Wrecking Crew/RAM map: Difference between revisions

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(Some rudimentary object data for Wrecking Crew to start.)
 
m (added rammap)
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{{rammap|game=Wrecking Crew}}
'''Object Data'''
'''Object Data'''
<pre>
<pre>

Revision as of 07:08, 19 October 2018

Chip tiny.png The following article is a RAM map for Wrecking Crew.

Object Data

Mario:
300 - State (2: climbing) 
308 - Direction? (bits 1: right, 2: left, 4: down, 8: up)
309 - Mario X Coordinate
30B - ? (related to hammer swing)
30F - Row (high bits), Column (low bits)
315 - Mario Y Coordinate

Spike:
320 - Spike State
329 - Spike X Coordinate
32F - Spike Row/Column
335 - Spike Y Coordinate

Enemy Data: 0x18 bytes each. (340, 358, 370, 388, 3A0, 3B8, 3D0 (reserved for fireball?))
340 - Enemy #1 State
349 - Enemy #1 X Coordinate
34F - Enemy #1 Row/Column
355 - Enemy #1 Y Coordinate



881 - Score