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Castlevania III: Dracula's Curse/RAM map: Difference between revisions
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$0200 $100 OAM (sprites) | $0200 $100 OAM (sprites) | ||
$05D8 Timer before crouch-landing (starts at 07 (when a jump starts), augments until player starts falling and then decreases until 00) | $05D8 Timer before crouch-landing (starts at 07 (when a jump starts), augments +1/frame until player starts falling and then decreases -1/frame until 00) | ||
$0790 $10 Password data (populated during password entry) | $0790 $10 Password data (populated during password entry) |
Revision as of 18:14, 30 March 2019
The following article is a RAM map for Castlevania III: Dracula's Curse.
Address Size Description -------- ---- ----------- $19 Menu Mode (meaning depends on menu, i.e. title screen, password entry, game over, etc) $26 Controller 1 Pressed $28 Controller 1 $32 Timer $35 Lives $36 Score 0000xx $37 Score 00xx00 $38 Score xx0000 $39 Player 00 = None; 01 = Syfa; 02 = Grant; 03 = Alucard $3A Partner 00 = None; 01 = Syfa; 02 = Grant; 03 = Alucard $3C Energy $68 Menu selection (Start/Password or Continue/Password) $84 Hearts $F8 Controller 1 Pressed (same as 26?) $FA Controller 1 (same as 28?) $7E Time 00xx $7F Time xx00 $0200 $100 OAM (sprites) $05D8 Timer before crouch-landing (starts at 07 (when a jump starts), augments +1/frame until player starts falling and then decreases -1/frame until 00) $0790 $10 Password data (populated during password entry) $07A0 $10 Password data (for display on game over) $07F8 $8 Player name
The following article is a RAM map for Castlevania III: Dracula's Curse.
Address Size Description -------- ---- ----------- $2a Controller $34 Level $35 Stage $37 Lives $44 Score 0000xx $45 Score 00xx00 $46 Score xx0000 $48 Partner 00 = Trevor; 01 = Syfa; 02 = Grant; 03 = Alucard; ff = None $49 Partner Active 00 = no; 01 = yes $4a Health 40 = full $7b Time xx00 $7c Time 00xx $81 Hearts $82 Trevor Weapon 00 = none; 01 = axe; 02 = boomerang; 03 = knife/book; 04 = holy water; 05 = fireball; 06 = freeze; 07 = orb; 08 = axe; 09 = boomerang; 0a = knife/book ;0b = clock $83 Partner Weapon $84 Weapon Multiplier 00 = none; 01 = [II]; 02 = [III] $85 Partner Weapon Multiplier $8b Whip 00 = short; 01 = medium; 02 = long
Internal Data for Castlevania III
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