EarthBound/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(→‎Primary Engine and Critical Data Bank: Locate map palette load routines)
(→‎Primary Engine and Critical Data Bank: Locate text/window palettes load routine)
Line 65: Line 65:
* <tt>045D4D-045E0F (0000c3)</tt> = [[EarthBound:Status Text Strings|Status Text Strings]]
* <tt>045D4D-045E0F (0000c3)</tt> = [[EarthBound:Status Text Strings|Status Text Strings]]
* <tt>045E10-045E85 (000076)</tt> = [[EarthBound:Equipment Submenu Text|Equipment Submenu Text]]
* <tt>045E10-045E85 (000076)</tt> = [[EarthBound:Equipment Submenu Text|Equipment Submenu Text]]
* <tt>045E86-048236 (0023b1)</tt> = '''''Unclassified Data'''''
* <tt>045E86-048186 (002301)</tt> = '''''Unclassified Data'''''
* <tt>048187-04820A (000084)</tt> = [[EarthBound:ASM:Palette_Routines#$C47F87|Text/Window Palettes Load Routine]]
* <tt>04820B-048236 (00002c)</tt> = '''''Unclassified Data'''''
* <tt>048237-04830D (0000d7)</tt> = [[EarthBound:Lumine Hall Text|Lumine Hall Text]]
* <tt>048237-04830D (0000d7)</tt> = [[EarthBound:Lumine Hall Text|Lumine Hall Text]]
* <tt>04830E-04A0A3 (001d96)</tt> = '''''Unclassified Data, Partially ASM'''''
* <tt>04830E-04A0A3 (001d96)</tt> = '''''Unclassified Data, Partially ASM'''''

Revision as of 01:28, 15 August 2023

Chip tiny.png The following article is a ROM map for EarthBound.

Primary Engine and Critical Data Bank

Text Bank

Animation Bank

Map Bank

Battle Bank

Primary Data Groups Bank

Map Construction Primary Bank

Anti-Piracy Screens Bank

Map Construction Secondary Bank

Miscellaneous Graphics Bank

Map Construction Tertiary Bank

Secondary Engine and Critical Data Bank

Debug Menu Assembly Bank