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Talk:The 7th Saga:RAM map: Difference between revisions
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I'm going to leave some notes here that might be useful for reference but not get included in the main article. Stuff like saved-game samples or hexdump comparisons. Final info goes into the main article, but this is just notes! [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 06:12, 22 June 2018 (EDT) | I'm going to leave some notes here that might be useful for reference but not get included in the main article. Stuff like saved-game samples or hexdump comparisons. Final info goes into the main article, but this is just notes! [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 06:12, 22 June 2018 (EDT) | ||
:Sample Save 1: This one is with 6 runes and moonlight, with only first save slot occupied. https://paste.ee/d/UIaAh/0 | :Sample Save 1: This one is with 6 runes and moonlight, with only first save slot occupied. https://paste.ee/d/UIaAh/0 | ||
0x264/1164 and 0x2EC/11EC seem to be related to last item in inventory and 2nd PC's shield slot. | |||
Checksum is likely XOR8, since last byte in that save slot is the same. | |||
0x252 seems to be level of 2nd PC. There seems to be 16-bit values cur/max HP, MP, Power, Magic after that. |
Latest revision as of 12:57, 22 June 2018
Notes - alphamule
I'm going to leave some notes here that might be useful for reference but not get included in the main article. Stuff like saved-game samples or hexdump comparisons. Final info goes into the main article, but this is just notes! Alphamule (talk) 06:12, 22 June 2018 (EDT)
- Sample Save 1: This one is with 6 runes and moonlight, with only first save slot occupied. https://paste.ee/d/UIaAh/0
0x264/1164 and 0x2EC/11EC seem to be related to last item in inventory and 2nd PC's shield slot. Checksum is likely XOR8, since last byte in that save slot is the same. 0x252 seems to be level of 2nd PC. There seems to be 16-bit values cur/max HP, MP, Power, Magic after that.