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A Nightmare on Elm Street (NES)/RAM map: Difference between revisions
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{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;" | {| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;" | ||
|'''Address''' ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes''' | |'''Address''' ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes''' | ||
|- | |||
|$0113||1 byte||1||Boss HP|| | |||
|- | |- | ||
|$0139||1 byte||4||# of lives for each player|| | |$0139||1 byte||4||# of lives for each player|| |
Revision as of 21:46, 20 May 2019
The following article is a RAM map for A Nightmare on Elm Street (NES).
Address | Entry size | # of entries | Description | Notes |
$0113 | 1 byte | 1 | Boss HP | |
$0139 | 1 byte | 4 | # of lives for each player | |
$03F4 | 1 byte | 4 | X-position for each player (low byte) |
Subpixels |
$040B | 1 byte | 4 | X-position for each player (mid byte) |
Pixels |
$0422 | 1 byte | 4 | X-position for each player (mid byte) |
Screen sections |
$0439 | 1 byte | 4 | X-speed for each player (low byte) |
Subpixels/frame (unsigned) |
$0450 | 1 byte | 4 | X-speed for each player (high byte) |
Pixels/frame (unsigned) |
$069A | 1 byte | 4 | "Game over" flag for each player |
|
$06AE | 1 byte | 4 | X-position for each player sprite (low byte) |
Pixels |
$06B2 | 1 byte | 4 | X-position for each player sprite (high byte) |
Screen sections |
$06C8 | 1 byte | 4 | Sleep meter for each player (high byte) |
Units of on-screen meter |
$06CC | 1 byte | 4 | Sleep meter for each player (low byte) |