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EarthBound/Map Data/Decompressed Map Animation Palette Pointer Table: Difference between revisions
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Latest revision as of 02:41, 24 January 2024
This is a sub-page of EarthBound/Map Data.
Decompressed Map Animation Palette Pointer Table | |
Game | EarthBound |
Start Address | 0x00A40C |
End Address | 0x00A41C |
# of Entries | 8 |
Entry Length | 2 bytes (0x02) |
Total Length | 16 bytes (0x10) |
Back to the ROM map |
Precomputed pointers into the Decompressed Map Animation Palettes RAM table.
Format
Each entry is a 2-byte pointer for the start of an animation palette in the Decompressed Map Animation Palettes RAM table. Bank for the pointer is always $7E. Table is indexed by Map Animation Palette Number.
Because the Decompressed Map Animation Palettes are all 0xC0 bytes and indexed by the same Map Animation Palette Number, this table serves only to precompute the values of palette_pointer = #$B800 + #$C0 * palette_number
.