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{{subpage|game=EarthBound:ROM map}} | |||
{{Infobox table|name=Global Tileset/Palette Table | {{Infobox table|name=Global Tileset/Palette Table | ||
|game=EarthBound | |game=EarthBound | ||
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|start=0x17AA00 | |start=0x17AA00 | ||
|end=0x17B3FF | |end=0x17B3FF | ||
|numentries= | |numentries=2560 | ||
|entrylength= | |entrylength=1 byte (0x1) | ||
|totallength=2560 bytes (0xA00) | |totallength=2560 bytes (0xA00) | ||
}} | }} | ||
This table | Primary listing of what locations on the global map use what tilesets and palettes. | ||
==Format<span class="anchor" id="Format"></span>== | |||
Each byte represents a tileset/palette entry for a sector of 8x4 tiles, starting at the top-left corner of the map. | |||
TTTT TPPP | |||
The first five bits (<code>T</code>) of each entry is the tileset, so there are 32 global tilesets. The last three (<code>P</code>) is the map palette and is specific to the tileset, so there are up to 8 palettes per tileset. The actual usable number of palettes varies per tileset and can be determined by analyzing the distance between pointer values in the [[EarthBound:Map_Data:Palette_Pointer_Table|map palette pointer table]]. | |||
Entries are arranged by sector rows, so given that the global map is 32 sectors wide, a table index can be generated from a sector x,y coordinate (starting from the top left sector as 0,0), using the formula <code>table_index = x + y * 32</code>. A table index can be generated from a tile x,y coordinate using the formula <code>table_index = x / 8 + y / 4 * 32</code>. | |||
Note that the global map is 32 sectors wide by 80 sectors tall for a total of 2560 entries. | |||
==Values== | |||
===Tileset <code>00000xxx</code> (<tt>00</tt>): Lost Underworld<span class="anchor" id="LostUnderworld"></span>=== | |||
Tileset used for the [https://earthbound.fandom.com/wiki/Lost_Underworld Lost Underworld] area of the game. Also used for the [https://earthbound.fandom.com/wiki/Pyramid pyramid] interior, [https://earthbound.fandom.com/wiki/The_Cave_of_the_Past Cave of the Past], and [https://earthbound.fandom.com/wiki/Devil%27s_Machine Devil's Machine] areas. | |||
''Note: The Cave of the Past does not share a tileset with the similar-looking [https://earthbound.fandom.com/wiki/The_Cliff_that_Time_Forgot Cliff that Time Forgot] area.'' | |||
Usable palettes: | |||
* <code>00000000</code> (<tt>0</tt>): Pyramid interior palette. Also typically assigned to unused map sectors | |||
* <code>00000001</code> (<tt>1</tt>): Lost Underworld palette | |||
* <code>00000010</code> (<tt>2</tt>): Cave of the Past palette | |||
* <code>00000011</code> (<tt>3</tt>): Devil's Machine palette | |||
===Tileset <code>00001xxx</code> (<tt>01</tt>): Onett<span class="anchor" id="Onett"></span>=== | |||
Tileset used for the [https://earthbound.fandom.com/wiki/Onett Onett] area of the game. | |||
Usable palettes: | |||
* <code>00001000</code> (<tt>0</tt>): Normal daytime palette. | |||
* <code>00001001</code> (<tt>1</tt>): Nighttime palette. | |||
* <code>00001010</code> (<tt>2</tt>): Color-muted palette. Used for exteriors in Ness' dream flashback after completing the Sound Stone | |||
===Tileset <code>00010xxx</code> (<tt>02</tt>): Twoson<span class="anchor" id="Twoson"></span>=== | |||
Tileset used for the [https://earthbound.fandom.com/wiki/Twoson Twoson] and [https://earthbound.fandom.com/wiki/Happy_Happy_Village Happy Happy Village] areas of the game as well as a transitional roadway area between [https://earthbound.fandom.com/wiki/Threed Threed] and [https://earthbound.fandom.com/wiki/Dusty_Dunes_Desert Dusty Dunes Desert]. | |||
Usable palettes: | |||
* <code>00010000</code> (<tt>0</tt>): Normal Twoson palette | |||
* <code>00010001</code> (<tt>1</tt>): Happy Happy Village blue palette | |||
* <code>00010010</code> (<tt>2</tt>): Happy Happy Village returned-to-normal palette | |||
* <code>00010011</code> (<tt>3</tt>): Threed to Dusty Dunes roadway | |||
===Tileset <code>00011xxx</code> (<tt>03</tt>): Threed<span class="anchor" id="Threed"></span>=== | |||
Tileset used for the [https://earthbound.fandom.com/wiki/Threed Threed] area of the game. | |||
Usable palettes: | |||
* <code>00011000</code> (<tt>0</tt>): Initial zombie-infested palette | |||
* <code>00011001</code> (<tt>1</tt>): Daytime palette (after defeating [https://earthbound.fandom.com/wiki/Master_Belch Master Belch]) | |||
===Tileset <code>00100xxx</code> (<tt>04</tt>): Fourside<span class="anchor" id="Fourside"></span>=== | |||
Tileset used for the [https://earthbound.fandom.com/wiki/Fourside Fourside] and [https://earthbound.fandom.com/wiki/Moonside Moonside] areas of the game. | |||
Usable palettes: | |||
* <code>00100000</code> (<tt>0</tt>): Fourside palette | |||
* <code>00100001</code> (<tt>1</tt>): Moonside palette (animated palette) | |||
===Tileset <code>00101xxx</code> (<tt>05</tt>): Magicant<span class="anchor" id="Magicant"></span>=== | |||
Tileset used for the [https://earthbound.fandom.com/wiki/Magicant_(EarthBound) Magicant] area of the game. Also used for tunnels, tent interiors, and Magicant interiors. | |||
''Note that the Magicant palette is often altered by NPC dialog scripts to palettes not otherwise associated with the Magicant tileset.'' | |||
Usable palettes: | |||
* <code>00101000</code> (<tt>0</tt>): Magicant exterior palette | |||
* <code>00101001</code> (<tt>1</tt>): Tunnel palette | |||
* <code>00101010</code> (<tt>2</tt>): Magicant interior palette | |||
* <code>00101011</code> (<tt>3</tt>): Tent interior palette | |||
===Tileset <code>00110xxx</code> (<tt>06</tt>): Outdoors<span class="anchor" id="Outdoors"></span>=== | |||
Tileset used for miscellaneous outdoor areas, including [https://earthbound.fandom.com/wiki/Peaceful_Rest_Valley Peaceful Rest Valley], [https://earthbound.fandom.com/wiki/Grapefruit_Falls Grapefruit Falls], [https://earthbound.fandom.com/wiki/Saturn_Valley_(EarthBound) Saturn Valley], [https://earthbound.fandom.com/wiki/Deep_Darkness Deep Darkness], [https://earthbound.fandom.com/wiki/Lilliput_Steps Lilliput Steps], and [https://earthbound.fandom.com/wiki/Milky_Well Milky Well]. | |||
Usable palettes: | |||
* <code>00110000</code> (<tt>0</tt>): Peaceful Rest Valley palette | |||
* <code>00110001</code> (<tt>1</tt>): Grapefruit Falls palette | |||
* <code>00110010</code> (<tt>2</tt>): Saturn Valley palette | |||
* <code>00110011</code> (<tt>3</tt>): Deep Darkness palette | |||
* <code>00110100</code> (<tt>4</tt>): Lilliput Steps palette | |||
* <code>00110101</code> (<tt>5</tt>): Milky Well palette | |||
* <code>00110110</code> (<tt>6</tt>): Deep Darkness blackness palette | |||
===Tileset <code>00111xxx</code> (<tt>07</tt>): Summers<span class="anchor" id="Summers"></span>=== | |||
Tileset used for the [https://earthbound.fandom.com/wiki/Summers Summers] area of the game. | |||
Usable palettes: | |||
* <code>00111000</code> (<tt>0</tt>): Only usable palette | |||
===Tileset <code>01000xxx</code> (<tt>08</tt>): Dusty Dunes Desert<span class="anchor" id="DustyDunes"></span>=== | |||
Tileset used for the [https://earthbound.fandom.com/wiki/Dusty_Dunes_Desert Dusty Dunes Desert] area of the game. Also used for the transitional bridge area between Dusty Dunes and [https://earthbound.fandom.com/wiki/Fourside Fourside] and also for the cloud background used for [https://earthbound.fandom.com/wiki/Sky_Runner Sky Runner] cutscenes. | |||
Usable palettes: | |||
* <code>01000000</code> (<tt>0</tt>): Normal Dusty Dunes and bridge palette | |||
* <code>01000001</code> (<tt>1</tt>): Clouds palette | |||
===Tileset <code>01001xxx</code> (<tt>09</tt>): Dalaam<span class="anchor" id="Dalaam"></span>=== | |||
Tileset used for the [https://earthbound.fandom.com/wiki/Dalaam Dalaam] area of the game. Also used for [https://earthbound.fandom.com/wiki/The_Cliff_that_Time_Forgot The Cliff that Time Forgot], the [https://earthbound.fandom.com/wiki/Pink_Cloud Pink Cloud] area, and the sea voyage from [https://earthbound.fandom.com/wiki/Summers Summers] | |||
''Note: The Cliff that Time Forgot does not share a tileset with the similar-looking [https://earthbound.fandom.com/wiki/The_Cave_of_the_Past Cave of the Past] area.'' | |||
Usable palettes: | |||
* <code>01001000</code> (<tt>0</tt>): Dalaam exterior palette | |||
* <code>01001001</code> (<tt>1</tt>): Dalaam palace interior palette | |||
* <code>01001010</code> (<tt>2</tt>): Cliff that Time Forgot palette | |||
* <code>01001011</code> (<tt>3</tt>): Pink Cloud palette | |||
* <code>01001100</code> (<tt>4</tt>): Sea voyage palette | |||
* <code>01001101</code> (<tt>5</tt>): Sea voyage dark palette | |||
===Tileset <code>01010xxx</code> (<tt>10</tt>): Indoors 1<span class="anchor" id="Indoors1"></span>=== | |||
Tileset used for various indoor areas of the game. | |||
Usable palettes: | |||
* <code>01010000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Monotoli_Building Monotoli Building] 48th floor palette | |||
* <code>01010001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Onett Onett] hotel lobby and hallway palette | |||
* <code>01010010</code> (<tt>2</tt>): [https://earthbound.fandom.com/wiki/Threed Threed] "helpful con man" house interior palette | |||
* <code>01010011</code> (<tt>3</tt>): Monotoli Building 48th floor, [https://earthbound.fandom.com/wiki/Electra Electra's] room palette | |||
* <code>01010100</code> (<tt>4</tt>): Threed Belch rumor lady house interior palette | |||
* <code>01010101</code> (<tt>5</tt>): Additional Threed houses interiors palette | |||
* <code>01010110</code> (<tt>6</tt>): [https://earthbound.fandom.com/wiki/Pokey_Minch Pokey's] Onett house interior palette | |||
* <code>01010111</code> (<tt>7</tt>): [https://earthbound.fandom.com/wiki/Moonside Moonside] hospital interior palette | |||
===Tileset <code>01011xxx</code> (<tt>11</tt>): Indoors 1a=== | |||
Tileset used for various indoor areas of the game. | |||
''Note: This tileset uses the same tileset data as [[#Indoors1|Indoors 1]]. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset.'' | |||
Usable palettes: | |||
* <code>01011000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Onett Onett] "sun rises" man house interior palette | |||
* <code>01011001</code> (<tt>1</tt>): Onett house with girl from [https://earthbound.fandom.com/wiki/Twoson Twoson] interior palette | |||
* <code>01011010</code> (<tt>2</tt>): Onett hospital-adjacent empty house interior palette | |||
* <code>01011011</code> (<tt>3</tt>): Onett house with man directing to neighboring hint house interior palette | |||
* <code>01011100</code> (<tt>4</tt>): Onett "short message" man house interior palette | |||
* <code>01011101</code> (<tt>5</tt>): Onett EarthBound-playing girl house interior palette | |||
* <code>01011110</code> (<tt>6</tt>): Onett exit mouse house interior palette | |||
* <code>01011111</code> (<tt>7</tt>): Color-muted palette. Used for interiors in Ness' dream flashback after completing the Sound Stone | |||
===Tileset <code>01100xxx</code> (<tt>12</tt>): Indoors 1b<span class="anchor" id="Indoors_1b"></span>=== | |||
Tileset used for various indoor areas of the game. | |||
''Note: This tileset uses the same tileset data as [[#Indoors1|Indoors 1]]. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset.'' | |||
Usable palettes: | |||
* <code>01100000</code> (<tt>0</tt>): Hospitals interior hallways palette | |||
* <code>01100001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Apple_Kid Apple Kid] house interior palette | |||
* <code>01100010</code> (<tt>2</tt>): [https://earthbound.fandom.com/wiki/Tracy Tracy's] room palette | |||
* <code>01100011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Orange_Kid Orange Kid] house interior palette | |||
* <code>01100100</code> (<tt>4</tt>): [https://earthbound.fandom.com/wiki/Everdred Everdred's] house interior palette | |||
* <code>01100101</code> (<tt>5</tt>): [https://earthbound.fandom.com/wiki/Penetella_Giovanni Penetella Giovanni's] room and house across street from Apple Kid interior palette | |||
* <code>01100110</code> (<tt>6</tt>): [https://earthbound.fandom.com/wiki/Ness Ness's] room palette | |||
* <code>01100111</code> (<tt>7</tt>): [https://earthbound.fandom.com/wiki/Onett_Police_Station Onett Police Station] back room palette | |||
===Tileset <code>01101xxx</code> (<tt>13</tt>): Winters<span class="anchor" id="Winters"></span>=== | |||
Tileset used for the [https://earthbound.fandom.com/wiki/Winters Winters] area of the game. | |||
Usable palettes: | |||
* <code>01101000</code> (<tt>0</tt>): Normal daytime palette | |||
* <code>01101001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Rainy_Circle Rainy Circle] palette | |||
* <code>01101010</code> (<tt>2</tt>): Nighttime palette | |||
* <code>01101011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Ness Ness's] house interior lights-off palette. Not used with tileset <tt>13</tt>. Only used as a flag-based alternate palette for [[#Indoors_1e|tileset <tt>16</tt> (Indoors 1e)]], palette <tt>3</tt> and [[#Indoors_1b|tileset <tt>12</tt> (Indoors 1b)]], palette 6. | |||
===Tileset <code>01110xxx</code> (<tt>14</tt>): Indoors 1c=== | |||
Tileset used for various indoor areas of the game. | |||
''Note: This tileset uses the same tileset data as [[#Indoors1|Indoors 1]]. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset.'' | |||
Usable palettes: | |||
* <code>01110000</code> (<tt>0</tt>): Hospitals interior offices and rooms palette | |||
* <code>01110001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Twoson Twoson] Happy-Happy family house interior palette | |||
* <code>01110010</code> (<tt>2</tt>): Twoson aspiring inventor girl house interior palette | |||
* <code>01110011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Venus Venus's] mom's house interior palette | |||
* <code>01110100</code> (<tt>4</tt>): [https://earthbound.fandom.com/wiki/Monotoli_Building Monotoli Building] fancy office palette | |||
* <code>01110101</code> (<tt>5</tt>): [https://earthbound.fandom.com/wiki/Happy_Happy_Village Happy Happy Village] counseling office interior blue palette | |||
* <code>01110110</code> (<tt>6</tt>): Happy Happy Village doctor's office interior blue palette | |||
* <code>01110111</code> (<tt>7</tt>): Happy Happy Village doctor's office interior returned-to-normal palette | |||
===Tileset <code>01111xxx</code> (<tt>15</tt>): Indoors 1d=== | |||
Tileset used for various indoor areas of the game. | |||
''Note: This tileset uses the same tileset data as [[#Indoors1|Indoors 1]]. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset.'' | |||
Usable palettes: | |||
* <code>01111000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Onett_City_Hall Onett City Hall] interior palette | |||
* <code>01111001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Onett Onett] hotel rooms palette | |||
* <code>01111010</code> (<tt>2</tt>): [https://earthbound.fandom.com/wiki/Fourside Fourside] hotel rooms palette | |||
* <code>01111011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Happy_Happy_Village Happy Happy Village] [https://earthbound.fandom.com/wiki/Mr._Saturn Mr. Saturn] house interior palette | |||
* <code>01111100</code> (<tt>4</tt>): Happy Happy Village inn interior blue palette | |||
* <code>01111101</code> (<tt>5</tt>): [https://earthbound.fandom.com/wiki/Twoson Twoson] hotel rooms palette | |||
* <code>01111110</code> (<tt>6</tt>): [https://earthbound.fandom.com/wiki/Threed_Sunset_Hotel Threed Sunset Hotel] rooms palette | |||
* <code>01111111</code> (<tt>7</tt>): Happy Happy Village inn interior returned-to-normal palette | |||
===Tileset <code>10000xxx</code> (<tt>16</tt>): Indoors 1e<span class="anchor" id="Indoors_1e"></span>=== | |||
Tileset used for various indoor areas of the game. | |||
''Note: This tileset uses the same tileset data as [[#Indoors1|Indoors 1]]. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset.'' | |||
Usable palettes: | |||
* <code>10000000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Monotoli_Building Monotoli Building] lobbies and hallways palette | |||
* <code>10000001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Polestar_Preschool Polestar Preschool] main room palette | |||
* <code>10000010</code> (<tt>2</tt>): [https://earthbound.fandom.com/wiki/Paula Paula's] room palette | |||
* <code>10000011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Ness Ness's] house interior palette | |||
===Tileset <code>10001xxx</code> (<tt>17</tt>): Indoors 1f=== | |||
Tileset used for various indoor areas of the game. | |||
''Note: This tileset uses the same tileset data as [[#Indoors1|Indoors 1]]. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset.'' | |||
Usable palettes: | |||
* <code>10001000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Twoson Twoson] hotel lobby and hallway palette | |||
* <code>10001001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Threed Threed] hotel lobby and hallway palette | |||
* <code>10001010</code> (<tt>2</tt>): [https://earthbound.fandom.com/wiki/Fourside Fourside] hotel lobby and hallway palette | |||
* <code>10001011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Monotoli_Building Monotoli Building] elevators palette | |||
* <code>10001100</code> (<tt>4</tt>): [https://earthbound.fandom.com/wiki/Fourside_Department_Store Fourside Department Store] manager's office palette | |||
* <code>10001101</code> (<tt>5</tt>): [https://earthbound.fandom.com/wiki/Onett_Library Onett Library] interior palette | |||
* <code>10001110</code> (<tt>6</tt>): [https://earthbound.fandom.com/wiki/Polestar_Preschool Polestar Preschool] family rooms palette | |||
* <code>10001111</code> (<tt>7</tt>): [https://earthbound.fandom.com/wiki/Onett_Police_Station Onett Police Station] lobby and hallway palette | |||
===Tileset <code>10010xxx</code> (<tt>18</tt>): Scaraba<span class="anchor" id="Scaraba"></span>=== | |||
Tileset used for the [https://earthbound.fandom.com/wiki/Scaraba Scaraba] area of the game. | |||
Usable palettes: | |||
* <code>10010000</code> (<tt>0</tt>): Normal palette | |||
===Tileset <code>10011xxx</code> (<tt>19</tt>): Indoors 4<span class="anchor" id="Indoors4"></span>=== | |||
Tileset used for various indoor areas of the game. | |||
Usable palettes: | |||
* <code>10011000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Dalaam Dalaam] miscellaneous buildings interior palette | |||
* <code>10011001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Scaraba Scaraba] miscellaneous buildings interior palette | |||
* <code>10011010</code> (<tt>2</tt>): Happy Happy Cult headquarters interior palette | |||
* <code>10011011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Jackie's_Caf%C3%A9 Jakie's Café] interior and basement palette | |||
* <code>10011100</code> (<tt>4</tt>): Jakie's Café [https://earthbound.fandom.com/wiki/Moonside Moonside] interior palette | |||
* <code>10011101</code> (<tt>5</tt>): Scaraba hotel interior palette | |||
* <code>10011110</code> (<tt>6</tt>): Scaraba store interior palette | |||
===Tileset <code>10100xxx</code> (<tt>20</tt>): Stores 1<span class="anchor" id="Stores1"></span>=== | |||
Tileset used for various shop areas of the game. | |||
Usable palettes: | |||
* <code>10100000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Twoson Twoson] department store interior palette | |||
* <code>10100001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Fourside_Department_Store Fourside Department Store] interior palette | |||
* <code>10100010</code> (<tt>2</tt>): Bakeries interior palette | |||
* <code>10100011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Mach_Pizza Mach Pizza] interior palette | |||
* <code>10100100</code> (<tt>4</tt>): [https://earthbound.fandom.com/wiki/Onett Onett] burger restaurant interior palette | |||
* <code>10100101</code> (<tt>5</tt>): Onett and [https://earthbound.fandom.com/wiki/Happy_Happy_Village Happy Happy Village] drug stores interior palette | |||
* <code>10100110</code> (<tt>6</tt>): [https://earthbound.fandom.com/wiki/Threed Threed] drug store interior palette | |||
* <code>10100111</code> (<tt>7</tt>): [https://earthbound.fandom.com/wiki/Winters Winters] drug store interior palette | |||
===Tileset <code>10101xxx</code> (<tt>21</tt>): Indoors 2<span class="anchor" id="Indoors2"></span>=== | |||
Tileset used for various indoor areas of the game. | |||
Usable palettes: | |||
* <code>10101000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Chaos_Theater Chaos Theater] lobby, office, and back room palette | |||
* <code>10101001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Fourside_Dinosaur_Museum Fourside Dinosaur Museum] interior palette | |||
* <code>10101010</code> (<tt>2</tt>): [https://earthbound.fandom.com/wiki/Summers Summers] hotel interior palette | |||
* <code>10101011</code> (<tt>3</tt>): Summers shop interior palette | |||
* <code>10101100</code> (<tt>4</tt>): [https://earthbound.fandom.com/wiki/Topolla_Theater Topolla Theater] theater palette | |||
===Tileset <code>10110xxx</code> (<tt>22</tt>): Indoors 2a<span class="anchor" id="Indoors2a"></span>=== | |||
Tileset used for various indoor areas of the game. | |||
''Note: This tileset uses the same tileset data as [[#Indoors2|Indoors 2]]. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset, although it is questionable why it would be split across 3 tilesets when there are few enough palettes to fit into 2 tilesets.'' | |||
Usable palettes: | |||
* <code>10110000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Snow_Wood_Boarding_School Snow Wood Boarding School] interior palette | |||
* <code>10110001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Chaos_Theater Chaos Theater] theater palette (animated palette) | |||
* <code>10110010</code> (<tt>2</tt>): [https://earthbound.fandom.com/wiki/Toto Toto] buildings interior palette | |||
* <code>10110011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Summers Summers] restaurant interior palette | |||
* <code>10110100</code> (<tt>4</tt>): [https://earthbound.fandom.com/wiki/Moonside Moonside] museum and hotel interior palette | |||
===Tileset <code>10111xxx</code> (<tt>23</tt>): Indoors 2b=== | |||
Tileset used for various indoor areas of the game. | |||
''Note: This tileset uses the same tileset data as [[#Indoors2|Indoors 2]]. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset, although it is questionable why it would be split across 3 tilesets when there are few enough palettes to fit into 2 tilesets.'' | |||
Usable palettes: | |||
* <code>10111000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Stoic_Club Stoic Club] club room palette | |||
* <code>10111001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Dr._Andonuts Dr. Andonuts'] lab interior palette | |||
* <code>10111010</code> (<tt>2</tt>): [https://earthbound.fandom.com/wiki/Topolla_Theater Topolla Theater] lobby, office, and back room palette | |||
* <code>10111011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Scaraba_Cultural_Museum Scaraba Cultural Museum] (in [https://earthbound.fandom.com/wiki/Summers Summers]) interior palette | |||
===Tileset <code>11000xxx</code> (<tt>24</tt>): Stores 2<span class="anchor" id="Stores2"></span>=== | |||
Tileset used for various shop and commercial areas of the game. | |||
Usable palettes: | |||
* <code>11000000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Onett_Arcade Onett Arcade] interior palette | |||
* <code>11000001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Twoson_Bus_Station Twoson Bus Station] interior palette | |||
* <code>11000010</code> (<tt>2</tt>): [https://earthbound.fandom.com/wiki/Punk-Sure Twoson Bike Shop] interior palette | |||
* <code>11000011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Hint_booth Hint Booth] houses interior palette | |||
* <code>11000100</code> (<tt>4</tt>): [https://earthbound.fandom.com/wiki/Fourside_Department_Store Fourside Department Store] stock rooms palette | |||
===Tileset <code>11001xxx</code> (<tt>25</tt>): Indoors 3<span class="anchor" id="Indoors3"></span>=== | |||
Tileset used for various indoor areas of the game. | |||
Usable palettes: | |||
* <code>11001000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Saturn_Valley_(EarthBound) Saturn Valley] building interior and [https://earthbound.fandom.com/wiki/Zombie_Relief_Corps Threed Zombie Relief Corp] tent interior palette | |||
* <code>11001001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Treehouse Onett Treehouse] interior palette | |||
* <code>11001010</code> (<tt>2</tt>): [https://earthbound.fandom.com/wiki/Lier_X._Agerate Lier X. Agerate] house interior palette | |||
* <code>11001011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Vacant_House Onett Vacant House] interior palette | |||
* <code>11001100</code> (<tt>4</tt>): [https://earthbound.fandom.com/wiki/Peaceful_Rest_Valley Peaceful Rest Valley] shack ([https://earthbound.fandom.com/wiki/Paula Paula's] prison) interior palette | |||
* <code>11001101</code> (<tt>5</tt>): [https://earthbound.fandom.com/wiki/Dusty_Dunes_Desert Dusty Dunes Desert] drug store interior palette | |||
* <code>11001110</code> (<tt>6</tt>): [https://earthbound.fandom.com/wiki/Desert_Gold_Mine Desert Gold Mine] shack interior palette | |||
* <code>11001111</code> (<tt>7</tt>): [https://earthbound.fandom.com/wiki/Traveling_Entertainer%27s_Shack Traveling Entertainer's Shack] interior palette | |||
===Tileset <code>11010xxx</code> (<tt>26</tt>): Caves 2<span class="anchor" id="Caves2"></span>=== | |||
Tileset used for various cave and dungeon areas of the game. | |||
Usable palettes: | |||
* <code>11010000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Lumine_Hall Lumine Hall] dungeon area palette | |||
* <code>11010001</code> (<tt>1</tt>): Miscellaneous transition cave areas palette | |||
* <code>11010010</code> (<tt>2</tt>): Lumine Hall sanctuary palette (animated palette) | |||
* <code>11010011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Fire_Spring Fire Spring] area (dungeon and sanctuary) palette (animated palette) | |||
* <code>11010100</code> (<tt>4</tt>): [https://earthbound.fandom.com/wiki/Sea_of_Eden Sea of Eden] area palette (animated palette) | |||
* <code>11010101</code> (<tt>5</tt>): [https://earthbound.fandom.com/wiki/Monkey_Cave Monkey Cave] rooms palette | |||
===Tileset <code>11011xxx</code> (<tt>27</tt>): Caves 1<span class="anchor" id="Caves1"></span>=== | |||
Tileset used for various cave and dungeon areas of the game. | |||
Usable palettes: | |||
* <code>11011000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Brick_Road Dungeon Man] interior palette | |||
* <code>11011001</code> (<tt>1</tt>): Caves under [https://earthbound.fandom.com/wiki/Threed Threed] graveyard palette | |||
* <code>11011010</code> (<tt>2</tt>): Caves under [https://earthbound.fandom.com/wiki/Lier_X._Agerate Lier X. Agerate's] house palette | |||
* <code>11011011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Stonehenge_Base Stonehenge Base] areas 2 and 4 palette (animated palette) | |||
* <code>11011100</code> (<tt>4</tt>): Shut-down Stonehenge Base areas 2 and 4 palette | |||
===Tileset <code>11100xxx</code> (<tt>28</tt>): Caves 1a=== | |||
Tileset used for various cave and dungeon areas of the game. | |||
''Note: This tileset uses the same tileset data as [[#Caves1|Caves 1]]. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset, although it is questionable why it would be split across 4 tilesets when there are few enough palettes to fit into 3 tilesets.'' | |||
Usable palettes: | |||
* <code>11100000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Brick_Road Brick Road] dungeon (in [https://earthbound.fandom.com/wiki/Winters Winters]) palette | |||
* <code>11100001</code> (<tt>1</tt>): Winters caves palette. [https://earthbound.fandom.com/wiki/Rainy_Circle Rainy Circle] adjoining cave and [https://earthbound.fandom.com/wiki/Stonehenge_Base Stonehenge Base] entrance | |||
* <code>11100010</code> (<tt>2</tt>): [https://earthbound.fandom.com/wiki/Belch%27s_Factory Belch's Factory] palette | |||
* <code>11100011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Milky_Well Milky Well] and Belch's Factory adjoining caves palette | |||
* <code>11100100</code> (<tt>4</tt>): [https://earthbound.fandom.com/wiki/Lilliput_Steps Lilliput Steps] adjoining cave palette | |||
* <code>11100101</code> (<tt>5</tt>): [https://earthbound.fandom.com/wiki/Monkey_Cave Monkey Cave] hallways palette | |||
===Tileset <code>11101xxx</code> (<tt>29</tt>): Caves 1b<span class="anchor" id="Caves1b"></span>=== | |||
Tileset used for various cave and dungeon areas of the game. | |||
''Note: This tileset uses the same tileset data as [[#Caves1|Caves 1]]. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset, although it is questionable why it would be split across 4 tilesets when there are few enough palettes to fit into 3 tilesets.'' | |||
Usable palettes: | |||
* <code>11101000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Giant_Step Giant Step] adjoining cave palette | |||
* <code>11101001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Cave_of_the_Pink_Cloud Cave of the Pink Cloud] palette | |||
* <code>11101010</code> (<tt>2</tt>): [https://earthbound.fandom.com/wiki/Saturn_Valley_(EarthBound) Saturn Valley] caves palette | |||
* <code>11101011</code> (<tt>3</tt>): [https://earthbound.fandom.com/wiki/Stonehenge_Base Stonehenge Base] area 1 palette (animated palette) | |||
* <code>11101100</code> (<tt>4</tt>): Stonehenge Base area 3 palette (animated palette) | |||
* <code>11101101</code> (<tt>5</tt>): ?? | |||
===Tileset <code>11110xxx</code> (<tt>30</tt>): Caves 1c=== | |||
Tileset used for various cave and dungeon areas of the game. | |||
''Note: This tileset uses the same tileset data as [[#Caves1|Caves 1]]. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset, although it is questionable why it would be split across 4 tilesets when there are few enough palettes to fit into 3 tilesets.'' | |||
Usable palettes: | |||
* <code>11110000</code> (<tt>0</tt>): [https://earthbound.fandom.com/wiki/Desert_Gold_Mine Desert Gold Mine] palette | |||
* <code>11110001</code> (<tt>1</tt>): [https://earthbound.fandom.com/wiki/Fourside_Sewers Fourside Sewers] palette | |||
* <code>11110010</code> (<tt>2</tt>): [https://earthbound.fandom.com/wiki/Tenda_Village Tenda Village] and [https://earthbound.fandom.com/wiki/Lumine_Hall Lumine Hall] entrance palette | |||
===Tileset <code>11111xxx</code> (<tt>31</tt>): Extra Palettes=== | |||
An extra "tileset" that appears to only be used as an additional set of palettes to apply to other tilesets, possibly only for [https://earthbound.fandom.com/wiki/Magicant_(EarthBound) Magicant] palette swapping. | |||
This tileset is assigned the same tileset data as [[#LostUnderworld|Lost Underworld]], however this tileset data assignment will go unused because this tileset is never actually assigned to any sectors. It is only used to apply the palettes to sectors already using other tilesets. | |||
Usable palettes: | |||
* <code>11111000</code> (<tt>0</tt>) | |||
* <code>11111001</code> (<tt>1</tt>) | |||
* <code>11111010</code> (<tt>2</tt>) | |||
* <code>11111011</code> (<tt>3</tt>) | |||
* <code>11111100</code> (<tt>4</tt>) | |||
* <code>11111101</code> (<tt>5</tt>) | |||
* <code>11111110</code> (<tt>6</tt>) | |||
* <code>11111111</code> (<tt>7</tt>) | |||
[[Category:EarthBound:Map_Data|Global Tileset/Palette Table]] |
Latest revision as of 02:41, 24 January 2024
This is a sub-page of EarthBound/Map Data/Global Tileset.
Global Tileset/Palette Table | |
Game | EarthBound |
Start Address | 0x17AA00 |
End Address | 0x17B3FF |
# of Entries | 2560 |
Entry Length | 1 byte (0x1) |
Total Length | 2560 bytes (0xA00) |
Back to the ROM map |
Primary listing of what locations on the global map use what tilesets and palettes.
Format
Each byte represents a tileset/palette entry for a sector of 8x4 tiles, starting at the top-left corner of the map.
TTTT TPPP
The first five bits (T
) of each entry is the tileset, so there are 32 global tilesets. The last three (P
) is the map palette and is specific to the tileset, so there are up to 8 palettes per tileset. The actual usable number of palettes varies per tileset and can be determined by analyzing the distance between pointer values in the map palette pointer table.
Entries are arranged by sector rows, so given that the global map is 32 sectors wide, a table index can be generated from a sector x,y coordinate (starting from the top left sector as 0,0), using the formula table_index = x + y * 32
. A table index can be generated from a tile x,y coordinate using the formula table_index = x / 8 + y / 4 * 32
.
Note that the global map is 32 sectors wide by 80 sectors tall for a total of 2560 entries.
Values
Tileset 00000xxx
(00): Lost Underworld
Tileset used for the Lost Underworld area of the game. Also used for the pyramid interior, Cave of the Past, and Devil's Machine areas.
Note: The Cave of the Past does not share a tileset with the similar-looking Cliff that Time Forgot area.
Usable palettes:
00000000
(0): Pyramid interior palette. Also typically assigned to unused map sectors00000001
(1): Lost Underworld palette00000010
(2): Cave of the Past palette00000011
(3): Devil's Machine palette
Tileset 00001xxx
(01): Onett
Tileset used for the Onett area of the game.
Usable palettes:
00001000
(0): Normal daytime palette.00001001
(1): Nighttime palette.00001010
(2): Color-muted palette. Used for exteriors in Ness' dream flashback after completing the Sound Stone
Tileset 00010xxx
(02): Twoson
Tileset used for the Twoson and Happy Happy Village areas of the game as well as a transitional roadway area between Threed and Dusty Dunes Desert.
Usable palettes:
00010000
(0): Normal Twoson palette00010001
(1): Happy Happy Village blue palette00010010
(2): Happy Happy Village returned-to-normal palette00010011
(3): Threed to Dusty Dunes roadway
Tileset 00011xxx
(03): Threed
Tileset used for the Threed area of the game.
Usable palettes:
00011000
(0): Initial zombie-infested palette00011001
(1): Daytime palette (after defeating Master Belch)
Tileset 00100xxx
(04): Fourside
Tileset used for the Fourside and Moonside areas of the game.
Usable palettes:
00100000
(0): Fourside palette00100001
(1): Moonside palette (animated palette)
Tileset 00101xxx
(05): Magicant
Tileset used for the Magicant area of the game. Also used for tunnels, tent interiors, and Magicant interiors.
Note that the Magicant palette is often altered by NPC dialog scripts to palettes not otherwise associated with the Magicant tileset.
Usable palettes:
00101000
(0): Magicant exterior palette00101001
(1): Tunnel palette00101010
(2): Magicant interior palette00101011
(3): Tent interior palette
Tileset 00110xxx
(06): Outdoors
Tileset used for miscellaneous outdoor areas, including Peaceful Rest Valley, Grapefruit Falls, Saturn Valley, Deep Darkness, Lilliput Steps, and Milky Well.
Usable palettes:
00110000
(0): Peaceful Rest Valley palette00110001
(1): Grapefruit Falls palette00110010
(2): Saturn Valley palette00110011
(3): Deep Darkness palette00110100
(4): Lilliput Steps palette00110101
(5): Milky Well palette00110110
(6): Deep Darkness blackness palette
Tileset 00111xxx
(07): Summers
Tileset used for the Summers area of the game.
Usable palettes:
00111000
(0): Only usable palette
Tileset 01000xxx
(08): Dusty Dunes Desert
Tileset used for the Dusty Dunes Desert area of the game. Also used for the transitional bridge area between Dusty Dunes and Fourside and also for the cloud background used for Sky Runner cutscenes.
Usable palettes:
01000000
(0): Normal Dusty Dunes and bridge palette01000001
(1): Clouds palette
Tileset 01001xxx
(09): Dalaam
Tileset used for the Dalaam area of the game. Also used for The Cliff that Time Forgot, the Pink Cloud area, and the sea voyage from Summers
Note: The Cliff that Time Forgot does not share a tileset with the similar-looking Cave of the Past area.
Usable palettes:
01001000
(0): Dalaam exterior palette01001001
(1): Dalaam palace interior palette01001010
(2): Cliff that Time Forgot palette01001011
(3): Pink Cloud palette01001100
(4): Sea voyage palette01001101
(5): Sea voyage dark palette
Tileset 01010xxx
(10): Indoors 1
Tileset used for various indoor areas of the game.
Usable palettes:
01010000
(0): Monotoli Building 48th floor palette01010001
(1): Onett hotel lobby and hallway palette01010010
(2): Threed "helpful con man" house interior palette01010011
(3): Monotoli Building 48th floor, Electra's room palette01010100
(4): Threed Belch rumor lady house interior palette01010101
(5): Additional Threed houses interiors palette01010110
(6): Pokey's Onett house interior palette01010111
(7): Moonside hospital interior palette
Tileset 01011xxx
(11): Indoors 1a
Tileset used for various indoor areas of the game.
Note: This tileset uses the same tileset data as Indoors 1. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset.
Usable palettes:
01011000
(0): Onett "sun rises" man house interior palette01011001
(1): Onett house with girl from Twoson interior palette01011010
(2): Onett hospital-adjacent empty house interior palette01011011
(3): Onett house with man directing to neighboring hint house interior palette01011100
(4): Onett "short message" man house interior palette01011101
(5): Onett EarthBound-playing girl house interior palette01011110
(6): Onett exit mouse house interior palette01011111
(7): Color-muted palette. Used for interiors in Ness' dream flashback after completing the Sound Stone
Tileset 01100xxx
(12): Indoors 1b
Tileset used for various indoor areas of the game.
Note: This tileset uses the same tileset data as Indoors 1. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset.
Usable palettes:
01100000
(0): Hospitals interior hallways palette01100001
(1): Apple Kid house interior palette01100010
(2): Tracy's room palette01100011
(3): Orange Kid house interior palette01100100
(4): Everdred's house interior palette01100101
(5): Penetella Giovanni's room and house across street from Apple Kid interior palette01100110
(6): Ness's room palette01100111
(7): Onett Police Station back room palette
Tileset 01101xxx
(13): Winters
Tileset used for the Winters area of the game.
Usable palettes:
01101000
(0): Normal daytime palette01101001
(1): Rainy Circle palette01101010
(2): Nighttime palette01101011
(3): Ness's house interior lights-off palette. Not used with tileset 13. Only used as a flag-based alternate palette for tileset 16 (Indoors 1e), palette 3 and tileset 12 (Indoors 1b), palette 6.
Tileset 01110xxx
(14): Indoors 1c
Tileset used for various indoor areas of the game.
Note: This tileset uses the same tileset data as Indoors 1. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset.
Usable palettes:
01110000
(0): Hospitals interior offices and rooms palette01110001
(1): Twoson Happy-Happy family house interior palette01110010
(2): Twoson aspiring inventor girl house interior palette01110011
(3): Venus's mom's house interior palette01110100
(4): Monotoli Building fancy office palette01110101
(5): Happy Happy Village counseling office interior blue palette01110110
(6): Happy Happy Village doctor's office interior blue palette01110111
(7): Happy Happy Village doctor's office interior returned-to-normal palette
Tileset 01111xxx
(15): Indoors 1d
Tileset used for various indoor areas of the game.
Note: This tileset uses the same tileset data as Indoors 1. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset.
Usable palettes:
01111000
(0): Onett City Hall interior palette01111001
(1): Onett hotel rooms palette01111010
(2): Fourside hotel rooms palette01111011
(3): Happy Happy Village Mr. Saturn house interior palette01111100
(4): Happy Happy Village inn interior blue palette01111101
(5): Twoson hotel rooms palette01111110
(6): Threed Sunset Hotel rooms palette01111111
(7): Happy Happy Village inn interior returned-to-normal palette
Tileset 10000xxx
(16): Indoors 1e
Tileset used for various indoor areas of the game.
Note: This tileset uses the same tileset data as Indoors 1. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset.
Usable palettes:
10000000
(0): Monotoli Building lobbies and hallways palette10000001
(1): Polestar Preschool main room palette10000010
(2): Paula's room palette10000011
(3): Ness's house interior palette
Tileset 10001xxx
(17): Indoors 1f
Tileset used for various indoor areas of the game.
Note: This tileset uses the same tileset data as Indoors 1. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset.
Usable palettes:
10001000
(0): Twoson hotel lobby and hallway palette10001001
(1): Threed hotel lobby and hallway palette10001010
(2): Fourside hotel lobby and hallway palette10001011
(3): Monotoli Building elevators palette10001100
(4): Fourside Department Store manager's office palette10001101
(5): Onett Library interior palette10001110
(6): Polestar Preschool family rooms palette10001111
(7): Onett Police Station lobby and hallway palette
Tileset 10010xxx
(18): Scaraba
Tileset used for the Scaraba area of the game.
Usable palettes:
10010000
(0): Normal palette
Tileset 10011xxx
(19): Indoors 4
Tileset used for various indoor areas of the game.
Usable palettes:
10011000
(0): Dalaam miscellaneous buildings interior palette10011001
(1): Scaraba miscellaneous buildings interior palette10011010
(2): Happy Happy Cult headquarters interior palette10011011
(3): Jakie's Café interior and basement palette10011100
(4): Jakie's Café Moonside interior palette10011101
(5): Scaraba hotel interior palette10011110
(6): Scaraba store interior palette
Tileset 10100xxx
(20): Stores 1
Tileset used for various shop areas of the game.
Usable palettes:
10100000
(0): Twoson department store interior palette10100001
(1): Fourside Department Store interior palette10100010
(2): Bakeries interior palette10100011
(3): Mach Pizza interior palette10100100
(4): Onett burger restaurant interior palette10100101
(5): Onett and Happy Happy Village drug stores interior palette10100110
(6): Threed drug store interior palette10100111
(7): Winters drug store interior palette
Tileset 10101xxx
(21): Indoors 2
Tileset used for various indoor areas of the game.
Usable palettes:
10101000
(0): Chaos Theater lobby, office, and back room palette10101001
(1): Fourside Dinosaur Museum interior palette10101010
(2): Summers hotel interior palette10101011
(3): Summers shop interior palette10101100
(4): Topolla Theater theater palette
Tileset 10110xxx
(22): Indoors 2a
Tileset used for various indoor areas of the game.
Note: This tileset uses the same tileset data as Indoors 2. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset, although it is questionable why it would be split across 3 tilesets when there are few enough palettes to fit into 2 tilesets.
Usable palettes:
10110000
(0): Snow Wood Boarding School interior palette10110001
(1): Chaos Theater theater palette (animated palette)10110010
(2): Toto buildings interior palette10110011
(3): Summers restaurant interior palette10110100
(4): Moonside museum and hotel interior palette
Tileset 10111xxx
(23): Indoors 2b
Tileset used for various indoor areas of the game.
Note: This tileset uses the same tileset data as Indoors 2. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset, although it is questionable why it would be split across 3 tilesets when there are few enough palettes to fit into 2 tilesets.
Usable palettes:
10111000
(0): Stoic Club club room palette10111001
(1): Dr. Andonuts' lab interior palette10111010
(2): Topolla Theater lobby, office, and back room palette10111011
(3): Scaraba Cultural Museum (in Summers) interior palette
Tileset 11000xxx
(24): Stores 2
Tileset used for various shop and commercial areas of the game.
Usable palettes:
11000000
(0): Onett Arcade interior palette11000001
(1): Twoson Bus Station interior palette11000010
(2): Twoson Bike Shop interior palette11000011
(3): Hint Booth houses interior palette11000100
(4): Fourside Department Store stock rooms palette
Tileset 11001xxx
(25): Indoors 3
Tileset used for various indoor areas of the game.
Usable palettes:
11001000
(0): Saturn Valley building interior and Threed Zombie Relief Corp tent interior palette11001001
(1): Onett Treehouse interior palette11001010
(2): Lier X. Agerate house interior palette11001011
(3): Onett Vacant House interior palette11001100
(4): Peaceful Rest Valley shack (Paula's prison) interior palette11001101
(5): Dusty Dunes Desert drug store interior palette11001110
(6): Desert Gold Mine shack interior palette11001111
(7): Traveling Entertainer's Shack interior palette
Tileset 11010xxx
(26): Caves 2
Tileset used for various cave and dungeon areas of the game.
Usable palettes:
11010000
(0): Lumine Hall dungeon area palette11010001
(1): Miscellaneous transition cave areas palette11010010
(2): Lumine Hall sanctuary palette (animated palette)11010011
(3): Fire Spring area (dungeon and sanctuary) palette (animated palette)11010100
(4): Sea of Eden area palette (animated palette)11010101
(5): Monkey Cave rooms palette
Tileset 11011xxx
(27): Caves 1
Tileset used for various cave and dungeon areas of the game.
Usable palettes:
11011000
(0): Dungeon Man interior palette11011001
(1): Caves under Threed graveyard palette11011010
(2): Caves under Lier X. Agerate's house palette11011011
(3): Stonehenge Base areas 2 and 4 palette (animated palette)11011100
(4): Shut-down Stonehenge Base areas 2 and 4 palette
Tileset 11100xxx
(28): Caves 1a
Tileset used for various cave and dungeon areas of the game.
Note: This tileset uses the same tileset data as Caves 1. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset, although it is questionable why it would be split across 4 tilesets when there are few enough palettes to fit into 3 tilesets.
Usable palettes:
11100000
(0): Brick Road dungeon (in Winters) palette11100001
(1): Winters caves palette. Rainy Circle adjoining cave and Stonehenge Base entrance11100010
(2): Belch's Factory palette11100011
(3): Milky Well and Belch's Factory adjoining caves palette11100100
(4): Lilliput Steps adjoining cave palette11100101
(5): Monkey Cave hallways palette
Tileset 11101xxx
(29): Caves 1b
Tileset used for various cave and dungeon areas of the game.
Note: This tileset uses the same tileset data as Caves 1. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset, although it is questionable why it would be split across 4 tilesets when there are few enough palettes to fit into 3 tilesets.
Usable palettes:
11101000
(0): Giant Step adjoining cave palette11101001
(1): Cave of the Pink Cloud palette11101010
(2): Saturn Valley caves palette11101011
(3): Stonehenge Base area 1 palette (animated palette)11101100
(4): Stonehenge Base area 3 palette (animated palette)11101101
(5): ??
Tileset 11110xxx
(30): Caves 1c
Tileset used for various cave and dungeon areas of the game.
Note: This tileset uses the same tileset data as Caves 1. Assumably, it is a separate table entry for the purpose of having more than 8 palettes for the tileset, although it is questionable why it would be split across 4 tilesets when there are few enough palettes to fit into 3 tilesets.
Usable palettes:
11110000
(0): Desert Gold Mine palette11110001
(1): Fourside Sewers palette11110010
(2): Tenda Village and Lumine Hall entrance palette
Tileset 11111xxx
(31): Extra Palettes
An extra "tileset" that appears to only be used as an additional set of palettes to apply to other tilesets, possibly only for Magicant palette swapping.
This tileset is assigned the same tileset data as Lost Underworld, however this tileset data assignment will go unused because this tileset is never actually assigned to any sectors. It is only used to apply the palettes to sectors already using other tilesets.
Usable palettes:
11111000
(0)11111001
(1)11111010
(2)11111011
(3)11111100
(4)11111101
(5)11111110
(6)11111111
(7)