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A Nightmare on Elm Street (NES)/RAM map: Difference between revisions
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(Created page with "{{rammap|game=A Nightmare on Elm Street (NES)}} {| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;" |'''Address''' ||'''Entry size''' || '''# o...") |
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|$0139||1 byte||4||# of lives for each player|| | |$0139||1 byte||4||# of lives for each player|| | ||
|- | |||
|$03F4||1 byte||4||X-position for each player<br>(low byte)||Subpixels | |||
|- | |||
|$040B||1 byte||4||X-position for each player<br>(mid byte)||Pixels | |||
|- | |||
|$0422||1 byte||4||X-position for each player<br>(mid byte)||Screen sections | |||
|- | |||
|$0439||1 byte||4||X-speed for each player<br>(low byte)||Subpixels/frame (unsigned) | |||
|- | |||
|$0450||1 byte||4||X-speed for each player<br>(high byte)||Pixels/frame (unsigned) | |||
|- | |- | ||
|$069A||1 byte||4||"Game over" flag for each player|| | |$069A||1 byte||4||"Game over" flag for each player|| | ||
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*<b>01</b> = Game over (or not selected) | *<b>01</b> = Game over (or not selected) | ||
|- | |- | ||
|$06AE||1 byte||4||X-position for each player (low byte)|| | |$06AE||1 byte||4||X-position for each player sprite<br>(low byte)||Pixels | ||
|- | |- | ||
|$06B2||1 byte||4||X-position for each player (high byte)|| | |$06B2||1 byte||4||X-position for each player sprite<br>(high byte)||Screen sections | ||
|- | |- | ||
|$06C8||1 byte||4||Sleep meter for each player (high byte)||Units of on-screen meter | |$06C8||1 byte||4||Sleep meter for each player<br>(high byte)||Units of on-screen meter | ||
|- | |- | ||
|$06CC||1 byte||4||Sleep meter for each player (low byte)|| | |$06CC||1 byte||4||Sleep meter for each player<br>(low byte)|| | ||
|- | |- | ||
|} | |} |
Revision as of 21:34, 20 May 2019
The following article is a RAM map for A Nightmare on Elm Street (NES).
Address | Entry size | # of entries | Description | Notes |
$0139 | 1 byte | 4 | # of lives for each player | |
$03F4 | 1 byte | 4 | X-position for each player (low byte) |
Subpixels |
$040B | 1 byte | 4 | X-position for each player (mid byte) |
Pixels |
$0422 | 1 byte | 4 | X-position for each player (mid byte) |
Screen sections |
$0439 | 1 byte | 4 | X-speed for each player (low byte) |
Subpixels/frame (unsigned) |
$0450 | 1 byte | 4 | X-speed for each player (high byte) |
Pixels/frame (unsigned) |
$069A | 1 byte | 4 | "Game over" flag for each player |
|
$06AE | 1 byte | 4 | X-position for each player sprite (low byte) |
Pixels |
$06B2 | 1 byte | 4 | X-position for each player sprite (high byte) |
Screen sections |
$06C8 | 1 byte | 4 | Sleep meter for each player (high byte) |
Units of on-screen meter |
$06CC | 1 byte | 4 | Sleep meter for each player (low byte) |