EarthBound/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(→‎Primary Engine and Critical Data Bank: Locate load flag value routine)
(→‎Primary Engine and Critical Data Bank: Locate decompressed map animation palette pointer table)
Line 16: Line 16:
* <tt>0091B0-0091E5 (000036)</tt> = [[EarthBound:VRAM DMA Transfer Style Table|VRAM DMA Transfer Style Table]]
* <tt>0091B0-0091E5 (000036)</tt> = [[EarthBound:VRAM DMA Transfer Style Table|VRAM DMA Transfer Style Table]]
* <tt>0091E6-009478 (000293)</tt> = [[EarthBound:ASM:Math Routines|Math Routines]]
* <tt>0091E6-009478 (000293)</tt> = [[EarthBound:ASM:Math Routines|Math Routines]]
* <tt>009479-00AD05 (00188d)</tt> = '''''Unclassified Data'''''
* <tt>009479-00A40B (000f93)</tt> = '''''Unclassified Data'''''
* <tt>00A40C-00A41B (000010)</tt> = [[EarthBound:Map_Data:Decompressed_Map_Animation_Palette_Pointer_Table|Decompressed Map Animation Palette Pointer Table]]
* <tt>00A41C-00AD05 (0008ea)</tt> = '''''Unclassified Data'''''
* <tt>00AD06-00ADA7 (0000a2)</tt> = [[EarthBound:ASM:Music_Loading_Routine|Music Loading Routine]]
* <tt>00AD06-00ADA7 (0000a2)</tt> = [[EarthBound:ASM:Music_Loading_Routine|Music Loading Routine]]
* <tt>00ADA8-00BA20 (000c79)</tt> = '''''Unclassified Data'''''
* <tt>00ADA8-00BA20 (000c79)</tt> = '''''Unclassified Data'''''

Revision as of 19:27, 30 June 2023

Chip tiny.png The following article is a ROM map for EarthBound.

Primary Engine and Critical Data Bank

Text Bank

Animation Bank

Map Bank

Battle Bank

Primary Data Groups Bank

Map Construction Primary Bank

Anti-Piracy Screens Bank

Map Construction Secondary Bank

Miscellaneous Graphics Bank

Map Construction Tertiary Bank

Secondary Engine and Critical Data Bank

Debug Menu Assembly Bank