Battletoads (Game Boy)/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
m (Xkeeper moved page Battletoads (Game Boy):RAM map to Battletoads (Game Boy)/RAM map: normalize subpages and titles)
 
(No difference)

Latest revision as of 02:41, 24 January 2024

Chip tiny.png The following article is a RAM map for Battletoads (Game Boy).

  • C60E = Lives
  • C60D = HP
  • C63E = Continues
  • FFE2-FFE6 = Score
  • C939 = Current level (internal ID)
  • C972 = Current level (based on order played)
  • CA9D = Current music tempo
  • C9FA-C9FB = Timer (Level 8)