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EarthBound/ASM/VRAM DMA Transfer Routines: Difference between revisions
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Trivial <code>JSL</code> wrapper around a call to [[#$C0865F|<tt>$C0865F</tt>]]. | Trivial <code>JSL</code> wrapper around a call to [[#$C0865F|<tt>$C0865F</tt>]]. | ||
==<tt>$C0865F-$C086DD</tt>: Perform DMA transfer (<tt>JSR</tt>) <span class="anchor" id="$C0865F"></span>== | ==<tt>$C0865F-$C086DD</tt>: Perform DMA transfer (<tt>JSR</tt>)<span class="anchor" id="$C0865F"></span>== | ||
[[Category:EarthBound:ASM|VRAM DMA Transfer Routines]] | [[Category:EarthBound:ASM|VRAM DMA Transfer Routines]] | ||
{{Internal Data|game=EarthBound}} | {{Internal Data|game=EarthBound}} | ||
{{stub}} | {{stub}} |
Revision as of 19:40, 14 June 2023
This is a sub-page of EarthBound/ASM.
$C085B7-$C08615: Transfer memory to VRAM in batches
$C08616-$C0865A: Transfer memory to VRAM
$C0865B-$C0865E: Perform DMA transfer (JSL)
Trivial JSL
wrapper around a call to $C0865F.
$C0865F-$C086DD: Perform DMA transfer (JSR)
Internal Data for EarthBound
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This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |