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Baseball (NES, Famicom Disk System)/RAM map: Difference between revisions
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Thundergui (talk | contribs) No edit summary |
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| 0x006D || Homerun || 4 == Yes | | 0x006D || Homerun || 4 == Yes | ||
|- | |- | ||
| 0x006F || | | 0x006F || Safe || | ||
|- | |- | ||
| 0x007E || Ready to pitch || 1 == Yes | | 0x007E || Ready to pitch || 1 == Yes |
Revision as of 19:27, 4 May 2019
The following article is a RAM map for Baseball (NES, Famicom Disk System).
RAM | Function | Details |
0x0000 | Player 1 button state | |
0x005E | Player has ball | |
0x0060 | Foulball | |
0x0062 | Number of strikes | |
0x0064 | Number of outs | |
0x0067 | Points Team #2 | |
0x0068 | Points Team #1 | |
0x006D | Homerun | 4 == Yes |
0x006F | Safe | |
0x007E | Ready to pitch | 1 == Yes |
0x0081 | Ball speed | |
0x00B0 | Ball position: Y | |
0x050F | Batter position: X | 0x00 - 0x5F |
0x0540 | Batter position: Y | 0xF7A0 - 0xF8BF |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |