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Final Fantasy 4 Advance/Monster stats: Difference between revisions
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(Moved content from ROM map, a little bit wikified, needs more) |
m (typo) |
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=External Links= | =External Links= | ||
* [http://www.blitzkrieg.finalconquest.net/ff4a_editor/ff4a_monster-bytes.txt Monster bytes | * [http://www.blitzkrieg.finalconquest.net/ff4a_editor/ff4a_monster-bytes.txt Monster bytes] | ||
[[Category:Final Fantasy 4 Advance|Monster stats]] | [[Category:Final Fantasy 4 Advance|Monster stats]] |
Revision as of 12:26, 3 January 2006
Monster stats | |
Game | Final Fantasy 4 Advance |
Start Address | 0xF9114 |
End Address | ? |
# of Entries | ? |
Entry Length | 28 bytes (0x1C) |
Total Length | ? |
Back to the ROM map |
The monster stats. The monster order is not the same as in the Bestiary. The Bestiary jumps around alot
Format
Byte # = data type (length): 01-04 = HP (4 bytes) 05 = Experience (2) 07 = Gil (2) 08 = Unknown (1) 09 = Strength (1) 10 = Unknown (1) 11 = Defense (1) 12 = Unknown (1) 13 = Unknown (1) 14 = Unknown (1) 15 = Magic Defense (1) 16 = Unknown (1) 17-18 = Unknown (2) 19 = Unknown (1) 20 = Unknown (1) 21 = Unknown (1) 22 = Magic Power (1) 23 = Status Resistances (1) 24 = Monster Type (1) 25-28 = Unknown (?)