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Final Fantasy Tactics Advance/Items: Difference between revisions
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Darthatron (talk | contribs) (Undo revision 21184 by 24.31.147.230 (Talk)) |
m (Xkeeper moved page Final Fantasy Tactics Advance:Items to Final Fantasy Tactics Advance/Items: normalize subpages and titles) |
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(15 intermediate revisions by 2 users not shown) | |||
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{{subpage|game=Final Fantasy Tactics Advance}} | |||
{{todo|A section for items in the RAM will be added... At some point.}} | |||
== | ==Information== | ||
*The item/equipment data starts at 0x51D1A0. | |||
*Item names are stored in [[Final_Fantasy_Tactics_Advance:String_Tables#Item_and_Location_Names_Strings|this list]]. | |||
*There are 0x177 (374) items/equipment. | |||
==Equipment Data Structure== | |||
''The Equipment Data Structure is 0x20 bytes long.'' | ''The Equipment Data Structure is 0x20 bytes long.'' | ||
{| style="border: 1px solid; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1" | {| style="border: 1px solid #aaaaaa; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1" | ||
|- style="background: # | |- style="background: #ccccff;" | ||
!Name | !Name | ||
!Length | !Length | ||
Line 12: | Line 18: | ||
!Description | !Description | ||
|- | |- | ||
| | | Name || 2 || 0x00 || uint16 || ''unknown'' || The number of items name. | ||
|- | |- | ||
| | | Description || 2 || 0x02 || uint16 || ''unknown'' || The number of items description. | ||
|- | |- | ||
| | | Buy_Value || 2 || 0x04 || uint16 || 65,535 || The price the item can be purchased for. | ||
|- | |- | ||
| Type || 1 || | | Sell_Value || 2 || 0x06 || uint16 || 65,535 || The price the item can be sold for. | ||
|- | |||
| Type || 1 || 0x08 || uint8 || 0x1E{{User:Darthatron/Templates/Verify}} || The type of the weapon. | |||
:Values: | :Values: | ||
:*0x00 - N/A | :*0x00 - N/A | ||
Line 52: | Line 60: | ||
:*0x1E - Item | :*0x1E - Item | ||
|- | |- | ||
|Element || 1 || | |Element || 1 || 0x09 || uint8 || 0x08{{User:Darthatron/Templates/Verify}} || Elemental Damage. | ||
:Values: | :Values: | ||
:*0x00 - None | :*0x00 - None | ||
Line 64: | Line 72: | ||
:*0x08 - Dark | :*0x08 - Dark | ||
|- | |- | ||
|Range || 1 || | |Range || 1 || 0x0A || int8{{User:Darthatron/Templates/Verify}} || 127{{User:Darthatron/Templates/Verify}} || The range of the weapon.{{User:Darthatron/Templates/Verify}} | ||
|- | |- | ||
|Worn || 1 || | |Worn || 1 || 0x0B || uint8{{User:Darthatron/Templates/Verify}} || 0x07{{User:Darthatron/Templates/Verify}} || Where the item is worn on the body. | ||
:Values: | :Values: | ||
:*0x00 - Not Worn | :*0x00 - Not Worn | ||
Line 77: | Line 85: | ||
:*0x07 - Accessory | :*0x07 - Accessory | ||
|- | |- | ||
|''unknown'' || | | ''unknown'' || 3 || 0x0C || uint8{{User:Darthatron/Templates/Verify}} || ''unknown'' || Not fully researched yet. | ||
|- | |- | ||
| | |Buffer || 1 || 0x0F || uint8{{User:Darthatron/Templates/Verify}} || Only observed as 0x00 || A buffer. | ||
|- | |- | ||
| | |Attack || 1 || 0x10 || uint8 || 255 || The amount of Attack that is gained from wearing the item. | ||
|- | |- | ||
| | |Defense || 1 || 0x11 || uint8 || 255 || The amount of Defense that is gained from wearing the item. | ||
|- | |- | ||
| | |Power || 1 || 0x12 || uint8 || 255 || The amount of Power that is gained from wearing the item. | ||
|- | |- | ||
|Speed || 1 || | |Resistance || 1 || 0x13 || uint8 || 255 || The amount of Resistance that is gained from wearing the item. | ||
|- | |||
|Speed || 1 || 0x14 || int8 || 127 || The amount of Speed is gained from wearing the item. | |||
(Anything over 0x7F (127) becomes negative) | (Anything over 0x7F (127) becomes negative) | ||
|- | |- | ||
|Evade || 1 || | |Evade || 1 || 0x15 || int8 || 127 || The amount of Evade is gained from wearing the item. | ||
(Capped at 100. Anything over 0x7F (127) becomes negative) | (Capped at 100. Anything over 0x7F (127) becomes negative) | ||
|- | |- | ||
|Move || 1 || | |Move || 1 || 0x16 || int8 || 127 || The amount of Move that is gained from wearing the item. | ||
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) | (It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) | ||
|- | |- | ||
|Jump || 1 || | |Jump || 1 || 0x17 || int8 || 127 || The amount of Jump that is gained from wearing the item. | ||
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) | (It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) | ||
|- | |||
| ''unknown'' || 1 || 0x18 || uint8{{User:Darthatron/Templates/Verify}} || ''unknown'' || Not fully researched yet. | |||
(Always 0x1E for Mithril items.) | |||
|- | |||
|Buffer || 1 || 0x19 || uint8{{User:Darthatron/Templates/Verify}} || Only observed as 0x00 || A buffer. | |||
|- | |||
|Effects || 3 || 0x1A || uint8{{User:Darthatron/Templates/Verify}} || 0x41{{User:Darthatron/Templates/Verify}} || The effects the equipment has (i.e. [null]Fire). There are 3 slots for effects. | |||
:Values: | |||
:*0x00 - No Effect | |||
:*0x01 - [absb]Fire | |||
:*0x02 - [null]Fire | |||
:*0x03 - [half]Fire | |||
:*0x04 - [weak]Fire | |||
:*0x05 - [enhn]Fire | |||
:*0x06 - [absb]Wind | |||
:*0x07 - [null]Wind | |||
:*0x08 - [half]Wind | |||
:*0x09 - [weak]Wind | |||
:*0x0A - [enhn]Wind | |||
:*0x0B - [absb]Earth | |||
:*0x0C - [null]Earth | |||
:*0x0D - [half]Earth | |||
:*0x0E - [weak]Earth | |||
:*0x0F - [enhn]Earth | |||
:*0x10 - [absb]Water | |||
:*0x11 - [null]Water | |||
:*0x12 - [half]Water | |||
:*0x13 - [weak]Water | |||
:*0x14 - [enhn]Water | |||
:*0x15 - [absb]Ice | |||
:*0x16 - [null]Ice | |||
:*0x17 - [half]Ice | |||
:*0x18 - [weak]Ice | |||
:*0x19 - [enhn]Ice | |||
:*0x1A - [absb]Lightning | |||
:*0x1B - [null]Lightning | |||
:*0x1C - [half]Lightning | |||
:*0x1D - [weak]Lightning | |||
:*0x1E - [enhn]Lightning | |||
:*0x1F - [absb]Holy | |||
:*0x20 - [null]Holy | |||
:*0x21 - [half]Holy | |||
:*0x22 - [weak]Holy | |||
:*0x23 - [enhn]Holy | |||
:*0x24 - [absb]Dark | |||
:*0x25 - [null]Dark | |||
:*0x26 - [half]Dark | |||
:*0x27 - [weak]Dark | |||
:*0x28 - [enhn]Dark | |||
:*0x29 - [null]Frog | |||
:*0x2A - [null]Stop | |||
:*0x2B - [null]Slow | |||
:*0x2C - [null]Charm | |||
:*0x2D - [null]Immobilize? | |||
:*0x2E - [null]Disable? | |||
:*0x2F - [null]Beserk | |||
:*0x30 - [null]Blind | |||
:*0x31 - [null]Confusion | |||
:*0x32 - [null]Doom | |||
:*0x33 - [null]Sleep | |||
:*0x34 - [null]Petrify | |||
:*0x35 - [null]KO | |||
:*0x36 - [null]Silence | |||
:*0x37 - [null]Poison | |||
:*0x38 - [null]All Status Ailments | |||
:*0x39 - [null]KO/Petrify/Confuse/Beserk/Stop/Charm | |||
:*0x3A - [null]Zombie/Blind/Silence/Frog/Poison/Slow/Immobilize/Disable/Doom | |||
:*0x3B - [null]Petrify/Frog/Confuse/Poison/Blind/Silence | |||
:*0x3C - Improve chance to steal | |||
:*0x3D - Drain HP > target | |||
:*0x3E - Remove Doom > target | |||
:*0x3F - Heal HP > target | |||
:*0x40 - Auto-Raise | |||
:*0x41 - Auto-Reflect | |||
|- | |||
|Abilites || 1 || 0x1D || uint8{{User:Darthatron/Templates/Verify}} || ''unknown'' || The abilities the equipment can teach. No list yet. | |||
|- | |||
|Buffer || 1 || 0x1E || uint8{{User:Darthatron/Templates/Verify}} || Only observed as 0x00 || A buffer. | |||
|- | |||
|Buffer || 1 || 0x1F || uint8{{User:Darthatron/Templates/Verify}} || Only observed as 0x00 || A buffer. | |||
|} | |} |
Latest revision as of 02:41, 24 January 2024
This is a sub-page of Final Fantasy Tactics Advance.
To do: A section for items in the RAM will be added... At some point. |
Information
- The item/equipment data starts at 0x51D1A0.
- Item names are stored in this list.
- There are 0x177 (374) items/equipment.
Equipment Data Structure
The Equipment Data Structure is 0x20 bytes long.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Name | 2 | 0x00 | uint16 | unknown | The number of items name. |
Description | 2 | 0x02 | uint16 | unknown | The number of items description. |
Buy_Value | 2 | 0x04 | uint16 | 65,535 | The price the item can be purchased for. |
Sell_Value | 2 | 0x06 | uint16 | 65,535 | The price the item can be sold for. |
Type | 1 | 0x08 | uint8 | 0x1E[Verification Needed] | The type of the weapon.
|
Element | 1 | 0x09 | uint8 | 0x08[Verification Needed] | Elemental Damage.
|
Range | 1 | 0x0A | int8[Verification Needed] | 127[Verification Needed] | The range of the weapon.[Verification Needed] |
Worn | 1 | 0x0B | uint8[Verification Needed] | 0x07[Verification Needed] | Where the item is worn on the body.
|
unknown | 3 | 0x0C | uint8[Verification Needed] | unknown | Not fully researched yet. |
Buffer | 1 | 0x0F | uint8[Verification Needed] | Only observed as 0x00 | A buffer. |
Attack | 1 | 0x10 | uint8 | 255 | The amount of Attack that is gained from wearing the item. |
Defense | 1 | 0x11 | uint8 | 255 | The amount of Defense that is gained from wearing the item. |
Power | 1 | 0x12 | uint8 | 255 | The amount of Power that is gained from wearing the item. |
Resistance | 1 | 0x13 | uint8 | 255 | The amount of Resistance that is gained from wearing the item. |
Speed | 1 | 0x14 | int8 | 127 | The amount of Speed is gained from wearing the item.
(Anything over 0x7F (127) becomes negative) |
Evade | 1 | 0x15 | int8 | 127 | The amount of Evade is gained from wearing the item.
(Capped at 100. Anything over 0x7F (127) becomes negative) |
Move | 1 | 0x16 | int8 | 127 | The amount of Move that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
Jump | 1 | 0x17 | int8 | 127 | The amount of Jump that is gained from wearing the item.
(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
unknown | 1 | 0x18 | uint8[Verification Needed] | unknown | Not fully researched yet.
(Always 0x1E for Mithril items.) |
Buffer | 1 | 0x19 | uint8[Verification Needed] | Only observed as 0x00 | A buffer. |
Effects | 3 | 0x1A | uint8[Verification Needed] | 0x41[Verification Needed] | The effects the equipment has (i.e. [null]Fire). There are 3 slots for effects.
|
Abilites | 1 | 0x1D | uint8[Verification Needed] | unknown | The abilities the equipment can teach. No list yet. |
Buffer | 1 | 0x1E | uint8[Verification Needed] | Only observed as 0x00 | A buffer. |
Buffer | 1 | 0x1F | uint8[Verification Needed] | Only observed as 0x00 | A buffer. |