If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Dragon Warrior/ROM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (→Other) |
||
Line 113: | Line 113: | ||
0x01D6D to 0x02662 = Overworld map (RLE encoded by nibbles, 1st nibble is tile, 2nd how many - 1) | 0x01D6D to 0x02662 = Overworld map (RLE encoded by nibbles, 1st nibble is tile, 2nd how many - 1) | ||
</pre> | </pre> | ||
{{note| | {{note|The overworld map uses a strange system of pointers/auto-adjusts for offsetting the land | ||
from the start of the row. It can't be viewed simply by working out the RLE runs.}} | from the start of the row. It can't be viewed simply by working out the RLE runs.}} | ||
Revision as of 02:07, 5 September 2018
The following article is a ROM map for Dragon Warrior.
Miscellaneous
0x00000 to 0x0000F = iNES header 0x0002A to 0x000C0 = Map metadata (See Note 1)
Maps
Castles
0x000C1 to 0x00188 = Charlock Castle 0x00189 to 0x00250 = Hauksness Ruins 0x00251 to 0x00412 = Tantegel Castle 0x00413 to 0x00444 = Tantegel Throne Room 0x00445 to 0x00606 = Dragonlord's Throne Room
Towns
0x00607 to 0x00726 = Kol 0x00727 to 0x008E8 = Brecconary 0x008E9 to 0x00AAA = Cantlin 0x00AAB to 0x00B72 = Garinham 0x00B73 to 0x00D34 = Rimuldar
Shrines
0x00D35 to 0x00D66 = Sunlight Shrine 0x00D67 to 0x00D98 = Rain Shrine 0x00D99 to 0x00DCA = Rainbow Shrine
Dragonlord Cavern
0x00DCB to 0x00E92 = Dragonlord Cavern B1 0x00E93 to 0x00EC4 = Dragonlord Cavern B2 0x00EC5 to 0x00EF6 = Dragonlord Cavern B3 0x00EF7 to 0x00F28 = Dragonlord Cavern B4 0x00F29 to 0x00F5A = Dragonlord Cavern B5 0x00F5B to 0x00F8C = Dragonlord Cavern B6
Other Caves
0x00F8D to 0x00FE6 = Rimuldar Passage 0x00FE7 to 0x01048 = Cave west of Tantegel B1 0x01049 to 0x010AA = Cave west of Tantegel B2 0x010AB to 0x01172 = Garin's Grave B1 0x01173 to 0x0123A = Garin's Grave B3 0x0123B to 0x0136C = Garin's Grave B4 0x0126D to 0x012C0 = Garin's Grave B2 0x012C1 to 0x012F2 = Erdrick's Cave B1 0x012F3 to 0x01324 = Erdrick's Cave B2
Music Data
0x44DB to 0x44DD = Silence, Pulse-1 & Pulse-2 0x44DE to 0x44E2 = Silence, Triangle 0x44E3 to 0x454D = Throne Room, Pulse-1 0x454E to 0x45B9 = Throne Room, Triangle 0x45BA to 0x45C3 = Courtyard, Pulse-1 0x45C4 to 0x4639 = Courtyard, Triangle 0x463A to 0x464F = Level-Up, Pulse-1 0x4650 to 0x4662 = Level-Up, Pulse-2 0x4663 to 0x468A = Gwaelin's Love, Pulse-1 0x468B to 0x46BB = Gwaelin's Love, Pulse-2 0x46BD to 0x46DB = Gwaelin's Love, Triangle 0x46DC to 0x46FA = Inn, Pulse-1 0x46FB to 0x4716 = Inn, Pulse-2 0x4717 to 0x471D = Battle Over, Pulse-2 0x471E to 0x473E = Battle Over, Pulse-1 0x473F to 0x47B1 = Town, Pulse-1 0x47B2 to 0x4826 = Town, Triangle 0x4827 to 0x4853 = Overworld, Triangle 0x4854 to 0x489A = Overworld, Pulse-1 0x489B to 0x492C = Caverns #1-8, Pulse-1 0x492D to 0x49B8 = Cavern #1, Triangle 0x4934 to 0x49B8 = Cavern #2, Triangle 0x493B to 0x49B8 = Cavern #3, Triangle 0x4942 to 0x49B8 = Cavern #4, Triangle 0x4947 to 0x49B8 = Cavern #5, Triangle 0x494E to 0x49B8 = Cavern #6, Triangle 0x4955 to 0x49B8 = Cavern #7, Triangle 0x495C to 0x49B8 = Cavern #8, Triangle 0x49B9 to 0x4ADE = Battle Theme, Pulse-1 0x49CF to 0x4ADE = Battle Theme (sans intro), Pulse-1 0x4ADF to 0x4B71 = Battle Theme, Triangle 0x4AF1 to 0x4B71 = Battle Theme (sans intro), Triangle 0x4B72 to 0x4BF5 = Final Battle, Pulse-1 0x4BF6 to 0x4C29 = Final Battle, Pulse-2 0x4C2A to 0x4C4D = Final Battle, Triangle 0x4C4E to 0x4CA9 = Silver Harp, Pulse-2 0x4C4F to 0x4CA9 = Silver Harp, Pulse-2 0x4CAA to 0x4CF0 = Fairy Flute, Triangle 0x4CF1 to 0x4D32 = Rainbow Drop, Pulse-2 0x4CF2 to 0x4D32 = Rainbow Drop, Pulse-1 0x4D33 to 0x4D59 = "Thou Art Dead", Pulse-2 0x4D34 to 0x4D59 = "Thou Art Dead", Pulse-1 0x4D5A to 0x4D7C = Cursed!, Pulse-2 0x4D5B to 0x4D7C = Cursed!, Pulse-1 0x4D7D to 0x4E4C = Title Theme, Pulse-1 0x4E4D to 0x4F15 = Title Theme, Pulse-2 0x4F16 to 0x4F71 = Title Theme, Triangle 0x4F72 to 0x50C1 = Ending Theme, Pulse-1 0x50C2 to 0x523D = Ending Theme, Pulse-2 0x523E to 0x5363 = Ending Theme, Triangle
Other
0x01C9F to 0x01D62 = Graphic layout data for the overworld fight background 0x01D63 to 0x01D6C = MP Requirements for the ten Magic Spells 0x01D6D to 0x02662 = Overworld map (RLE encoded by nibbles, 1st nibble is tile, 2nd how many - 1)
Note: The overworld map uses a strange system of pointers/auto-adjusts for offsetting the land from the start of the row. It can't be viewed simply by working out the RLE runs. |
0x031BE to 0x031DB = Music Pointers (See Note 2) 0x03F30 to 0x03FB8 = Title screen data 0x0549F to 0x058D9 = Ending text 0x05DDD to 0x05E58 = Chest data (See Note 3) 0x06FC7 to 0x0752B = Menu text 0x07AC0 to 0x07EAD = Item, enemy, and spell menu text 0x08039 to 0x0BCBA = Dialogue text 0x0F3D8 to 0x0F471 = Warp data (Stairs Down) 0x0F472 to 0x0F50B = Warp data (Stairs Up) 0x10110 to 0x13FFF = Game graphics
Notes
Note 1
Metadata entries are 5
bytes long:
01 = Pointer to map data 02 = Pointer to map data 03 = X size 04 = Y size 05 = Border tile
Note 2
Song bytes are in the same order as maps.
(Byte 1
plays for map 1, byte 2
plays for map 2, etc.)
00 = Nothing 01 = Title Fanfare 02 = Throne Room 03 = Castle 04 = Town 05 = Overworld 06 = Cave 1 07 = Cave 2 08 = Cave 3 09 = Cave 4 0A = Cave 5 0B = Cave 6 0C = Cave 7 0D = Cave 8 0E = Battle 0F = Dragonlord 10 = End Theme 11 = Silver Harp 12 = Fairy Flute 13 = Rainbow Drop 14 = Death 15 = Inn Rest 16 = Princess Gwaelin 17 = Curse 18 = Battle (without intro) 19 = Victory 1A = Level Up
Note 3
Chest data entries are 5
bytes long:
01 = Map number 02 = X coordinate 03 = Y coordinate 04 = Chest contents
Internal Data for Dragon Warrior
| |
---|---|