A Nightmare on Elm Street (NES)/RAM map: Difference between revisions

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{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;"
{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;"
|'''Address'''  ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes'''
|'''Address'''  ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes'''
|-
|$0113||1 byte||1||Boss HP||
|-
|-
|$0139||1 byte||4||# of lives for each player||
|$0139||1 byte||4||# of lives for each player||

Revision as of 21:46, 20 May 2019

Chip tiny.png The following article is a RAM map for A Nightmare on Elm Street (NES).

Address Entry size # of entries Description Notes
$0113 1 byte 1 Boss HP
$0139 1 byte 4 # of lives for each player
$03F4 1 byte 4 X-position for each player
(low byte)
Subpixels
$040B 1 byte 4 X-position for each player
(mid byte)
Pixels
$0422 1 byte 4 X-position for each player
(mid byte)
Screen sections
$0439 1 byte 4 X-speed for each player
(low byte)
Subpixels/frame (unsigned)
$0450 1 byte 4 X-speed for each player
(high byte)
Pixels/frame (unsigned)
$069A 1 byte 4 "Game over" flag for each player
  • 00 = Playable
  • 01 = Game over (or not selected)
$06AE 1 byte 4 X-position for each player sprite
(low byte)
Pixels
$06B2 1 byte 4 X-position for each player sprite
(high byte)
Screen sections
$06C8 1 byte 4 Sleep meter for each player
(high byte)
Units of on-screen meter
$06CC 1 byte 4 Sleep meter for each player
(low byte)