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Grandia II (Dreamcast)/ROM map: Difference between revisions
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Mantidactyle (talk | contribs) |
Mantidactyle (talk | contribs) (Just found G2DataGUI's github page, that'll save me a lot of time. And Dreamcast version has different AGI / SPD on both Melfice / Sword / Regenerator fights than the PC version. I might check PS2 version some day.) |
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Line 4: | Line 4: | ||
Stats are signed, and follow this format: | Stats are signed, and follow this format: | ||
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa | aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa | ||
aa aa bb bb cc | aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg | ||
hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo | hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo | ||
pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu | pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu | ||
Line 24: | Line 24: | ||
kk - Magic Defense | kk - Magic Defense | ||
ll - Stamina (How long the Boss can run on the field) | ll - Stamina (How long the Boss can run on the field) | ||
mm - IP Stun | mm - IP Stun duration | ||
nn - IP Cancel | nn - IP Cancel Stun duration | ||
oo - Evasion | oo - Evasion | ||
pp - Elemental affinities | pp - Elemental affinities | ||
qq - Status resistances | qq - Status resistances | ||
rr - | rr - Resist Knockback % | ||
ss - | ss - Status recovery time | ||
tt - ? | tt - T_DMG (?) | ||
uu - ? | uu - T_HEAL (?) | ||
vv - Size | vv - Size | ||
ww - Experience points | ww - Experience points | ||
Line 54: | Line 54: | ||
ee - Power | ee - Power | ||
ff - ? | ff - ? | ||
* | *0x3308A0 - Melfice 2 | ||
* | *0x330A60 - Melfice 1 | ||
*0x67F060 - Sword 2 | |||
*0x67F220 - Sword 1 | |||
*0x686060 - Regenerator 2 | |||
*0x686220 - Regenerator 1 | |||
Some stats are different between the Dreamcast version and the other versions. | |||
{{Internal Data|game=Grandia II (Dreamcast)}} | {{Internal Data|game=Grandia II (Dreamcast)}} |
Revision as of 16:15, 10 July 2022
BTL
BOSS.AFS
Boss stats
Stats are signed, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu vv vv C8 00 53 01 00 00 ww ww ww ww xx xx xx xx yy yy yy yy zz zz zz zz ++ ++ ** ** 00 ~~ 00 00 01 32 19 0F 00 0A 00 00 32 1E 00 14 00 00 14 0F 19 28 00 19 28 14 0A 05 00 00 00 00 00 00 00 00 aa - Name bb - ? cc - Type 1 and 2 dd - Level ee - HP ff - SP gg - MP hh - Defense ii - Agility jj - Movement kk - Magic Defense ll - Stamina (How long the Boss can run on the field) mm - IP Stun duration nn - IP Cancel Stun duration oo - Evasion pp - Elemental affinities qq - Status resistances rr - Resist Knockback % ss - Status recovery time tt - T_DMG (?) uu - T_HEAL (?) vv - Size ww - Experience points xx - SC yy - MC zz - Gold ++ - Item 1 dropped ++ - Item 2 dropped ~~ - Item 2 Drop %
Moves used by the Boss follow this format
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 00 00 00 00 bb cc dd 00 ee ee ff 00 04 01 6E 00 78 00 00 00 3C 00 0F 27 00 00 B8 0B 88 13 78 00 00 00 00 00 00 00 00 00 00 00 aa - Name bb - ? cc - Attack type dd - ? ee - Power ff - ?
- 0x3308A0 - Melfice 2
- 0x330A60 - Melfice 1
- 0x67F060 - Sword 2
- 0x67F220 - Sword 1
- 0x686060 - Regenerator 2
- 0x686220 - Regenerator 1
Some stats are different between the Dreamcast version and the other versions.
Internal Data for Grandia II (Dreamcast)
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