7F
C3/D605:	85F3    	STA $F3
C3/D607:	4C06D7  	JMP $D706

C3/D60A unknow

C3/D60A:	20B1D6  	JSR $D6B1
C3/D60D:	206BD6  	JSR $D66B
C3/D610:	2052D5  	JSR $D552
C3/D613:	2025D6  	JSR $D625
C3/D616:	2034D6  	JSR $D634
C3/D619:	206BD6  	JSR $D66B
C3/D61C:	2062D5  	JSR $D562
C3/D61F:	2025D6  	JSR $D625
C3/D622:	4C4CD6  	JMP $D64C

C3/D625 unknow

C3/D625:	2075D6  	JSR $D675
C3/D628:	A21A04  	LDX #$041A
C3/D62B:	86F1    	STX $F1
C3/D62D:	A97F    	LDA #$7F
C3/D62F:	85F3    	STA $F3
C3/D631:	4C06D7  	JMP $D706

C3/D634 unknow

C3/D634:	A000B8  	LDY #$B800
C3/D637:	84E7    	STY $E7
C3/D639:	A97F    	LDA #$7F
C3/D63B:	85E9    	STA $E9
C3/D63D:	64ED    	STZ $ED
C3/D63F:	64EE    	STZ $EE
C3/D641:	A00040  	LDY #$4000
C3/D644:	84EB    	STY $EB
C3/D646:	A00000  	LDY #$0000
C3/D649:	4CB9DD  	JMP $DDB9

C3/D64C unknow

C3/D64C:	A000B8  	LDY #$B800
C3/D64F:	84E7    	STY $E7
C3/D651:	A97F    	LDA #$7F
C3/D653:	85E9    	STA $E9
C3/D655:	64ED    	STZ $ED
C3/D657:	64EE    	STZ $EE
C3/D659:	A00040  	LDY #$4000
C3/D65C:	84EB    	STY $EB
C3/D65E:	A00020  	LDY #$2000
C3/D661:	4CB9DD  	JMP $DDB9

C3/D664 unknow

C3/D664:	A2E1F9  	LDX #$F9E1
C3/D667:	A9CF    	LDA #$CF
C3/D669:	8005    	BRA $D670
C3/D66B:	A269F9  	LDX #$F969
C3/D66E:	A9CF    	LDA #$CF
C3/D670:	8691    	STX $91
C3/D672:	8593    	STA $93
C3/D674:	60      	RTS

C3/D675 unknow

C3/D675:	A2E9FA  	LDX #$FAE9
C3/D678:	A9CF    	LDA #$CF
C3/D67A:	86F7    	STX $F7
C3/D67C:	85F9    	STA $F9
C3/D67E:	60      	RTS

C3/D67F unknow

C3/D67F:	A2C9FA  	LDX #$FAC9
C3/D682:	A9CF    	LDA #$CF
C3/D684:	80F4    	BRA $D67A
C3/D686:	A2A9FA  	LDX #$FAA9
C3/D689:	A9CF    	LDA #$CF
C3/D68B:	80ED    	BRA $D67A
C3/D68D:	A209FB  	LDX #$FB09
C3/D690:	A9CF    	LDA #$CF
C3/D692:	80E6    	BRA $D67A
C3/D694:	20CED6  	JSR $D6CE
C3/D697:	A21A14  	LDX #$141A
C3/D69A:	86E7    	STX $E7
C3/D69C:	A97F    	LDA #$7F
C3/D69E:	85E9    	STA $E9
C3/D6A0:	A00098  	LDY #$9800
C3/D6A3:	84EB    	STY $EB
C3/D6A5:	A97F    	LDA #$7F
C3/D6A7:	85ED    	STA $ED
C3/D6A9:	A0E018  	LDY #$18E0
C3/D6AC:	84EF    	STY $EF
C3/D6AE:	4CEED6  	JMP $D6EE

C3/D6B1 unknow

C3/D6B1:	20CED6  	JSR $D6CE
C3/D6B4:	A23AED  	LDX #$ED3A
C3/D6B7:	86E7    	STX $E7
C3/D6B9:	A97E    	LDA #$7E
C3/D6BB:	85E9    	STA $E9
C3/D6BD:	A00098  	LDY #$9800
C3/D6C0:	84EB    	STY $EB
C3/D6C2:	A97F    	LDA #$7F
C3/D6C4:	85ED    	STA $ED
C3/D6C6:	A0E00E  	LDY #$0EE0
C3/D6C9:	84EF    	STY $EF
C3/D6CB:	4CEED6  	JMP $D6EE

C3/D6CE unknow

C3/D6CE:	A08F56  	LDY #$568F
C3/D6D1:	A9D9    	LDA #$D9
C3/D6D3:	4C61DD  	JMP $DD61

C3/D6D6 unknow

C3/D6D6:	A000C0  	LDY #$C000
C3/D6D9:	84E7    	STY $E7
C3/D6DB:	A97E    	LDA #$7E
C3/D6DD:	85E9    	STA $E9
C3/D6DF:	A0BA17  	LDY #$17BA
C3/D6E2:	84EB    	STY $EB
C3/D6E4:	64ED    	STZ $ED
C3/D6E6:	64EE    	STZ $EE
C3/D6E8:	A00060  	LDY #$6000
C3/D6EB:	4CB9DD  	JMP $DDB9

C3/D6EE Flexible transfer loop

Can be used to transfer data from any position to another.

$00: Loop counter start value (LOW BYTE)
$01: Loop counter start value (HIGH BYTE)
$E7: Load address (LOW BYTE)
$E8: Load address (HIGH BYTE)
$E9: Load bank
$EB: Store address (LOW BYTE)
$EC: Store address (HIGH BYTE)
$ED: Store bank
$EF: Loop counter exit value (LOW BYTE)
$F0: Loop counter exit value (HIGH BYTE)
$F1: Value that gets added to each data double-byte (LOW BYTE)
$F2: Value that gets added to each data double-byte (HIGH BYTE)

Note that the counter value (Y) is used both for the loading and storing of the data double-bytes, too. The lines D6F8 and D6F9 only make sense if some subroutines jump directly to line D6F2.

C3/D6EE:	64F1    	STZ $F1
C3/D6F0:	64F2    	STZ $F2
C3/D6F2:	C220    	REP #$20	; 16 bit memory/accum.
C3/D6F4:	A400    	LDY $00		; Load counter value
C3/D6F6:	B7E7    	LDA [$E7],Y	; Load value
C3/D6F8:	18      	CLC
C3/D6F9:	65F1    	ADC $F1		; Add value to loaded double-byte
C3/D6FB:	97EB    	STA [$EB],Y	; Store the result
C3/D6FD:	C8      	INY		; Increment loop counter
C3/D6FE:	C8      	INY
C3/D6FF:	C4EF    	CPY $EF		; Exit value reached?
C3/D701:	D0F3    	BNE $D6F6	; Loop if not
C3/D703:	E220    	SEP #$20	; 8 bit memory/accum.
C3/D705:	60      	RTS

C3/D706 unknow

C3/D706:	7B      	TDC
C3/D707:	A8      	TAY
C3/D708:	C220    	REP #$20      (16 bit memory/accum.)
C3/D70A:	B7F7    	LDA [$F7],Y
C3/D70C:	AA      	TAX
C3/D70D:	C8      	INY
C3/D70E:	C8      	INY
C3/D70F:	B7F7    	LDA [$F7],Y
C3/D711:	85E7    	STA $E7
C3/D713:	C8      	INY
C3/D714:	C8      	INY
C3/D715:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D717:	5A      	PHY
C3/D718:	9B      	TXY
C3/D719:	2023D7  	JSR $D723
C3/D71C:	7A      	PLY
C3/D71D:	C02000  	CPY #$0020
C3/D720:	D0E6    	BNE $D708
C3/D722:	60      	RTS

C3/D723 unknow

C3/D723:	8B      	PHB
C3/D724:	A97F    	LDA #$7F
C3/D726:	48      	PHA
C3/D727:	AB      	PLB
C3/D728:	A920    	LDA #$20
C3/D72A:	85E0    	STA $E0
C3/D72C:	A920    	LDA #$20
C3/D72E:	85E1    	STA $E1
C3/D730:	A6E7    	LDX $E7
C3/D732:	B7F1    	LDA [$F1],Y
C3/D734:	9D00B8  	STA $B800,X
C3/D737:	C8      	INY
C3/D738:	E8      	INX
C3/D739:	E8      	INX
C3/D73A:	C6E1    	DEC $E1
C3/D73C:	D0F4    	BNE $D732
C3/D73E:	C221    	REP #$21
C3/D740:	A5E7    	LDA $E7
C3/D742:	690001  	ADC #$0100
C3/D745:	85E7    	STA $E7
C3/D747:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D749:	C6E0    	DEC $E0
C3/D74B:	D0DF    	BNE $D72C
C3/D74D:	AB      	PLB
C3/D74E:	60      	RTS

C3/D74F unknow

C3/D74F:	85E9    	STA $E9
C3/D751:	86E7    	STX $E7
C3/D753:	8B      	PHB
C3/D754:	A97F    	LDA #$7F
C3/D756:	48      	PHA
C3/D757:	AB      	PLB
C3/D758:	7B      	TDC
C3/D759:	AA      	TAX
C3/D75A:	A908    	LDA #$08
C3/D75C:	85E6    	STA $E6
C3/D75E:	C220    	REP #$20      (16 bit memory/accum.)
C3/D760:	A01000  	LDY #$0010
C3/D763:	A7E7    	LDA [$E7]
C3/D765:	85F1    	STA $F1
C3/D767:	B7E7    	LDA [$E7],Y
C3/D769:	85EF    	STA $EF
C3/D76B:	7B      	TDC
C3/D76C:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D76E:	A00800  	LDY #$0008
C3/D771:	7B      	TDC
C3/D772:	06F0    	ASL $F0
C3/D774:	2A      	ROL A
C3/D775:	06EF    	ASL $EF
C3/D777:	2A      	ROL A
C3/D778:	06F2    	ASL $F2
C3/D77A:	2A      	ROL A
C3/D77B:	06F1    	ASL $F1
C3/D77D:	2A      	ROL A
C3/D77E:	290F    	AND #$0F
C3/D780:	F010    	BEQ $D792
C3/D782:	85E0    	STA $E0
C3/D784:	5A      	PHY
C3/D785:	A4E4    	LDY $E4
C3/D787:	B791    	LDA [$91],Y
C3/D789:	7A      	PLY
C3/D78A:	0A      	ASL A
C3/D78B:	0A      	ASL A
C3/D78C:	0A      	ASL A
C3/D78D:	0A      	ASL A
C3/D78E:	29F0    	AND #$F0
C3/D790:	05E0    	ORA $E0
C3/D792:	9D01B8  	STA $B801,X
C3/D795:	E8      	INX
C3/D796:	E8      	INX
C3/D797:	88      	DEY
C3/D798:	D0D7    	BNE $D771
C3/D79A:	A4E7    	LDY $E7
C3/D79C:	C8      	INY
C3/D79D:	C8      	INY
C3/D79E:	84E7    	STY $E7
C3/D7A0:	C6E6    	DEC $E6
C3/D7A2:	D0BA    	BNE $D75E
C3/D7A4:	C220    	REP #$20      (16 bit memory/accum.)
C3/D7A6:	E6E4    	INC $E4
C3/D7A8:	A5E7    	LDA $E7
C3/D7AA:	18      	CLC
C3/D7AB:	691000  	ADC #$0010
C3/D7AE:	85E7    	STA $E7
C3/D7B0:	7B      	TDC
C3/D7B1:	E220    	SEP #$20      (8 bit memory/accum.)
C3/D7B3:	C6ED    	DEC $ED
C3/D7B5:	D0A3    	BNE $D75A
C3/D7B7:	AB      	PLB
C3/D7B8:	60      	RTS

C3/D7B9 unknow

C3/D7B9:	8B      	PHB
C3/D7BA:	A9C3    	LDA #$C3
C3/D7BC:	48      	PHA
C3/D7BD:	AB      	PLB            (set bank to C3)
C3/D7BE:	A4CF    	LDY $CF
C3/D7C0:	C03C00  	CPY #$003C
C3/D7C3:	D003    	BNE $D7C8
C3/D7C5:	2003DA  	JSR $DA03
C3/D7C8:	AB      	PLB
C3/D7C9:	38      	SEC
C3/D7CA:	60      	RTS

C3/D7CB unknow

C3/D7CB:	8B      	PHB
C3/D7CC:	A9C3    	LDA #$C3
C3/D7CE:	48      	PHA
C3/D7CF:	AB      	PLB            (set bank to C3)
C3/D7D0:	A4CF    	LDY $CF
C3/D7D2:	C00A00  	CPY #$000A
C3/D7D5:	D005    	BNE $D7DC
C3/D7D7:	200EDA  	JSR $DA0E
C3/D7DA:	803A    	BRA $D816
C3/D7DC:	C0AE01  	CPY #$01AE
C3/D7DF:	D005    	BNE $D7E6
C3/D7E1:	2019DA  	JSR $DA19
C3/D7E4:	8030    	BRA $D816
C3/D7E6:	C05203  	CPY #$0352
C3/D7E9:	D005    	BNE $D7F0
C3/D7EB:	2024DA  	JSR $DA24
C3/D7EE:	8026    	BRA $D816
C3/D7F0:	C0F604  	CPY #$04F6
C3/D7F3:	D005    	BNE $D7FA
C3/D7F5:	202FDA  	JSR $DA2F
C3/D7F8:	801C    	BRA $D816
C3/D7FA:	C09A06  	CPY #$069A
C3/D7FD:	D005    	BNE $D804
C3/D7FF:	203ADA  	JSR $DA3A
C3/D802:	8012    	BRA $D816
C3/D804:	C03E08  	CPY #$083E
C3/D807:	D005    	BNE $D80E
C3/D809:	2045DA  	JSR $DA45
C3/D80C:	8008    	BRA $D816
C3/D80E:	C0E209  	CPY #$09E2
C3/D811:	D003    	BNE $D816
C3/D813:	2050DA  	JSR $DA50
C3/D816:	AB      	PLB
C3/D817:	38      	SEC
C3/D818:	60      	RTS

C3/D819 unknow

C3/D819:	8B      	PHB
C3/D81A:	A9C3    	LDA #$C3
C3/D81C:	48      	PHA
C3/D81D:	AB      	PLB            (set bank to C3)
C3/D81E:	A4CF    	LDY $CF
C3/D820:	C00A00  	CPY #$000A
C3/D823:	D005    	BNE $D82A
C3/D825:	205BDA  	JSR $DA5B
C3/D828:	801C    	BRA $D846
C3/D82A:	C0AE01  	CPY #$01AE
C3/D82D:	D005    	BNE $D834
C3/D82F:	2066DA  	JSR $DA66
C3/D832:	8012    	BRA $D846
C3/D834:	C05203  	CPY #$0352
C3/D837:	D005    	BNE $D83E
C3/D839:	2071DA  	JSR $DA71
C3/D83C:	8008    	BRA $D846
C3/D83E:	C0F604  	CPY #$04F6
C3/D841:	D003    	BNE $D846
C3/D843:	207CDA  	JSR $DA7C
C3/D846:	AB      	PLB
C3/D847:	38      	SEC
C3/D848:	60      	RTS

C3/D849 unknow

C3/D849:	8B      	PHB
C3/D84A:	A9C3    	LDA #$C3
C3/D84C:	48      	PHA
C3/D84D:	AB      	PLB            (set bank to C3)
C3/D84E:	A4CF    	LDY $CF
C3/D850:	C00A00  	CPY #$000A
C3/D853:	D005    	BNE $D85A
C3/D855:	2087DA  	JSR $DA87
C3/D858:	803A    	BRA $D894
C3/D85A:	C0AE01  	CPY #$01AE
C3/D85D:	D005    	BNE $D864
C3/D85F:	2092DA  	JSR $DA92
C3/D862:	8030    	BRA $D894
C3/D864:	C05203  	CPY #$0352
C3/D867:	D005    	BNE $D86E
C3/D869:	209DDA  	JSR $DA9D
C3/D86C:	8026    	BRA $D894
C3/D86E:	C0F604  	CPY #$04F6
C3/D871:	D005    	BNE $D878
C3/D873:	20A8DA  	JSR $DAA8
C3/D876:	801C    	BRA $D894
C3/D878:	C09A06  	CPY #$069A
C3/D87B:	D005    	BNE $D882
C3/D87D:	20B3DA  	JSR $DAB3
C3/D880:	8012    	BRA $D894
C3/D882:	C03E08  	CPY #$083E
C3/D885:	D005    	BNE $D88C
C3/D887:	20BEDA  	JSR $DABE
C3/D88A:	8008    	BRA $D894
C3/D88C:	C0E209  	CPY #$09E2
C3/D88F:	D003    	BNE $D894
C3/D891:	20C9DA  	JSR $DAC9
C3/D894:	AB      	PLB
C3/D895:	38      	SEC
C3/D896:	60      	RTS

C3/D897 unknow

C3/D897:	8B      	PHB
C3/D898:	A9C3    	LDA #$C3
C3/D89A:	48      	PHA
C3/D89B:	AB      	PLB            (set bank to C3)
C3/D89C:	A4CF    	LDY $CF
C3/D89E:	C00A00  	CPY #$000A
C3/D8A1:	D005    	BNE $D8A8
C3/D8A3:	20D4DA  	JSR $DAD4
C3/D8A6:	803A    	BRA $D8E2
C3/D8A8:	C0AE01  	CPY #$01AE
C3/D8AB:	D005    	BNE $D8B2
C3/D8AD:	20DFDA  	JSR $DADF
C3/D8B0:	8030    	BRA $D8E2
C3/D8B2:	C05203  	CPY #$0352
C3/D8B5:	D005    	BNE $D8BC
C3/D8B7:	20EADA  	JSR $DAEA
C3/D8BA:	8026    	BRA $D8E2
C3/D8BC:	C0F604  	CPY #$04F6
C3/D8BF:	D005    	BNE $D8C6
C3/D8C1:	20F5DA  	JSR $DAF5
C3/D8C4:	801C    	BRA $D8E2
C3/D8C6:	C09A06  	CPY #$069A
C3/D8C9:	D005    	BNE $D8D0
C3/D8CB:	2000DB  	JSR $DB00
C3/D8CE:	8012    	BRA $D8E2
C3/D8D0:	C03E08  	CPY #$083E
C3/D8D3:	D005    	BNE $D8DA
C3/D8D5:	200BDB  	JSR $DB0B
C3/D8D8:	8008    	BRA $D8E2
C3/D8DA:	C0E209  	CPY #$09E2
C3/D8DD:	D003    	BNE $D8E2
C3/D8DF:	2016DB  	JSR $DB16
C3/D8E2:	AB      	PLB
C3/D8E3:	38      	SEC
C3/D8E4:	60      	RTS

C3/D8E5 unknow

C3/D8E5:	8B      	PHB
C3/D8E6:	A9C3    	LDA #$C3
C3/D8E8:	48      	PHA
C3/D8E9:	AB      	PLB            (set bank to C3)
C3/D8EA:	A4CF    	LDY $CF
C3/D8EC:	C0F000  	CPY #$00F0
C3/D8EF:	D005    	BNE $D8F6
C3/D8F1:	2021DB  	JSR $DB21
C3/D8F4:	803A    	BRA $D930
C3/D8F6:	C0D002  	CPY #$02D0
C3/D8F9:	D005    	BNE $D900
C3/D8FB:	202CDB  	JSR $DB2C
C3/D8FE:	8030    	BRA $D930
C3/D900:	C0B004  	CPY #$04B0
C3/D903:	D005    	BNE $D90A
C3/D905:	2037DB  	JSR $DB37
C3/D908:	8026    	BRA $D930
C3/D90A:	C09006  	CPY #$0690
C3/D90D:	D005    	BNE $D914
C3/D90F:	2042DB  	JSR $DB42
C3/D912:	801C    	BRA $D930
C3/D914:	C07008  	CPY #$0870
C3/D917:	D005    	BNE $D91E
C3/D919:	204DDB  	JSR $DB4D
C3/D91C:	8012    	BRA $D930
C3/D91E:	C0500A  	CPY #$0A50
C3/D921:	D005    	BNE $D928
C3/D923:	2058DB  	JSR $DB58
C3/D926:	8008    	BRA $D930
C3/D928:	C0300C  	CPY #$0C30
C3/D92B:	D003    	BNE $D930
C3/D92D:	2063DB  	JSR $DB63
C3/D930:	AB      	PLB
C3/D931:	38      	SEC
C3/D932:	60      	RTS

C3/D933 unknow

C3/D933:	8B      	PHB
C3/D934:	A9C3    	LDA #$C3
C3/D936:	48      	PHA
C3/D937:	AB      	PLB            (set bank to C3)
C3/D938:	A4CF    	LDY $CF
C3/D93A:	C03C00  	CPY #$003C
C3/D93D:	D005    	BNE $D944
C3/D93F:	206EDB  	JSR $DB6E
C3/D942:	8026    	BRA $D96A
C3/D944:	C0E001  	CPY #$01E0
C3/D947:	D005    	BNE $D94E
C3/D949:	2079DB  	JSR $DB79
C3/D94C:	801C    	BRA $D96A
C3/D94E:	C08403  	CPY #$0384
C3/D951:	D005    	BNE $D958
C3/D953:	2084DB  	JSR $DB84
C3/D956:	8012    	BRA $D96A
C3/D958:	C02805  	CPY #$0528
C3/D95B:	D005    	BNE $D962
C3/D95D:	208FDB  	JSR $DB8F
C3/D960:	8008    	BRA $D96A
C3/D962:	C0CC06  	CPY #$06CC
C3/D965:	D003    	BNE $D96A
C3/D967:	209ADB  	JSR $DB9A
C3/D96A:	AB      	PLB
C3/D96B:	38      	SEC
C3/D96C:	60      	RTS

C3/D96D End Credits Text - buffer update 1

C3/D96D:	A2C09D  	LDX #$9DC0       (address for "PRODUCER")
C3/D970:	A9C2    	LDA #$C2         (+ bank)
C3/D972:	A00400  	LDY #$0004       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
C3/D975:	20F1D9  	JSR $D9F1        (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS)
C3/D978:	A2449C  	LDX #$9C44       (address for "HIRONOBU" [SAKAGUCHI])
C3/D97B:	A9C2    	LDA #$C2         (+ bank)
C3/D97D:	A00800  	LDY #$0008       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
C3/D980:	4CFAD9  	JMP $D9FA        (store X, A, Y to $4A-$4E, then JMP $DBE8, which will end with RTS, kicking us back to $C3C63F)

C3/D983 End Credits Text - buffer update 2

C3/D983:	A2C49D  	LDX #$9DC4       (address for "DIRECTOR")
C3/D986:	A9C2    	LDA #$C2         (+ bank)
C3/D988:	A02800  	LDY #$0028       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
C3/D98B:	20F1D9  	JSR $D9F1        (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS)
C3/D98E:	A24C9C  	LDX #$9C4C       (address for "YOSHINORI" [KITASE])
C3/D991:	A9C2    	LDA #$C2         (+ bank)
C3/D993:	A06000  	LDY #$0060       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
C3/D996:	4CFAD9  	JMP $D9FA        (store X, A, Y to $4A-$4E, then JMP $DBE8, which will end with RTS, kicking us back to $C3C7B9)

C3/D999 End Credits Text - buffer update 3

C3/D999:	A2EC9D  	LDX #$9DEC       (address for "FIELD" [PLANNER])
C3/D99C:	A9C2    	LDA #$C2         (+ bank)
C3/D99E:	A01800  	LDY #$0018       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
C3/D9A1:	20F1D9  	JSR $D9F1        (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS)
C3/D9A4:	A2AC9C  	LDX #$9CAC       (address for "YOSHIHIKO" [MAEKAWA])
C3/D9A7:	A9C2    	LDA #$C2         (+ bank)
C3/D9A9:	A04000  	LDY #$0040       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
C3/D9AC:	4CFAD9  	JMP $D9FA        (store X, A, Y to $4A-$4E, then JMP $DBE8, which will end with RTS, kicking us back to $C3C8FE)

C3/D9AF End Credits Text - buffer update 4

C3/D9AF:	A2049E  	LDX #$9E04       (address for "SOUND" [PROGRAMMER])
C3/D9B2:	A9C2    	LDA #$C2         (+ bank)
C3/D9B4:	A02000  	LDY #$0020       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
C3/D9B7:	20F1D9  	JSR $D9F1        (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS)
C3/D9BA:	A2EC9C  	LDX #$9CEC       (address for "MINORU" [AKAO])
C3/D9BD:	A9C2    	LDA #$C2         (+ bank)
C3/D9BF:	A06400  	LDY #$0064       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
C3/D9C2:	4CFAD9  	JMP $D9FA        (store X, A, Y to $4A-$4E, then JMP $DBE8, which will end with RTS, kicking us back to $C3CA48)

C3/D9C5 End Credits Text - buffer update 5

C3/D9C5:	A2249E  	LDX #$9E24       (address for "SOUND" [ENGINEER])
C3/D9C8:	A9C2    	LDA #$C2         (+ bank)
C3/D9CA:	A02400  	LDY #$0024       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
C3/D9CD:	20F1D9  	JSR $D9F1        (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS)
C3/D9D0:	A2509D  	LDX #$9D50       (address for "EIJI" [NAKAMURA])
C3/D9D3:	A9C2    	LDA #$C2         (+ bank)
C3/D9D5:	A07000  	LDY #$0070       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
C3/D9D8:	4CFAD9  	JMP $D9FA        (store X, A, Y to $4A-$4E, then JMP $DBE8, which will end with RTS, kicking us back to $C3CD76)

C3/D9DB End Credits Text - buffer update 6

C3/D9DB:	A2489E  	LDX #$9E48       (address for "TEST" [COORDINATOR])
C3/D9DE:	A9C2    	LDA #$C2         (+ bank)
C3/D9E0:	A0E400  	LDY #$00E4       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
C3/D9E3:	4CF1D9  	JMP $D9F1        (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS, kicking us back to $C3CED1)

C3/D9E6 End Credits Text - buffer update 7

C3/D9E6:	A22C9F  	LDX #$9F2C       (address for "M.MORI")
C3/D9E9:	A9C2    	LDA #$C2         (+ bank)
C3/D9EB:	A06C00  	LDY #$006C       (how many bytes to read from data table; each table entry is 2-byte source addr followed by 2-byte dest addr)
C3/D9EE:	4CF1D9  	JMP $D9F1        (store X, A, Y to $4A-$4E, then JMP $DBC8, which will end with RTS, kicking us back to $C3CF1E)

C3/D9F1 unknow

C3/D9F1:	864A    	STX $4A
C3/D9F3:	854C    	STA $4C
C3/D9F5:	844D    	STY $4D
C3/D9F7:	4CC8DB  	JMP $DBC8

C3/D9FA unknow

C3/D9FA:	864A    	STX $4A
C3/D9FC:	854C    	STA $4C
C3/D9FE:	844D    	STY $4D
C3/DA00:	4CE8DB  	JMP $DBE8

C3/DA03 queue display of page 1 text

C3/DA03:	A00C00  	LDY #$000C        (number of strings to display on page 1; 4 bytes per string)
C3/DA06:	A29498  	LDX #$9894        ("PRODUCER")
C3/DA09:	A9C2    	LDA #$C2
C3/DA0B:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA0E queue display of page 2 text

C3/DA0E:	A01400  	LDY #$0014        (number of strings to display on page 2; 4 bytes per string)
C3/DA11:	A2A098  	LDX #$98A0        ("DIRECTOR")
C3/DA14:	A9C2    	LDA #$C2
C3/DA16:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA19 queue display of page 3 text

C3/DA19:	A01800  	LDY #$0018        (number of strings to display on page 3; 4 bytes per string)
C3/DA1C:	A2B498  	LDX #$98B4        ("MAIN" [PROGRAMMER])
C3/DA1F:	A9C2    	LDA #$C2
C3/DA21:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA24 queue display of page 4 text

C3/DA24:	A01800  	LDY #$0018        (number of strings to display on page 4; 4 bytes per string)
C3/DA27:	A2CC98  	LDX #$98CC        ("GRAPHIC" [DIRECTOR], page 1)
C3/DA2A:	A9C2    	LDA #$C2
C3/DA2C:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA2F queue display of page 5 text

C3/DA2F:	A01800  	LDY #$0018        (number of strings to display on page 5; 4 bytes per string)
C3/DA32:	A2E498  	LDX #$98E4        ("GRAPHIC" [DIRECTOR], page 2)
C3/DA35:	A9C2    	LDA #$C2
C3/DA37:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA3A queue display of page 6 text

C3/DA3A:	A00C00  	LDY #$000C        (number of strings to display on page 6; 4 bytes per string)
C3/DA3D:	A2FC98  	LDX #$98FC        ("MUSIC")
C3/DA40:	A9C2    	LDA #$C2
C3/DA42:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA45 queue display of page 7 text

C3/DA45:	A01000  	LDY #$0010        (number of strings to display on page 7; 4 bytes per string)
C3/DA48:	A20899  	LDX #$9908        ("IMAGE" [DESIGN])
C3/DA4B:	A9C2    	LDA #$C2
C3/DA4D:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA50 queue display of page 8 text

C3/DA50:	A01800  	LDY #$0018        (number of strings to display on page 8; 4 bytes per string)
C3/DA53:	A21899  	LDX #$9918        ("BATTLE" [PLANNER])
C3/DA56:	A9C2    	LDA #$C2
C3/DA58:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA5B queue display of page 9 text

C3/DA5B:	A02000  	LDY #$0020        (number of strings to display on page 9; 4 bytes per string)
C3/DA5E:	A23099  	LDX #$9930        ("FIELD" [PLANNER])
C3/DA61:	A9C2    	LDA #$C2
C3/DA63:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA66 queue display of page 10 text

C3/DA66:	A01800  	LDY #$0018        (number of strings to display on page 10; 4 bytes per string)
C3/DA69:	A25099  	LDX #$9950        ("EVENT" [PLANNER])
C3/DA6C:	A9C2    	LDA #$C2
C3/DA6E:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA71 queue display of page 11 text

C3/DA71:	A01800  	LDY #$0018        (number of strings to display on page 11; 4 bytes per string)
C3/DA74:	A26899  	LDX #$9968        ("EFFECT" [PROGRAMMER])
C3/DA77:	A9C2    	LDA #$C2
C3/DA79:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA7C queue display of page 12 text

C3/DA7C:	A01000  	LDY #$0010        (number of strings to display on page 12; 4 bytes per string)
C3/DA7F:	A28099  	LDX #$9980        ("BATTLE" [PROGRAMMER])
C3/DA82:	A9C2    	LDA #$C2
C3/DA84:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA87 queue display of page 13 text

C3/DA87:	A01000  	LDY #$0010        (number of strings to display on page 13; 4 bytes per string)
C3/DA8A:	A29099  	LDX #$9990        ("SOUND" [PROGRAMMER])
C3/DA8D:	A9C2    	LDA #$C2
C3/DA8F:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA92 queue display of page 14 text

C3/DA92:	A01400  	LDY #$0014        (number of strings to display on page 14; 4 bytes per string)
C3/DA95:	A2A099  	LDX #$99A0        ("EFFECT" [GRAPHIC DESIGNER])
C3/DA98:	A9C2    	LDA #$C2
C3/DA9A:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DA9D queue display of page 15 text

C3/DA9D:	A02400  	LDY #$0024        (number of strings to display on page 15; 4 bytes per string)
C3/DAA0:	A2B499  	LDX #$99B4        ("FIELD" [GRAPHIC DESIGNER], page 1)
C3/DAA3:	A9C2    	LDA #$C2
C3/DAA5:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DAA8 queue display of page 16 text

C3/DAA8:	A02400  	LDY #$0024        (number of strings to display on page 16; 4 bytes per string)
C3/DAAB:	A2D899  	LDX #$99D8        ("FIELD" [GRAPHIC DESIGNER], page 2)
C3/DAAE:	A9C2    	LDA #$C2
C3/DAB0:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DAB3 queue display of page 17 text

C3/DAB3:	A02400  	LDY #$0024        (number of strings to display on page 17; 4 bytes per string)
C3/DAB6:	A2FC99  	LDX #$99FC        ("FIELD" [GRAPHIC DESIGNER], page 3)
C3/DAB9:	A9C2    	LDA #$C2
C3/DABB:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DABE queue display of page 18 text

C3/DABE:	A01400  	LDY #$0014        (number of strings to display on page 18; 4 bytes per string)
C3/DAC1:	A2209A  	LDX #$9A20        ("MONSTER" [GRAPHIC DESIGNER])
C3/DAC4:	A9C2    	LDA #$C2
C3/DAC6:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DAC9 queue display of page 19 text

C3/DAC9:	A01400  	LDY #$0014        (number of strings to display on page 19; 4 bytes per string)
C3/DACC:	A2349A  	LDX #$9A34        ("OBJECT" [GRAPHIC DESIGNER])
C3/DACF:	A9C2    	LDA #$C2
C3/DAD1:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DAD4 queue display of page 20 text

C3/DAD4:	A01000  	LDY #$0010        (number of strings to display on page 20; 4 bytes per string)
C3/DAD7:	A2489A  	LDX #$9A48        ("SOUND" [ENGINEER])
C3/DADA:	A9C2    	LDA #$C2
C3/DADC:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DADF queue display of page 21 text

C3/DADF:	A01800  	LDY #$0018        (number of strings to display on page 21; 4 bytes per string)
C3/DAE2:	A2589A  	LDX #$9A58        ("SOUND" [EFFECT], page 1)
C3/DAE5:	A9C2    	LDA #$C2
C3/DAE7:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DAEA queue display of page 22 text

C3/DAEA:	A01800  	LDY #$0018        (number of strings to display on page 22; 4 bytes per string)
C3/DAED:	A2709A  	LDX #$9A70        ("SOUND" [EFFECT], page 2)
C3/DAF0:	A9C2    	LDA #$C2
C3/DAF2:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DAF5 queue display of page 23 text

C3/DAF5:	A02400  	LDY #$0024        (number of strings to display on page 23; 4 bytes per string)
C3/DAF8:	A2889A  	LDX #$9A88        ("REMAKE" [PLANNER])
C3/DAFB:	A9C2    	LDA #$C2
C3/DAFD:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB00 queue display of page 24 text

C3/DB00:	A01800  	LDY #$0018        (number of strings to display on page 24; 4 bytes per string)
C3/DB03:	A2AC9A  	LDX #$9AAC        ("SYSTEM" [ENGINEER], page 1)
C3/DB06:	A9C2    	LDA #$C2
C3/DB08:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB0B queue display of page 25 text

C3/DB0B:	A01800  	LDY #$0018        (number of strings to display on page 25; 4 bytes per string)
C3/DB0E:	A2C49A  	LDX #$9AC4        ("SYSTEM" [ENGINEER], page 2)
C3/DB11:	A9C2    	LDA #$C2
C3/DB13:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB16 queue display of page 26 text

C3/DB16:	A01800  	LDY #$0018        (number of strings to display on page 26; 4 bytes per string)
C3/DB19:	A2DC9A  	LDX #$9ADC        ("EXECUTIVE" [PRODUCER])
C3/DB1C:	A9C2    	LDA #$C2
C3/DB1E:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB21 queue display of page 27 text

C3/DB21:	A02800  	LDY #$0028        (number of strings to display on page 27; 4 bytes per string)
C3/DB24:	A2F49A  	LDX #$9AF4        ("TEST" [COORDINATOR])
C3/DB27:	A9C2    	LDA #$C2
C3/DB29:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB2C queue display of page 28 text

C3/DB2C:	A02800  	LDY #$0028        (number of strings to display on page 28; 4 bytes per string)
C3/DB2F:	A21C9B  	LDX #$9B1C        ("SPECIAL" [THANKS TO])
C3/DB32:	A9C2    	LDA #$C2
C3/DB34:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB37 queue display of page 29 text

C3/DB37:	A02400  	LDY #$0024        (number of strings to display on page 29; 4 bytes per string)
C3/DB3A:	A2449B  	LDX #$9B44        ("Y.HIRATA")
C3/DB3D:	A9C2    	LDA #$C2
C3/DB3F:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB42 queue display of page 30 text

C3/DB42:	A02000  	LDY #$0020        (number of strings to display on page 30; 4 bytes per string)
C3/DB45:	A2689B  	LDX #$9B68        ("K.TANIKAWA")
C3/DB48:	A9C2    	LDA #$C2
C3/DB4A:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB4D queue display of page 31 text

C3/DB4D:	A01800  	LDY #$0018        (number of strings to display on page 31; 4 bytes per string)
C3/DB50:	A2889B  	LDX #$9B88        ("H.YOKOTA")
C3/DB53:	A9C2    	LDA #$C2
C3/DB55:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB58 queue display of page 32 text

C3/DB58:	A01400  	LDY #$0014        (number of strings to display on page 32; 4 bytes per string)
C3/DB5B:	A2A09B  	LDX #$9BA0        ("M.KOUNO")
C3/DB5E:	A9C2    	LDA #$C2
C3/DB60:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB63 queue display of page 33 text

C3/DB63:	A02400  	LDY #$0024        (number of strings to display on page 33; 4 bytes per string)
C3/DB66:	A2B49B  	LDX #$9BB4        ("K.MIYAMOTO")
C3/DB69:	A9C2    	LDA #$C2
C3/DB6B:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB6E queue display of page 34 text

C3/DB6E:	A01800  	LDY #$0018        (number of strings to display on page 34; 4 bytes per string)
C3/DB71:	A2D89B  	LDX #$9BD8        ("T.MORITA")
C3/DB74:	A9C2    	LDA #$C2
C3/DB76:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB79 queue display of page 35 text

C3/DB79:	A01800  	LDY #$0018        (number of strings to display on page 35; 4 bytes per string)
C3/DB7C:	A2F09B  	LDX #$9BF0        ("M.KANESHIGE")
C3/DB7F:	A9C2    	LDA #$C2
C3/DB81:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB84 queue display of page 36 text

C3/DB84:	A01400  	LDY #$0014        (number of strings to display on page 36; 4 bytes per string)
C3/DB87:	A2089C  	LDX #$9C08        ("RICH SILVEIRA")
C3/DB8A:	A9C2    	LDA #$C2
C3/DB8C:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB8F queue display of page 37 text

C3/DB8F:	A01400  	LDY #$0014        (number of strings to display on page 37; 4 bytes per string)
C3/DB92:	A21C9C  	LDX #$9C1C        ("CHRIS BUDD")
C3/DB95:	A9C2    	LDA #$C2
C3/DB97:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DB9A queue display of page 38 text

C3/DB9A:	A01400  	LDY #$0014        (number of strings to display on page 38; 4 bytes per string)
C3/DB9D:	A2309C  	LDX #$9C30        ("REBECCA COFFMAN")
C3/DBA0:	A9C2    	LDA #$C2
C3/DBA2:	4CA5DB  	JMP $DBA5         (queue up text for this page)

C3/DBA5 unknow

C3/DBA5:	84FA    	STY $FA
C3/DBA7:	86F7    	STX $F7
C3/DBA9:	85F9    	STA $F9
C3/DBAB:	A400    	LDY $00
C3/DBAD:	C220    	REP #$20      (16 bit memory/accum.)
C3/DBAF:	B7F7    	LDA [$F7],Y
C3/DBB1:	AA      	TAX
C3/DBB2:	C8      	INY
C3/DBB3:	C8      	INY
C3/DBB4:	B7F7    	LDA [$F7],Y
C3/DBB6:	8560    	STA $60
C3/DBB8:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DBBA:	5A      	PHY
C3/DBBB:	9B      	TXY
C3/DBBC:	2014DC  	JSR $DC14
C3/DBBF:	7A      	PLY
C3/DBC0:	C8      	INY
C3/DBC1:	C8      	INY
C3/DBC2:	C4FA    	CPY $FA
C3/DBC4:	D0E7    	BNE $DBAD
C3/DBC6:	38      	SEC
C3/DBC7:	60      	RTS

C3/DBC8 unknow

C3/DBC8:	A400    	LDY $00
C3/DBCA:	2008DC  	JSR $DC08     (set palette for 8*8 font)
C3/DBCD:	C220    	REP #$20      (16 bit memory/accum.)
C3/DBCF:	B74A    	LDA [$4A],Y
C3/DBD1:	AA      	TAX
C3/DBD2:	C8      	INY
C3/DBD3:	C8      	INY
C3/DBD4:	B74A    	LDA [$4A],Y
C3/DBD6:	85E7    	STA $E7
C3/DBD8:	C8      	INY
C3/DBD9:	C8      	INY
C3/DBDA:	5A      	PHY
C3/DBDB:	A4E7    	LDY $E7
C3/DBDD:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DBDF:	20BCDC  	JSR $DCBC
C3/DBE2:	7A      	PLY
C3/DBE3:	C44D    	CPY $4D       (have we read all of the 8*8 strings?)
C3/DBE5:	D0E3    	BNE $DBCA
C3/DBE7:	60      	RTS

C3/DBE8 unknow

C3/DBE8:	A400    	LDY $00
C3/DBEA:	200EDC  	JSR $DC0E     (set palette for 16*8 font)
C3/DBED:	C220    	REP #$20      (16 bit memory/accum.)
C3/DBEF:	B74A    	LDA [$4A],Y
C3/DBF1:	AA      	TAX
C3/DBF2:	C8      	INY
C3/DBF3:	C8      	INY
C3/DBF4:	B74A    	LDA [$4A],Y
C3/DBF6:	85E7    	STA $E7
C3/DBF8:	C8      	INY
C3/DBF9:	C8      	INY
C3/DBFA:	5A      	PHY
C3/DBFB:	A4E7    	LDY $E7
C3/DBFD:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DBFF:	20D1DC  	JSR $DCD1
C3/DC02:	7A      	PLY
C3/DC03:	C44D    	CPY $4D       (have we read all of the 16*8 strings?)
C3/DC05:	D0E3    	BNE $DBEA
C3/DC07:	60      	RTS
 
C3/DC08:	A2000B  	LDX #$0B00    (palette for 8*8 font)
C3/DC0B:	86F1    	STX $F1
C3/DC0D:	60      	RTS
 
C3/DC0E:	A20009  	LDX #$0900    (palette for 16*8 font)
C3/DC11:	86F1    	STX $F1
C3/DC13:	60      	RTS

C3/DC14 unknow

C3/DC14:	84F1    	STY $F1
C3/DC16:	64AF    	STZ $AF
C3/DC18:	A900    	LDA #$00
C3/DC1A:	A044DC  	LDY #$DC44
C3/DC1D:	207311  	JSR $1173      (put C3/DC44 in the queue)
C3/DC20:	C220    	REP #$20      (16 bit memory/accum.)
C3/DC22:	A5F1    	LDA $F1
C3/DC24:	9FC9327E	STA $7E32C9,X  (save as pointer to OAM data)
C3/DC28:	A9A401  	LDA #$01A4
C3/DC2B:	9F49337E	STA $7E3349,X
C3/DC2F:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DC31:	A97E    	LDA #$7E
C3/DC33:	9FCA357E	STA $7E35CA,X  (save bank pointer to OAM data)
C3/DC37:	A560    	LDA $60
C3/DC39:	9FCA337E	STA $7E33CA,X
C3/DC3D:	A561    	LDA $61
C3/DC3F:	9F4A347E	STA $7E344A,X
C3/DC43:	60      	RTS

C3/DC44 code and jump table

C3/DC44:	AA      	TAX
C3/DC45:	7C48DC  	JMP ($DC48,X)

C3/DC48:	4CDC
C3/DC4A:	84DC

C3/DC4C unknow

C3/DC4C:	A62D    	LDX $2D
C3/DC4E:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/DC51:	BD4A34  	LDA $344A,X
C3/DC54:	18      	CLC
C3/DC55:	6920    	ADC #$20
C3/DC57:	9D4A34  	STA $344A,X
C3/DC5A:	C220    	REP #$20      (16 bit memory/accum.)
C3/DC5C:	A980FF  	LDA #$FF80
C3/DC5F:	9D4935  	STA $3549,X
C3/DC62:	9EC934  	STZ $34C9,X
C3/DC65:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DC67:	200612  	JSR $1206
C3/DC6A:	A5AF    	LDA $AF
C3/DC6C:	D016    	BNE $DC84
C3/DC6E:	8B      	PHB
C3/DC6F:	A900    	LDA #$00
C3/DC71:	48      	PHA
C3/DC72:	AB      	PLB
C3/DC73:	A5B4    	LDA $B4
C3/DC75:	D005    	BNE $DC7C
C3/DC77:	2003C7  	JSR $C703
C3/DC7A:	8003    	BRA $DC7F
C3/DC7C:	202AC7  	JSR $C72A
C3/DC7F:	A901    	LDA #$01
C3/DC81:	85AF    	STA $AF
C3/DC83:	AB      	PLB
C3/DC84:	A62D    	LDX $2D
C3/DC86:	BC4933  	LDY $3349,X
C3/DC89:	F01E    	BEQ $DCA9
C3/DC8B:	C06401  	CPY #$0164
C3/DC8E:	D006    	BNE $DC96
C3/DC90:	9E4935  	STZ $3549,X
C3/DC93:	9E4A35  	STZ $354A,X
C3/DC96:	C08000  	CPY #$0080
C3/DC99:	F010    	BEQ $DCAB
C3/DC9B:	20C0DE  	JSR $DEC0
C3/DC9E:	A62D    	LDX $2D
C3/DCA0:	C220    	REP #$20      (16 bit memory/accum.)
C3/DCA2:	DE4933  	DEC $3349,X
C3/DCA5:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DCA7:	38      	SEC
C3/DCA8:	60      	RTS
 
C3/DCA9:	18      	CLC
C3/DCAA:	60      	RTS

C3/DCAB unknow

C3/DCAB:	A5AF    	LDA $AF
C3/DCAD:	F0EC    	BEQ $DC9B
C3/DCAF:	64AF    	STZ $AF
C3/DCB1:	8B      	PHB
C3/DCB2:	A900    	LDA #$00
C3/DCB4:	48      	PHA
C3/DCB5:	AB      	PLB
C3/DCB6:	20DCC6  	JSR $C6DC
C3/DCB9:	AB      	PLB
C3/DCBA:	80DF    	BRA $DC9B
C3/DCBC:	2031DD  	JSR $DD31     (store data, count bytes)
C3/DCBF:	2025DD  	JSR $DD25     (store number of bytes to [$EB],Y)
C3/DCC2:	2002DD  	JSR $DD02     (store (x, y) position, letter, palette to [$EB],Y, set carry if we still need to read another letter)
C3/DCC5:	9009    	BCC $DCD0
C3/DCC7:	A5E0    	LDA $E0
C3/DCC9:	18      	CLC
C3/DCCA:	6908    	ADC #$08      (spacing between letters)
C3/DCCC:	85E0    	STA $E0
C3/DCCE:	80F2    	BRA $DCC2
C3/DCD0:	60      	RTS

C3/DCD1 unknow

C3/DCD1:	2031DD  	JSR $DD31     (store data, count bytes)
C3/DCD4:	2025DD  	JSR $DD25     (store number of bytes to [$EB],Y)
C3/DCD7:	7B      	TDC
C3/DCD8:	A7E7    	LDA [$E7]
C3/DCDA:	F025    	BEQ $DD01     (are we done reading letters?)
C3/DCDC:	85E3    	STA $E3
C3/DCDE:	A5E0    	LDA $E0
C3/DCE0:	0980    	ORA #$80
C3/DCE2:	97EB    	STA [$EB],Y   (store x | #$80 position to [$EB],Y)
C3/DCE4:	C8      	INY
C3/DCE5:	7B      	TDC
C3/DCE6:	97EB    	STA [$EB],Y   (store y position to [$EB],Y)
C3/DCE8:	C8      	INY
C3/DCE9:	7B      	TDC
C3/DCEA:	A5E3    	LDA $E3
C3/DCEC:	C221    	REP #$21
C3/DCEE:	65F1    	ADC $F1
C3/DCF0:	97EB    	STA [$EB],Y   (store letter, palette to [$EB],Y)
C3/DCF2:	E6E7    	INC $E7
C3/DCF4:	C8      	INY
C3/DCF5:	C8      	INY
C3/DCF6:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DCF8:	A5E0    	LDA $E0
C3/DCFA:	18      	CLC
C3/DCFB:	6908    	ADC #$08
C3/DCFD:	85E0    	STA $E0
C3/DCFF:	80D6    	BRA $DCD7
C3/DD01:	60      	RTS

C3/DD02 store (x, y) position, letter, palette to [$EB],Y

C3/DD02:	7B      	TDC
C3/DD03:	A7E7    	LDA [$E7]
C3/DD05:	F01C    	BEQ $DD23      (are we done reading letters yet?)
C3/DD07:	85E3    	STA $E3
C3/DD09:	A5E0    	LDA $E0
C3/DD0B:	97EB    	STA [$EB],Y
C3/DD0D:	C8      	INY
C3/DD0E:	7B      	TDC
C3/DD0F:	97EB    	STA [$EB],Y
C3/DD11:	C8      	INY
C3/DD12:	7B      	TDC
C3/DD13:	A5E3    	LDA $E3
C3/DD15:	C221    	REP #$21
C3/DD17:	65F1    	ADC $F1
C3/DD19:	97EB    	STA [$EB],Y
C3/DD1B:	E6E7    	INC $E7
C3/DD1D:	C8      	INY
C3/DD1E:	C8      	INY
C3/DD1F:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DD21:	38      	SEC
C3/DD22:	60      	RTS
 
C3/DD23:	18      	CLC
C3/DD24:	60      	RTS

C3/DD25 store number of bytes read (8-bit A) to [$EB],Y

C3/DD25:	A400    	LDY $00        (from C3/DCBF, C3/DCD4)
C3/DD27:	97EB    	STA [$EB],Y
C3/DD29:	C8      	INY
C3/DD2A:	64E0    	STZ $E0
C3/DD2C:	64EF    	STZ $EF
C3/DD2E:	64F0    	STZ $F0
C3/DD30:	60      	RTS

C3/DD31 store data, count bytes

C3/DD31:	86E7    	STX $E7        (from C3/DCBC, C3/DCD1)
C3/DD33:	A9C2    	LDA #$C2       (store X, A, Y, #$7E to $E7 - $ED)
C3/DD35:	85E9    	STA $E9
C3/DD37:	84EB    	STY $EB
C3/DD39:	A97E    	LDA #$7E
C3/DD3B:	85ED    	STA $ED
C3/DD3D:	C221    	REP #$21
C3/DD3F:	A5EB    	LDA $EB
C3/DD41:	690300  	ADC #$0003
C3/DD44:	87EB    	STA [$EB]      (store Y + #$03, #$FE to [$EB])
C3/DD46:	E6EB    	INC $EB
C3/DD48:	E6EB    	INC $EB
C3/DD4A:	E220    	SEP #$20       (8 bit memory/accum.)
C3/DD4C:	A9FE    	LDA #$FE
C3/DD4E:	87EB    	STA [$EB]
C3/DD50:	E6EB    	INC $EB
C3/DD52:	A400    	LDY $00
C3/DD54:	BB      	TYX
C3/DD55:	B7E7    	LDA [$E7],Y    (keep reading until we see #$00, store number of bytes in 8-bit A)
C3/DD57:	C8      	INY
C3/DD58:	C900    	CMP #$00
C3/DD5A:	F003    	BEQ $DD5F
C3/DD5C:	E8      	INX
C3/DD5D:	80F6    	BRA $DD55
C3/DD5F:	8A      	TXA
C3/DD60:	60      	RTS

C3/DD61 unknow

C3/DD61:	84F3    	STY $F3        (decompression source address)
C3/DD63:	85F5    	STA $F5        (decompression source bank)
C3/DD65:	A000C0  	LDY #$C000
C3/DD68:	84F6    	STY $F6        (decompression address destination)
C3/DD6A:	A97E    	LDA #$7E
C3/DD6C:	85F8    	STA $F8        (decompression bank destination)
C3/DD6E:	226DFFC2	JSL $C2FF6D    (LZ decompression!)
C3/DD72:	60      	RTS

C3/DD73 Clear VRAM loop

C3/DD73:	C220    	REP #$20	; (from C3/C557, 16 bit memory/accum.)
C3/DD75:	7B      	TDC
C3/DD76:	8D1621  	STA $2116	; VRAM destination address: 0
C3/DD79:	A8      	TAY		; Set loop counter to 0
C3/DD7A:	8D1821  	STA $2118	; Store 0 in VRAM
C3/DD7D:	C8      	INY		; increment counter
C3/DD7E:	C00080  	CPY #$8000	; has counter reached #$8000?
C3/DD81:	D0F7    	BNE $DD7A	; if not - loop
C3/DD83:	E220    	SEP #$20	; (8 bit memory/accum.)
C3/DD85:	60      	RTS

C3/DD86 8/8 Data Transfer loop to VRAM

This transfers rotationally eight double-bytes data and eight empty (double-?)bytes to VRAM.

Y: VRAM destination
$E7: Data Address
$E9: Data Bank
$EB: Loop Counter comparison value (LOW BYTE)
$EC: Loop Counter comparison value (HIGH BYTE)

Note that the comparision value is the number of loaded bytes that are transfered, not the number of bytes stored in the VRAM (which is higher due to the empty bytes). So, the number of bytes that are actually stored in the VRAM is higher.

C3/DD86:	8C1621  	STY $2116	; Set VRAM destination
C3/DD89:	7B      	TDC
C3/DD8A:	A8      	TAY		; Clear Data Load index
C3/DD8B:	C220    	REP #$20	; (16 bit memory/accum.)
C3/DD8D:	A20800  	LDX #$0008	; Set up loop counter 
C3/DD90:	B7E7    	LDA [$E7],Y	; Load data double byte
C3/DD92:	8D1821  	STA $2118	; Store to VRAM
C3/DD95:	C8      	INY		; Increment Data Load index
C3/DD96:	C8      	INY
C3/DD97:	CA      	DEX		; Decrement Loop counter
C3/DD98:	D0F6    	BNE $DD90	; Branch if not zero
C3/DD9A:	9C1821  	STZ $2118	; Store eight empty (double?)-bytes in VRAM
C3/DD9D:	9C1821  	STZ $2118
C3/DDA0:	9C1821  	STZ $2118
C3/DDA3:	9C1821  	STZ $2118
C3/DDA6:	9C1821  	STZ $2118
C3/DDA9:	9C1821  	STZ $2118
C3/DDAC:	9C1821  	STZ $2118
C3/DDAF:	9C1821  	STZ $2118
C3/DDB2:	C4EB    	CPY $EB		; Compare Y to exit value
C3/DDB4:	D0D7    	BNE $DD8D	; Branch if exit value is not reached yet
C3/DDB6:	E220    	SEP #$20	; (8 bit memory/accum.)
C3/DDB8:	60      	RTS

C3/DDB9 Data Transfer loop to VRAM

This transfers data to the VRAM. Not by DMA, but by loop. The following registers have to be set with the according values first:

Y: VRAM destination
$E7: Data Address
$E9: Data Bank
$EB: Loop Counter comparison value (LOW BYTE)
$EC: Loop Counter comparison value (HIGH BYTE)
$ED: value that gets added to each transfered data double-byte (LOW BYTE)
$EE: value that gets added to each transfered data double-byte (HIGH BYTE)

$EB/$EC can be used for tile maps. This gets used to set all tiles to a certain palette, or sets the priority bit, for example.

C3/DDB9:	C220    	REP #$20	; (16 bit memory/accum.)
C3/DDBB:	98      	TYA 
C3/DDBC:	8D1621  	STA $2116	; Set VRAM address
C3/DDBF:	7B      	TDC
C3/DDC0:	A8      	TAY		; Clear Loop counter
C3/DDC1:	B7E7    	LDA [$E7],Y	; Load new data value
C3/DDC3:	18      	CLC
C3/DDC4:	65ED    	ADC $ED		; Add value
C3/DDC6:	8D1821  	STA $2118	; Store value in VRAM
C3/DDC9:	C8      	INY		; Increment counter
C3/DDCA:	C8      	INY
C3/DDCB:	C4EB    	CPY $EB		; Is the limit reached?
C3/DDCD:	D0F2    	BNE $DDC1	; Else: Loop
C3/DDCF:	E220    	SEP #$20	; (8 bit memory/accum.)
C3/DDD1:	60      	RTS

C3/DDD2 unknow

C3/DDD2:	8B      	PHB
C3/DDD3:	A900    	LDA #$00
C3/DDD5:	48      	PHA
C3/DDD6:	AB      	PLB
C3/DDD7:	C220    	REP #$20      (16 bit memory/accum.)
C3/DDD9:	A5C3    	LDA $C3
C3/DDDB:	2076DE  	JSR $DE76
C3/DDDE:	85E0    	STA $E0
C3/DDE0:	85EB    	STA $EB
C3/DDE2:	A5E0    	LDA $E0
C3/DDE4:	1004    	BPL $DDEA
C3/DDE6:	49FFFF  	EOR #$FFFF
C3/DDE9:	1A      	INC A
C3/DDEA:	85E0    	STA $E0
C3/DDEC:	4A      	LSR A
C3/DDED:	85CB    	STA $CB
C3/DDEF:	A5C3    	LDA $C3
C3/DDF1:	207ADE  	JSR $DE7A
C3/DDF4:	85E0    	STA $E0
C3/DDF6:	85ED    	STA $ED
C3/DDF8:	A5E0    	LDA $E0
C3/DDFA:	1004    	BPL $DE00
C3/DDFC:	49FFFF  	EOR #$FFFF
C3/DDFF:	1A      	INC A
C3/DE00:	85E0    	STA $E0
C3/DE02:	4A      	LSR A
C3/DE03:	85C9    	STA $C9
C3/DE05:	A0BE01  	LDY #$01BE
C3/DE08:	A5C5    	LDA $C5
C3/DE0A:	85E7    	STA $E7
C3/DE0C:	A5CB    	LDA $CB
C3/DE0E:	8D0442  	STA $4204
C3/DE11:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DE13:	A5E8    	LDA $E8
C3/DE15:	8D0642  	STA $4206
C3/DE18:	EA      	NOP 
C3/DE19:	EA      	NOP 
C3/DE1A:	EA      	NOP 
C3/DE1B:	EA      	NOP 
C3/DE1C:	EA      	NOP 
C3/DE1D:	C220    	REP #$20      (16 bit memory/accum.)
C3/DE1F:	A5EB    	LDA $EB
C3/DE21:	1009    	BPL $DE2C
C3/DE23:	AD1442  	LDA $4214
C3/DE26:	49FFFF  	EOR #$FFFF
C3/DE29:	1A      	INC A
C3/DE2A:	8003    	BRA $DE2F
C3/DE2C:	AD1442  	LDA $4214
C3/DE2F:	990206  	STA $0602,Y
C3/DE32:	990406  	STA $0604,Y
C3/DE35:	A5C9    	LDA $C9
C3/DE37:	8D0442  	STA $4204
C3/DE3A:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DE3C:	A5E8    	LDA $E8
C3/DE3E:	8D0642  	STA $4206
C3/DE41:	EA      	NOP 
C3/DE42:	EA      	NOP 
C3/DE43:	C220    	REP #$20      (16 bit memory/accum.)
C3/DE45:	A5E7    	LDA $E7
C3/DE47:	38      	SEC
C3/DE48:	E5C7    	SBC $C7
C3/DE4A:	85E7    	STA $E7
C3/DE4C:	A5ED    	LDA $ED
C3/DE4E:	1009    	BPL $DE59
C3/DE50:	AD1442  	LDA $4214
C3/DE53:	49FFFF  	EOR #$FFFF
C3/DE56:	1A      	INC A
C3/DE57:	8003    	BRA $DE5C
C3/DE59:	AD1442  	LDA $4214
C3/DE5C:	99C407  	STA $07C4,Y
C3/DE5F:	99C607  	STA $07C6,Y
C3/DE62:	49FFFF  	EOR #$FFFF
C3/DE65:	1A      	INC A
C3/DE66:	998609  	STA $0986,Y
C3/DE69:	998809  	STA $0988,Y
C3/DE6C:	88      	DEY
C3/DE6D:	88      	DEY
C3/DE6E:	88      	DEY
C3/DE6F:	88      	DEY
C3/DE70:	109A    	BPL $DE0C
C3/DE72:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DE74:	AB      	PLB
C3/DE75:	60      	RTS
==C3/DE76 unknow==
C3/DE76:	18      	CLC
C3/DE77:	694000    	ADC #$0040
C3/DE7A:	29FF00  	AND #$00FF
C3/DE7D:        0A      	ASL A
C3/DE7E:        AA		TAX
C3/DE7F:	BF6DFCC2	LDA $C2FC6D,X
C3/DE83:	60      	RTS

C3/DE84 code and jump table

C3/DE84:	AA      	TAX
C3/DE85:	7C88DE  	JMP ($DE88,X)

C3/DE88:	8CDE  	
C3/DE8B:	94DE

C3/DE8C unknow

C3/DE8C:	A62D  		LDX $2D
C3/DE8E:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/DE91:	200612  	JSR $1206
C3/DE94:	A62D    	LDX $2D
C3/DE96:	BC4933  	LDY $3349,X
C3/DE99:	F00E    	BEQ $DEA9
C3/DE9B:	20C0DE  	JSR $DEC0
C3/DE9E:	A62D    	LDX $2D
C3/DEA0:	C220    	REP #$20      (16 bit memory/accum.)
C3/DEA2:	DE4933  	DEC $3349,X
C3/DEA5:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DEA7:	38      	SEC
C3/DEA8:	60      	RTS
 
C3/DEA9:	18      	CLC
C3/DEAA:	60      	RTS

C3/DEAB code and jump table

C3/DEAB:	AA      	TAX
C3/DEAC:	7CAFDE  	JMP ($DEAF,X)

C3/DEAF:	B3DE
C3/DEB1:	BBDE

C3/DEB3 unknow

C3/DEB3:	A62D    	LDX $2D
C3/DEB5:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/DEB8:	200612  	JSR $1206
C3/DEBB:	20C0DE  	JSR $DEC0
C3/DEBE:	38      	SEC
C3/DEBF:	60      	RTS

C3/DEC0 unknow

C3/DEC0:	A62D    	LDX $2D
C3/DEC2:	C221    	REP #$21
C3/DEC4:	BDC933  	LDA $33C9,X
C3/DEC7:	7DC934  	ADC $34C9,X
C3/DECA:	9DC933  	STA $33C9,X
C3/DECD:	BD4934  	LDA $3449,X
C3/DED0:	18      	CLC
C3/DED1:	7D4935  	ADC $3549,X
C3/DED4:	9D4934  	STA $3449,X
C3/DED7:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DED9:	202112  	JSR $1221      (draw the sprites! JMP fool!)
C3/DEDC:	60      	RTS

C3/DEDD unknow

C3/DEDD:	85E0    	STA $E0
C3/DEDF:	A547    	LDA $47
C3/DEE1:	D006    	BNE $DEE9
C3/DEE3:	A5E0    	LDA $E0
C3/DEE5:	AA      	TAX
C3/DEE6:	7CEBDE  	JMP ($DEEB,X)

C3/DEE9:	18      	CLC
C3/DEEA:	60      	RTS

C3/DEEB jump table

C3/DEEB:	FFDE
C3/DEED:	13DF
C3/DEEF:	1BDF
C3/DEF1:	13DF
C3/DEF3:	23DF
C3/DEF5:	13DF
C3/DEF7:	2ADF
C3/DEF9:	13DF
C3/DEFB:	FDDE

C3/DEFC:	18  		CLC
C3/DEFD:	60		RTS

C3/DEFF unknow

C3/DEFF:	A62D    	LDX $2D
C3/DF01:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/DF04:	C220    	REP #$20      (16 bit memory/accum.)
C3/DF06:	9E4935  	STZ $3549,X
C3/DF09:	A585    	LDA $85
C3/DF0B:	9D4933  	STA $3349,X
C3/DF0E:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DF10:	200612  	JSR $1206
C3/DF13:	204BDF  	JSR $DF4B
C3/DF16:	20C0DE  	JSR $DEC0
C3/DF19:	38      	SEC
C3/DF1A:	60      	RTS

C3/DF1B unknow

C3/DF1B:	A0C0FF  	LDY #$FFC0
C3/DF1E:	A29600  	LDX #$0096
C3/DF21:	800F    	BRA $DF32
C3/DF23:	A400    	LDY $00
C3/DF25:	A2F000  	LDX #$00F0
C3/DF28:	8008    	BRA $DF32
C3/DF2A:	A0C0FF  	LDY #$FFC0
C3/DF2D:	A22C01  	LDX #$012C
C3/DF30:	8000    	BRA $DF32
C3/DF32:	84E7    	STY $E7
C3/DF34:	86E9    	STX $E9
C3/DF36:	A62D    	LDX $2D
C3/DF38:	C220    	REP #$20      (16 bit memory/accum.)
C3/DF3A:	A5E7    	LDA $E7
C3/DF3C:	9D4935  	STA $3549,X
C3/DF3F:	A5E9    	LDA $E9
C3/DF41:	9D4933  	STA $3349,X
C3/DF44:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DF46:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/DF49:	80C8    	BRA $DF13
C3/DF4B:	A62D    	LDX $2D
C3/DF4D:	C220    	REP #$20      (16 bit memory/accum.)
C3/DF4F:	BD4933  	LDA $3349,X
C3/DF52:	D005    	BNE $DF59
C3/DF54:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/DF57:	8003    	BRA $DF5C
C3/DF59:	DE4933  	DEC $3349,X
C3/DF5C:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DF5E:	60      	RTS

C3/DF5F unknow

Get character name buffered for the ending, used for each of the 14 characters
C3/DF5F:	A400    	LDY $00
C3/DF61:	84EB    	STY $EB
C3/DF63:	C220    	REP #$20      (16 bit memory/accum.)
C3/DF65:	98      	TYA 
C3/DF66:	0A      	ASL A
C3/DF67:	AA      	TAX
C3/DF68:	BF6969C3	LDA $C36969,X  (Xth character's working RAM offset)
C3/DF6C:	A8      	TAY
C3/DF6D:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DF6F:	B90000  	LDA $0000,Y    (get character ID)
C3/DF72:	C528    	CMP $28        (does it match our character ID we need?)
C3/DF74:	F023    	BEQ $DF99      (branch if so)
C3/DF76:	C221    	REP #$21
C3/DF78:	A92500  	LDA #$0025
C3/DF7B:	65E7    	ADC $E7
C3/DF7D:	85E7    	STA $E7
C3/DF7F:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DF81:	A4EB    	LDY $EB
C3/DF83:	C8      	INY
C3/DF84:	C01000  	CPY #$0010     (have we checked 16 characters yet?)
C3/DF87:	D0D8    	BNE $DF61      (branch if not)
C3/DF89:	A600    	LDX $00        (we're here if there were no matches)
C3/DF8B:	A9BF    	LDA #$BF       ("?" in font)
C3/DF8D:	9F899E7E	STA $7E9E89,X  (write out the "?")
C3/DF91:	E8      	INX
C3/DF92:	E00600  	CPX #$0006     (have we done 6 letters yet?)
C3/DF95:	D0F6    	BNE $DF8D      (branch if not)
C3/DF97:	8010    	BRA $DFA9      (once we've done this, proceed to get it displayed)
C3/DF99:	A600    	LDX $00
C3/DF9B:	B90200  	LDA $0002,Y    (load character name)
C3/DF9E:	9F899E7E	STA $7E9E89,X  (write the name)
C3/DFA2:	C8      	INY
C3/DFA3:	E8      	INX
C3/DFA4:	E00600  	CPX #$0006     (have we done 6 letters yet?)
C3/DFA7:	D0F2    	BNE $DF9B      (branch if not)
C3/DFA9:	20B3DF  	JSR $DFB3
C3/DFAC:	2011A6  	JSR $A611
C3/DFAF:	203BA6  	JSR $A63B      (JMP fool!)
C3/DFB2:	60      	RTS

C3/DFB3 unknow

C3/DFB3:	A600    	LDX $00
C3/DFB5:	64E0    	STZ $E0
C3/DFB7:	64E1    	STZ $E1        (STX $E0?)
C3/DFB9:	7B      	TDC
C3/DFBA:	BF899E7E	LDA $7E9E89,X
C3/DFBE:	C9FF    	CMP #$FF
C3/DFC0:	F015    	BEQ $DFD7
C3/DFC2:	DA      	PHX
C3/DFC3:	38      	SEC
C3/DFC4:	E960    	SBC #$60
C3/DFC6:	AA      	TAX
C3/DFC7:	BFC08FC4	LDA $C48FC0,X  (Load Variable-Width Font Character Cell Widths (00-7F))
C3/DFCB:	18      	CLC
C3/DFCC:	65E0    	ADC $E0
C3/DFCE:	85E0    	STA $E0
C3/DFD0:	FA      	PLX
C3/DFD1:	E8      	INX
C3/DFD2:	E00600  	CPX #$0006
C3/DFD5:	D0E2    	BNE $DFB9
C3/DFD7:	C220    	REP #$20      (16 bit memory/accum.)
C3/DFD9:	A5E0    	LDA $E0
C3/DFDB:	4A      	LSR A
C3/DFDC:	85E0    	STA $E0        (this will center the name onscreen)
C3/DFDE:	A98000  	LDA #$0080
C3/DFE1:	38      	SEC
C3/DFE2:	E5E0    	SBC $E0
C3/DFE4:	49FFFF  	EOR #$FFFF
C3/DFE7:	1A      	INC A
C3/DFE8:	853D    	STA $3D
C3/DFEA:	E220    	SEP #$20      (8 bit memory/accum.)
C3/DFEC:	60      	RTS

C3/DFED unknow

C3/DFED:	84F3    	STY $F3
C3/DFEF:	A900    	LDA #$00
C3/DFF1:	A002E0  	LDY #$E002
C3/DFF4:	207311  	JSR $1173      (put C3/E002 in the queue)
C3/DFF7:	C220    	REP #$20      (16 bit memory/accum.)
C3/DFF9:	A5F3    	LDA $F3
C3/DFFB:	9F49337E	STA $7E3349,X
C3/DFFF:	E220    	SEP #$20      (8 bit memory/accum.)
C3/E001:	60      	RTS