Final Fantasy V/ROM map: Difference between revisions

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{{rommap|game=Final Fantasy V}}
{{rommap|game=Final Fantasy V}}
====In-depth documents====
==Offsets==
* http://slickproductions.org/docs.php?id=FF5
*[[ Final_Fantasy_V:ROM_map/General | General ]]
===Original FFV ROM===
*[[ Final_Fantasy_V:ROM_map/Jobs | Jobs ]]
* <tt>C0D380-C0D97F</tt> - 4BPP Field message symbols
*[[ Final_Fantasy_V:ROM_map/Abilities | Abilities ]]
* <tt>C0DF00-C0E7FF</tt> - 1BPP Background priority maps
* <tt>C0F410-C0F459</tt> - Text Main character naming screen
* <tt>C20000-C2FFFF</tt> -  ASM Battle related code
* <tt>C3EB00-C3EF7F</tt> - 1BPP Japanese font
* <tt>C3EF80-C3FFFF</tt> - 1BPP Field font
* <tt>CDFE00-CDFFFF</tt> - 4BPP Menu/battle hex numbers
* <tt>CFD800-CFDBFF</tt> - 4BPP World Map (background)
* <tt>D00000-D02FFF</tt> - Monster stats
* <tt>D03000-D04FFF</tt> - Monster encounters
* <tt>D05000-D055FF</tt> - Monster drops/steals
* <tt>D05600-D05BFF</tt> - Monster control actions
* <tt>D05C00-D067FF</tt> - Monster names (Jap.)
* <tt>D06800-D06FFF</tt> - Monster groups
* <tt>D07000-D071FF</tt> - ? (pointer table)
* <tt>D07200-D077FF</tt> - ?
* <tt>D07800-D079FF</tt> - Event encounters
* <tt>D07A00-D07FFF</tt> - ? (8*192)
* <tt>D08000-D083FF</tt> - ? (2*512)
* <tt>D08400-D085FF</tt> - ? (fragmented data)
* <tt>D08600-D088FF</tt> - Monster Release actions
* <tt>D08900-D098FF</tt> - Monster formations
* <tt>D09900-D09BFF</tt> - Monster Specialty data
* <tt>D09C00-D0C7FF</tt> - Monster AI scripts
* <tt>D0C800-D0CFFF</tt> - ? (8*256 ?)
* <tt>D0D000-D0D003</tt> - ?
* <tt>D0D004-D0DC29</tt> - 1-2BPP Monster shapes
* <tt>D0DC2A-D0E002</tt> - ?
* <tt>D0E003-D0E162</tt> - 4BPP Monster Mini, Toad and shadow graphics
* <tt>D0E163-D0EBFF</tt> - ? (some graphics ?)
* <tt>D0EC00-D0EFFF</tt> - Game engine constants
* <tt>D0F000-D0FFFF</tt> - Battle dialogue (Jap.)
* <tt>D10000-D10B7F</tt> - Item data
* <tt>D10B80-D1137F</tt> - Magic data
* <tt>D11380-D11C7F</tt> - Item names (menu)
* <tt>D11C80-D1247F</tt> - Magic names (field menu)
* <tt>D12480-D1287F</tt> - Item definition tables
* <tt>D12880-D128B5</tt> - ? (pointer table ?)
* <tt>D128B6-D12975</tt> - Status names (battle menu)
* <tt>D12976-D129FF</tt> - ? (fragmented data)
* <tt>D12A00-D12CFF</tt> - Item/magic prices
* <tt>D12D00-D12FFF</tt> - Shop data
* <tt>D13000-D1320F</tt> - ? (rising values)
* <tt>D13210-D135FF</tt> - ? (4*252)
* <tt>D13600-D139A8</tt> - ? (fragmented values)
* <tt>D139A9-D13BA8</tt> - ? (pointer table)
* <tt>D13BA9-D13FFF</tt> - ? (Jap.)
* <tt>D14000-D14FFF</tt> - Item descriptions
* <tt>D15000-D152B4</tt> - Level tables
* <tt>D152B5-D152C0</tt> -
* <tt>D152C1-D154FF</tt> - Job levels
* <tt>D15500-D1551D</tt> - Character names
* <tt>D1551E-D15531</tt> - Character stat bonuses
* <tt>D15532-D155FF</tt> -
* <tt>D15600-D156AF</tt> - Job names
* <tt>D156B0-D157FF</tt> - Job data
* <tt>D15800-D16AB0</tt> - Ability data/names (support) (menu) + (Jap.)
* <tt>D16AB1-D16DF8</tt> - Ability effect data (Animals, Mix, Terrain actions)
* <tt>D16DF9-D16FFF</tt> - ? (rising, varying values) (400 bytes)
* <tt>D17000-D1713F</tt> - Character initial data
* <tt>D17140-D17F9F</tt> - Job/ability descriptions
* <tt>D17FA0-D1A39F</tt> - ? (2*~4600)
* <tt>D1A3A0-D1AB9F</tt> - ? (16*128 ?)
* <tt>D1ABA0-D1BDFF</tt> - 4BPP Misc. spell effects
* <tt>D1BE00-D1BFFF</tt> - ? (2*256)
* <tt>D1C000-D1EFFF</tt> - 2BPP? Terrain spell effects ?
* <tt>D1F000-D1FFFF</tt> - 2BPP Font
* <tt>D20000-D497BF</tt> - 4BPP Character battle sprites
* <tt>D497C0-D4A3BF</tt> - 3BPP Misc. battle sprites
* <tt>D4A3C0-D4FFFF</tt> - Palettes (needs detailed research)
* <tt>D50000-D82FFF</tt> - 4BPP Monster sprites
* <tt>D83000-D8FFFF</tt> - ? (several patterns)
* <tt>D90000-D97CCF</tt> - 3BPP Attack animations
* <tt>D97CD0-D9FFFF</tt> - ?
* <tt>DA0000-DB39FF</tt> - 4BPP Field sprites
* <tt>DB3A00-DB4D7F</tt> - 3BPP Overworld/World map sprites
* <tt>DB4D80-DB7FFF</tt> - 4BPP Overworld sprites
* <tt>DB8000-DBCFFF</tt> - Palettes ?
* <tt>DBD000-DBF7FF</tt> - 1BPP Kanji
* <tt>DBF800-DBFFFF</tt> - ?
* <tt>DC0000-DC2E43</tt> - 2BPP Background/Foreground tiles
* <tt>DC2E44-DFFFBF</tt> - 4BPP Field graphics
* <tt>DFFFC0-DFFFFF</tt> - ?


===RPGe Extension===
{{Internal Data|game=Final Fantasy V}}
* <tt>E00000-E00FF0</tt> - Monster names
* <tt>E01150-E013EF</tt> - Ability names (commands)
* <tt>E03100-E03140</tt> - Misc. menu text fields
* <tt>E03720-E04A1F</tt> - 1BPP Ending poem
* <tt>E10000-E6FFFF</tt> - Game script
* <tt>E70000-E708FF</tt> - Area headings
* <tt>E70900-E70F8F</tt> - Effect names
* <tt>E70F90-E7177F</tt> - Magic names (57-FF) (battle menu) (Song)
* <tt>E71780-E7275F</tt> - Magic names (57-FF) (battle message)
* <tt>E72760-E72CA9</tt> - Battle messages
* <tt>E72F00-E733FF</tt> - Menu/shop text
* <tt>E73560-E736FF</tt> - Rare item names
* <tt>E73700-E73AF0</tt> - Monster Speciality names
* <tt>E73B00-E750FF</tt> - Battle dialogue
* <tt>E75100-E757FF</tt> - Item descriptions
* <tt>E75800-E7585F</tt> - Battle record text
* <tt>E75860-E7705F</tt> - Item names (battle message)
* <tt>E77060-E7739F</tt> - Ability names (support) (battle message)
* <tt>E773A0-E7751F</tt> - Crystal prophecy
* <tt>E7FAD9-E7FFFF</tt> - Misc. menu text fields

Latest revision as of 02:41, 24 January 2024

Chip tiny.png The following article is a ROM map for Final Fantasy V.

Offsets