Castlevania II: Simon's Quest/RAM map: Difference between revisions

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{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
|'''RAM'''  || '''Function''' || '''Detail'''
|'''RAM'''  || '''Function''' || '''Detail'''
|-
|0x0005 || Pause Menu Displayed || 12h (hexadecimal) = no, 00h = yes
|-
|0x0026 || Pause || 0 = no, 1 = yes
|-
|-
|0x0031 || Lives || 1 byte signed
|0x0031 || Lives || 1 byte signed
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|0x004f || Equipped Item ||
|0x004f || Equipped Item ||
|-
|-
|0x0080 || Energy || Initial values is 30h (hexadecimal)
|0x0053-54 || Simon X position in room (pixels) ||
|-
|0x0080 || Energy || Starts at 30h
|-
|-
|0x0081 || Max Energy ||
|0x0081 || Max Energy ||
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|-
|-
|0x0092 || More Items || Each item one bit (silk bag, magic cross, laurels, garlic)
|0x0092 || More Items || Each item one bit (silk bag, magic cross, laurels, garlic)
|-
|0x00a1-a2 || Noise/DPCM Note Pointer ||
|-
|0x00ab || Pulse 1 Note Time Left ||
|-
|0x00ac || Pulse 2 Note Time Left ||
|-
|0x00ad || Triangle Note Time Left ||
|-
|0x00af || Noise active || 0 = no, 1 = yes
|-
|0x00bb || Noise Period and Volume || probably pointer to a table
|-
|0x00bc || Noise/DPCM Note Pointer (copy of 0x00a1?) ||
|-
|0x0124 || Pulse 1 Volume ||
|-
|0x0125 || Pulse 2 Volume ||
|-
|0x0150 || Pulse 1 Frame Of Volume Envelope ||
|-
|0x0151 || Pulse 2 Frame Of Volume Envelope ||
|-
|0x0300 || Simon animation frame ||
|-
|0x0301-02 || Simon whip animation frame ||
|-
|0x0324 || Simon Y position in camera (pixels) ||
|-
|0x0336 || Simon Y position in camera (sub-pixels) ||
|-
|0x036C || Simon Y speed (signed pixels) ||
|-
|0x037E || Simon Y speed (sub-pixels) ||
|-
|-
|0x0434 || Current Whip ||
|0x0434 || Current Whip ||
|-
|0x037E || Simon jump is rising || 0 = no, 1 = yes
|-
|-
|0x04C8 || Boss Health ||
|0x04C8 || Boss Health ||
|-
|0x0500-6ff || Block Clipdata? ||
|-
|-
|}
|}
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Revision as of 14:38, 4 December 2022

Chip tiny.png The following article is a RAM map for Castlevania II: Simon's Quest.


RAM Function Detail
0x0005 Pause Menu Displayed 12h (hexadecimal) = no, 00h = yes
0x0026 Pause 0 = no, 1 = yes
0x0031 Lives 1 byte signed
0x0034 Is Dead Flag
0x0046 Experience 00xx Two digits 0-9
0x0047 Experience xx00 Two digits 0-9
0x0048 Hearts 00xx Two digits 0-9
0x0049 Hearts xx00 Two digits 0-9
0x004a Weapons Each weapon one bit
0x004c Laurels Count Two digits 0-9
0x004d Garlic Count Two digits 0-9
0x004f Equipped Item
0x0053-54 Simon X position in room (pixels)
0x0080 Energy Starts at 30h
0x0081 Max Energy
0x0083 Time xx:00:00:00 Days
0x0084 Time 00:00:00:xx Seconds
0x0085 Time 00:00:xx:00 Minutes
0x0086 Time 00:xx:00:00 Hours
0x008B Level
0x0090 Equipped Weapon
0x0091 Items Each item one bit (red gem = white + blue)
0x0092 More Items Each item one bit (silk bag, magic cross, laurels, garlic)
0x00a1-a2 Noise/DPCM Note Pointer
0x00ab Pulse 1 Note Time Left
0x00ac Pulse 2 Note Time Left
0x00ad Triangle Note Time Left
0x00af Noise active 0 = no, 1 = yes
0x00bb Noise Period and Volume probably pointer to a table
0x00bc Noise/DPCM Note Pointer (copy of 0x00a1?)
0x0124 Pulse 1 Volume
0x0125 Pulse 2 Volume
0x0150 Pulse 1 Frame Of Volume Envelope
0x0151 Pulse 2 Frame Of Volume Envelope
0x0300 Simon animation frame
0x0301-02 Simon whip animation frame
0x0324 Simon Y position in camera (pixels)
0x0336 Simon Y position in camera (sub-pixels)
0x036C Simon Y speed (signed pixels)
0x037E Simon Y speed (sub-pixels)
0x0434 Current Whip
0x037E Simon jump is rising 0 = no, 1 = yes
0x04C8 Boss Health
0x0500-6ff Block Clipdata?


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?