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EarthBound/ASM/Decompression Routine: Difference between revisions
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==Compression Format== | ==Compression Format== | ||
Data is compressed using hybrid compression scheme common to many HAL Laboratories games of the NES/SNES/GB era. | Data is compressed using a hybrid compression scheme common to many HAL Laboratories games of the NES/SNES/GB era. | ||
==Libraries/Tools== | ==Libraries/Tools== | ||
{{stub}} | {{stub}} |
Revision as of 03:47, 12 May 2023
This is a sub-page of EarthBound/ASM.
This subroutine takes a section of ROM that is compressed and outputs decompressed data to WRAM.
Subroutine Inputs
- 0E-11 = Compressed data start (long pointer)
- 12-15 = Decompressed output WRAM location (long pointer)
Compression Format
Data is compressed using a hybrid compression scheme common to many HAL Laboratories games of the NES/SNES/GB era.
Libraries/Tools
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |