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The 7th Saga/RAM map: Difference between revisions
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(→SRAM: Filling in gaps with unused data ranges (will make note of other save slots in those ranges later)) |
(→SRAM: More gaps + a small arithmetic correction for 0x0700's length) |
||
Line 8: | Line 8: | ||
0x0002 | 510 | Unused | 0x0002 | 510 | Unused | ||
0x0200 | ? | ? | 0x0200 | ? | ? | ||
0x0700 | | 0x0700 | 2560 | Unused | ||
0x1100 | ? | ? | 0x1100 | ? | ? | ||
0x1600 | 2560 | Unused | |||
Save Slot Structure (Unknown size) | Save Slot Structure (Unknown size) | ||
Line 23: | Line 24: | ||
0x0000 | ? | ? | 0x0000 | ? | ? | ||
Default for 0x0002-0x1100 is 0x60 until a saved game exists. Unused areas generally follow this pattern. | Default for 0x0002-0x1100 is 0x60 until a saved game exists, and then 0xFF. Default for 0x1100-1FFF seems to be 0x00. Unused areas generally follow this pattern. | ||
</pre> | </pre> |
Revision as of 11:22, 22 June 2018
SRAM
File Structure (0x2000 = 8192 bytes) Offset | Len | Description _______|______|_____________________ 0x0000 | 2 | Checksum? 0x0002 | 510 | Unused 0x0200 | ? | ? 0x0700 | 2560 | Unused 0x1100 | ? | ? 0x1600 | 2560 | Unused Save Slot Structure (Unknown size) Offset | Len | Description _______|_____|______________________ 0x0000 | ? | ? Character Structure A (Unknown size) Offset | Len | Description _______|_____|_____________________ 0x0000 | ? | ? Default for 0x0002-0x1100 is 0x60 until a saved game exists, and then 0xFF. Default for 0x1100-1FFF seems to be 0x00. Unused areas generally follow this pattern.