Battletoads (Game Boy)/Notes: Difference between revisions

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Revision as of 02:41, 24 January 2024

Chip tiny.png The following article is a Notes Page for Battletoads (Game Boy).

Compression

Huffman Coding Derivative

Background tile graphics in Battletoads (Game Boy) are compressed using the same Huffman coding derivative later used in Battletoads in Ragnarok's World, Battletoads & Double Dragon, and the Donkey Kong Land trilogy.

Internal Level IDs

  • 00 = Level #3
  • 01 = Level #1
  • 02 = Level #4
  • 03 = Level #6
  • 04 = Level #7
  • 05 = Level #8
  • 06 = Level #2 (part 1)
  • 07 = Level #9
  • 08 = Level #2 (part 2)
  • 09 = Level #5

Internal Music IDs

  • 01 = Level #1
  • 02 = Level #2 (part 2)
  • 03 = Level #9
  • 04 = Title
  • 05 = Dark Queen
  • 06 = Professor T. Bird
  • 07 = Level #5
  • 08 = Level #8
  • 09 = Level #2 (part 1)
  • 0A = Level #7
  • 0B = Level #6
  • 0C = Level #4
  • 0D = Level #3
  • 0E = Boss preview (cutscene)