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Grandia II (Dreamcast)/ROM map: Difference between revisions

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Line 41: Line 41:
  ** - Item 2 dropped
  ** - Item 2 dropped
  ~~ - Item 2 Drop %
  ~~ - Item 2 Drop %
Moves used by the Boss follow this format
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa 00 00 00 00 bb cc dd 00 ee ee ff 00 04 01
6E 00 78 00 00 00 3C 00 0F 27 00 00 B8 0B 88 13
78 00 00 00 00 00 00 00 00 00 00 00
aa - Name
bb - ?
cc - Attack type
dd - ?
ee - Power
ff - ?


*0x3308A0 - Melfice 2
*0x3308A0 - Melfice 2
Line 61: Line 48:
*0x686060 - Regenerator 2
*0x686060 - Regenerator 2
*0x686220 - Regenerator 1
*0x686220 - Regenerator 1
====Boss Moves====
Moves used by the Boss are directly after the corresponding Boss stats, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj
kk kk ll ll 00 00 3C 00 0F 27 00 00 B8 0B 88 13
78 00 00 00 00 00 00 00 00 00 00 00
aa - Name
bb - MP cost
cc - SP cost
dd - ?
ee - Attack type
      01 - Restore HP(MEN)
      02 - Restore MP
      03 - Restore SP
      04 - Ally Buff/Debuff
      05 - Physical Damage(STR)
      06 - Physical Damage(MAG)
      07 - Enemy Buff/Debuff
      08 - Status Change
      09 - ?
      0A - ?
      0B - ?
      0C - ?
      0D - ?
      0E - ?
      0F - Special
ff - STR
gg - POW
hh - Attack Damage
ii - Target
jj - ? (pretty sure it's whether or not the Boss has to move to the target, I will test that ASAP and submit a commit to G2DataGUI if that's the case)
kk - Distance
ll - Accuracy


Some stats are different between the Dreamcast version and the other versions.
Some stats are different between the Dreamcast version and the other versions.


{{Internal Data|game=Grandia II (Dreamcast)}}
{{Internal Data|game=Grandia II (Dreamcast)}}

Revision as of 16:43, 10 July 2022

BTL

BOSS.AFS

Boss stats

Stats are signed, and follow this format:

aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg
hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo
pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu
vv vv C8 00 53 01 00 00 ww ww ww ww xx xx xx xx
yy yy yy yy zz zz zz zz ++ ++ ** ** 00 ~~ 00 00
01 32 19 0F 00 0A 00 00 32 1E 00 14 00 00 14 0F
19 28 00 19 28 14 0A 05 00 00 00 00 00 00 00 00

aa - Name
bb - ?
cc - Type 1 and 2
dd - Level
ee - HP
ff - SP
gg - MP
hh - Defense
ii - Agility
jj - Movement
kk - Magic Defense
ll - Stamina (How long the Boss can run on the field)
mm - IP Stun duration
nn - IP Cancel Stun duration
oo - Evasion
pp - Elemental affinities
qq - Status resistances
rr - Resist Knockback %
ss - Status recovery time
tt - T_DMG (?)
uu - T_HEAL (?)
vv - Size
ww - Experience points
xx - SC
yy - MC
zz - Gold
++ - Item 1 dropped
** - Item 2 dropped
~~ - Item 2 Drop %
  • 0x3308A0 - Melfice 2
  • 0x330A60 - Melfice 1
  • 0x67F060 - Sword 2
  • 0x67F220 - Sword 1
  • 0x686060 - Regenerator 2
  • 0x686220 - Regenerator 1

Boss Moves

Moves used by the Boss are directly after the corresponding Boss stats, and follow this format:

aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj
kk kk ll ll 00 00 3C 00 0F 27 00 00 B8 0B 88 13
78 00 00 00 00 00 00 00 00 00 00 00 

aa - Name
bb - MP cost
cc - SP cost
dd - ?
ee - Attack type
     01 - Restore HP(MEN)
     02 - Restore MP
     03 - Restore SP
     04 - Ally Buff/Debuff
     05 - Physical Damage(STR)
     06 - Physical Damage(MAG)
     07 - Enemy Buff/Debuff
     08 - Status Change
     09 - ?
     0A - ?
     0B - ?
     0C - ?
     0D - ?
     0E - ?
     0F - Special
ff - STR
gg - POW
hh - Attack Damage
ii - Target
jj - ? (pretty sure it's whether or not the Boss has to move to the target, I will test that ASAP and submit a commit to G2DataGUI if that's the case)
kk - Distance
ll - Accuracy

Some stats are different between the Dreamcast version and the other versions.