The 7th Saga/RAM map: Difference between revisions

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(→‎SRAM: Filling in gaps with unused data ranges (will make note of other save slots in those ranges later))
(→‎SRAM: More gaps + a small arithmetic correction for 0x0700's length)
Line 8: Line 8:
0x0002 |  510 | Unused
0x0002 |  510 | Unused
0x0200 |    ? | ?
0x0200 |    ? | ?
0x0700 | 1024 | Unused
0x0700 | 2560 | Unused
0x1100 |    ? | ?
0x1100 |    ? | ?
0x1600 | 2560 | Unused


Save Slot Structure (Unknown size)
Save Slot Structure (Unknown size)
Line 23: Line 24:
0x0000 |  ? | ?
0x0000 |  ? | ?


Default for 0x0002-0x1100 is 0x60 until a saved game exists.  Unused areas generally follow this pattern.
Default for 0x0002-0x1100 is 0x60 until a saved game exists, and then 0xFF.  Default for 0x1100-1FFF seems to be 0x00.  Unused areas generally follow this pattern.
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Revision as of 11:22, 22 June 2018

SRAM

File Structure (0x2000 = 8192 bytes)

	Offset | Len  | Description
	_______|______|_____________________
	0x0000 |    2 | Checksum?
	0x0002 |  510 | Unused
	0x0200 |    ? | ?
	0x0700 | 2560 | Unused
	0x1100 |    ? | ?
	0x1600 | 2560 | Unused

Save Slot Structure (Unknown size)

	Offset | Len | Description
	_______|_____|______________________
	0x0000 |   ? | ?

Character Structure A (Unknown size)

	Offset | Len | Description
	_______|_____|_____________________
	0x0000 |   ? | ?

Default for 0x0002-0x1100 is 0x60 until a saved game exists, and then 0xFF.  Default for 0x1100-1FFF seems to be 0x00.  Unused areas generally follow this pattern.