L'Empereur/RAM map: Difference between revisions

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** 0x02 = Plague
** 0x02 = Plague
** 0x01 = Set as supply base  
** 0x01 = Set as supply base  
|-
|0x7B59||Current map display||
* 00 = Full map
* 01 = Northwest map
* 02 = Northeast map
* 03 = Southwest map
* 04 = Southeast map
* FF = No map
|-
|0x7B5A||Current BGM track||
* 00 = Intro/Title screen
* 01 = City Phase 1 (France)
* 02 = City Phase 2 (Venice/Naples)
* 03 = City Phase 3 (Bavaria/Austria/Prussia)
* 04 = City Phase 4 (Spain/Portugal)
* 05 = City Phase 5 (England)
* 06 = City Phase 6 (Turkey)
* 07 = City Phase 7 (Russia)
* 08 = City Phase 8 (Holland/Sweden/Denmark)
* 0C = Select a scenario/National phase
* FF = No BGM
|-
|-
|0x7B5B - 0x7B5C||Menu x-position||
|0x7B5B - 0x7B5C||Menu x-position||

Revision as of 18:12, 10 January 2019

Chip tiny.png The following article is a RAM map for L'Empereur.

RAM Function Details
0x007B Wait timer # of frames to wait
0x0098 - 0x009B Current PRG Bank pages Mirrors values stored to 0x5114 - 0x5117
0x0700 Palette flag Indicates that palettes are to be updated
0x0701 - 0x0720 Palette data
0x6005 - 0x6EF5 Officer data Start of officer stats = 0x6005 + 0x0F * (Officer ID)
  • + 0x00/0x01 = Next officer in list
  • + 0x02 = Nation
  • + 0x03 = City
  • + 0x04 = Civil Stats
  • + 0x05 = Cmbt Stats
  • + 0x06 = Experience
  • + 0x07 = Loyalty
  • + 0x08 = Age
  • + 0x09 = Men
  • + 0x0A = Horses
  • + 0x0B = Cannons
  • + 0x0C = Training
  • + 0x0D = Morale
  • + 0x0E = Status
0x6EF6 - 0x6FD6 Nations' Diplomatic Statuses

Relationship between Nation 1 & Nation 2 is located at:

0x6EF6 + 0x0F * (Nation 1 ID) + (Nation 2 ID)

Note that diplomatic statuses are mirrored to both possible locations when they are altered, so it doesn't matter what order the Nations are in. For example, 0x6EF7 (France/Holland) and 0x6F05 (Holland/France) will always contain the same value.

0x6FD7 - 0x6FE5 Nations' Aggression vs. France

Located at:

0x6FD7 + (Nation ID)

0x6FD7 (France's aggression towards itself) is permanently set at zero.

France is the only nation toward whom aggression is directly tracked in memory. If the aggression between two other nations is to be calculated, it is done by finding the difference between their aggression toward France.

0x6FE6 - 0x6FE7 Year
0x6FE8 Month
0x6FE9 Season
  • 00 = Spring (Mar-May)
  • 01 = Summer (Jun-Aug)
  • 02 = Fall (Sep-Nov)
  • 03 = Winter (Dec-Feb)
0x6FEA Scenario
0x6FEB Game State
0x6FEC Settings
  • 0x80 = Autoplay on
  • 0x10 = Hex War on
  • 0x08 = BGM
  • 0x04 = BGM
  • 0x02 = Graphics
0x6FED Speed Lower = faster
0x6FEF Phase
  • 01 = City Phase
  • 02 = National Phase
  • 03 = Between Months
0x6FF0 Nation Turn #
0x6FF1 City Turn #
0x6FF2 - 0x7001 Nation turns The 1-byte IDs of all nations are stored here in order of their randomized turn number
0x7002 - 0x7030 City turns The 1-byte IDs of all cities are stored here in order of their randomized turn number
0x7031 - 0x705E City used turn flag
0x705F # of National Actions left
0x7060 Nelson alive
0x7068 - 0x7175 Nation data
  • +0x00/0x01 = Beginning of city list
  • +0x02/0x03 = Beginning of reserve officer list
  • +0x04/0x05 = Beginning of POW officer list
  • +0x06/0x07 = Nation ruler
  • +0x08/0x09 = Treasury - Gold
  • +0x0A/0x0B = Treasury - Food
  • +0x0C/0x0D = Treasury - Materials
  • +0x0E/0x0F = Cannons
  • +0x10/0x11 = Cannon factories
0x7176 - 0x767D City data
  • +0x00/0x01 = Next city in list
  • +0x02/0x03 = Commander
  • +0x04 = Nation
  • +0x05/0x06 = Population
  • +0x07 = Hospitals
  • +0x08 = Industry
  • +0x09 = Trade
  • +0x0A = Farming
  • +0x0B = Food sufficiency
  • +0x0C = Material sufficiency
  • +0x0D = Medical development
  • +0x0E/0x0F = Gold
  • +0x10/0x11 = Food
  • +0x12/0x13 = Materials
  • +0x14/0x15 = Soldier reserves
  • +0x16/0x17 = Horse reserves
  • +0x18/0x19 = Cannon reserves
  • +0x1A = Fleet
  • +0x1B = Status
    • 0x80 = Material supply low
    • 0x40 = Food supply low
    • 0x20 = Tax set
    • 0x10 = Recruited this year
    • 0x08 = Industry halted
    • 0x04 = Farming halted
    • 0x02 = Plague
    • 0x01 = Set as supply base
0x7B59 Current map display
  • 00 = Full map
  • 01 = Northwest map
  • 02 = Northeast map
  • 03 = Southwest map
  • 04 = Southeast map
  • FF = No map
0x7B5A Current BGM track
  • 00 = Intro/Title screen
  • 01 = City Phase 1 (France)
  • 02 = City Phase 2 (Venice/Naples)
  • 03 = City Phase 3 (Bavaria/Austria/Prussia)
  • 04 = City Phase 4 (Spain/Portugal)
  • 05 = City Phase 5 (England)
  • 06 = City Phase 6 (Turkey)
  • 07 = City Phase 7 (Russia)
  • 08 = City Phase 8 (Holland/Sweden/Denmark)
  • 0C = Select a scenario/National phase
  • FF = No BGM
0x7B5B - 0x7B5C Menu x-position
0x7B5D - 0x7B5E Menu y-position
0x7CE8 - 0x7CE9 Text window x-position
0x7CEA - 0x7CEB Text window y-position