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The 7th Saga/RAM map: Difference between revisions
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(→SRAM) |
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_______|_____|______________________ | _______|_____|______________________ | ||
0x0005 | 1 | Number of times saved? | 0x0005 | 1 | Number of times saved? | ||
0x0021 | 1 | 1st PC's ????? | |||
0x0022 | 1 | 1st PC's level | |||
0x0023 | 2 | 1st PC's cur? HP | |||
0x0025 | 2 | 1st PC's max? HP | |||
0x0027 | 2 | 1st PC's cur? MP | |||
0x0029 | 2 | 1st PC's max? MP | |||
0x002B | 2 | 1st PC's Power | |||
0x002D | 2 | 1st PC's Magic | |||
0x002F | 1 | 1st PC's Speed | |||
0x0030 | 1 | 1st PC's ????? | |||
0x0031 | 1 | 1st PC's Status? | |||
0x0032 | 1 | 1st PC's weapon slot? | |||
0x0033 | 1 | 1st PC's armor/clock/robe slot? | |||
0x0034 | 1 | 1st PC's accessory/shield slot | |||
0x0051 | 1 | 2nd PC's ????? | 0x0051 | 1 | 2nd PC's ????? | ||
0x0052 | 1 | 2nd PC's level | 0x0052 | 1 | 2nd PC's level |
Revision as of 13:19, 22 June 2018
SRAM
File Structure (0x2000 = 8192 bytes) Offset | Len | Description _______|______|_____________________ 0x0000 | 2 | Checksum? 0x0002 | 510 | Unused 0x0200 | 1280 | Save Slot 1? 0x0700 | 2560 | Unused 0x1100 | 1280 | Save Slot 1? (Identical contents to 0x200-0x6FF) 0x1600 | 2560 | Unused Save Slot Structure (0x400 = 1024 bytes?) Offset | Len | Description _______|_____|______________________ 0x0005 | 1 | Number of times saved? 0x0021 | 1 | 1st PC's ????? 0x0022 | 1 | 1st PC's level 0x0023 | 2 | 1st PC's cur? HP 0x0025 | 2 | 1st PC's max? HP 0x0027 | 2 | 1st PC's cur? MP 0x0029 | 2 | 1st PC's max? MP 0x002B | 2 | 1st PC's Power 0x002D | 2 | 1st PC's Magic 0x002F | 1 | 1st PC's Speed 0x0030 | 1 | 1st PC's ????? 0x0031 | 1 | 1st PC's Status? 0x0032 | 1 | 1st PC's weapon slot? 0x0033 | 1 | 1st PC's armor/clock/robe slot? 0x0034 | 1 | 1st PC's accessory/shield slot 0x0051 | 1 | 2nd PC's ????? 0x0052 | 1 | 2nd PC's level 0x0053 | 2 | 2nd PC's cur? HP 0x0055 | 2 | 2nd PC's max? HP 0x0057 | 2 | 2nd PC's cur? MP 0x0059 | 2 | 2nd PC's max? MP 0x005B | 2 | 2nd PC's Power 0x005D | 2 | 2nd PC's Magic 0x005F | 1 | 2nd PC's Speed 0x0060 | 1 | 2nd PC's ????? 0x0061 | 1 | 2nd PC's Status? 0x0062 | 1 | 2nd PC's weapon slot? 0x0063 | 1 | 2nd PC's armor/clock/robe slot? 0x0064 | 1 | 2nd PC's accessory/shield slot 0x0080 | 1 | Inventory slot 1 item type 0x0081 | 1 | Inventory slot 1 item quantity 0x0082 | 106 | Inventory slots 2 through 54 0x00EC | 1 | Inventory slot 55 item type 0x00ED | 1 | Inventory slot 55 item quantity 0x00EE | 2*? | Inventory slots 56-?? (100 slots?) 0x0280 | ? | Start of what looks like quest flags? 0x03FE | 2 | Checksum? Character Structure A (Unknown size) Offset | Len | Description _______|_____|_____________________ 0x0000 | ? | ? Default for 0x0002-0x1100 is 0x60 until a saved game exists, and then 0xFF. Default for 0x1100-1FFF seems to be 0x00. Unused areas generally follow this pattern.