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NBA Jam Tournament Edition (SNES)/ROM map: Difference between revisions
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(changed to ROM map) |
(added JAM/END initials code, fixed sizes) |
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==Player input routines== | ==Player input routines== | ||
* <tt>File Address - [Memory Address] - (Size)</tt> | * <tt>File Address - [Memory Address] - (Size)</tt> | ||
* <tt>049428-049434 [$89:9428-$89:9434] ( | * <tt>049428-049434 [$89:9428-$89:9434] (00000D)</tt> = [[NBA Jam Tournament Edition:ROM map:Studmuffin code|Studmuffin code input check]] | ||
* <tt>050847-050869 [$8A:8847-$8A:8869] ( | * <tt>050847-050869 [$8A:8847-$8A:8869] (000023)</tt> = [[NBA Jam Tournament Edition:ROM map:Titlescreen code|Titlescreen code input check routine]] | ||
* <tt>055B75-055BC6 [$8A:DB75-$8A:DBC6] (000052)</tt> = [[NBA Jam Tournament Edition:ROM map:JAM/END initials code|JAM/END initials code input check]] | |||
==Decompression routines== | ==Decompression routines== |
Revision as of 03:56, 23 October 2018
The following article is a ROM map for NBA Jam Tournament Edition (SNES).
Player input routines
- File Address - [Memory Address] - (Size)
- 049428-049434 [$89:9428-$89:9434] (00000D) = Studmuffin code input check
- 050847-050869 [$8A:8847-$8A:8869] (000023) = Titlescreen code input check routine
- 055B75-055BC6 [$8A:DB75-$8A:DBC6] (000052) = JAM/END initials code input check
Decompression routines
- File Address - [Memory Address] - (Size)
- 006DE8-00706E [$80:EDE8-$80:F06E] (000286) = Audio driver decompression routine
- 148000-14827E [$A9:8000-$A9:827E] (00027E) = Main graphic decompression routine