Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Battletoads (NES)/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Created page with "{{rammap|game=Battletoads}} * <tt>000E</tt> = Current continues (Player 1) * <tt>000F</tt> = Current continues (Player 2) * <tt>0011</tt> = Current lives (Player 1) * <tt>001...")
(No difference)

Revision as of 02:42, 30 December 2019

Chip tiny.png The following article is a RAM map for Battletoads (NES).

  • 000E = Current continues (Player 1)
  • 000F = Current continues (Player 2)
  • 0011 = Current lives (Player 1)
  • 0012 = Current lives (Player 2)
  • 003A = Current music tempo