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Final Fantasy Tactics Advance/Abilities: Difference between revisions
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{{subpage|game=Final Fantasy Tactics Advance}} | |||
==Information== | |||
*Obviously this isn't complete yet, but I thought I may as well put it here now. | |||
*The item names are from the [[Final_Fantasy_Tactics_Advance:String_Tables#Universal_Strings|Universal String Table]]. | |||
*Ability data starts at 0x0055187C in the ROM. | |||
==Ability Data Structure== | ==Ability Data Structure== | ||
*''The Ability Data Structure is 0x1C bytes long.'' | *''The Ability Data Structure is 0x1C bytes long.'' | ||
{| style="border: 1px solid #aaaaaa; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1" | {| style="border: 1px solid #aaaaaa; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1" | ||
|- style="background: #ccccff;" | |- style="background: #ccccff;" | ||
Line 13: | Line 18: | ||
| Name ID || 2 || 0x00 || uint16 || 0x2FE || The name ID of the ability | | Name ID || 2 || 0x00 || uint16 || 0x2FE || The name ID of the ability | ||
|- | |- | ||
| Element || 1 || 0x02 || uint8 || | | Element || 1 || 0x02 || uint8 || 8 || Elemental Damage. | ||
:Values: | :Values: | ||
:*0x00 - None | :*0x00 - None | ||
Line 25: | Line 30: | ||
:*0x08 - Dark | :*0x08 - Dark | ||
|- | |- | ||
| AP || 1 || 0x03 || uint8{{User: | | AP || 1 || 0x03 || uint8{{User: || 100 || AP in game = This * 10 | ||
Values 0x64 and above display as "999" in game. | |||
|- | |- | ||
| MP cost || 1 || 0x04 || uint8 | | MP cost || 1 || 0x04 || uint8 || 255 || How much MP is used. | ||
|- | |- | ||
| | | Weapon Required || 1 || 0x05 || uint8 || 3 || This seems to determine whether or not the held weapon is "used" for the ability. | ||
:Values: | |||
:*0x00 - Not Required | |||
:*0x01 - Required | |||
:*0x02 - Spear Required (Jump) | |||
:*0x03 - Bow Required (Doom Archer) | |||
A check is made at 08026EC6 to see if the Ability is Jump or Doom Archer, values 0x02 and 0x03 are not checked otherwise. | |||
|- | |- | ||
| Range || 1 || 0x06 || uint8 | | Horizontal Range || 1 || 0x06 || uint8 || 0x80 || Range | ||
:Values: | :Values: | ||
:*0x40 - Line (used for breath moves and full line moves (like Chocobo Rush) | :*0x40 - Line (used for breath moves and full line moves (like Chocobo Rush) | ||
:*0x80 - Weapon Range | :*0x80 - Weapon Range | ||
|- | |- | ||
| | | Vertical Range || 1 || 0x07 || uint8 || 255 || Allowed difference in height between the unit using the ability and the targeted panel. | ||
:A value of 0 allows the unit to ignore height difference when choosing a target panel. | |||
|- | |||
| Targeting || 1 || 0x08 || uint8 || 7 || This byte determines how units are targeted. | |||
:Values: | |||
:*0x00 - No Targeting | |||
:*0x01 - Cursor Selection | |||
:*0x02 - Auto-Select with no Help Text | |||
:*0x03 - Auto-Select with Help Text | |||
:*0x04 - Directional | |||
:*0x05 - Peirce | |||
:*0x06 - Infront of Caster | |||
:*0x07 - Infront and Behind Caster | |||
|- | |- | ||
| | | Horizontal Area of Effect || 1 || 0x09 || uint8 || 0x80 || The AoE of the move. Used with Range. | ||
:Values observed: | :Values observed: | ||
:*0x01 - Single target | :*0x01 - Single target | ||
:*0x02 - Spear(?) | |||
:*0x04 - Breath (Bangaa Cry) | |||
:*0x05 - Normal aura (Cure, Fire, etc) | :*0x05 - Normal aura (Cure, Fire, etc) | ||
:*0x0D - Big aura (Summons) | :*0x0D - Big aura (Summons) | ||
:* | :*0x40 - Full map (Range = 0) | ||
:*0x80 - Full line. | |||
|- | |||
| Vertical Area of Effect || 1 || 0x0A || uint8 || 255 || Allowed difference in height between the targeted panel and the affected units. | |||
:A value of 0 makes the ability affect units regardless of height difference. | |||
|- | |||
| Power || 1 || 0x0B || uint8 || 255 || The power of the move. | |||
|- | |||
| Effects || 4 || 0x0C || 4 * uint8 || 0xD0 || An index number of the effects of the ability. | |||
:Values observed: | |||
:*0x00 - None | |||
:*0x01 - None | |||
:*0x02 - Gadget Defense Up | |||
:*0x03 - Gadget Protect | |||
:*0x04 - Resonance | |||
:*0x05 - Gadget Shell | |||
:*0x06 - Gadget Blind | |||
:*0x07 - Gadget Heal | |||
:*0x08 - Gadget Sleep | |||
:*0x09 - Gadget Haste | |||
:*0x0A - Gadget Dispel | |||
:*0x0B - Gadget Poison | |||
:*0x0C - Gadget Resistance Up | |||
:*0x0D - Gadget Doom | |||
:*0x0E - 100% HP Revival | |||
:*0x0F - 25% HP Revival | |||
:*0x10 - Self: Speed Down | |||
:*0x11 - Draw Weapon | |||
:*0x12 - 25% Recoil Damage | |||
:*0x13 - Kill Self | |||
:*0x14 - Self: Caster's HP Damage | |||
:*0x15 - If Effect 1 Hits, 25% Recoil Damage | |||
:*0x16 - Self: Speed Down | |||
:*0x17 - Self: 1x Damage | |||
:*0x18 - Drain | |||
:*0x19 - Self: 1x Healing | |||
:*0x1A - Lose 30 Gil | |||
:*0x1B - If Effect 1 Hits, Delay Enemy | |||
:*0x1C - AType, Default, Delay Unit | |||
:*0x1D - Add: Quick | |||
:*0x1E - Add: Attack Up, Def Up, Pow Up, Res Up | |||
:*0x1F - Doom Archer | |||
:*0x20 - Matra Magic | |||
:*0x21 - 90% of Current HP Damage | |||
:*0x22 - Steal 2 JP | |||
:*0x23 - 1x MP Damage, Capped at Max MP | |||
:*0x24 - Heal 80 MP | |||
:*0x25 - Add: Astra | |||
:*0x26 - Cancel: Debuffs | |||
:*0x27 - If Effect 1 Hits: Add: Frog | |||
:*0x28 - Add: Frog | |||
:*0x29 - Cancel: Frog | |||
:*0x2A - Add: Cover | |||
:*0x2B - Aim: Wallet | |||
:*0x2C - Add: Advice | |||
:*0x2D - Add: Shell | |||
:*0x2E - Elementalshift | |||
:*0x2F - If Effect 1 Hits: Add: Stop | |||
:*0x30 - Add: Stop | |||
:*0x31 - Add: Speed Down | |||
:*0x32 - 4x Damage | |||
:*0x33 - Targets Kills * 10 Damage | |||
:*0x34 - 1x Damage, 100% Hit | |||
:*0x35 - 1x Damage, 100% Hit | |||
:*0x36 - 999 Damage | |||
:*0x37 - Limit Glove | |||
:*0x38 - 30 Damage | |||
:*0x39 - 50% of Current HP Damage | |||
:*0x3A - 25% of Current HP Damage | |||
:*0x3B - Mutilate | |||
:*0x3C - Goblin Punch | |||
:*0x3D - Deal Between 2-12 Damage | |||
:*0x3E - Non-Undead, Damage Equal to Lost HP | |||
:*0x3F - 1x Damage | |||
:*0x40 - 1x Damage, Capped to Max HP | |||
:*0x41 - 0.5x Damage, 2x Hit | |||
:*0x42 - 2x Damage, 0.5x Hit | |||
:*0x43 - Throw | |||
:*0x44 - If Effect 1 Hits: Add: Disable | |||
:*0x45 - Add: Disable | |||
:*0x46 - Cancel: Disable | |||
:*0x47 - Add: Immobilize | |||
:*0x48 - If Effect 1 Hits: Add: Immobilize | |||
:*0x49 - Add: Immobilize | |||
:*0x4A - Cancel: Immobilize | |||
:*0x4B - If Effect 1 Hits: Knockback | |||
:*0x4C - If Effect 1 Hits: Add: Berserk | |||
:*0x4D - Add: Berserk | |||
:*0x4E - Add: Protect | |||
:*0x4F - Hastebreak | |||
:*0x50 - Aim: Vitals | |||
:*0x51 - Acid | |||
:*0x52 - Add: Reflect | |||
:*0x53 - Sensor | |||
:*0x54 - Add: Blind | |||
:*0x55 - SType, Default, Eff1Dep: Inflict Blind | |||
:*0x56 - Eyesight: Add: Blind | |||
:*0x57 - Add: Blind | |||
:*0x58 - Cancel: Blind | |||
:*0x59 - Fully Heal HP | |||
:*0x5A - Heal Equal to Current HP | |||
:*0x5B - 1x Healing | |||
:*0x5C - Add: Confuse | |||
:*0x5D - If Effect 1 Hits: Add: Confuse | |||
:*0x5E - Eyesight: Add: Confuse | |||
:*0x5F - Add: Confuse | |||
:*0x60 - Bad Breath | |||
:*0x61 - Add: Sleep | |||
:*0x62 - Add: Petrify | |||
:*0x63 - Cancel: Petrify | |||
:*0x64 - Add: Defense Down, Resistance Down | |||
:*0x65 - Break Armor | |||
:*0x66 - Add: Slow | |||
:*0x67 - If Effect 1 Hits: Add: Slow | |||
:*0x68 - Add: Slow | |||
:*0x69 - Add: Haste | |||
:*0x6A - Cancel: Buffs | |||
:*0x6B - Soundwave | |||
:*0x6C - Add: Expert Guard | |||
:*0x6D - Add: Silence | |||
:*0x6E - If Effect 1 Hits: Add: Silence | |||
:*0x6F - Add: Silence | |||
:*0x70 - Cancel: Silence | |||
:*0x71 - Hibernate | |||
:*0x72 - Enemy: Steal JP | |||
:*0x73 - Enemy: Steal Gil | |||
:*0x74 - Enemy: Steal EXP | |||
:*0x75 - Enemy: Steal Accessory | |||
:*0x76 - Enemy: Steal Armor | |||
:*0x77 - Enemy: Steal Helmet | |||
:*0x78 - Enemy: Steal Shield | |||
:*0x79 - Enemy: Steal Weapon | |||
:*0x7A - Enemy, 0.25x Hit: Steal Ability | |||
:*0x7B - Add: Vanish | |||
:*0x7C - If Effect 1 Hits: Add: Poison | |||
:*0x7D - Add: Poison | |||
:*0x7E - Cancel: Poison | |||
:*0x7F - Add: Undead | |||
:*0x80 - Cancel: Undead | |||
:*0x81 - Break Weapon | |||
:*0x82 - Add: Attack Down | |||
:*0x83 - Add: Boost | |||
:*0x84 - Add: Addle | |||
:*0x85 - Add: Defense Up | |||
:*0x86 - Hurl | |||
:*0x87 - Add: Defending | |||
:*0x88 - If Effect 1 Hits: Add: Magic Down | |||
:*0x89 - Add: Magic Down | |||
:*0x8A - Add: Resistance Up | |||
:*0x8B - Cureall | |||
:*0x8C - Enemy, If Effect 1 Hits: Add: Charm | |||
:*0x8D - Add: Charm | |||
:*0x8E - Enemy: Add: Charm | |||
:*0x8F - Lawshift | |||
:*0x90 - Non-Undead, Lv=Digit: 1x Damage | |||
:*0x91 - Undead, Lv=Digit: 1x Healing | |||
:*0x92 - Lv/3: Add: Defense Down | |||
:*0x93 - Lv/3: Add: Resistance Down | |||
:*0x94 - Non-Undead, Lv/5: Add: Death | |||
:*0x95 - Undead, Lv/5: Fully Heal HP | |||
:*0x96 - Lv=Day: 1x Damage | |||
:*0x97 - Enemy, 100% Hit, 1x MP Damage | |||
:*0x98 - Enemy, If Effect 1 Hits: 1x Damage | |||
:*0x99 - Enemy: 100% Hit, 1x Damage | |||
:*0x9A - Enemy: 1x Damage | |||
:*0x9B - Enemy: Add: Berserk | |||
:*0x9C - Enemy: Disarm | |||
:*0x9D - Parley | |||
:*0x9E - Heal 80 MP | |||
:*0x9F - Non-Self, Damage Equal to HP | |||
:*0xA0 - Non-Self, 1x Damage | |||
:*0xA1 - Non-Self, Add: Sleep | |||
:*0xA2 - Non-Undead, Fully Heal MP | |||
:*0xA3 - Non-Undead, Cancel: Debuffs | |||
:*0xA4 - Non-Undead, 1x Damage | |||
:*0xA5 - Non-Undead, Add: Regen | |||
:*0xA6 - Non-Undead, Add: Reraise | |||
:*0xA7 - Non-Undead, Fully Heal HP | |||
:*0xA8 - Non-Undead, 1x Healing | |||
:*0xA9 - Non-Undead, If Effect 2 Hits, Add: Confuse | |||
:*0xAA - Non-Undead, Add: Doom | |||
:*0xAB - Non-Undead: If Effect 1 Hits, Add: Doom | |||
:*0xAC - 100% Add: Death | |||
:*0xAD - Non-Undead, Add: Death | |||
:*0xAE - Non-Undead, Add: Charm | |||
:*0xAF - Non-Monster: 1x Damage | |||
:*0xB0 - Break Weapon | |||
:*0xB1 - Non-Dragon, 1x Damage | |||
:*0xB2 - Undead: Damage Equal to Max HP | |||
:*0xB3 - Undead: Damage Equal to Max HP | |||
:*0xB4 - Undead: 1x Damage | |||
:*0xB5 - Undead: Heal to Full HP | |||
:*0xB6 - Undead: 1x Healing | |||
:*0xB7 - Exorcise | |||
:*0xB8 - Undead: Add: Charm | |||
:*0xB9 - Monster: 1x Damage | |||
:*0xBA - Monster: 2x Damage | |||
:*0xBB - Monster: Parley | |||
:*0xBC - Monster: Addle | |||
:*0xBD - Capture | |||
:*0xBE - Dragon: 2x Damage | |||
:*0xBF - Dragon: Parley | |||
:*0xC0 - Mug | |||
:*0xC1 - Control | |||
:*0xC2 - Friend | |||
:*0xC3 - Add: Regen | |||
:*0xC4 - Heal Undead Equal to Caster's Lost HP | |||
:*0xC5 - 2x Damage | |||
:*0xC6 - 0.5x Damage | |||
:*0xC7 - 3x Damage | |||
:*0xC8 - Morph | |||
:*0xC9 - Enemy, Add: Sleep | |||
:*0xCA - 100% Accuracy, 0.5x Damage | |||
:*0xCB - Add: Stop on Judge | |||
:*0xCC - Add: Immobilize, Disable | |||
:*0xCD - Give JP | |||
:*0xCE - Remove Yellow Card | |||
:*0xCF - Add Yellow Card | |||
:*0xD0 - If Effect 1 Hits, Steal 2 JP | |||
|- | |||
| Properties || 4 || 0x10 || uint32 || 0xFFFFFFFF || The properties (in binary flags) that the ability has. | |||
:Values observed | |||
:*0x00000001 - Self-Targetable | |||
:*0x00000002 - Unknown | |||
:*0x00000004 - Unknown | |||
:*0x00000008 - Unknown | |||
:*0x00000010 - Unknown | |||
:*0x00000020 - Offensive | |||
:*0x00000040 - Ignore Reaction | |||
:*0x00000080 - Reflectable | |||
:*0x00000100 - Double Cast | |||
:*0x00000200 - Ignore Silence | |||
:*0x00000400 - Enable Beastmaster | |||
:*0x00000800 - Trigger Learning | |||
:*0x00001000 - Blocked by Cover | |||
:*0x00002000 - Unknown | |||
:*0x00004000 - Stealable | |||
:*0x00008000 - Return Magic | |||
:*0x00010000 - Throw/Hurl | |||
:*0x00020000 - Trigger Absorb-MP | |||
:*0x00040000 - Physical | |||
:*0x00080000 - Enable Morpher | |||
:*0x00100000 - Unknown | |||
:*0x00200000 - Unknown | |||
:*0x00400000 - Unknown | |||
:*0x00800000 - Unknown | |||
:*0x01000000 - Unknown | |||
:*0x02000000 - Unknown | |||
:*0x04000000 - Unknown | |||
:*0x08000000 - Unknown | |||
:*0x10000000 - Unknown | |||
:*0x20000000 - Unknown | |||
:*0x40000000 - Unknown | |||
:*0x80000000 - Unknown | |||
|- | |||
| Animation ID || 2 || 0x14 || uint16 || ''unknown'' || The animation that the ability uses. | |||
|- | |||
| Description ID || 2 || 0x16 || uint16 || ''unknown'' || The description text that the ability uses. | |||
|- | |||
| AI Condition || 1 || 0x18 || uint8 || ''unknown'' || Special AI conditions. | |||
:Values observed: | |||
:*0x00 - Normal | |||
:*0x01 - Judge/Judge Sword | |||
:*0x02 - Mug | |||
:*0x03 - Sensor/Mog Peek | |||
:*0x04 - Remove From Battle | |||
:*0x05 - Steal: Item/Ability | |||
:*0x06 - Steal: Gil | |||
:*0x07 - Steal: EXP | |||
:*0x08 - Steal: JP | |||
:*0x09 - Hunting | |||
:*0x0A - Capture | |||
:*0x0B - Morph | |||
:*0x0C - Gil Toss | |||
:*0x0D - Aim: Item | |||
:*0x0E - Aim: Wallet | |||
:*0x0F - Draw Weapon | |||
:*0x10 - Lawshift/Blank Card | |||
:*0x11 - Matra Magic | |||
... | |||
:*0x13 - Zombify | |||
... | |||
:*0x33 - JP Gift | |||
:*0x34 - Yellow Clip | |||
:*0x35 - Yellow Card | |||
|- | |- | ||
| | | AI Behavior || 1 || 0x19 || uint8 || 0x3 || When the ability should be used. | ||
:*0x0 - Unknown | |||
:*0x1 - Prioritize Low HP | |||
:*0x2 - Prioritize Healthy | |||
:*0x3 - Last Resort | |||
|- | |- | ||
| | | AI Priority || 1 || 0x1A || uint8 || 100 || High values are less likely. | ||
|- | |- | ||
| | | Buffer || 1 || 0x1B || uint8 || 0 || Alignment byte. | ||
|- | |- | ||
|} | |} | ||
==List of abilities== | ==List of abilities== | ||
This is the order in which the abilities are stored within the game. | *This is the order in which the abilities are stored within the game. | ||
{| style="border: 1px solid #aaaaaa; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1" | {| style="border: 1px solid #aaaaaa; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1" | ||
|- style="background: #ccccff;" | |- style="background: #ccccff;" |
Latest revision as of 02:41, 24 January 2024
This is a sub-page of Final Fantasy Tactics Advance.
Information
- Obviously this isn't complete yet, but I thought I may as well put it here now.
- The item names are from the Universal String Table.
- Ability data starts at 0x0055187C in the ROM.
Ability Data Structure
- The Ability Data Structure is 0x1C bytes long.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Name ID | 2 | 0x00 | uint16 | 0x2FE | The name ID of the ability |
Element | 1 | 0x02 | uint8 | 8 | Elemental Damage.
|
AP | 1 | 0x03 | uint8{{User: | 100 | AP in game = This * 10
Values 0x64 and above display as "999" in game. |
MP cost | 1 | 0x04 | uint8 | 255 | How much MP is used. |
Weapon Required | 1 | 0x05 | uint8 | 3 | This seems to determine whether or not the held weapon is "used" for the ability.
A check is made at 08026EC6 to see if the Ability is Jump or Doom Archer, values 0x02 and 0x03 are not checked otherwise. |
Horizontal Range | 1 | 0x06 | uint8 | 0x80 | Range
|
Vertical Range | 1 | 0x07 | uint8 | 255 | Allowed difference in height between the unit using the ability and the targeted panel.
|
Targeting | 1 | 0x08 | uint8 | 7 | This byte determines how units are targeted.
|
Horizontal Area of Effect | 1 | 0x09 | uint8 | 0x80 | The AoE of the move. Used with Range.
|
Vertical Area of Effect | 1 | 0x0A | uint8 | 255 | Allowed difference in height between the targeted panel and the affected units.
|
Power | 1 | 0x0B | uint8 | 255 | The power of the move. |
Effects | 4 | 0x0C | 4 * uint8 | 0xD0 | An index number of the effects of the ability.
|
Properties | 4 | 0x10 | uint32 | 0xFFFFFFFF | The properties (in binary flags) that the ability has.
|
Animation ID | 2 | 0x14 | uint16 | unknown | The animation that the ability uses. |
Description ID | 2 | 0x16 | uint16 | unknown | The description text that the ability uses. |
AI Condition | 1 | 0x18 | uint8 | unknown | Special AI conditions.
...
...
|
AI Behavior | 1 | 0x19 | uint8 | 0x3 | When the ability should be used.
|
AI Priority | 1 | 0x1A | uint8 | 100 | High values are less likely. |
Buffer | 1 | 0x1B | uint8 | 0 | Alignment byte. |
List of abilities
- This is the order in which the abilities are stored within the game.
Index | Name | Element | MP | Power | Range (Aura) | AP |
---|---|---|---|---|---|---|
0x000 | - | None | 0 | 0 | 0 (0) | 10 |
0x001 | Cure | Holy | 6 | 40 | 4 (5) | 100 |
0x002 | Cura | Holy | 10 | 60 | 4 (5) | 200 |
0x003 | Curaga | Holy | 16 | 80 | 4 (5) | 300 |
0x004 | Esuna | None | 18 | 0 | 4 (5) | 200 |
0x005 | Life | Holy | 10 | 90 | 4 (1) | 200 |
0x006 | Full-Life | Holy | 20 | 100 | 4 (1) | 300 |
0x007 | Auto-Life | Holy | 16 | 0 | 4 (1) | 200 |
0x008 | Shell | None | 6 | 0 | 4 (5) | 100 |
0x009 | Protect | None | 6 | 0 | 4 (5) | 100 |
0x00A | Dispel | None | 12 | 0 | 3 (5) | 200 |
0x00B | Holy | Holy | 32 | 50 | 3 (5) | 300 |
0x00C | Barrier | None | 10 | 0 | 3 (1) | 300 |
0x00D | Judge | None | 6 | 0 | 3 (1) | 300 |
0x00E | Break | None | 20 | 0 | 3 (1) | 200 |
0x00F | Water | Water | 12 | 34 | 3 (5) | 200 |
0x010 | Aero | Wind | 12 | 34 | 3 (5) | 200 |
0x011 | Drain | None | 12 | 30 | 4 (1) | 100 |
0x012 | Blind | None | 12 | 0 | 4 (1) | 100 |
0x013 | Raise | Holy | 22 | 45 | 4 (5) | 300 |
0x014 | Giga Flare | None | 40 | 65 | 3 (5) | 300 |
0x015 | Bio | None | 12 | 45 | 3 (5) | 300 |
0x016 | Ultima Blow | None | 60 | 0 | Weapon (1) | 999 |
0x017 | Fire | Fire | 6 | 30 | 4 (5) | 100 |
0x018 | Fira | Fire | 12 | 40 | 4 (5) | 200 |
0x019 | Firaga | Fire | 24 | 50 | 4 (5) | 300 |
0x01A | Thunder | Lightning | 6 | 30 | 4 (5) | 100 |
0x01B | Thundara | Lightning | 12 | 40 | 4 (5) | 200 |
0x01C | Thundaga | Lightning | 24 | 50 | 4 (5) | 300 |
0x01D | Blizzard | Ice | 6 | 30 | 4 (5) | 100 |
0x01E | Blizzara | Ice | 12 | 40 | 4 (5) | 200 |
0x01F | Blizzaga | Ice | 24 | 50 | 4 (5) | 300 |
0x020 | Sleep | None | 10 | 0 | 4 (5) | 200 |
0x021 | Doublecast | None | 0 | 0 | 0 (0) | 999 |
0x022 | Quicken | None | 24 | 0 | 3 (1) | 300 |
0x023 | Slow | None | 12 | 0 | 3 (5) | 200 |
0x024 | Reflect | None | 8 | 0 | 3 (1) | 300 |
0x025 | - | None | 0 | 0 | 0 (1) | 100 |
0x026 | Stop | None | 24 | 0 | 3 (5) | 300 |
0x027 | Quarter | None | 10 | 0 | 3 (1) | 200 |
0x028 | Demi | None | 24 | 0 | 3 (1) | 300 |
0x029 | Silence | None | 8 | 0 | 3 (5) | 200 |
0x02A | Haste | None | 24 | 0 | 3 (1) | 200 |
0x02B | Prominence | Fire | 32 | 20 | 0 (64) | 100 |
0x02C | Tempest | Lightning | 32 | 17 | 0 (64) | 100 |
0x02D | Freezeblink | Ice | 32 | 20 | 0 (64) | 100 |
0x02E | Star Cross | Holy | 32 | 17 | 0 (64) | 300 |
0x02F | Stardust | None | 32 | 20 | 0 (64) | 300 |
0x030 | Deluge | Water | 32 | 17 | 0 (64) | 200 |
0x031 | Soil Evidence | Earth | 32 | 17 | 0 (64) | 200 |
0x032 | Wild Tornado | Wind | 32 | 17 | 0 (64) | 200 |
0x033 | Fire Whip | Fire | 12 | 30 | 4 (1) | 100 |
0x034 | Earth Heal | Earth | 12 | 40 | 4 (1) | 200 |
0x035 | White Flame | Fire | 24 | 40 | 3 (5) | 100 |
0x036 | Shining Air | Wind | 12 | 30 | 4 (1) | 200 |
0x037 | Evil Gaze | Dark | 12 | 30 | 4 (1) | 300 |
0x038 | Heavy Dust | Earth | 12 | 30 | 4 (1) | 200 |
0x039 | Sliprain | Water | 12 | 30 | 4 (1) | 200 |
0x03A | Elementalshift | None | 6 | 0 | 4 (1) | 300 |
0x03B | Astra | None | 8 | 0 | 4 (5) | 200 |
0x03C | Rasp | None | 24 | 60 | 3 (5) | 100 |
0x03D | Death | Dark | 36 | 0 | 3 (1) | 200 |
0x03E | Meteor | None | 40 | 50 | 3 (5) | 300 |
0x03F | Flare | None | 36 | 65 | 3 (1) | 300 |
0x040 | Poison | Dark | 10 | 0 | 4 (5) | 100 |
0x041 | Toad | None | 36 | 0 | 3 (1) | 200 |
0x042 | Break | None | 1 | 0 | 0 (1) | 300 |
0x043 | Item | None | 0 | 0 | 0 (0) | 100 |
0x044 | Unicorn | Holy | 12 | 40 | 4 (13) | 200 |
0x045 | Ifrit | Fire | 18 | 40 | 4 (13) | 200 |
0x046 | Ramuh | Lightning | 18 | 40 | 4 (13) | 200 |
0x047 | Shiva | Ice | 18 | 40 | 4 (13) | 200 |
0x048 | Kirin | None | 24 | 0 | 4 (13) | 200 |
0x049 | Carbuncle | None | 12 | 0 | 4 (13) | 300 |
0x04A | Phoenix | Holy | 24 | 0 | 4 (13) | 300 |
0x04B | Madeen | Holy | 36 | 52 | 4 (13) | 300 |
0x04C | First Aid | None | 0 | 25 | 0 (1) | 100 |
0x04D | Powerbreak | None | 0 | 0 | Weapon (1) | 200 |
0x04E | Mindbreak | None | 0 | 0 | Weapon (1) | 200 |
0x04F | Magicbreak | None | 0 | 0 | Weapon (1) | 200 |
0x050 | Speedbreak | None | 0 | 0 | Weapon (1) | 200 |
0x051 | Mug | None | 0 | 0 | Weapon (1) | 300 |
0x052 | Provoke | None | 0 | 0 | 1 (1) | 300 |
0x053 | Sensor | None | 0 | 0 | 4 (1) | 300 |
0x054 | Body Slam | None | 0 | 45 | 1 (1) | 300 |
0x055 | Greased Bolt | None | 0 | 0 | Weapon (1) | 300 |
0x056 | Downsize | None | 24 | 0 | Weapon (1) | 300 |
0x057 | Nurse | None | 0 | 30 | 0 (5) | 100 |
0x058 | Cover | None | 0 | 0 | 4 (1) | 200 |
0x059 | - | None | 0 | 0 | 0 (1) | 100 |
0x05A | Subdue | None | 0 | 0 | Weapon (1) | 200 |
0x05B | Parley | None | 0 | 0 | 1 (1) | 200 |
0x05C | Saint Cross | Holy | 24 | 35 | 0 (4) | 300 |
0x05D | Holy Blade | Holy | 32 | 0 | Weapon (1) | 300 |
0x05E | Defense | None | 0 | 0 | 0 (1) | 200 |
0x05F | Drop Weapon | None | 0 | 0 | Weapon (1) | 200 |
0x060 | Tremor | None | 0 | 30 | 0 (4) | 100 |
0x061 | Hibernate | None | 0 | 0 | 0 (1) | 100 |
0x062 | Mow Down | None | 0 | 40 | 0 (4) | 200 |
0x063 | Aura | None | 0 | 0 | 0 (1) | 300 |
0x064 | Expert Guard | None | 0 | 0 | 0 (1) | 300 |
0x065 | Meltdown | None | 0 | 0 | 0 (4) | 200 |
0x066 | Whirlwind | None | 0 | 25 | 0 (4) | 100 |
0x067 | Earth Render | Earth | 0 | 34 | Line (128) | 200 |
0x068 | Chakra | None | 0 | 35 | 0 (1) | 200 |
0x069 | Revive | None | 0 | 0 | 1 (1) | 300 |
0x06A | Exorcise | Holy | 0 | 0 | 1 (1) | 300 |
0x06B | Holy Sign | None | 0 | 0 | 1 (1) | 200 |
0x06C | Air Render | None | 0 | 45 | 3 (1) | 200 |
0x06D | Far Fist | None | 0 | 35 | 4 (5) | 200 |
0x06E | Air Blast | Wind | 0 | 35 | Line (4) | 300 |
0x06F | Backdraft | Fire | 0 | 60 | 1 (1) | 300 |
0x070 | Rush | None | 0 | 0 | Weapon (1) | 100 |
0x071 | Wild Swing | None | 0 | 0 | 0 (4) | 200 |
0x072 | Beatdown | None | 0 | 0 | Weapon (1) | 200 |
0x073 | Blitz | None | 0 | 0 | Weapon (1) | 200 |
0x074 | Fire Sword | Fire | 10 | 54 | 1 (1) | 200 |
0x075 | Bolt Sword | Lightning | 10 | 54 | 1 (1) | 200 |
0x076 | Ice Sword | Ice | 10 | 54 | 1 (1) | 200 |
0x077 | Ultima Sword | None | 60 | 0 | Weapon (1) | 999 |
0x078 | Warcry | None | 0 | 0 | 0 (4) | 300 |
0x079 | Cheer | None | 0 | 0 | 0 (1) | 100 |
0x07A | Soul Sphere | None | 0 | 0 | 4 (5) | 300 |
0x07B | Lifebreak | Dark | 0 | 0 | Weapon (1) | 300 |
0x07C | Jump | None | 0 | 0 | 4 (1) | 100 |
0x07D | Lancet | None | 0 | 35 | 1 (1) | 300 |
0x07E | Wyrmtamer | None | 0 | 0 | 1 (1) | 200 |
0x07F | Fire Breath | Fire | 0 | 40 | Line (4) | 300 |
0x080 | Bolt Breath | Lightning | 0 | 40 | Line (4) | 300 |
0x081 | Ice Breath | Ice | 0 | 40 | Line (4) | 300 |
0x082 | Wyrmkiller | None | 0 | 0 | Weapon (1) | 300 |
0x083 | Bangaa Cry | None | 0 | 45 | Line (4) | 200 |
0x084 | Mog Attack | None | 0 | 0 | Weapon (1) | 100 |
0x085 | Mog Guard | None | 0 | 0 | 0 (1) | 200 |
0x086 | Mog Lance | None | 0 | 0 | 3 (1) | 200 |
0x087 | Mog Rush | None | 0 | 0 | Weapon (1) | 200 |
0x088 | Mog Shield | None | 0 | 0 | 4 (1) | 300 |
0x089 | Mog Peek | None | 0 | 0 | 4 (1) | 300 |
0x08A | Mog Aid | None | 0 | 35 | 0 (1) | 300 |
0x08B | Ultima Charge | None | 60 | 0 | Weapon (1) | 999 |
0x08C | Swarmstrike | None | 0 | 0 | Weapon (1) | 100 |
0x08D | Shadowstick | None | 0 | 0 | Weapon (1) | 200 |
0x08E | Checkmate | None | 0 | 0 | Weapon (1) | 300 |
0x08F | Featherblow | None | 0 | 0 | Weapon (1) | 200 |
0x090 | Swallowtail | None | 0 | 0 | 0 (4) | 300 |
0x091 | Manastrike | None | 0 | 0 | Weapon (1) | 300 |
0x092 | Piercethrough | None | 0 | 0 | Line (2) | 200 |
0x093 | Nighthawk | None | 0 | 0 | 4 (1) | 200 |
0x094 | Throw | None | 0 | 0 | 4 (1) | 100 |
0x095 | Wood Veil | None | 4 | 15 | 4 (1) | 200 |
0x096 | Fire Veil | Fire | 4 | 15 | 4 (1) | 200 |
0x097 | Earth Veil | Earth | 4 | 15 | 4 (1) | 200 |
0x098 | Metal Veil | None | 4 | 15 | 4 (1) | 200 |
0x099 | Water Veil | Water | 4 | 15 | 4 (1) | 200 |
0x09A | Unspell | None | 4 | 0 | 1 (1) | 300 |
0x09B | Oblivion | None | 24 | 0 | 1 (1) | 300 |
0x09C | Shadowbind | None | 12 | 0 | 1 (1) | 200 |
0x09D | Last Breath | Dark | 32 | 0 | 1 (1) | 300 |
0x09E | Aphonia | None | 12 | 0 | 1 (1) | 200 |
0x09F | Nightmare | None | 18 | 0 | 1 (1) | 300 |
0x0A0 | Ague | None | 12 | 0 | 1 (1) | 200 |
0x0A1 | Rockseal | None | 32 | 0 | 1 (1) | 300 |
0x0A2 | Ultima Masher | None | 60 | 0 | Weapon (1) | 999 |
0x0A3 | Steal: Armor | None | 0 | 0 | 1 (1) | 300 |
0x0A4 | Steal: Shield | None | 0 | 0 | 1 (1) | 200 |
0x0A5 | Steal: Access. | None | 0 | 0 | 1 (1) | 300 |
0x0A6 | Steal: Helm | None | 0 | 0 | 1 (1) | 300 |
0x0A7 | Steal: Weapon | None | 0 | 0 | 1 (1) | 300 |
0x0A8 | Steal: Gil | None | 0 | 0 | 1 (1) | 100 |
0x0A9 | Steal: EXP | None | 0 | 0 | 1 (1) | 100 |
0x0AA | Steal: JP | None | 0 | 0 | 1 (1) | 200 |
0x0AB | Steal: Ability | None | 0 | 0 | 1 (1) | 300 |
0x0AC | Boost | None | 0 | 0 | 0 (1) | 100 |
0x0AD | Aim: Legs | None | 0 | 0 | Weapon (1) | 200 |
0x0AE | Aim: Arm | None | 0 | 0 | Weapon (1) | 200 |
0x0AF | Cupid | None | 0 | 0 | Weapon (1) | 200 |
0x0B0 | Burial | None | 0 | 0 | Weapon (1) | 300 |
0x0B1 | Take Aim | None | 0 | 0 | Weapon (1) | 300 |
0x0B2 | Faster | None | 0 | 0 | Weapon (1) | 300 |
0x0B3 | Blackout | None | 0 | 0 | Weapon (1) | 200 |
0x0B4 | Sonic Boom | None | 0 | 0 | 4 (5) | 200 |
0x0B5 | Oust | None | 0 | 0 | Weapon (1) | 200 |
0x0B6 | Advice | None | 0 | 0 | 1 (1) | 100 |
0x0B7 | Aim: Vitals | None | 0 | 0 | Weapon (1) | 300 |
0x0B8 | Hunting | None | 0 | 0 | Weapon (1) | 300 |
0x0B9 | Addle | None | 0 | 0 | Weapon (1) | 200 |
0x0BA | Ultima Shot | None | 60 | 0 | Weapon (1) | 999 |
0x0BB | Sidewinder | None | 0 | 0 | Weapon (1) | 300 |
0x0BC | Capture | None | 0 | 0 | Weapon (1) | 200 |
0x0BD | Goblin | None | 0 | 0 | 4 (1) | 200 |
0x0BE | Flan | None | 0 | 0 | 4 (1) | 200 |
0x0BF | Bomb | None | 0 | 0 | 4 (1) | 200 |
0x0C0 | Dragon | None | 0 | 0 | 4 (1) | 200 |
0x0C1 | Lamia | None | 0 | 0 | 4 (1) | 200 |
0x0C2 | Bug | None | 0 | 0 | 4 (1) | 200 |
0x0C3 | Tonberry | None | 0 | 0 | 4 (1) | 200 |
0x0C4 | Panther | None | 0 | 0 | 4 (1) | 200 |
0x0C5 | Malboro | None | 0 | 0 | 4 (1) | 200 |
0x0C6 | Floateye | None | 0 | 0 | 4 (1) | 200 |
0x0C7 | Undead | None | 0 | 0 | 4 (1) | 200 |
0x0C8 | Fairy | None | 0 | 0 | 4 (1) | 200 |
0x0C9 | Rockbeast | None | 0 | 0 | 4 (1) | 200 |
0x0CA | Goblin | None | 0 | 0 | 0 (1) | 200 |
0x0CB | Flan | None | 0 | 0 | 0 (1) | 200 |
0x0CC | Bomb | None | 0 | 0 | 0 (1) | 200 |
0x0CD | Dragon | None | 0 | 0 | 0 (1) | 200 |
0x0CE | Lamia | None | 0 | 0 | 0 (1) | 200 |
0x0CF | Bug | None | 0 | 0 | 0 (1) | 200 |
0x0D0 | Panther | None | 0 | 0 | 0 (1) | 200 |
0x0D1 | Malboro | None | 0 | 0 | 0 (1) | 200 |
0x0D2 | Floateye | None | 0 | 0 | 0 (1) | 200 |
0x0D3 | Hurl | None | 0 | 0 | 4 (1) | 100 |
0x0D4 | Ring | None | 0 | 0 | 4 (1) | 200 |
0x0D5 | Firebomb | Fire | 0 | 30 | 4 (1) | 300 |
0x0D6 | Ball | None | 0 | 0 | 4 (1) | 200 |
0x0D7 | Dagger | None | 0 | 35 | 4 (1) | 300 |
0x0D8 | Smile | None | 0 | 0 | 4 (1) | 300 |
0x0D9 | Gil Toss | None | 0 | 0 | 4 (1) | 100 |
0x0DA | Mythril | None | 0 | 0 | 0 (1) | 200 |
0x0DB | Beso Toxico | None | 0 | 0 | Weapon (1) | 200 |
0x0DC | Death Sickle | None | 0 | 0 | Weapon (1) | 300 |
0x0DD | Conceal | None | 0 | 0 | 0 (1) | 100 |
0x0DE | Doom Archer | None | 0 | 0 | Weapon (1) | 300 |
0x0DF | Doubleshot | None | 0 | 0 | Weapon (1) | 300 |
0x0E0 | Aim: Armor | None | 0 | 0 | Weapon (1) | 300 |
0x0E1 | Aim: Weapon | None | 0 | 0 | Weapon (1) | 300 |
0x0E2 | Aim: Wallet | None | 0 | 0 | Weapon (1) | 200 |
0x0E3 | Sheep Count | None | 8 | 0 | 4 (5) | 100 |
0x0E4 | 100% Wool | None | 8 | 0 | 0 (1) | 200 |
0x0E5 | Cuisine | None | 32 | 0 | 1 (1) | 300 |
0x0E6 | Tail Wag | None | 8 | 0 | 1 (1) | 200 |
0x0E7 | Chocobo Rush | None | 12 | 45 | Line (128) | 300 |
0x0E8 | Frogsong | None | 18 | 0 | 4 (1) | 200 |
0x0E9 | Friend | None | 12 | 0 | 4 (13) | 300 |
0x0EA | Catnip | None | 12 | 0 | 1 (1) | 100 |
0x0EB | Fireshot | Fire | 0 | 0 | Weapon (1) | 100 |
0x0EC | Boltshot | Lightning | 0 | 0 | Weapon (1) | 100 |
0x0ED | Iceshot | Ice | 0 | 0 | Weapon (1) | 100 |
0x0EE | Confushot | None | 0 | 0 | Weapon (1) | 200 |
0x0EF | Charmshot | None | 0 | 0 | Weapon (1) | 300 |
0x0F0 | Blindshot | None | 0 | 0 | Weapon (1) | 100 |
0x0F1 | Silenshot | None | 0 | 0 | Weapon (1) | 200 |
0x0F2 | Stopshot | None | 0 | 0 | Weapon (1) | 300 |
0x0F3 | Red Spring | None | 12 | 0 | 0 (64) | 200 |
0x0F4 | Blue Screw | None | 12 | 0 | 0 (64) | 200 |
0x0F5 | Green Gear | None | 12 | 0 | 0 (64) | 200 |
0x0F6 | Silver Disc | None | 12 | 0 | 0 (64) | 200 |
0x0F7 | Gold Battery | None | 12 | 40 | 0 (64) | 200 |
0x0F8 | Black Ingot | None | 12 | 0 | 0 (64) | 200 |
0x0F9 | Chroma Gem | None | 12 | 0 | 0 (64) | 200 |
0x0FA | Yellow Spring | None | 12 | 0 | 0 (64) | 200 |
0x0FB | Potion | Holy | 0 | 40 | 1 (1) | 100 |
0x0FC | Hi-Potion | Holy | 0 | 60 | 1 (1) | 100 |
0x0FD | X-Potion | Holy | 0 | 80 | 1 (1) | 100 |
0x0FE | Ether | None | 0 | 0 | 1 (1) | 100 |
0x0FF | Elixir | Holy | 0 | 100 | 1 (1) | 100 |
0x100 | Phoenix Down | Holy | 0 | 90 | 1 (1) | 100 |
0x101 | Echo Screen | None | 0 | 0 | 1 (1) | 100 |
0x102 | Maiden Kiss | None | 0 | 0 | 1 (1) | 100 |
0x103 | Soft | None | 0 | 0 | 1 (1) | 100 |
0x104 | Holy Water | None | 0 | 0 | 1 (1) | 100 |
0x105 | Antidote | None | 0 | 0 | 1 (1) | 100 |
0x106 | Eye Drops | None | 0 | 0 | 1 (1) | 100 |
0x107 | Bandage | None | 0 | 0 | 1 (1) | 100 |
0x108 | Cureall | None | 0 | 0 | 1 (1) | 100 |
0x109 | Draw Weapon | None | 0 | 0 | 0 (1) | 100 |
0x10A | Goblin Punch | None | 8 | 30 | 1 (1) | 100 |
0x10B | Magic Hammer | None | 8 | 38 | 3 (1) | 100 |
0x10C | Mutilate | None | 18 | 0 | 1 (1) | 100 |
0x10D | Acid | None | 12 | 0 | 3 (1) | 100 |
0x10E | Sacrifice | None | 0 | 0 | 1 (1) | 100 |
0x10F | Blowup | None | 2 | 15 | 0 (4) | 100 |
0x110 | Flame Attack | Fire | 0 | 40 | 3 (1) | 100 |
0x111 | Chill | Ice | 0 | 40 | 0 (4) | 100 |
0x112 | Mighty Guard | None | 8 | 0 | 1 (1) | 100 |
0x113 | Guard-Off | None | 10 | 0 | 1 (1) | 100 |
0x114 | Dragon Force | None | 12 | 0 | 1 (1) | 100 |
0x115 | Night | None | 24 | 0 | 0 (64) | 100 |
0x116 | Twister | None | 20 | 0 | 3 (5) | 100 |
0x117 | Hand Slap | None | 0 | 45 | 1 (1) | 100 |
0x118 | Poison Frog | None | 0 | 0 | 3 (1) | 100 |
0x119 | Kiss | None | 0 | 0 | 1 (1) | 100 |
0x11A | LV3 Def-less | None | 12 | 0 | 3 (5) | 100 |
0x11B | Sandstorm | Earth | 0 | 40 | 0 (4) | 100 |
0x11C | LV5 Death | Dark | 24 | 0 | 3 (5) | 100 |
0x11D | Suffocate | None | 0 | 0 | 1 (1) | 100 |
0x11E | Resonate | None | 20 | 0 | 0 (64) | 100 |
0x11F | Limit Glove | None | 4 | 0 | 1 (1) | 100 |
0x120 | Matra Magic | None | 24 | 0 | 3 (1) | 100 |
0x121 | Munch | None | 0 | 47 | 1 (1) | 100 |
0x122 | Knife | None | 8 | 0 | 1 (1) | 100 |
0x123 | Karma | None | 0 | 0 | 1 (1) | 100 |
0x124 | Voodoo | None | 0 | 0 | 1 (1) | 100 |
0x125 | Poison Claw | None | 8 | 30 | 1 (1) | 100 |
0x126 | Hastebreak | None | 12 | 0 | 1 (1) | 100 |
0x127 | Rend | None | 0 | 35 | 1 (1) | 100 |
0x128 | Blaster | None | 0 | 0 | 3 (1) | 100 |
0x129 | Bad Breath | None | 20 | 0 | 1 (1) | 100 |
0x12A | Goo | None | 0 | 0 | 1 (1) | 100 |
0x12B | Soundwave | None | 0 | 0 | 3 (5) | 100 |
0x12C | Stare | None | 12 | 0 | Line (4) | 100 |
0x12D | Roulette | Dark | 20 | 0 | 0 (64) | 100 |
0x12E | Devil Gaze | None | 0 | 0 | Line (4) | 100 |
0x12F | Circle | None | 0 | 0 | 3 (1) | 100 |
0x130 | Drain Touch | None | 10 | 20 | 1 (1) | 100 |
0x131 | LV? S-Flare | Dark | 30 | 55 | 0 (64) | 100 |
0x132 | Miasma | None | 0 | 20 | 3 (5) | 100 |
0x133 | Zombify | Dark | 0 | 45 | 1 (1) | 100 |
0x134 | White Wind | None | 12 | 0 | 3 (5) | 100 |
0x135 | Angel Whisper | Holy | 24 | 30 | 3 (1) | 100 |
0x136 | Meteorite | None | 22 | 50 | 3 (1) | 100 |
0x137 | LV?D Holy | Holy | 32 | 65 | 0 (64) | 100 |
0x138 | Adrammalech | None | 0 | 85 | 0 (64) | 100 |
0x139 | Mateus | None | 0 | 85 | 0 (64) | 100 |
0x13A | Ultima | None | 0 | 85 | 0 (64) | 100 |
0x13B | Exodus | None | 0 | 85 | 0 (64) | 100 |
0x13C | Famfrit | None | 0 | 85 | 0 (64) | 100 |
0x13D | Explode | Fire | 24 | 40 | 3 (5) | 300 |
0x13E | Stillness | None | 24 | 0 | 3 (5) | 300 |
0x13F | Azoth | None | 12 | 0 | 0 (64) | 100 |
0x140 | Omega | None | 10 | 0 | Weapon (1) | 300 |
0x141 | Abyss | None | 12 | 48 | 3 (5) | 300 |
0x142 | Life Render | None | 0 | 0 | Weapon (1) | 300 |
0x143 | Heart Render | None | 0 | 0 | Weapon (1) | 300 |
0x144 | Ripcircle | None | 0 | 45 | 0 (4) | 300 |
0x145 | Furycircle | None | 0 | 50 | 0 (4) | 100 |
0x146 | Lawshift | None | 0 | 0 | 0 (64) | 300 |
0x147 | Amber Gleam | None | 0 | 0 | 0 (64) | 200 |
0x148 | Alpha | None | 0 | 99 | 4 (5) | 300 |
0x149 | Descent | None | 0 | 0 | 0 (64) | 100 |
0x14A | Magi | None | 0 | 50 | 0 (64) | 100 |
0x14B | Spellbind | None | 0 | 50 | 4 (1) | 200 |
0x14C | Breath of God | None | 0 | 40 | 4 (5) | 200 |
0x14D | Lightspeed | None | 0 | 45 | 1 (1) | 300 |
0x14E | Firestream | Fire | 0 | 35 | Line (128) | 200 |
0x14F | Howl of Rage | None | 0 | 0 | 0 (4) | 300 |
0x150 | Presence | None | 0 | 50 | 1 (1) | 100 |
0x151 | Logos | None | 0 | 0 | 3 (5) | 100 |
0x152 | Abate | None | 32 | 0 | 0 (64) | 999 |
0x153 | Judge Sword | None | 0 | 0 | Weapon (1) | 100 |
0x154 | Bind | None | 16 | 0 | 3 (1) | 300 |
0x155 | JP Gift | None | 0 | 0 | 1 (1) | 100 |
0x156 | Yellow Clip | None | 8 | 0 | 1 (1) | 200 |
0x157 | Judge Sword | None | 0 | 0 | Weapon (1) | 100 |
0x158 | Yellow Card | None | 20 | 0 | 1 (1) | 999 |
0x159 | Palaistra | None | 0 | 0 | 0 (4) | 200 |
0x15A | Blank Card | None | 0 | 0 | 0 (64) | 999 |